Donkey Kong Country 1

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Donkey Kong Country 1 :: Comments


Post on Fri 18 Jan 2019 - 21:31 by JUD6MENT

_Q_ wrote:I'm not sure how to convert music to PCM format, but I have a suggestion for a music pack. A guy on YouTube named Sam Miller is recreating music from the Donkey Kong Country games by disassembling the music, tracking down the original uncompressed sound samples that David Wise used, and recreating the tracks in much higher quality. They really sound amazing—you can listen to one example here (follow the video back to YouTube and check the description to download the track):

I'd like to create a music pack using the tracks Sam Miller has restored. (I'd probably use the official CD soundtrack for the tracks that haven't been restored, and then add in more restored tracks as Sam Miller releases them.)

This is pretty cool. I dont got time for another project but if you ever wanted to learn how to make PCM qwertymodo is an awesome guy that makes it not to complex to learn. You can see how here
and if you need help or get lost while trying to learn just come here to Zeldix and the community will help you out. I am just posting this just in case you would like to learn, because I have a lot of fun with it once I learned how.

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Post on Tue 22 Jan 2019 - 19:24 by _Q_

I have a lot of stuff going on at the moment (including a few other hacking projects), so I don't want to commit to this at the moment. When I have some more time, I'll take a look, because I am interested in learning.

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Post on Fri 1 Mar 2019 - 20:50 by gunterm

I don't know how to make these PCM files myself, but I did track down an EXCELLENT quality version of the remix of simian segue / bonus room from a good source if someone wants to update the pack:!27pHXYAT!GYjcx8JSAGnw8CpbyRxeKA!27pHXYAT!GYjcx8JSAGnw8CpbyRxeKA?Xr5DjQ7Y

The one in there now sounds a little washy like it was ripped from a low bitrate youtube video.

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Post on Sun 4 Aug 2019 - 16:25 by NoNameSD

VideogameScrapbook wrote:Just in case a skilled rom hacker wants to help fix an issue where the sound effects play faster than they should with this MSU hack (most noticeable when switching Kongs), here is some information from Conn who was unable to figure out a solution: "Yes, won't work, the hardcore apu mute was the only way I managed to get a clear spc mute. Maybe another hacker finds a better solution one day. This mute leads to the apu less busy resulting that sfx are played faster. Most people don't find that annoying, just unused. Myself, as said, find it even better. But I also understand that you want the original for your restoration project, but... unfortunately, I can't help "
I didn't notice it before and now it's starting to annoy me, dammit Doh

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