Donkey Kong Country 1

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Donkey Kong Country 1 :: Comments

JUD6MENT

Post on Fri 18 Jan 2019 - 21:31 by JUD6MENT

_Q_ wrote:I'm not sure how to convert music to PCM format, but I have a suggestion for a music pack. A guy on YouTube named Sam Miller is recreating music from the Donkey Kong Country games by disassembling the music, tracking down the original uncompressed sound samples that David Wise used, and recreating the tracks in much higher quality. They really sound amazing—you can listen to one example here (follow the video back to YouTube and check the description to download the track):



I'd like to create a music pack using the tracks Sam Miller has restored. (I'd probably use the official CD soundtrack for the tracks that haven't been restored, and then add in more restored tracks as Sam Miller releases them.)

This is pretty cool. I dont got time for another project but if you ever wanted to learn how to make PCM qwertymodo is an awesome guy that makes it not to complex to learn. You can see how here
https://www.zeldix.net/t1400-msupcm
and if you need help or get lost while trying to learn just come here to Zeldix and the community will help you out. I am just posting this just in case you would like to learn, because I have a lot of fun with it once I learned how.

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Post on Tue 22 Jan 2019 - 19:24 by _Q_

I have a lot of stuff going on at the moment (including a few other hacking projects), so I don't want to commit to this at the moment. When I have some more time, I'll take a look, because I am interested in learning.

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Post on Fri 1 Mar 2019 - 20:50 by gunterm

I don't know how to make these PCM files myself, but I did track down an EXCELLENT quality version of the remix of simian segue / bonus room from a good source if someone wants to update the pack:

https://mega.nz/#F!27pHXYAT!GYjcx8JSAGnw8CpbyRxeKA

https://mega.nz/#F!27pHXYAT!GYjcx8JSAGnw8CpbyRxeKA?Xr5DjQ7Y

The one in there now sounds a little washy like it was ripped from a low bitrate youtube video.

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NoNameSD

Post on Sun 4 Aug 2019 - 16:25 by NoNameSD

VideogameScrapbook wrote:Just in case a skilled rom hacker wants to help fix an issue where the sound effects play faster than they should with this MSU hack (most noticeable when switching Kongs), here is some information from Conn who was unable to figure out a solution: "Yes, won't work, the hardcore apu mute was the only way I managed to get a clear spc mute. Maybe another hacker finds a better solution one day. This mute leads to the apu less busy resulting that sfx are played faster. Most people don't find that annoying, just unused. Myself, as said, find it even better. But I also understand that you want the original for your restoration project, but... unfortunately, I can't help "
I didn't notice it before and now it's starting to annoy me, dammit Doh

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Conn

Post on Sat 7 Dec 2019 - 6:23 by Conn

@NoNameSD

I noticed that Sam Miller has published some more themes, e.g., life in the mines was uploaded at Dec.2.2019:


As far I remember you used something else for this theme. 23 hours ago he uploaded also misty menance. Maybe this is some stuff to add to and complete your set? Very Happy

Latest
Life in the mines (2 days ago): https://youtu.be/dUHxRQ4ROn4
Misty Menace (1 day ago): https://youtu.be/nK8uH34mpnE
Credits concerto (2 weeks ago): https://youtu.be/BUJ5htq0xrs
Gangplank Galleon (3 weeks ago): https://youtu.be/XaEJ_1sDvdY

Also some DKC2 and DC3 have maybe been accomplished:
https://www.youtube.com/channel/UCKaTWjXt6tJ9S6K0YFJVEfQ/videos

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Post Yesterday at 13:54 by Arnold101

Conn wrote:@NoNameSD

I noticed that Sam Miller has published some more themes, e.g., life in the mines was uploaded at Dec.2.2019:


As far I remember you used something else for this theme. 23 hours ago he uploaded also misty menance. Maybe this is some stuff to add to and complete your set? Very Happy

Latest
Life in the mines (2 days ago): https://youtu.be/dUHxRQ4ROn4
Misty Menace (1 day ago): https://youtu.be/nK8uH34mpnE
Credits concerto (2 weeks ago): https://youtu.be/BUJ5htq0xrs
Gangplank Galleon (3 weeks ago): https://youtu.be/XaEJ_1sDvdY

Also some DKC2 and DC3 have maybe been accomplished:
https://www.youtube.com/channel/UCKaTWjXt6tJ9S6K0YFJVEfQ/videos
i wanted to write the same post Very Happy waiting nonamesd final rev

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Post Yesterday at 17:30 by Arnold101

donkey kong own sounds (character) are messed up, why? intro and when in gameplay not touch the controller

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Conn

Post Yesterday at 17:44 by Conn

This patch is tested by thousands people so I guess the problem is at your side... Either you used a rom with header or patched the European version with the us version or something like this...

Or you mean the SFX are playing too fast, this is an old problem we did not find a solution... But messed up sounds more terrible than this problem actually is

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Post Yesterday at 18:18 by Arnold101

yes is  SFX are playing too fast...i don't like it at all, when will be fixed? Crying or Very sad

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Conn

Post Today at 4:21 by Conn

I think Pev, qwerty and I gave it a shot and we all failed. I think it is coupled to the music, so the apu takes longer to play the sfx when music is on. Since the music is muted the apu needs much shorter time to play them... so it is beyond our abilities to fix. But this is only my guess.

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Post Today at 8:57 by pepillopev

Conn wrote:I think Pev, qwerty and I gave it a shot and we all failed. I think it is coupled to the music, so the apu takes longer to play the sfx when music is on.
I concur. I encountered the same problem. The only way to mute was by controlling the tempo of any given theme through the APU. In doing this (ie, set tempo to zero), it affects FX sounds (they speed up). As I gradually increased the tempo, the speed of the FX sounds would slow down.

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