Illusion of Gaia|Time / Gaia Trilogy II

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Illusion of Gaia|Time / Gaia Trilogy II Empty Illusion of Gaia|Time / Gaia Trilogy II







Patch (updated Sep/16/21 - native village fix):

Code:
http://bszelda.zeldalegends.net/stuff/Con/iog_msu1_patch.zip

Mirror: https://mega.nz/file/JKsSDLTQ#59Nm3jXUAtTnoUvNGWMa26f6AsRSSwEeP0H7QlCmS78


Illusion of Gaia Orchestral Set by JUD6MENT:

Illusion of Gaia|Time / Gaia Trilogy II Iog_fi10
Code:
https://mega.nz/file/6OpyGLIQ#uE3VHjqVNrR-hQjOt1wpknC-1-TT8YQkwRwLbSzAtW0
YouTube Preview
PCM Track Credits


Orchestrated theme Mix by daniloroxette:

Illusion of Gaia|Time / Gaia Trilogy II Cover
Code:
https://mega.nz/#!9JpDDYAT!Ju5jo_kLURIrr9_G86FeUKCc-psvDXZ4VcfEDLu38lQ
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Remastered themes by thepsynergist

Illusion of Gaia|Time / Gaia Trilogy II Cover
Code:
https://mega.nz/#!JNxBHCoC!hhr6KAPZGMXV5Wal4dBSjDNNev0_j-Nt-N9Y-03-1hI
YouTube Preview


Last edited by Conn on Fri 17 Sep 2021 - 7:40; edited 22 times in total
Conn
Conn

Illusion of Gaia|Time / Gaia Trilogy II Image212

Since : 2013-06-30

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Illusion of Gaia|Time / Gaia Trilogy II :: Comments

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Post Thu 25 Jan 2018 - 19:33 by Señor Ventura

You guys are on fire... this is a good one.

But there is only one thing patching, How can i know what rom is the correct to apply the patch?, i havbe some tryings here, and allways the music is muted.

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Conn

Post Thu 25 Jan 2018 - 20:32 by Conn

You patched correctly, my code makes a hardcore mute, so only the sfx can be heard.

You probably didn't name your rom correctly, make sure it is named
iog_msu1.sfc
(exact!)
also be sure you have
iog_msu1.msu
along with the pcm:s in your folder. Then it works

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Post Sun 28 Jan 2018 - 8:10 by Shiryu

Video up!

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Conn

Post Wed 31 Jan 2018 - 10:16 by Conn

RedScorpion and I ported Illusion of Time (Europe release name of Illusion of Gaia). Featured are German (v1.0, rev v.1.1) and Europe version.

Re-Download the patch from first post and check subfolder "Illusion of Time" for the patches.

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Post Wed 31 Jan 2018 - 11:35 by RobyX

Hello, thanks for your work
Is there somewhere a tuto to know how to modify the patchs so this can work with the french release of the roms ?

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Conn

Post Wed 31 Jan 2018 - 14:21 by Conn

RedScorpion is your hero Wink
If you redownload the patch, you should now find the french ported code (asm, ips) in the Illusion of Time subfolder.

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Post Thu 1 Feb 2018 - 3:10 by RobyX

YES !!!
Thanks Very Happy

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Post Wed 28 Feb 2018 - 7:36 by cubatilles

Hi,

First of all, thank you very much for your work. I'll try it when I get home.

I see you made versions of the patch for Europe, German, and French versions of IoT. Could you make also a version for the Spanish version of the game? It would be awesome.

Thanks

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Conn

Post Wed 28 Feb 2018 - 11:49 by Conn

This game is more or less an exception having ports for PAL versions, though I am myself German, I usually only hack for NTSC to satisfy the majority of people. It's nearly impossible to port every hack for every PAL language version out there.. at least it would be too much effort for me personally.

I talked to Red because he was so kind to port all the other versions already, and he said he's going for the spanish version as well Wink ... however he has some personal issues right now, so don't expect it soon Sad

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Post Wed 28 Feb 2018 - 14:16 by cubatilles

Thank you for your kind and fast answer. I understand all tdhis scene needs a lot of effort and time.  I'll be patient and wait for the spanish hack.

Thanks to all the people who make these things possible.

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Conn

Post Thu 1 Mar 2018 - 17:05 by Conn

Ok, I had some free time to port the patch into espanol, please re-download the patch from first post and check the subfolder "Illusion of Time" to find it.

Please understand that it is really an exception, we cannot port every game to every pal language. Not even Zelda is ported...

Also please note that I didn't test the patch, but I don't expect any problems. If there are, come back at me Wink

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Post Fri 2 Mar 2018 - 8:02 by cubatilles

Wow!, that was so fast!

It seems to work ok, for what I've tested. I'll try to test it during the weekend.

Thank you so much!

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Conn

Post Fri 2 Mar 2018 - 9:04 by Conn

You're welcome Very Happy
Much fun!

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Post Sat 3 Nov 2018 - 14:26 by zephyrot

Spanish patch works beautifully!.
At least until King's castle visit about Olman's ring.

Thanks a lot ^_^

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Post Thu 10 Jan 2019 - 10:26 by Trampoxs

i tried so many times but i cant parch the spanish illusion of time. can someone pass me the rom patched or something?

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Conn

Post Thu 10 Jan 2019 - 11:45 by Conn

Sorry, but I have to give you a warning. Rom requests are not tolerated and not supplied in our forum. Big N is quite strict, so do not ask anymore!

What we cannot trace are pm:s however, and it seems one user managed already to successfully patch the spanish version.

Out of experience, your problem should be this:
https://www.zeldix.net/t1662-remove-header
so please follow that guide first.

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Post Thu 23 Jan 2020 - 0:29 by Hydra Spectre

Does this work with the leaked prototype which has a more faithful English translation?

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Conn

Post Thu 23 Jan 2020 - 5:25 by Conn

I ported the patch,
http://bszelda.zeldalegends.net/stuff/Con/iog_msu1_patch.zip
Subfolder "Illusion of Time_Gaia Beta"

Apply iog_(beta).ips on Illusion of Gaia (USA) (Beta).sfc

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Post Fri 31 Jul 2020 - 12:50 by Trampoxs

one year later im here again and i cant make this right XD the emulator is muted

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JUD6MENT

Post Fri 31 Jul 2020 - 14:23 by JUD6MENT

Last week I made a youtube tutorial on how to patch roms and organize the msu-1 folder. Maybe this will help?

https://youtu.be/rhOXxa5FhZo

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Conn

Post Fri 31 Jul 2020 - 16:40 by Conn

Very helpful Jud6Ment, however I think you rename the original MegaMan rom at 7:24 (MegaMan X USA rev1.sfc instead of the bps patched (mmx_(us1.1).sfc)... so it cannot work in case you wonder Very Happy Very Happy Very Happy

one year later im here again and i cant make this right XD the emulator is muted
It is not working is never a good bug report. If you are more specific (rom version, header checked, ips you applied, emulator you used), with image of the folder content or video is always best.
I suggest reading the readme very closely and stick to it.

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JUD6MENT

Post Sat 1 Aug 2020 - 4:39 by JUD6MENT

Conn wrote:Very helpful Jud6Ment, however I think you rename the original MegaMan rom at 7:24 (MegaMan X USA rev1.sfc instead of the bps patched (mmx_(us1.1).sfc)... so it cannot work in case you wonder Very Happy Very Happy Very Happy

Oh geez, i grabbed the wrong rom and renamed it indeed. That is so obnoxious i made a careless mistake.

If i redid the tutorial i made, would you have any suggestions on improvement? I think i can cut out a large portion of time while covering the same material so that the video does not have to be so long. I could also fix my bps file mistake in it.

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Conn

Post Sat 1 Aug 2020 - 7:31 by Conn

I think your tutorial is very well made. If I need to criticize something, like you ask for, I think sometimes you move on too fast (especially the crucial rename copy/paste stuff). Maybe it is a good idea to open a tutorial that is included to all patch files and follow the steps by highlighting the specific line. This way people can retrace what you do with the tutorial on hand.

I recently revised the alttp patch, so the current main patch does expand automatically. It is problematic since this new patch will overwrite e.g., all HM written data beyond 1 MB, therefore I kept an old version in a subfolder "noExpansion" for people who want to patch a modified version.
https://mega.nz/file/E7hnBZ4B#gZwKKbjisqLYOeIcqwZ10R_vwGjXQ4gprTpNq9XHwaA

What else... you could open a headered rom in a hex editor, show what an header is and how it is cut after removing the header... you could also try a us MMX bps on japa and demonstrate that it won't patch.

BPS is much safer but cannot be combined with other IPS. That is really a dilemma Sad

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JUD6MENT

Post Sat 1 Aug 2020 - 15:15 by JUD6MENT

Thanks for the advice

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