Conker's High Rule Tail (v1.2.8b)

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Conker's High Rule Tail (v1.2.8b) Image1

Patches:
v1.2.8b:(repatched: June, 3rd 2018, net softlock fix)
http://bszelda.zeldalegends.net/stuff/Con/ConkerHRT_v1.28.zip
Erock's Version (spin off) - v3:
https://www.dropbox.com/s/8ydhdwyoz0rgzsv/CHRT%20Erock%20Version.zip?dl=0

MSU-1 Pack Final v1.2:
http://goo.gl/GV7Eiy

Password for the msu-1 files:
!conkermsu1!


Note for ZSNES users: Menu -> Config-> Options -> Clear hook at USE NEW GFX ENG
The hdma effect in the desert bugs otherwise

Have fun! Very Happy


Last edited by SePH on Sun 12 Mar 2017 - 0:45; edited 2 times in total
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Conker's High Rule Tail (v1.2.8b) Image212

Since : 2012-06-19

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Conker's High Rule Tail (v1.2.8b) :: Comments

Conn

Post on Sat 24 Jun 2017 - 9:57 by Conn


Menu and Buttons Manual

For the usual A Link to the Past buttons (sword use, item use, dash...) please refer to the original manual, here only the new features are pointed out!

Buttons:

L+R-Buttons
In Game: you can quickly switch between items without having to get into the menu and selecting them there!
In Menu:  switch between submenus: Inventory, Artifacts, Map, Text Speed, Notebook

X-Button
In Monologue: skip the monologue!
In Game:
 - Don't Panic equipped: Read it!
 - Dynamite equipped: after Super-Bomb upgrade: Have a superbomb following you

B-Button
On Flute Map: return to where you called the bird

Y-Button
In Water: Dive/Emerge after Golden Scale upgrade


Menu:

Conker's High Rule Tail (v1.2.8b) Clock10
Every screen shows the total play time, the other stuff (reception, battery status) are only decoration.

Inventory:
Conker's High Rule Tail (v1.2.8b) Invent10

Select an Item to use with the Y-Button.


Conker's High Rule Tail (v1.2.8b) X210

The Dynamite and the Don't Panic have a special, second use with the X-Button:
- Dynamite Y use is to place a normal bomb, X after an upgrade places a Super-Bomb
- Don't Panic Y use is Ether and X is to read it (each X read reveals a new page - it is recommended to read it to the end as it holds at least 2 crucial information).


Conker's High Rule Tail (v1.2.8b) Hc10

The number shows the amount of full Heart Containers, and the bar the Heart Container Pieces collected. As you see in the image the red bar fills with every HC piece collected and after 4 are found, you get a new full Heart Container(just alike ALTTP).


Conker's High Rule Tail (v1.2.8b) Magicm10

If you receive a magic meter upgrade, it will be marked in the menu as well, next to the meter color changes (yellow = Pure Dust (L2 Meter); blue = Meth Dust (L3 Meter))


Conker's High Rule Tail (v1.2.8b) Belts10

These work similar to the bottles in ALTTP, but you can select an empty belt and catch fairies and bees directly with it (has now the function of the bug-catching net). Furthermore you can stun enemies with the empty belt slot (shows a frying pan animation).


Artifacts:
Conker's High Rule Tail (v1.2.8b) Artifa10

This shows your abilities (Lift, Spin, Swim, Dash), and the upgrades for them. Lift has 4, Spin 3, Swim 2 and Dash 1. Also it shows your cash.
Top-Right are the number of found Triforce Pieces (3 in total).
Top Left shows the number of collected Rings of Power.


Conker's High Rule Tail (v1.2.8b) Ring10

The white number are the total rings you have collected (20 in total), the blue number shows which of these are quest rings that you get after a defeated boss (9 in total). You can only enter the Tardis (Level XI) if you have collected all 9 blue quest rings
So, there are
1 - The one Ring aka Magic Cape: a dungeon item
9 - Human Rings of Courage: quest rings for defeated dungeon bosses
7 - Dwarf Rings of Force: these are hidden somewhere
3 - Elven Rings of Wisdom: these are found in the Triforce Shrine

1+9+7+3=20 and 9 of these are the quest rings, so this explains the number 20-9


Google Mapdroid:

Overworld:
Conker's High Rule Tail (v1.2.8b) Owmap11

The red circled shows the screen you are currently.
"LVL" (Level) and a Romanic number, like "LVL VII" means that you directly can access Dungeon 7 via an entrance like a picture.
"AVE" (Avenue) and a normal number, like "AVE 10" means that you need to take the door through the Tardis to reach the area that has Dungeon 10. AVE 2,3 9 means that the left door in this screen leads to Dungeon 2 and 3 and the right door to Dungeon 9.

Dungeons:
Conker's High Rule Tail (v1.2.8b) D10
 
Blue Rooms: you have visited this room
Grey Rooms: you have not yet visited (show up when you have the map)
Red blinking Room: the room you currently are in
Yellow blinking Rooms: there is a treasure inside (show up when having GPS (compass), you also hear a sound signal with the GPS if there is a treasure to find).

Text Speed
Conker's High Rule Tail (v1.2.8b) Speed10

Self Explaining... the speed a monologue shows up.

Notepad:
Conker's High Rule Tail (v1.2.8b) Notepa10

Here the secret pathways through the Lost Woods and the Lost Desert are written into. They will be given to you during your quest, and you can look up here whenever you are lost.

Last edited by Conn on Sat 12 Aug 2017 - 7:20; edited 17 times in total

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Conn

Post on Fri 14 Jul 2017 - 9:59 by Conn

Some help on the hidden stuff
!SPOILER ALERT!


All the rings locations:
Spoiler:

There are 20 rings
9 Human Rings of Courage from dungeon bosses
3 Elven Rings of Wisdom from Triforce Shrine
7 Dwarf Rings of Force hidden
1 The One Ring in space dungeon (aka magic cape)

The hidden 7 Dwarf Rings of Force locations:

Conker's High Rule Tail (v1.2.8b) Ring10
Room 192 - Tardis #1

Conker's High Rule Tail (v1.2.8b) Ring410
Room 147 - Tardis #2

Conker's High Rule Tail (v1.2.8b) Ring310
Room 193 - Tardis #3

Conker's High Rule Tail (v1.2.8b) Ring210
Room 146 - Tardis #4

Conker's High Rule Tail (v1.2.8b) Ring510
Room 230 - Erock's Folder (Dev's Hideout) #5

Conker's High Rule Tail (v1.2.8b) Ring610
Aghanim #6 (defeat the 3 Aghanim Superboss in Developer area (flute point 8, SePH's Computer) after collecting all keys and your tail to walk through spikes)

Conker's High Rule Tail (v1.2.8b) Image610
Ganon #7 Beat Ganon until he jumps and thus opens the holes, then fall down.


All the full Heart Containers:
Spoiler:
FULL HEART CONTAINERS: (START THE GAME WITH FIVE FULL HEARTS)
=============================================================

Conker's High Rule Tail (v1.2.8b) Hc110
06- Room 55  (Spencer Estate)

Conker's High Rule Tail (v1.2.8b) Hc210
07- Room 92  (Jedi Academy)

Conker's High Rule Tail (v1.2.8b) Hc310
08- Room 112 (Garden of Eden)

Conker's High Rule Tail (v1.2.8b) Hc410
09- Room 156 (Retro Land)

Conker's High Rule Tail (v1.2.8b) Hc510
10- Room 5   (Clocktower, come back when you have your own tail to walk through spikes)

Conker's High Rule Tail (v1.2.8b) Hc610
11- Room 288 (Bo-Omb Painting, use Superbomb to open, the chest is hidden below the statue)

Conker's High Rule Tail (v1.2.8b) X10
12- Room 176 (Heart of The TARDIS, use the teleporter in room 192 (shown in left image))

Conker's High Rule Tail (v1.2.8b) Image211
13- Room 120 (use the golden scale to dive through the whirlpool, use the stargate and solve the puzzle inside)

All the Heart Pieces locations :
Spoiler:

HEART PIECES:
=============

Conker's High Rule Tail (v1.2.8b) 13110
14- Room 146 (Heart of the TARDIS, use teleporter in room 131 (that room with the doctor to get there))

Conker's High Rule Tail (v1.2.8b) 15011
14- Room 150 (Vaati's Crypt)

Conker's High Rule Tail (v1.2.8b) 17612
14- Room 176 (Old Man at tardis exit that also gives you the dash (left half of the picture))

Conker's High Rule Tail (v1.2.8b) 18012
14- Room 180 (Parallel Tower Ruins, top left corner)


Conker's High Rule Tail (v1.2.8b) 180-210
15- Room 180 (Parallel Tower Ruins, bottom right corner)

Conker's High Rule Tail (v1.2.8b) Image314
15- Room 181 (Parallel Tower Ruins) - be fast, best is you use the harp to see the platforms.

Conker's High Rule Tail (v1.2.8b) Image511
15- Room 195 (Parallel Tower Ruins)

Conker's High Rule Tail (v1.2.8b) 19611
15- Room 196 (Parallel Tower Ruins, after defeating Moldrum)

Conker's High Rule Tail (v1.2.8b) Image313
16- Room 211 (Parallel Tower Ruins) - Trick: use the feather to fall into the left side of the hole!

Conker's High Rule Tail (v1.2.8b) 24911
16- Room 249 (Triforce Shrine)

Conker's High Rule Tail (v1.2.8b) 5311
16- Room 53 (Spencer Estate)

Conker's High Rule Tail (v1.2.8b) 25711
16- room 257 (Space Hub)


Conker's High Rule Tail (v1.2.8b) 18412
17- Room 184 (Retro Land, fall into this hole)

Conker's High Rule Tail (v1.2.8b) Conker10
17- Area 2B (Peach Castle: Outside)

Conker's High Rule Tail (v1.2.8b) Conker11
17- Area 06 (Peach Castle: Heaven)

Conker's High Rule Tail (v1.2.8b) Conker12
17- Area 2F (Triforce Shrine)


Conker's High Rule Tail (v1.2.8b) Conker14
18- Area 32 (Retro Dungeon - Duck Cunt)

Conker's High Rule Tail (v1.2.8b) Simp10
18- Area 3A (Simpsons,  use Superbomb to open the garage)

Conker's High Rule Tail (v1.2.8b) Retro10
18- Area 3C (Retro Dungeon - Atari, fall into hole)

Conker's High Rule Tail (v1.2.8b) Conker13
18- Area 3F (The Source)


Conker's High Rule Tail (v1.2.8b) Conker15
19- Area 25 (Mario Bros 1) - flute point #4

Conker's High Rule Tail (v1.2.8b) Conker16
19- Area 04 (NHL) - flute point #7

Conker's High Rule Tail (v1.2.8b) Image510
19- Area 3D (Ancient Hyrule, hidden behind the water temple)

Conker's High Rule Tail (v1.2.8b) Image310
19- Area 2E (Stargate, use gold scale to reach it (dive through whirlpool))


Conker's High Rule Tail (v1.2.8b) Conker18
20- Digging Area 1F - Outside Triforce Shrine

Conker's High Rule Tail (v1.2.8b) Conker19
20- Digging Area 2A - Space Garden

Conker's High Rule Tail (v1.2.8b) Conker20
20- Digging Area 35 - Ancient Hyrule

Conker's High Rule Tail (v1.2.8b) Conker21
20- Digging Area 37 - Lost Desert

Belts (aka bottles):
Spoiler:

Conker's High Rule Tail (v1.2.8b) Conker13
#1 - buy at Trixie in front of Pervy Goron Strip Club in the city

Conker's High Rule Tail (v1.2.8b) Conker18 Conker's High Rule Tail (v1.2.8b) Conker14
#2 - use this teleporter in Spencer Estate to meet Jill

Conker's High Rule Tail (v1.2.8b) Conker17 Conker's High Rule Tail (v1.2.8b) Conker15
#3 - Cloud Dungeon, hook to this plateau to find a switch making the chest with the belt appear

Conker's High Rule Tail (v1.2.8b) Conker16
#4 - move block in Conn's briefcase to make the chest with the belt appear

Secret items and upgrades
Spoiler:

Conker's High Rule Tail (v1.2.8b) Image221
Find the black-white harp in the very first dungeon ("ultra hard puzzle") to make platforms in the Parallel Ruins visible. This harp is optional, if you missed it, there's no way to get back to D1, but the later Magic Harp has the same effect. With some practice you can figure out the platforms without the harp, and all rooms where it can be used are optional for HC pieces.

Conker's High Rule Tail (v1.2.8b) Conker76
The Galaxy Book "Don't Panic" has next to the Y-Button use (Ether) also the X-Button use. Read it to the end and both pathways in the Lost Desert are written to your notepad!

Conker's High Rule Tail (v1.2.8b) Conker77
The Ice Bolt can freeze water and remove those water blocks in your way to reach the Triforce Shrine.

Conker's High Rule Tail (v1.2.8b) Conker11 Conker's High Rule Tail (v1.2.8b) Conker12
Tingle 1 (city) - give Koka Kola from Royal Weed Factory to the Koka Kola Fountain for Fairy Dust

Conker's High Rule Tail (v1.2.8b) Conker82
Star sculpture (Peach Castle) - sprinkle Fairy Dust for 2nd Magic Meter (Pure Dust, yellow meter)

Conker's High Rule Tail (v1.2.8b) Conker83
Chuck1 (cloud) - throw Slingshot for Eden Crossbow

Conker's High Rule Tail (v1.2.8b) Conker84
Chuck1 (cloud) - throw Dynamite for Superbomb

Conker's High Rule Tail (v1.2.8b) Conker85
Chuck1 (cloud) - throw Fairy Dust after 2nd Magic Meter upgrade for 3rd Magic Meter (Meth Dust, blue meter)

Conker's High Rule Tail (v1.2.8b) Conker86
Chuck2 (desert whirlpool) - throw any sword for spin2 (turbo spin)

Conker's High Rule Tail (v1.2.8b) Conker81
Chuck2 (desert whirlpool) - throw silver scale for golden scale

Conker's High Rule Tail (v1.2.8b) Image411
Tingle 2 (cloud, reach him by sprinkling Fairy Dust on the blocking first Tingle) - have spin2 (chuck2 upgrade) for Apple of Eden (spin3)

Secrets and Easter Eggs:
Spoiler:

Make Ganon visible:

Conker's High Rule Tail (v1.2.8b) Conker29
Press and hold the X-button at Ganon to see where he warps to

Easter Eggs in Dev's hideout:

Conker's High Rule Tail (v1.2.8b) Conker28
MSU1-player in Conn's Briefcase (only if MSU-1 is detected).

Conker's High Rule Tail (v1.2.8b) Conker30
PW2 reference in Euclid's DOS:

Town:

Conker's High Rule Tail (v1.2.8b) Conker42
Wanna know what's going on in Pervy Goron Stripclup? Take a peak through this window.

Conker's High Rule Tail (v1.2.8b) Conker47
Catch a fish behind the Hylian Royal Weed Factory and bring it to Trixie, she willl buy it.

Conker's High Rule Tail (v1.2.8b) Conker48
Use the Lifebelt at Trixie and she gives you 200 bucks. However the use will cost you 300, but if you are short on money and need a remaining golden bee...

Lost Woods and Lost Beach pathways:
Spoiler:

Lost Woods
Find Dungeon 1 - in your Menu Notebook after following the white rabbit:
R, L, R

Shortcut to Ganon - in your Menu Notebook after talking to The Source:
U, L, D, R, U, L, D, U
Note: you can break the Master Sword barrier with the hammer or any sword - if you have Eden Crossbow in your inventory.

Lost Beach
Triforce Shrine - in your Menu Notepad after reading the Galaxy Book (X-Button):
U, L, D, L, R, U

The Source - in your Menu Notepad after reading the Galaxy Book (X-Button):
D, U, L, R, D, U, D

All endings:
Spoiler:

End1: batcave closed - use the lost woods shortcut to Ganon (before completing Dungeon with the Tardis key, don't have apple of Eden)
End2: batcave closed - use the lost woods shortcut to Ganon (before completing Dungeon with the Tardis key, have bought apple of Eden at Cloud Dungeon Tingle)
End3: batcave open (completed Dungeon with the Tardis key), don't have all 20 rings
End4: batcave open (completed Dungeon with the Tardis key), have all 20 rings, don't have red lightsaber
End5: batcave open (completed Dungeon with the Tardis key), have all 20 rings, have red lightsaber



Last edited by Conn on Thu 21 Dec 2017 - 17:51; edited 14 times in total

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Post on Sun 23 Jul 2017 - 20:19 by Founder

Pro Action Replay Cheats


7EF2AC-60 -> Bat Cave Open
7EF37A-13 -> 19 Rings
7EF352-01 -> The One Ring
7EF33A-XX -> # of Quest Human Rings of Courage (01-09)
7EF359-XX -> 01 - Baseball Bat // 02 - Green Lightsaber // 03 - Blue Lightsaber // 04 - Red Lightsaber
7EF34C-XX -> 02 - Silver Harp // 03 - Magic Harp

7EF340-XX -> 02 - Slingshot // 04 - Eden Crossbow
7EF341-XX -> 01 - Blue Boomerang // 02 - Red Boomerang // 03 - Green Boomerang
7EF342-XX -> 01 - Hookshot // 02 - Goldstar
7ef343-xx -> xx: number of bombs ++ 7EF33E-01: super bomb
7EF344-xx -> 01 - Koka Kola // 02 - Fairy Dust

7EF34A-XX -> 01 - Silver Lighter// 02 - Fire Mushroom // 7EF34A-01 ++ 7EF339-01: golden lighter (only if not fire mushroom)
7EF345-01 -> Life Belt
7EF346-01 -> Ice Bolt
7EF347-01 -> Fiery Blaze
7EF348-01 -> Hitchhiker's Guide to the Galaxy
7EF349-01 -> Earthquake
7EF34B-01 -> Thor's Hammer
7EF34D-01 -> Roc's Feather
7EF34E-01 -> Triforce Medal
7EF350-01 -> Deku Seed
7EF351-01 -> Golden Rod
7EF353-02 -> TARDIS Key
7EF34F-01 -> Shovel

7EF355-01 -> Goblin Boots (ability flag 7EF379 must be set to 6E or FF as well to dash)
7EF357-01 -> Stormtrooper Suit
7EF356-01 -> Silver Scale ++ 7ef33c-01: Gold Scale
7EF354-XX -> 00 - Lift1 // 01 - Lift3 // 02 - Lift4 // 03 - Lift2
7EF35A-XX -> 01 - Red Fox Tail // 02 - Pikachu Tail // 03 - Silver Squirrel Tail ++ 7Ef33D-01: Golden Squirrel Tail
7EF35B-XX -> 00 - Blue Tunic // 01 - Red Tunic // 02 - Green Tunic
7EF358-XX -> 01 - Turbo Spin // 02 - Apple of Eden (Hurricane Spin)


7EF35C-XX -> 1st Belt Upgrade
7EF35D-XX -> 2nd Belt Upgrade
7EF35E-XX -> 3rd Belt Upgrade
7EF35F-XX -> 4th Belt Upgrade

Belt notes - replace XX with:
02 - Empty
03 - Weed
04 - Duff Beer
05 - Speed
06 - Fairy
07 - Bee
08 - Good bee



7EF36E-7C -> Full magic (also unlimited)
7EF37B-00 -> 00 - no magic meter upgrade // 01 - 1/2 magic // 02 - 1/4 magic
7EF360-FF -> 255 rupees (also unlimited) 9999 rupees code?????
7EF343-63 -> 99 bombs (also unlimited)
7EF377-46 -> 70 arrows (also unlimited) 63 - 99 arrows????
7EF36F-01 -> 1 small dungeon key (also unlimited)
7EF36D-A0 -> Full hearts (invincibility)
7EF36C-A0 -> All heart containers
7EF379-XX -> Ability flags (swim, dash, etc. - set to 6E or FF for all abilities)
7EF32E-XX -> 00 - Hard Mode; 01 - Easy Mode

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