Street Fighter 2 The New Challengers MSU Hack

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Street Fighter 2 The New Challengers MSU Hack :: Comments

Post on Tue 26 Dec 2017 - 14:37 by *ka

thanks redscorpion, great work

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Post on Tue 26 Dec 2017 - 14:42 by Conn

I hope we are done now Very Happy
The code is getting so complex with all these exception that even I don't get it anymore Confused ... and I'm unfortunately very lazy with documentation Cool

thanks redscorpion, great work
It's ame, Conn Razz (Conn)

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Post on Tue 26 Dec 2017 - 14:44 by Relikk

There is one more thing...

Just kidding. It's perfect.

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Post on Tue 26 Dec 2017 - 14:50 by Conn

There is one more thing...


Just kidding. It's perfect.

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Post on Tue 26 Dec 2017 - 15:23 by Señor Ventura

May be, and only may be, music recovers its volume after a round too slowly.

Begins first round --> ends first round --> starts second round with the music increasing the volume slow and progressively.

Maybe it would be good to do it at once.

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Post on Tue 26 Dec 2017 - 17:59 by Conn

Could be faster, but I'm content the way it is...

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Post on Tue 26 Dec 2017 - 18:19 by Señor Ventura

Conn wrote:Could be faster, but I'm content the way it is...

Is it about to invest this values?

fade to zero each round transition instead fading to half:
03/fedbb: 40 -> 00
03/fedc1: 40 -> 05
03/fedcb: 40 -> 00

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Post on Tue 26 Dec 2017 - 18:30 by Conn

No, these only set the volume where to fade to, not the speed.
You could either set the values to restart a track, or if you really want to fade up faster, go into the asm search for inc and add there further inc:s (2 should be enough).
Then re-compile the asm using xkas on your Rom.

Much luck!

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Post on Tue 26 Dec 2017 - 18:55 by Señor Ventura

Conn wrote:No, these only set the volume where to fade to, not the speed.
You could either set the values to restart a track, or if you really want to fade up faster, go into the asm search for inc and add there further inc:s (2 should be enough).
Then re-compile the asm using xkas on your Rom.

Much luck!

Thank you!! Very Happy

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Post on Thu 28 Dec 2017 - 1:02 by Proteus

Well, it really was great the msu-1 version with music + graphics changed, however people who do not have a sd2snes can only play these changes in the emulator bsnes / higan or snes9x, also know that change the tempo of the song in msu-1 is different from changing the tempo of the song in the game without msu-1, so I would like to know if someone could get the interruptions between rounds of the songs without using msu-1, so that people who had a common everdrive could at least play Street Fighter with songs without breaks between rounds since they will not be supported by msu-1.

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Post on Thu 28 Dec 2017 - 1:41 by Conn

If I understand you correctly, you want in the normal "spc" version the music keep playing - just as I could do with msu1?

This is very difficult, you have commands for the apu, like F6 to fade, like here:
$C0/0E7C A9 F6       LDA #$F6  
But giving other commands here alone will not do the job you have to check if 2 battles are won, and then let fade, and so on. I did this for msu1, but I am too busy and see too little gain for the "everdrive" users only to go down that road... have plenty of other stuff to do, and this msu1 project was one of the exhaustive ones, so I am happy to never touch SF2 again... sorry Sad

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Post on Sat 30 Dec 2017 - 10:15 by Relikk

Here's the link to the optimised arcade CPS2 soundtrack:
https://mega.nz/#!djxHUBZY!5W5CYdVlb99p28deWEofOBQI_JWqkT4TOE1CaraVx40

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Post on Sat 30 Dec 2017 - 10:42 by Conn

Added to first post as well, thanks Smile

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Post on Sat 30 Dec 2017 - 21:53 by Señor Ventura

Optimized, but, for emulators?

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Post on Sat 30 Dec 2017 - 21:59 by Relikk

Well, in this case optimised means more efficient looping with much smaller file sizes. I don't remember what Red's original PCM's were like with regard to volume so I can't say if they're louder or lower, but I always aim to keep things as they were in the arcade. So the volume of these PCM's are arcade like when you consider the volume of the sound effects.

Also, as an SD2SNES owner I always try to keep a balance between emulator and hardware volume levels. If you liked my Hyper Fighting PCM's then these would be good for you, too.

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