Super Metroid

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Super Metroid patch
DarkShock MSU-1 Patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/SuperMetroidMSU1.zip


Super Metroid PCM sets
Super Metroid Symphony
Artist: Blake Robinson
Code:
Quertymodo Super Metroid[Blake Robinson] (varies per track):
http://www.mediafire.com/?8getn3vg2n2tdqu
(source mp3):
http://www.mediafire.com/?g22t9rd3tst6e2d

Relikk (source lossless):
https://1drv.ms/u/s!Ahue7izQZmouijVL14huAOMiVcb5

K4yr4h (some reworked like Brinstar to match better original):
http://www.mediafire.com/file/yxac0xxzp55zt3u/supermetroid_msu1_Blake_rework_by_K4yr4h.7z/file

Youtube Preview

Metroid Metal
Artist: Metroid Metal

Code:
https://www.mediafire.com/?kgmbege8i7rkwka

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Shiryu's The Samus Aran Chronicles:

Code:
http://www.mediafire.com/file/3bv744gn3rjqf38/Shiryu-MSU1-010-SuperMetroid-TheSamusAranChronicles.zip

Youtube Preview

MiniComputer's Rock 'n Roll PCM (Prime Rock) Set:

Code:
Patch: http://www.mediafire.com/file/ddo1436r98bpdd6/Super+Metroid+MSU-1+IPS+Prime+Rock.zip
PCM: http://www.mediafire.com/file/57r5wl3wqq1botd/Super_Metroid_MSU-1_Prime_Rock.zip

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peteza34's Samus the Hedgehog PCM Set:

Code:
https://drive.google.com/open?id=1bh0Ft10YlIWHKCRDYkCYV6hWZjtvyx_z

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PepilloPeV's "dj@tomnium" PCM Pack:

Code:
https://app.box.com/s/pmbnppqwssrp6as57gsqin5iwdtir4eu

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Last edited by Conn on Sun 24 Nov 2019 - 18:05; edited 24 times in total
Conn
Conn

Super Metroid - Page 2 Image212

Since : 2013-06-30

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Super Metroid :: Comments

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Post on Mon 11 Nov 2019 - 15:20 by pepillopev

JUD6MENT wrote:So Retroid is a rom hack that recreates the original Metroid and we have a msu-1 patch for it? Is this right?
@JUD6MENT Yes, ProjectXVIII made this hack for that purpose. I first heard about it from RetroRGB and it got my interest as I enjoy the original Metroid as well. Since there was no MSU-1 hack at the time, I went ahead and made them compatible with each other and decided to combine them as a single patch.

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JUD6MENT

Post on Mon 11 Nov 2019 - 15:31 by JUD6MENT

Is the zero mission from the gba ost? I was planning on doing full orchestra remixes of the classic music.

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Post on Mon 11 Nov 2019 - 15:39 by pepillopev

JUD6MENT wrote:Is the zero mission from the gba ost? I was planning on doing full orchestra remixes of the classic music.
@JUD6MENT Yes, it is the GBA version. Also, an orchestrated PCM pack would be a nice addition. I cannot wait for your masterpiece to come into fruition.

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Post on Mon 11 Nov 2019 - 22:35 by pepillopev

New PCM pack added for Super Metroid: DJ@tomnium (link at top).

Update 2019.11.12
Re-uploaded PCM pack as the naming scheme was wrong (ie, renamed to Darkshock's naming scheme of smetroid_msu1 format).

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Retroplay

Post on Wed 13 Nov 2019 - 3:51 by Retroplay

PCM pack for Retroid, based on Milton Guasti's OST for a certain remake that caused quite a stir a few years back.
https://mega.nz/#!OsNjkKzT!QLirLErgJjvya0bRt-WbP2b2rut91ECiQ2J2aq_B0d4

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Conn

Post on Wed 13 Nov 2019 - 6:04 by Conn

Thanks, updated to first post Smile

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Post on Wed 13 Nov 2019 - 6:47 by pepillopev

Retroplay wrote:...based on Milton Guasti's OST for a certain remake that caused quite a stir a few years back.
@Retroplay Are you referring to AM2R for this certain remake? I recognized the tunes as soon as I played some of them. At least now, I can put a name to the tunes. Nicely done, Retroplay. Thanks again for your contribution.

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JUD6MENT

Post on Wed 13 Nov 2019 - 10:53 by JUD6MENT

I think i will have my Retroid full orchestra PCM done Friday or Saturday. I got all the music chosen for it, just need the extra time of the weekend to finish the project.

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Retroplay

Post on Wed 13 Nov 2019 - 12:22 by Retroplay

pepillopev wrote:
@Retroplay Are you referring to AM2R for this certain remake? I recognized the tunes as soon as I played some of them. At least now, I can put a name to the tunes. Nicely done, Retroplay. Thanks again for your contribution.
Indeed, AM2R.
Killer OST, too bad more of the tracks doesn't fit well with Retroid/Super Metroid.

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JUD6MENT

Post on Thu 14 Nov 2019 - 0:26 by JUD6MENT

I found a bug in Retroid. This boss fight has 3 different songs play in the room and even has a silent moment and one of the 3 tracks not even be a PCM but the game's default music. Here is my save state.

https://drive.google.com/open?id=1oH6ddruZxaTSSrIkeX-u2RpByOXqU233

I am playing on snes9x and not bsnes. I know Conn likes his save states be in bsnes so if this is a problem I can get a state before this room on my bsnes emulator.

One side note too, the jump animation for this rom hack is changed and when samus jump is in a spin it is crazy fast movement going left and right. This makes landing those single tile platforms very challenging, and there is a lot of them. Do we need to have the jump animation be like this? I am just curious of the choice behind this.

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Conn

Post on Thu 14 Nov 2019 - 4:48 by Conn

I am playing on snes9x and not bsnes. I know Conn likes his save states be in bsnes so if this is a problem I can get a state before this room on my bsnes emulator.
I never played even one megaman and the retroid is ported by pev. I'll leave it to him to check it, but am here if there are any problems Wink

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Post on Thu 14 Nov 2019 - 6:36 by pepillopev

JUD6MENT wrote:I found a bug in Retroid. This boss fight has 3 different songs play in the room and even has a silent moment and one of the 3 tracks not even be a PCM but the game's default music.
ProjectXVIII's Super Metroid hack did exhibit some weird behavior in the audio cues department (even before porting this code into DarkShock's patch). Does the behavior occur in the original non patched ROM? Unfortunately, there is not much I can do as there is no source source code from ProjectXVIII for this hack, for me, to work with.
I took the hex edit route on this one in order to relocate ProjectXVIII's code to achieve full MSU-1 compatibility. I do know, if the original SNES music plays, most likely we need to find out what msu track should play using a hook for $2004. Darkshock's code SPC fallbacks if a MSU-1 PCM track is missing.

JUD6MENT wrote:Here is my save state.
What emulator and its version are you using for this save state? I use bsnes-plus version 05 (Sep 8 2019). I cannot use this save state. I do not use Geiger or any form of Snes9x to debug.

JUD6MENT wrote:One side note too, the jump animation for this rom hack is changed and when samus jump is in a spin it is crazy fast movement going left and right. This makes landing those single tile platforms very challenging, and there is a lot of them. Do we need to have the jump animation be like this?
To my understanding, this was ProjectXVIII's intention to mimic the original NES Metroid game mechanics. This would be something to bring up to the original developer of this patch. I have no source code to study and debug that part of the game. Remember, this is not my patch, I simply hex edited ProjectVIII and Darkshock's code to together so they would not interfere with each other.

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JUD6MENT

Post on Thu 14 Nov 2019 - 13:15 by JUD6MENT

Ok, i can get a bsnes save state of you are interested in taking a look. And i understand it is not your rom hack so it is alright about the jumping mechanic, its not game breaking.

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Post on Thu 14 Nov 2019 - 21:58 by pepillopev

JUD6MENT wrote:Ok, i can get a bsnes save state of you are interested in taking a look.
Sure, send it my way and I will take a look at it. Let me know which version of bsnes-plus you are using so I can have it ready ahead of time to debug. Please take care to use bsnes-plus, not the regular standalone "non-debug" version for save states.

JUD6MENT wrote:And i understand it is not your rom hack so it is alright about the jumping mechanic, its not game breaking.
No worries, the way I wrote my last post seemed OK in my head. When I re-read my original post, it sounded harsh. Oh well, never meant any disrespect of any sort. I just wanted to let you know that there may be little I can do regarding this custom patch. Minor MSU-1 changes, I can definitely do. Bigger stuff like game mechanics and graphics, that is beyond me, for now.

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JUD6MENT

Post on Sat 16 Nov 2019 - 21:31 by JUD6MENT

I have been busy last couple of days, but I got the save state now.
bsnes-plus v073+3a

https://drive.google.com/open?id=1_Gc6pwn6MPC2ANZtGlWH0RNLWn8_7ot3

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JUD6MENT

Post on Sat 16 Nov 2019 - 22:25 by JUD6MENT

I found another bug. In this save state, the music changes for the next 3 rooms and then changes back to the right track. The track should not change at all to begin with. If you want to take a look here you go.

bsnes-plus v073+3a

https://drive.google.com/open?id=1hrFfJ6VIzrw-t1ljq7M6a00-C_-sQ3hb

I understand if you can not do anything about these because you did not make the rom patch, but if you are interested in taking a look there is a link. So far both these bugs are not breaking the game if they are un-fixable.

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JUD6MENT

Post on Sun 17 Nov 2019 - 0:58 by JUD6MENT

JUD6MENT wrote:I found a bug in Retroid. This boss fight has 3 different songs play in the room and even has a silent moment and one of the 3 tracks not even be  a PCM but the game's default music. Here is my save state.

Ok, so what I said earlier was a little wrong because I didn't realize I named one of my PCM Files wrong, but this room still has a problem with it. So what it is doing is uploading a track during the boss fight for about 4 seconds, then flips to a different track. Both tracks used in this room is the only place in the game that uses these two tracks, so if this is unfixable, I could make that first track be a type of 4 second intro and then the second track be the boss battle theme. Just a option if this is too hard to fix, I could figure something out that would work.

Also, I completed the game now and these are the only 2 bugs in uploading PCM that I found. I just need to do a little volume tuning to complete this PCM set

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JUD6MENT

Post on Sun 24 Nov 2019 - 12:52 by JUD6MENT

Im going to be finishing my Retroid Orchestra tonight. I have a suggestion, how would everyone feel if we gave Retroid its own page like some of the other rom hack msu-1 we have on this webpage? I can upload a YouTube preview if we do, though i won't be offended if we leave Retroid combined with this page.

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Conn

Post on Sun 24 Nov 2019 - 13:08 by Conn

I leave that decision up to Pev, since I am not involved at all in this project.

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Post on Sun 24 Nov 2019 - 17:11 by pepillopev

@JUD6MENT, @Conn Sure, go for it.

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