Are you stuck in the hack?

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Post by Derolis Wed 8 Mar 2017 - 12:41

Ambureon wrote:Hey, uh, first post here. This is kinda embarrassing, but I'm stuck on the first bloody dungeon.

Screenshots showing where I am linked here.

Can anyone help please? I am absolutely stumped. I've been stuck here for hours.

My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.

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Post by Ambureon Wed 8 Mar 2017 - 12:44

Derolis wrote:My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.

Uh. If I push the top block over, it's in line with the other blocks, thus I physically cannot hookshot over to it.

EDIT: There was a random block I had to push. I swear I tried pushing all the blocks before, but whatever. Problem solved.

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Post by Derolis Wed 8 Mar 2017 - 13:00

https://puu.sh/uzXfp/e9a5ff1d1c.png

I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.

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Post by Puzzledude Wed 8 Mar 2017 - 13:32

Hey, uh, first post here. This is kinda embarrassing, but I'm stuck on the first bloody dungeon.

Screenshots showing where I am linked here.

Can anyone help please? I am absolutely stumped. I've been stuck here for hours.
Uh. If I push the top block over, it's in line with the other blocks, thus I physically cannot hookshot over to it.
But not hours. I think SePH made this one. You just push the 4th one from top once left and go all around, then you hookshot up.

My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.
EDIT: There was a random block I had to push. I swear I tried pushing all the blocks before, but whatever. Problem solved.
Indeed.
You see the problem is we can not make the pushable blocks be visible on the fly. The best we can do is to make them different once pushed at least once. I usually put the star object near to a pushable block to indicate it is pushable (if the indication is needed). This was not done here.

I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.
Congratulations. Not everyone can solve such advanced design.
I'm guessing you are missing those DNA(Heartpieces) which you need to dig for.

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Post by Puzzledude Wed 8 Mar 2017 - 13:38

Derolis wrote:https://puu.sh/uzXfp/e9a5ff1d1c.png

I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.
When you finish the game, here's some extra material if you are interested. Those were the Prototypes for some of the dungeons, as well as the "hard" version of the block puzzle you just finished:
https://www.zeldix.net/t1341-puzz-s-prototype-dungeons-for-conker
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Post by Derolis Wed 8 Mar 2017 - 14:21

Puzzledude wrote:
I'm guessing you are missing those DNA(Heartpieces) which you need to dig for.

https://puu.sh/uzZoB/50ea95d68d.png

You would be right. I managed to nab the last 3 pieces pretty quickly. I have absolutely no idea where that last bottle/belt could be though, if there even is a 4th one.

Also, I might check out those prototypes, thanks for linking them Puzzledude. Very Happy

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Post by Puzzledude Wed 8 Mar 2017 - 14:47

You would be right. I managed to nab the last 3 pieces pretty quickly. I have absolutely no idea where that last bottle/belt could be though, if there even is a 4th one.
Yes, there is a 4th bottle/belt. I think it is in the Conn's briefcase dungeon when you move one block (if I remember correctly), one is in the Resident Evil dungeon at the very bottom floor (soled by that sleeping guy), one is sold by that girl by the Casino, one should be in the chest (not sure), but this one should be easy to get.

Also, I might check out those prototypes, thanks for linking them.
Yes, primarily since you have just played through that big puzzle room, I thought it is the perfect timing for you to also try that "harder" version of the same room/puzzle. The rest is just for additional demo-playing if anyone is interested, since my original design might be somewhat less friendly (hidden switches in the wall, 2 layers secrets when one fake layer is hiding the actual layer, etc).
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Post by Derolis Wed 8 Mar 2017 - 19:06

https://puu.sh/uAoWZ/66e9140e3a.png
^Spoilers for those who don't want to see all the items^

The last bottle was the one in Conn's Briefcase. Finally 100% completion, I think anyway. Again, kudos to the whole team behind making this amazing rom hack. Easily the best one I've ever played. I had an absolute blast. Very Happy

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Post by Puzzledude Wed 8 Mar 2017 - 19:15

Derolis wrote:https://puu.sh/uAoWZ/66e9140e3a.png
^Spoilers for those who don't want to see all the items^

The last bottle was the one in Conn's Briefcase. Finally 100% completion, I think anyway. Again, kudos to the whole team behind making this amazing rom hack. Easily the best one I've ever played. I had an absolute blast. Very Happy
Thank you for playing.
Also do note: SePH is the main person, who made the game. We were simply helping him out with smaller tasks.

I remember the first time I got the 100% solve on the version 1.0 (plays globally the same as 1.1.2 only the 1.0 has more bugs), and also made a screenshot on it.

By the way: which bosses were you using: normal (vanilla) or the "spiced up" ones (recoded bosses by Euclid). Namely you can choose the bosses difficulty when you read the first sign in the game (default setting is "normal"), when you enter the first black warp and change from Neo to Conker.

Also: did you play with MSU-1 sound or without.

There is an "easter egg" if completed the game on hard bosses (spiced up). But nothing special though.
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Post by Derolis Wed 8 Mar 2017 - 19:29

I used bsnes v070 and played with the MSU-1 sound. I used Vanilla bosses, mostly because I have horrible memories of slashing at Armos Knights for several minutes in Parallel Worlds (Which I never finished btw, I might have to go back to that) and I was scared I would get a repeat of that. I kind of regret it now, the bosses were a bit too easy on Vanilla. I might go back and replay it at some point and try hard mode without MSU-1 sound.

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Post by Founder Wed 8 Mar 2017 - 21:37

Thanks for playing and having fun!

There's a special easter egg for those of you who have defeated the final boss/triggered the ending at least once on hard mode and are playing the msu-1 version. If you beat the final boss once on hard mode and save/quit, reload your game and go in Conn's folder. Try to find the easter egg!

An idea of Euclid for personal purposes!

There's also an easter egg in Euclid's DOS and that one doesn't need you to finish the game!

Very Happy Very Happy Very Happy

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Post by W4mp3 Fri 17 Mar 2017 - 20:23

I'm currently stuck at the Jedi Academy. I've tried to look up the solution on YouTube, but only found one video with a different layout than the current version. I'm basically stuck at the very beginning of the dungeon, I've only acquired the key in the "key"-room and need a small hint to progress further.
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Post by Plastic Sat 18 Mar 2017 - 3:17

Am I supposed to have 5 rings when I reach dungeon VI?

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Post by Puzzledude Sat 18 Mar 2017 - 7:07

W4mp3 wrote:I'm currently stuck at the Jedi Academy. I've tried to look up the solution on YouTube, but only found one video with a different layout than the current version. I'm basically stuck at the very beginning of the dungeon, I've only acquired the key in the "key"-room and need a small hint to progress further.
I think you are missing the hookshoting through the bumper trick (only where possible). Otherwise your goal is to get the One Ring to be able to walk through all bumpers and also dig up the Seed to finish the dungeon.
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Post by Puzzledude Sat 18 Mar 2017 - 7:12

Plastic wrote:Am I supposed to have 5 rings when I reach dungeon VI?
It's possible, depends on how many Human and how many Dwarven you got. Before dungeon VI you should have 4 human rings in any case. I believe in the 1.1.2 we made it so that you can not solve dungeons ahead, so as far as I know you can not have 5 human rings before dungeon VI (since dungeon I has no ring, only the Agahnim fight), but you can have 4 human and 1 dwarven, which still makes it 5 in total. So the rings should read 05-04, which means 5 total, and out of that are 4 human= main or dungeon-rings (equals to crystals in ALttP).
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Post by W4mp3 Sat 18 Mar 2017 - 12:39

Puzzledude wrote:I think you are missing the hookshoting through the bumper trick (only where possible). Otherwise your goal is to get the One Ring to be able to walk through all bumpers and also dig up the Seed to finish the dungeon.
I forgot you can shoot arrows through blocks if you stand partially inside them.
Solution Dungeon IX - First Bumpers:

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Post by Puzzledude Sat 18 Mar 2017 - 13:00

Spoiler:
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Post by Lucky Bacon Fri 31 Mar 2017 - 0:36

Is the single long room on the right of the map in the Parallel Tower accessible?
If yes, how?

EDIT: Using no-clip cheat, these rooms don't seem to exist. There are just 2 random holes that are off-screen in normal play, in the wall.

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Post by Founder Fri 31 Mar 2017 - 18:39

The top half of the room will appear as visited once you reach ganon's room and the bottom half will appear as visited when you reach the room below ganon's room!

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Post by rmcdra Mon 17 Apr 2017 - 1:41

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.  I see that one of them is connected to a room that fall through.  The other greyed out room seems to have no connection to it.  How do I get into these rooms?

Edit had a screenshot of the map but it wouldn't let me post it. Added a link to the screenshot https://drive.google.com/open?id=0BzbepmBEEB_0YlBYSGQxSFBJVHc
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Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?


Last edited by rmcdra on Mon 17 Apr 2017 - 1:48; edited 1 time in total (Reason for editing : couldn't post screenshot)
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Post by Puzzledude Mon 17 Apr 2017 - 6:17

Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?
With a level-4 tail (hacked shield).

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.
I think 2 grey rooms of Parallel Tower become blue when you reach Ganon and the room under Ganon. Not sure about the left grey square though.
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Post by rmcdra Wed 19 Apr 2017 - 10:24

Puzzledude wrote:
Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?
With a level-4 tail (hacked shield).
Thank you. Found that shield. When you said it was a hacked shield, I thought it wasn't accessible in normal gameplay of this hack at first but I get your meaning now.

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.
I think 2 grey rooms of Parallel Tower become blue when you reach Ganon and the room under Ganon. Not sure about the left grey square though.
Found out how to get into the room on the left. Had to use the feather over the pit so I would fall past the hole I dropped into.

Very awesome game btw.
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Are you stuck in the hack? - Page 3 Empty Heart Piece Guide - With Pictures

Post by rmcdra Fri 21 Apr 2017 - 2:03

Complete Heart Container/Piece Guide with Pictures.  Big thanks to Puzzledude for listing the rooms/areas of where to find them. Didn't know if this show go here or be it's own topic but I thought it would fit here.
Spoiler:


Last edited by rmcdra on Fri 21 Apr 2017 - 2:12; edited 2 times in total (Reason for editing : Missing picture; Exposition)
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Post by rmcdra Fri 21 Apr 2017 - 2:47

SePH wrote:Thanks for playing and having fun!

There's a special easter egg for those of you who have defeated the final boss/triggered the ending at least once on hard mode and are playing the msu-1 version. If you beat the final boss once on hard mode and save/quit, reload your game and go in Conn's folder. Try to find the easter egg!

An idea of Euclid for personal purposes!

There's also an easter egg in Euclid's DOS and that one doesn't need you to finish the game!
Very Happy Very Happy Very Happy
I have a question concerning the easter egg
Spoiler:
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Post by Conn Fri 21 Apr 2017 - 3:19

Easter egg in "my" room:
Spoiler:


Spoiler:
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