Street Fighter 2 Turbo MSU Hack

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Street Fighter 2 Turbo MSU Hack :: Comments

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Post on Fri 3 Nov 2017 - 7:03 by Conn

patch v5 fading adjustment:


Instructions:
1, open your patched rom in a hex editor
2, press Ctrl+G
3, type in the address in hex, e.g., 0x270316 for theme restart (instead 02/70316)
4, you should see then e.g., d0 0f there, change it to 80 07
5, safe the rom

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theme restarts playing each round:
02/70316: f0 35 -> ea ea
02/703c7: ea ea ea -> 9c b7 1c
02/703e9: d0 1f -> 80 17


fade to zero each round transition instead fading to half:
02/704ab: 40 -> 00
02/704b1: 40 -> 05
02/704bb: 40 -> 00

keep full volume each round transition instead fading to half:
02/704ab: 40 -> ff
02/704b1: 40 -> fb
02/704bb: 40 -> ff

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Post on Fri 29 Dec 2017 - 11:29 by alex_com

Thanks for the fading adjustment Conn.
I've noticed that paying this on sd2snes (rev.H - no audio boost) the battle SFX are very quiet compared to The New Challengers MSU Hack, which works flawlessly.
Is it just a matter of normalizing the PCMs?

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Post on Fri 29 Dec 2017 - 14:19 by Conn

Ask red, I only did the coding

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Post on Fri 29 Dec 2017 - 17:31 by alex_com


Thanks a lot, it works perfectly!

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Post on Fri 29 Dec 2017 - 20:46 by Conn

Is this arcade, the one red did, just fixed, or anything else? I ask because I don't know whether I shall include the set in the first post... If so please tell me how.

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Post on Fri 29 Dec 2017 - 20:55 by Relikk

It’s the arcade CPS1 soundtrack I did myself. Slightly better quality, volume is more arcade like and the loops are more efficient, there’s 100mb shaved off if you compare the file sizes between mine and Red’s. I did the same for SSF2, also.

Disregard the CPS2 at the end of the zip file posted here. That’s an error.

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Post on Fri 29 Dec 2017 - 21:23 by Conn

Hmm, can't access the mega link you posted, but could be a problem with my mobile. I nevertheless added your link to the first post, is it ok this way?
Please check if it is accessible.
I do not know what cps means, nor what the cps2 error might be.

If all is right, I could add your tnc set similarly.

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Post on Sat 30 Dec 2017 - 4:57 by Relikk

CPS was the arcade hardware Capcom used for the their games. Later revisions with faster processors and better sound etc. were renamed to CPSII and CPSIII. SF2 revisions up to Hyper Fighting were on CPS1 hardware, Super SF2 was on CPS2 and SF3 was on CPS3. Aaaaannnyywwaayyyy... ZzzZzz...

The link is still available. I'll upload the SSF2 link to the relevant topic.

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