Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

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Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by K4yr4h on Mon 20 Aug 2018 - 3:43



some volumes were adjusted after recording

mediafire.com file/oc8oyddxj363qa5/%281.01%29_Zelda3_MSU_by_K4yr4h.7z


Tracklist:
Zelda 3 – A Link to the Past –
32nd Anniversary (real) Orchestra Soundpack by K4yr4h

Download a MSU-1 compatible rom hack, apply to your game backup and move all files into the same folder. Rename the rom to alttp_msu.sfc and open with a MSU compatibe emulator.

All *** tracks are from one of the official Anniversary Orchestra Soundtracks, either the 25th, 30th or OoT.
Other sources are credited.

Overworld:
-01 (01)Triforce + title screen - ***
-02 (02)Overworld - ***
-03 (03)Rain - ***
-04 (04)Rabbit - unknown
-05 (05)Lost Woods - Sound and Drama OST 1994
-06 (06)Introduction – Xavier Dang YT
-07 (07)Kakariko Village - ***
-08 (08)Portal SFX - original
-09 (09)Dark World - ***
-0A (10)Master Sword - BotW OST
-0B (11)Name select screen - ***
-0C (12)Guard summoned - ***
-0D (13)Skull Woods/Death Mountain - The Noble Demon YT
-0E (14)Minigame - Sound and Drama OST 1994
-0F (15)Title screen only - ***

Indoors:
-10 (16)Hyrule Castle - ***
-11 (17)Light World dungeon - CelloBasset YT
-12 (18)Cave - LBW OST
-13 (19)Medallion/crystal acquired - ***
-14 (20)Sanctuary - Thomandy Piano YT
-15 (21)Boss - ZREO
-16 (22)Dark World dungeon – CelloBasset YT
-17 (23)Fortune Teller - LBW OST
-18 (24)Cave (appears to be identical to -12)
-19 (25)Zelda rescued X in prison - ***
-1A (26)Sage rescued X in crystal - ***
-1B (27)Fairy spring - ***
-1C (28)Ganon's theme only - ***
-1D (29)Ganon transition - ***
-1E (30)Face-to-face + Ganon's theme - cut
-1F (31)Ganon battle – CelloBasset YT

Finale:
20(32)Triforce Chamber – RebeccaETripp YT
21(33)Ending Scenes - ZREO
22(34)Creditroll – 8BitBrigadier YT


**thanks to qwertymodo for providing me with knowledge and tools**

Changelog:
1.01
-raintheme +1db
-lightworld theme -2db
-dungeonthemes +1db
-shoptheme fixed
-ganon transition and final fight fixed
-fixed Hyrule looping point
-added short fanfare for SD2SNES (doesnt wait for the sound to finish)


Last edited by K4yr4h on Mon 20 Aug 2018 - 19:41; edited 2 times in total
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Mon 20 Aug 2018 - 6:20

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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by JUD6MENT on Tue 21 Aug 2018 - 6:21

Wow, this is really good, going to download when i get off work, thank you
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by MattyXB on Wed 22 Aug 2018 - 10:11

Thx for this release.

Just for the Info, pcm 15 is missing (when I not wrong) its the sound/voice from the movie intro file. I have just copy it from another pcm release.

MattyXB
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Wed 22 Aug 2018 - 11:26

Track -15 ($0F) is the short intro 01. It's not used, so no worries Wink
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by K4yr4h on Wed 22 Aug 2018 - 12:42

35 is the movie voice over i didnt include
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Wed 22 Aug 2018 - 13:23

Maybe it's a good thing you'd do, otherwise people that use your set have mute or need to download and copy it from another set...
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by qwertymodo on Wed 22 Aug 2018 - 13:41

Just my two cents, since the video is a separate patch, I think it's best that track 35 should be distributed with the video patch and data ROM, not with music packs.
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Wed 22 Aug 2018 - 13:57

In my patch the video is not separated anymore... you'd need to disable it with a hex edit.
But having the video files (msu+track35) and using e.g. your dx patch means no harm (it's simply not used), the only flaw is that there are some MB more to download,which however is negligible imo.

Of course you're right and it is better to supply these files with the patch, however all the pcm files provided on my patch site all already have the video... and I'm just too lazy to remove/add them apart and reupload everything. Woot!!
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by K4yr4h on Thu 23 Aug 2018 - 0:04

Im kinda old school and want to keep it as small as possible. Best solution for me would actually having flacs that convert to pcm upon installation.

That said, Ill upload 35+video seperately, so people who used a patch that support it can get it as well. But I strongly recommend to not autopatch it, unless you can skip the vid.
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Thu 23 Aug 2018 - 4:57

Your current pcm set already contains the video and the pcm would add 35 MB more... but do as you think it's best Very Happy
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Relikk on Thu 23 Aug 2018 - 7:45

Just 7Zip your PCM pack if you're concerned about file size when releasing. You should get a similar result when compared to FLAC compression as it weeds out, so to speak, the unused data in the files.

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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by K4yr4h on Thu 23 Aug 2018 - 10:26

uhm? my pack doesnt have the video file in it? or do you mean the .msu file? i didnt include it in the 1.01 re-release.

so pcm + 7zip is the same filesize as flac + 7zip?
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Thu 23 Aug 2018 - 11:06

Didn't know there was a 1.01 release.
I'll update your link at my alttp patch database as soon you provide a link to the video (my patch must have the video which you now excluded).
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Relikk on Thu 23 Aug 2018 - 11:23

K4yr4h wrote:so pcm + 7zip is the same filesize as flac + 7zip?

I thought it would be similar, but I tested something there and it doesn't appear to be the case. Oh well, never mind. PCM files must have more information in there than I thought.

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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by K4yr4h on Thu 23 Aug 2018 - 12:44

If its the .msu 201mb file, there you go

mediafire.com file/849vl41nnl1hvmq/Zelda3_MovieIntro.7z
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Conn on Thu 23 Aug 2018 - 18:38

Alright, thanks. Updated
https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past#8873
with v1.01 and the separated video.
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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by edale on Mon 27 Aug 2018 - 5:11

K4yr4h wrote:so pcm + 7zip is the same filesize as flac + 7zip?
Relikk wrote:I thought it would be similar, but I tested something there and it doesn't appear to be the case. Oh well, never mind. PCM files must have more information in there than I thought.
Erm... Most lossless FLAC is just as uncompressed as WAV and PCM files, the only way you're getting a much smaller FLAC file is with lossy compression (which FLAC can be, FLAC isn't always lossless). And if you're using lossy compression, you might as well just use MP3s.

Now that said, you can compress PCM files via 7-zip or WinRar, and it will result in much smaller file sizes, but you won't get the files as small as if you used a lossy compression.

My own experiments and test have shown that using WinRar to .rar PCM files results in smaller files than using 7-zip to .7z or .zip (or .rar) them.

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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

Post by Relikk on Mon 27 Aug 2018 - 6:06

edale wrote:the only way you're getting a much smaller FLAC file is with lossy compression (which FLAC can be, FLAC isn't always lossless).

No. FLAC is always lossless no matter what level of FLAC compression is used (lossless meaning that as long as your source was an original lossless file type that was lossless to begin with).

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Re: Zelda3 - 32nd Anniversary (real) Orchestra Soundpack

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