Lufia II - Rise Of The Sinistrals

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Lufia II - Rise Of The Sinistrals Empty Lufia II - Rise Of The Sinistrals







Patch by Conn:
Original, German, Merged Spekkio and Merged Frue versions


SourJovis Arranged PCM's by Relikk:
PCM's Link


Notes:
The game is far too long to post a video that represents the patch being used. Except for the intro, the gameplay is from a TAS with the soundtrack placed over the relevant parts of the game to give an idea of what the music sounds like. Hence the lack of SFX. If you want to hear the full soundtrack you can head over to SourJovis' YouTube channel and listen to this playlist.

Special thanks to emuandco for testing the patch during development.
Relikk
Relikk

Lufia II - Rise Of The Sinistrals Image211

Since : 2017-02-17

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Lufia II - Rise Of The Sinistrals :: Comments

Polargames

Post on Fri 14 Dec 2018 - 22:43 by Polargames

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Post on Thu 20 Dec 2018 - 14:19 by Highblade7777

Awesome! I know it might be out of the realm of possibilities but it would be great if it worked with Frue Lufia or the standard FixxxerDx patches.

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PittStone

Post on Thu 20 Dec 2018 - 19:26 by PittStone

Very Nice. Can you make the patch compatible to the German Version of Lufia 2, please? That would be Awesome.

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Conn

Post on Fri 21 Dec 2018 - 7:51 by Conn

Very Nice. Can you make the patch compatible to the German Version of Lufia 2, please? That would be Awesome.
While I understand port requests especially for RPG:s, please note that I cannot port all games to pal. So this is an exception.

Redownload the patch from first post and you find your desired patch in the german subfolder Wink

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Post on Fri 21 Dec 2018 - 10:16 by Highblade7777

Well now its off to see which patches i can slam onto the rom! The way I see it the main issues that need fixed are the two glitched layout rooms, the wrong Gades glitch, Erim using her proper spells, and the egg dragon HP overflow glitch. The last of which is already compatible with the MSU due to the editor that can fix that.

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PittStone

Post on Fri 21 Dec 2018 - 10:44 by PittStone

Thank You Conn.
I Understand that. I especially mean only German Versions of RPG, too. Woot!!
Nice Holidays, to all. Spin

Conn wrote:
Very Nice. Can you make the patch compatible to the German Version of Lufia 2, please? That would be Awesome.
While I understand port requests especially for RPG:s, please note that I cannot port all games to pal. So this is an exception.

Redownload the patch from first post and you find your desired patch in the german subfolder Wink

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Post on Fri 21 Dec 2018 - 16:44 by Highblade7777

And that is perfect, without adjusting rom size it looks like the bugfixes and the MSU work just fine together.

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Post on Thu 27 Dec 2018 - 12:42 by Highblade7777

Ok did testing and while the standard editor for Lufia 2 can be used and is compatible the ancient cave derandomizer is not. I had almost thought it ok as you can actually start a game and play a while after using the randomizer but it causes a conflict with the skill ring making it unusable and progress impossible. All other patches seem to not conflict.

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Post on Thu 31 Jan 2019 - 15:40 by Highblade7777

Final Note, I just recently completed a play-through of the game and found no issues with the patch.

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Polargames

Post on Thu 31 Jan 2019 - 23:16 by Polargames

Highblade7777 wrote:Final Note, I just recently completed a play-through of the game and found no issues with the patch.

That's great to hear :-D, I hope the game was fun also.

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Conn

Post on Sun 7 Apr 2019 - 18:40 by Conn

Added a merged version for Frue Lufia
https://www.romhacking.net/hacks/4129/

Re-download the patch from first post to find the merged patch (frue and msu) in the subfolder (clear browser history and re-download if the subfolder does not show up).

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Post on Sat 22 Jun 2019 - 19:05 by ARTEMlS

I made a merged version for the Spekkio Lufia hack which can be added as well.

http://www.mediafire.com/file/u8dg9edacsfhzt6/Lufia2_-_Spekkio_Lufia_v4-2.zip/file

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Post on Sat 22 Jun 2019 - 20:47 by pepillopev

@ARTEMIS Added your patch to the top. Thanks for the contribution.

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Post on Sun 23 Jun 2019 - 8:48 by ARTEMlS

Neat! However, the links better get merged completely as I didn't include the instructions for the MSU-1 usage.

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Conn

Post on Sun 23 Jun 2019 - 13:04 by Conn

done, if you test the download and your subfolder isn't shown, clear browser history and download again

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Post on Tue 10 Sep 2019 - 7:52 by ARTEMlS

I made an update to Spekkio Lufia which can get merged and updated with the main link.

http://www.mediafire.com/file/64b2tbggci7d616/Lufia2_-_Spekkio_Lufia_v4-7.zip/file

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Conn

Post on Tue 10 Sep 2019 - 10:45 by Conn

Ok, replaced old Spekkio 4.2 with new 4.7 in the patch download (clear browser history if you still get the old 4.2 and dl again).

Thanks Smile

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Post on Wed 18 Sep 2019 - 9:21 by ARTEMlS

I've played a little bit and there seems to be some problem with the Theme of Cave music. For some reason the sound channels seem to be affected so that e.g. the input sounds in the menus sound wrong like when you choose to go to item usage screen.

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Conn

Post on Wed 18 Sep 2019 - 9:24 by Conn

dunno whether it is fix-able, is "wrong" completely annoying or can we live with it?
Do you have a savestate?

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Post on Wed 18 Sep 2019 - 9:35 by ARTEMlS

Code:
http://www.mediafire.com/file/2na7w6lly875s8g/luf2_msu1.008/file

Just compare going into the menu while having this theme playing with having another theme playing.

Also the success jingle doesn't work when hitting the frog there.

I'm playing on a 4 MB sized ROM like Frue/Spekkio if it matters.

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