Mega Man X

Page 1 of 8 1, 2, 3, 4, 5, 6, 7, 8  Next

Go down

20170816

Post 

Mega Man X Empty Mega Man X







Patches:


MegaManX/RockManX Patch (v16, sd2snes resume fix):
Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v16):
Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
- patch merged with Hardtype version

SA-1(v1.2) merged with v16:
Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Full PCM Sets:

MET Guitar Playthrough v3, 2024 update. [Krzysztof Slowikowski]:
Converted by JUD6MENT
Code:
Download:
https://mega.nz/file/rM9WBQAC#qBO59viwc6fJib3oUk2ELRDqyHsIyumbhxXHyUos_6o

Mirror Download:
https://www.mediafire.com/file/xg75aczzc2o3hka/MET_MMX_v3_Guitar_Playthrough_MSU-1.zip/file
YouTube Preview

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: March 3rd, 2024):
Code:
Download:
https://mega.nz/file/qY0BxTJS#bCLyvT3ckBsoKte5cSIq0UG6AVPREXImb7E8y5baXKo

Mirror Download:
https://www.mediafire.com/file/50gav77jhnkasgt/MMX_Guitar_Legends.zip/file
YouTube Preview

Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1GzZujz8Lln0htA

Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx

Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
YouTube Preview

Mega Man X - The Covers Duo by daniloroxette:
Code:
https://yadi.sk/d/foE6-sdGOjLFNg
YouTube Preview

21xx Redux Album - music by Wyllz Milare - PCM conversion by JUD6MENT:
Code:
Download:
https://mega.nz/file/E2c0iSSD#Exu6vNKinTFOdTWkchwqBTZdiniyWWdffPvIukVIfn4

Mirror Download:
https://www.mediafire.com/file/u98814evu14fpq2/21xx_Redux_Album_in_MSU-1_by_Wyllz_Millare.zip/file
YouTube Preview
SIDENOTE: Storm Eagle Stage corrupted PCM fixed. Sorry if you downloaded this before September 8th, 2023. You will need to redownload it.

Archieved PCM Sets:

Mega Man X* by MET Old Version (version 2):
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Doctor Light Theme Update:
We originally released all three Mega Man X MSU-1 titles without the ability to play Doctor Light's theme. We have fixed that issue since original release of the patches. If you are a returning user of zeldix, you may find the below link useful as it has all Doctor Light Themes used in all the PCM sets in one collection.

Dr.Light Theme collection by JUD6MENT:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)

-------------------------------------
Patch: Mega Man X Plus
Custom Boss music by Cubear, for rom v 1.1

Code:
https://mega.nz/file/bGJG0BRB#Am1ISorK3Axf0G-3-ZUWX-3V7mkcyOn5Xu-csnBONBo

Mirror: https://www.mediafire.com/file/t1i9xboycrqx7ai/megamanxplus.zip/file

Description: This patch will allow all bosses in the game to have a different boss music theme load. To assemble, use a Mega Man X v1.1 (REV 1) rom as the base. Apply this patch to the fresh rom with no header. Then combine two PCM sets together by downloading a main PCM set from above and an extra tracks PCM set from below.

Code:
Track Map for New Tracks:
33. Sting Chameleon
34. Launch Octopus
35. Armored Armadillo
36. Flame Mammoth
37. Boomer Kuwanger
38. Chill Penguin
39. Spark Mandrill
40. Storm Eagle
41. Bospider (Sigma Fortress 1)
42. Rangda Bangda (Sigma Fortress 2)
43. D-Rex (Sigma Fortress 3)
44. Velgauder (Sigma Fortress 4, dog fight before sigma fights.)
45. Vile on first stage
46. Vile in Battle Armor (Sigma Fortress 1)
47. Vile out of Battle Armor (Main Vile Fight After Zero Explodes)


Extra Tracks PCM Add On (PCM themes 33-47 only):
MMX+ Series Greatest Fights PCM by JUD6MENT
Code:
https://mega.nz/file/PP5yxKoS#HOXZdIbFooHJH_JinT8K5aZn-loas2t0unXFqpLq_-M

Mirror: https://www.mediafire.com/file/jsomchdr608zrut/MMX%252B_Series_Greatest_Fights_PCM.zip/file
YouTube Preview
Description: This PCM set gives every boss in the game a different track that can be from any boss fight in the mega man series. I recommend this one.

MMX+ Multi-Artist PCM by JUD6MENT
Code:
https://mega.nz/file/DSIjBDrA#1VEYvxCNd9VLhYc1clrrFurFHb7xS95fpd5ux20t2pE

Mirror: https://www.mediafire.com/file/f5z5msfssqplp6r/MMX%252B_Multi-Artist_PCM.zip/file
YouTube Preview
Description: Every boss theme has a different music artist but is still using the same correct boss theme from Mega Man X.




Megaman-X Track Map: REVIEW


Last edited by Conn on Sun 17 Jul 2022 - 2:29; edited 55 times in total
Conn
Conn

Mega Man X Image212

Since : 2013-06-30

Back to top Go down

Share this post on: reddit

Mega Man X :: Comments

avatar

Post Thu 10 May 2018 - 20:22 by Resident_Stevil

I'm hearing some audio popping and crackling with the music.

Back to top Go down

Relikk

Post Fri 11 May 2018 - 1:35 by Relikk

There's two different sets of music, which one are you referring to? What's your set-up? SD2SNES, emulator?

Back to top Go down

avatar

Post Fri 11 May 2018 - 6:55 by Resident_Stevil

Never mind, I fixed it. The issue was the core in Retroarch I was using. It's fine now.

Back to top Go down

Rockslam

Post Mon 23 Jul 2018 - 23:08 by Rockslam

Hi! Everything personal. Someone has already had a problem with the megaman x msu after passing from a boss stage, ex. ice penguin, and soon after after winning the boss the game hangs, the screen of new weapon does not appear, nor the password, the screen turns black. I have tested other cards, other firmwares and the same thing. Before it was working normal, already downloaded all the files again and it stays the same and only happens with this game playing in sd2snes rev H. thanks

Back to top Go down

avatar

Post Thu 20 Dec 2018 - 9:21 by brudog56

It seems the mediafire has removed the MSU-1 audio pack for this game. Does anyone know of an alternative place to download it?

Back to top Go down

Conn

Post Thu 20 Dec 2018 - 13:54 by Conn

There is no mediafire link and all 3 packs provided work to download.

Back to top Go down

avatar

Post Thu 20 Dec 2018 - 13:56 by brudog56

Conn wrote:There is no mediafire link and all 3 packs provided work to download.

Thanks... Someone should update the readme that comes with the ROM patch

Back to top Go down

Conn

Post Thu 20 Dec 2018 - 13:59 by Conn

That would be Darkshock... I don't have access to his romhacking account

Back to top Go down

avatar

Post Thu 28 Mar 2019 - 17:42 by Mikepjr

A little too much electric guitar.. could use more variety of instruments.
Could use some brass, some horns.. not every theme focused solely on electric guitars even in the original versions.

Back to top Go down

JUD6MENT

Post Fri 29 Mar 2019 - 18:01 by JUD6MENT

Mikepjr wrote:A little too much electric guitar.. could use more variety of instruments.
Could use some brass, some horns.. not every theme focused solely on electric guitars even in the original versions.

Ive been wanting to make a Mega Man X album that is not so electric guitar, but it is going to be for another day because I am right now struggling to even find time to finish my current projects.

Back to top Go down

avatar

Post Wed 12 Jun 2019 - 11:27 by pev

@ToAll Posted a fix to the "Get Power Up" crash after defeating a boss. This patch covers both US MegamanX and JAP RockmanX (both patches included in RAR file).

UPDATE: Fixed darksamus999's jap to eng re-translation hack to be compatible with DarkShock's msu-1 patch (posted at the top too).

Back to top Go down

Polargames

Post Wed 12 Jun 2019 - 20:10 by Polargames

@pepv, does that also mean that when was noted below for the loops have also been fixed. Or is that still in the works?

Back to top Go down

avatar

Post Wed 12 Jun 2019 - 20:15 by pev

@Polargames No, no fix for that. I only fixed the crash bug that was discovered when working on Nicholas Jap2Eng RockmanX request. I would have to set some time to play the game and test thoroughly.

Back to top Go down

Polargames

Post Wed 12 Jun 2019 - 20:18 by Polargames

pepillopev wrote:@Polargames No, no fix for that. I only fixed the crash bug that was discovered when working on Nicholas Jap2Eng RockmanX request. I would have to set some time to play the game and test thoroughly.

O ok, that's fine. I was just wondering :-), also the link for Relikk's pcms no longer works. I get a message to talk to the admin of the account. Did not know if any one had sai anything about that.

Back to top Go down

avatar

Post Wed 12 Jun 2019 - 20:23 by pev

@Polargames Not that I am aware of. Right now, I am playing MegamanX to build a track theme list (to see which tracks are looping and not-looping). Once I have that, maybe, I can add additional code to fix the looping issue (if there is, indeed, a problem).

Now that I have a much easier to read asm to work with, it is possible, at least for me to do this. It was a little difficult reading DarkShock's high level ASM language structure from his GitHub page. At the moment, I have no patience nor time to learn a fancy, different way to code/patch things. Maybe in the future, but not now.

I had to de-construct the IPS patch byte by byte to make a readable friendly ASM for me to use. Well, at least for me.

Last edited by pepillopev on Wed 12 Jun 2019 - 21:31; edited 1 time in total

Back to top Go down

Polargames

Post Wed 12 Jun 2019 - 20:35 by Polargames

pepillopev wrote:@Polargames Not that I am aware of. Right now, I am playing MegamanX to build a track theme list (to see which tracks are looping and not-looping). Once I have that, maybe, I can add additional code to fix the looping issue.

Now that I have a much easier to read asm to work with, it is possible, at least for me to do this. It was a little difficult reading DarkShock's high level ASM language structure from his GitHub page. At the moment, I have no patience nor time to learn a fancy, different way to code/patch things. Maybe in the future, but not now.

I had to de-construct the IPS patch byte by byte to make a readable friendly ASM for me to use. Well, at least for me.

That's cool, I just wanted to let you know about it. Wow, I did not know that asm could be higher then what I have seen on the site here. I had thought that all of the asm codes have be the top, and never did I think it could go higher. wow I leaned something new. De-construct a IPS patch byte from byte, I give you mad kudos on that:) Yes I will let you get back to your work on mega man. Sorry if I took to much time from you for it. I did not mean to at all.

Back to top Go down

avatar

Post Wed 12 Jun 2019 - 20:42 by pev

@Polargames High level language structure is easier to read for us humans (but takes some time to learn just like any other method). Every programming language or low level assembly coding has their own syntax (set of rules to follow). This is where I have no patience to learn but later on when my brain feels like going into "learning" mode, I will. Just not now.

Back to top Go down

avatar

Post Wed 12 Jun 2019 - 21:34 by pev

Polargames wrote:also the link for Relikk's pcms no longer works. I get a message to talk to the admin of the account
@Polargames I am able to go into Relikk's link just fine. Perhaps, someone else can try to verify it there is an issue with the link?

Back to top Go down

Conn

Post Thu 13 Jun 2019 - 0:44 by Conn

I am able to go into Relikk's link just fine. Perhaps, someone else can try to verify it there is an issue with the link?
No problems here as well with the link

Back to top Go down

Relikk

Post Thu 13 Jun 2019 - 11:45 by Relikk

It looks like Polar might have omitted the dash at the very end of the link, or just missed a letter at the beginning while copying, as the message he saw is what you see when the link is not complete.

Link: https://1drv.ms/u/s!Ahue7izQZmouijnK2NzWRfe3vcX-


And as a shortcut, here's a link to my entire MSU1 collection if you'd like to grab anything else. Anything I've contributed to is there...

https://1drv.ms/f/s!Ahue7izQZmouiiuqC-ggYrWj61Pz

It defaults to a grid like view. I recommend changing the view on the top right of the page to "list" or "compact list".

Back to top Go down

alex_tenjo

Post Thu 13 Jun 2019 - 16:44 by alex_tenjo

@pepillopev
Thanks for the fix and for making a RockMan X patch (and also for providing a compatible darksamus999 translation patch).
I have one question, by reading the readme in the updated translation, it seems that the patch is for a 1.0 Japanese ROM, and by reading the readme in the fixed MSU patch it seems a 1.1 ROM is require (at least for the US version but I'm not sure about the Japanese ROM).
Could it please be possible to get a translation and a fixed MSU patch for the 1.1 Japanese ROM? (If there are no already compatible).

Back to top Go down

avatar

Post Thu 13 Jun 2019 - 18:07 by pev

@alex_tenjo I have been running into various crash points with the version 1.0 ROM (I still have one more to fix, very problematic). I decided to fallback to the JAP version 1.1 base ROM (which runs way better using DarkShock's code). I have already updated the dropbox link to reflect this. Do not attempt the Jap2Eng patch on version 1.1 JAP ROM for the moment.

I will try to possibly convert the Jap2Eng to support version 1.1 rom. Or which ever is easiest (fix version 1.0 crash points, or convert the language patch to 1.1). We will see.

At the moment, I'm mentally exhausted now, and taking a break for now.

Back to top Go down

alex_tenjo

Post Fri 14 Jun 2019 - 5:53 by alex_tenjo

@pepillopev
Thanks for your reply and for possibly taking care of my demand later on (if Jap2Eng can by converted to be used with ROM 1.1).

Being able to use the Japanese 1.1 translated ROM should be a must, but by now have a good rest.

Back to top Go down

avatar

Post Mon 17 Jun 2019 - 11:24 by pev

@To All I got RockmanX version 1.0 working with DarkShorck's msu patch. The patch is also fully compatible with Her-Saki's japanese to english re-translation patch. Apply msu patch first, then re-translation patch after (or vice versa).

@Nicholas After a nice mental break, I was able to fix the problem. I tested version 1.0 with clean rom and re-translation patch and msu works for both of them. I finished the game on both iterations w/o any known issues. If you would like to test as well to finally call this a finished proejct, I would much oblige.

Smile

Back to top Go down

Page 1 of 8 1, 2, 3, 4, 5, 6, 7, 8  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum