A Link to the Past: Kaizo Edition

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Re: A Link to the Past: Kaizo Edition

Post by Puzzledude on Mon 13 Feb 2017 - 6:48

Conn wrote:Could you post a let's play video or anything of this hack?
I think that playthorugh of the beta on Twitch actually reveals all the tricks and also how you solve the game. Of course this version is slightly different.
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Puzzledude



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Re: A Link to the Past: Kaizo Edition

Post by ChristosOwen on Mon 13 Feb 2017 - 8:10

That's true. If you want to see that playthrough you can see it here:

https://www.twitch.tv/videos/118931407

This is of the original hard version which had a couple of bugs which have since been fixed and I have moved a couple of things around, but the overall hack remains very similar.

ChristosOwen



Since : 2016-06-12

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Re: A Link to the Past: Kaizo Edition

Post by Puzzledude on Mon 13 Feb 2017 - 10:28

Just found another minor issue, which needs to be implemented. You know how sometimes the heart container animation doesn't work. This is due to all definitions for the heart containers are actually false:
current values are 26 in hex or 3E in hex, which corresponds to 38 and 62 in dec. Both are regarded as LiarHeart and MuteHeart, which I actually don't know why were they programed, but it seems that they actually give a heartcontainer in the Japan version. The actual correct value for a heart Container is chest prize 63 in dec is 3F in hex. So that's easy fixable.

I'll add this to the list of changes from release candidate v1 to v2.
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Re: A Link to the Past: Kaizo Edition

Post by ChristosOwen on Mon 13 Feb 2017 - 11:31

I actually knew about the heart containers, and chose to use those ones rather than the ones which fully heal you (like the one in Sanctuary in vanilla). I had the option of both.

The ones I've used are the type you receive after boss fights, which increase your maximum health by 1 and current health by 1, but don't refill you to maximum health. I felt these were better suited to a Kaizo!

Razz

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Re: A Link to the Past: Kaizo Edition

Post by Puzzledude on Mon 13 Feb 2017 - 12:08

I was wondering where the difference is.
In this case they must be all put to 3E (get container and no helth refill), since 3F is (get container and health refill), however some values are still 26, which need to be changed to 3E. But there are no 3F values, so that's ok.

So here are the types of heart containers:

1.) hex value 26= heart container which does not travel up from the chest, but rather stays on place and goes directly to Monologue/dialog. If no monologue, like in Kaizo, there basically is no animation, and in vanilla game this type actually also refills your health.

2.) hex value 3E= heart container which travels normally from the chest up (animation), usually received from the defeated boss, thus no monologue at all. This container does not refill your health.

3.) hex value 3F= heart container which travels normally from the chest up (animation), planed to be received in a chest, it does thus has normal monologue message. This container also refills your health.

So to sum it up, the 3E is correct value for Kaizo.
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Re: A Link to the Past: Kaizo Edition

Post by pea2nuts on Thu 28 Dec 2017 - 22:56

Wait, so according to the readme, I can't complete this game without a bunch of speedrunning glitches? Man, I was really looking forward to playing this normally...

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Re: A Link to the Past: Kaizo Edition

Post by Puzzledude on Fri 29 Dec 2017 - 10:16

pea2nuts wrote:Wait, so according to the readme, I can't complete this game without a bunch of speedrunning glitches? Man, I was really looking forward to playing this normally...
He also made the Kaizo Lite version, I helped him a little and could make some of my wishes in the game: no fake flippers, Lamp available etc. Not sure where the Lite version is though.
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Re: A Link to the Past: Kaizo Edition

Post by ChristosOwen on Sat 30 Dec 2017 - 8:27

Yeah, this was more of a thing I made for the speedrunner/randomizer communities and then decided to share on here afterwards, so the audience was never really intended as someone without the in-depth knowledge of the game mechanics required to beat it. With that said, the things required are really rather straightforward (fake flippers and dungeon bunny revival are free, the IP bomb jumps are more tricky perhaps). The Lite version removed these too, I sort of lost interest towards the end of editing that version but I'll see if I can dig it out. As Puzzledude said that one removed the glitches from being necessary, as well as the dark navigation.

I'm planning a Kaizo 2 which will not require any glitches or dark navigation, though. But it's a long way from being complete.

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Re: A Link to the Past: Kaizo Edition

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