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Post by Conn on Fri 5 Apr 2019 - 14:57

Project finished:
https://www.zeldix.net/t1912-kirby-super-star-msu-1

So yes, here's the code...

To map the themes, $2004, write hook in bsnes, attached image shows the first themes $15,$16,$17=pcm -21,22,23

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Map by Jud6ment:
https://docs.google.com/spreadsheets/d/1jxgpNQOIB3NTRqfNf2Vma4uu4Xxkgo7rGjldCBXKypk/edit?usp=sharing

Patch Update:
track65 fix
http://bszelda.zeldalegends.net/stuff/Con/kss_msu1.zip


Last edited by Conn on Mon 20 May 2019 - 3:47; edited 5 times in total
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Post by JUD6MENT on Fri 5 Apr 2019 - 15:20

Oh sweet! You are awesome Conn i am totally on this project!
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Post by Conn on Fri 5 Apr 2019 - 15:23

Nintendo games are usually easy, but this one is a bit nasty and took me 3 hours to dev the asm Disgust
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Post by JUD6MENT on Fri 5 Apr 2019 - 18:09

Conn wrote:Nintendo games are usually easy, but this one is a bit nasty and took me 3 hours to dev the asm Disgust

Well thank you for doing this work, because i am very excited for this game
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Post by Conn on Fri 5 Apr 2019 - 19:04

That's great! Wasn't much work and also added spc fallback. But there never was a game without bugs, so let's see how this turns out Smile
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Post by Polargames on Fri 5 Apr 2019 - 22:01

Darn, I though that KDl3 code had worked and was the answer. lol Oh well. I be working on this also. All that testing for nothing. lol
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Post by Polargames on Sat 6 Apr 2019 - 0:00

Conn wrote:That's great! Wasn't much work and also added spc fallback. But there never was a game without bugs, so let's see how this turns out Smile

Well Conn everything was working great until the metaknight level. there is a bug after warping into the room where it has a fire explosion that you cannot get pasted at all. You have to let the time go out to get out of that area. But I do have it halfway done traced out.
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Post by Conn on Sat 6 Apr 2019 - 5:35

Can somebody provide a bsnes savestate? I do not know the game at all... or an easy way to get there?

Edit: I found a srm with this stage unlocked. Can you give me the time with the explosion from the video here.
https://www.youtube.com/watch?v=nTRyiVVAt_M
So I know where to look + which music track is played here?
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Post by Polargames on Sat 6 Apr 2019 - 17:27

Conn wrote:Can somebody provide a bsnes savestate? I do not know the game at all... or an easy way to get there?

Edit: I found a srm with this stage unlocked. Can you give me the time with the explosion from the video here.
https://www.youtube.com/watch?v=nTRyiVVAt_M
So I know where to look + which music track is played here?

Conn, I got that problem fixed, my srm got messed up some how, here is the game trace
Code:
efed10 sta $2004     [002004] A:d015

efed10 sta $2004     [002004] A:0016

efed10 sta $2004     [002004] A:cf17

Start

Spring Breeze
efed10 sta $2004     [002004] A:cf0f the how to copy guide
efed10 sta $2004     [002004] A:cf05 Weepy Willow boss fight.
efed10 sta $2004     [002004] A:0009 Weepy Willow defeated
efed10 sta $2004     [002004] A:cf10 Kirby Dance Sequnce after getting star
Level 2
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:cf10 Hypercandy over
efed10 sta $2004     [002004] A:cf05 Blue and Pink people boss fight
efed10 sta $2004     [002004] A:cf01 B&P boss fight done
efed10 sta $2004     [002004] A:0009 B&P Boss fight getting star
efed10 sta $2004     [002004] A:cf11 Kirby danceing again
Level 3
efed10 sta $2004     [002004] A:000c Kirby Dies
efed10 sta $2004     [002004] A:cf11 Kirby Comes back
efed10 sta $2004     [002004] A:cf05 boss fight one eye cloud
efed10 sta $2004     [002004] A:0009 One eye cloud defeated
efed10 sta $2004     [002004] A:cf07 Star got and Danceing
Level 4
efed10 sta $2004     [002004] A:d00a King DeDe defeated and spring breeze cut scean
efed10 sta $2004     [002004] A:0012 Danceing sequence and cut scean
efed10 sta $2004     [002004] A:0016 Spring Breeze ending Credits

Dynablade
efed10 sta $2004     [002004] A:001a intro
efed10 sta $2004     [002004] A:cf17 Copy how to
efed10 sta $2004     [002004] A:d019 Dynablade map targets
efed10 sta $2004     [002004] A:cf02 map target one start
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:0002 Candy over
efed10 sta $2004     [002004] A:cf01 GOAL
efed10 sta $2004     [002004] A:000a GOAL end/danceing
efed10 sta $2004     [002004] A:d019 Map
efed10 sta $2004     [002004] A:cf0d target 2 start
efed10 sta $2004     [002004] A:cf01 GOAL
efed10 sta $2004     [002004] A:000a GOAL end/danceing
efed10 sta $2004     [002004] A:d019 Map
efed10 sta $2004     [002004] A:cf04 E block thing
efed10 sta $2004     [002004] A:d019 back to map
efed10 sta $2004     [002004] A:cf0b target 3 start
efed10 sta $2004     [002004] A:cf01 GOAL
efed10 sta $2004     [002004] A:000a GOAL end/danceing
efed10 sta $2004     [002004] A:d019 back to map
efed10 sta $2004     [002004] A:cf08 target 4 start
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:0008 candy over
efed10 sta $2004     [002004] A:cf05 boss fight
efed10 sta $2004     [002004] A:cf01 boss fight over/ GOAL
efed10 sta $2004     [002004] A:000a GOAL end/danceing
efed10 sta $2004     [002004] A:d019 back to map
efed10 sta $2004     [002004] A:cf37 Dynablade target start
efed10 sta $2004     [002004] A:cf05 warp star/ Dynablade boss fight?
efed10 sta $2004     [002004] A:d018 Dynablade defeated
efed10 sta $2004     [002004] A:001a Dynablade babies
efed10 sta $2004     [002004] A:0016 Dynablade Ending

Metaknight
efed10 sta $2004     [002004] A:0039 intro
efed10 sta $2004     [002004] A:cf33 new game start
efed10 sta $2004     [002004] A:cf05 boss fight
efed10 sta $2004     [002004] A:d038 Kirby gets blowen off of metaknight ship
efed10 sta $2004     [002004] A:cf03 a cutscreen with ship shows kirby go into the water
efed10 sta $2004     [002004] A:cf05 boss fight/ Wispy willows
efed10 sta $2004     [002004] A:d038 willows defeated and wrap staring to metaknight
efed10 sta $2004     [002004] A:cf08 map showing metaknight shooting kirby down into woods
efed10 sta $2004     [002004] A:cf01 cannon rocket
efed10 sta $2004     [002004] A:d038 Dynablade cutscren
efed10 sta $2004     [002004] A:cf33 map again showing Dynablade flying us to metaknight
efed10 sta $2004     [002004] A:cf05 boss fight mega cannon
efed10 sta $2004     [002004] A:d038 Mega cannon defeated
efed10 sta $2004     [002004] A:cf33 map again showing kirby on star land in green circle on ship
efed10 sta $2004     [002004] A:d038 Warp star
efed10 sta $2004     [002004] A:cf33 map showing kirby in different green circle
efed10 sta $2004     [002004] A:cf32 exit the room explsion
efed10 sta $2004     [002004] A:cf05 boss fight robo lobster
efed10 sta $2004     [002004] A:d038 robo lobster defeated
efed10 sta $2004     [002004] A:cf32 map again showing kirby to new green circle
efed10 sta $2004     [002004] A:cf05 boss fight main reactor
efed10 sta $2004     [002004] A:d038 Main reactor defeated
efed10 sta $2004     [002004] A:cf32 Map again showing kirby entering the main ship
efed10 sta $2004     [002004] A:cf34 Metaknight boss fight
efed10 sta $2004     [002004] A:d038 Metaknight defeated
efed10 sta $2004     [002004] A:cf35 Map showing kirby on top of the ship
efed10 sta $2004     [002004] A:003f Got off ship
efed10 sta $2004     [002004] A:0016 End Credits for Metaknight

Milkyway wishes
efed10 sta $2004     [002004] A:001c idle screen
efed10 sta $2004     [002004] A:cf17 new game
efed10 sta $2004     [002004] A:001d copy walkthrew
efed10 sta $2004     [002004] A:cf29 Hot Beat level
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:0029 Hypercandy done
efed10 sta $2004     [002004] A:cf05 boss fight/ lizard
efed10 sta $2004     [002004] A:cf1e Lizard defeated
efed10 sta $2004     [002004] A:000a Stars collected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf0b Cavios level
efed10 sta $2004     [002004] A:cf05 boss fight/ Rock hand
efed10 sta $2004     [002004] A:cf1e Rock hand defeated
efed10 sta $2004     [002004] A:000a Starscollected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf33 level Mecheye
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:0033 Hypercandy done
efed10 sta $2004     [002004] A:cf05 boss fight robo lobster
efed10 sta $2004     [002004] A:cf1e robo lobster defeated
efed10 sta $2004     [002004] A:000a Stars collected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf32 Level halfmoon
efed10 sta $2004     [002004] A:cf06 boss fight Computer
efed10 sta $2004     [002004] A:cf1e Computer defeated
efed10 sta $2004     [002004] A:000a Starscollected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf03 level Aqualiss
efed10 sta $2004     [002004] A:cf05 boss fight Whale
efed10 sta $2004     [002004] A:cf1e Whale defeated
efed10 sta $2004     [002004] A:000a Starscollected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf08 level Skyhigh
efed10 sta $2004     [002004] A:0014 Hypercandy
efed10 sta $2004     [002004] A:0005 Hypercandy done
efed10 sta $2004     [002004] A:cf1e eye cloud defeated
efed10 sta $2004     [002004] A:000a Starscollected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:cf02 Floria level
efed10 sta $2004     [002004] A:cf05 Wispy woods boss fight
efed10 sta $2004     [002004] A:cf1e Wispy woods defeated
efed10 sta $2004     [002004] A:000a Starscollected and danceing
efed10 sta $2004     [002004] A:001d level outro
efed10 sta $2004     [002004] A:d02f NOVA level
efed10 sta $2004     [002004] A:001d NOVA on map stop by sun and moon
efed10 sta $2004     [002004] A:cf3a NOVA boss fight
efed10 sta $2004     [002004] A:cf2d NOVA defeated/ Starbat boss fight
efed10 sta $2004     [002004] A:002e Starbat defeated
efed10 sta $2004     [002004] A:cf41 The ending for milkyway
efed10 sta $2004     [002004] A:0016 The Game is Done :-)

Food Race
efed10 sta $2004     [002004] A:cf17 how to intro
efed10 sta $2004     [002004] A:cf23 game start
efed10 sta $2004     [002004] A:cf24 checkpoint 1 reached
efed10 sta $2004     [002004] A:cf23 King Dede got checkpoint 2
efed10 sta $2004     [002004] A:0020 Checkpoint 3 reached
efed10 sta $2004     [002004] A:d021 adding score
efed10 sta $2004     [002004] A:d01f Won/back to screen

The Great Cave
efed10 sta $2004     [002004] A:002b game start
efed10 sta $2004     [002004] A:cf17 Copy how to
efed10 sta $2004     [002004] A:cf29 level start
efed10 sta $2004     [002004] A:cf2a cave save
efed10 sta $2004     [002004] A:cf29 Back to the cave
efed10 sta $2004     [002004] A:0005 Whale boss fight
efed10 sta $2004     [002004] A:cf29 Whale defeated
efed10 sta $2004     [002004] A:cf2c Left Whale boss fight
efed10 sta $2004     [002004] A:cf28 Shiny Cave area
efed10 sta $2004     [002004] A:cf2c back to normal cave
efed10 sta $2004     [002004] A:cf2a new cave save
efed10 sta $2004     [002004] A:0006 boss fight computer
efed10 sta $2004     [002004] A:cf28 Computer defeated
efed10 sta $2004     [002004] A:cf2c Left Computer boss fight area
efed10 sta $2004     [002004] A:cf29 new cave
efed10 sta $2004     [002004] A:cf2a entered cave castle
efed10 sta $2004     [002004] A:cf29 left castle save area
efed10 sta $2004     [002004] A:0005 Lizard boss fight
efed10 sta $2004     [002004] A:cf29 Lizard boss defeated


Mega Ton Punch
efed10 sta $2004     [002004] A:d03d level 1 start
efed10 sta $2004     [002004] A:0016 Win/Back to map
efed10 sta $2004     [002004] A:d03d Level 2 start
efed10 sta $2004     [002004] A:0016 Win/Back to map
efed10 sta $2004     [002004] A:d03d Level 3 start
efed10 sta $2004     [002004] A:0016 Win/Back to map

Sameri Kirby
efed10 sta $2004     [002004] A:d03e level start
efed10 sta $2004     [002004] A:0016 win/lose back to map

The Arena
efed10 sta $2004     [002004] A:0030 map start
efed10 sta $2004     [002004] A:cf13 new game start
efed10 sta $2004     [002004] A:cf31 warp star
efed10 sta $2004     [002004] A:d015 Game broke in the first fight.
























But the game broke in the arean fight with dynablade so I could not get the rest. Also I think the Cave level just repeats so thats why there is no more code for that. Otherwise its all here Smile. Sorry for the mistake one the explosion
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Post by Conn on Sat 6 Apr 2019 - 18:31

Seeing your traces (wow your fast!), it appears some tracks are shared and need to get remapped (e.g., 16).

I wait for a track map (google docs, guess Jud6Ment will provide that one day) and then I start remappiong necessary stuff Wink
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Post by Polargames on Sat 6 Apr 2019 - 21:24

Conn wrote:Seeing your traces (wow your fast!), it appears some tracks are shared and need to get remapped (e.g., 16).

I wait for a track map (google docs, guess Jud6Ment will provide that one day) and then I start remapping necessary stuff Wink

Your welcome Conn Smile Happy that I could help out. Cannot wait for what Ju6Ment will bring.

On the subject of shared tracks, Is this normal for snes games to do, or just some titles do this?
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Post by pepillopev on Sat 6 Apr 2019 - 21:54

@Conn, @Polar Here is a Google Docs Track Map for Kirby Super Star that you can all use. Much luck with this project. Smile

Kirby Super Star Track Map (Google Doc)

@Polar Yup, track sharing pretty much does not discriminate among the games. Conn, Kurrono, and myself have dealt with this dilemma with games from Nintendo, Capcom, Konami, etc. It is not exclusive to shitty games, lol.

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Post by JUD6MENT on Sat 6 Apr 2019 - 23:06

pepillopev wrote:@Conn, @Polar Here is a Google Docs Track Map for Kirby Super Star that you can all use. Much luck with this project. Smile

Kirby Super Star Track Map (Google Doc)

@Polar Yup, track sharing pretty much does not discriminate among the games. Conn, Kurrono, and myself have dealt with this dilemma with games from Nintendo, Capcom, Konami, etc. It is not exclusive to shitty games, lol.

Thanks Pepillopev, but I am actually already filling our a map track right now and will have that uploaded in not too long, tonight or tomorrow.
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Post by pepillopev on Sat 6 Apr 2019 - 23:11

@JUD6MENT Not a problem. Much luck in any case with the PCMs.

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Post by Polargames on Sat 6 Apr 2019 - 23:47

pepillopev wrote:@Conn, @Polar Here is a Google Docs Track Map for Kirby Super Star that you can all use. Much luck with this project. Smile

Kirby Super Star Track Map (Google Doc)

@Polar Yup, track sharing pretty much does not discriminate among the games. Conn, Kurrono, and myself have dealt with this dilemma with games from Nintendo, Capcom, Konami, etc. It is not exclusive to shitty games, lol.

Thank you very much Pepv for your words of encouragement :-D, Ok so this is normal. I did not know that. I thought it was because this game has a lot of small games into it thats way it shared tracks. Out of the ones you had listed Pepv, What seems to do this the most. Or is it to hard to tell? I take a guess on Capcom. But its just a guess.
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Post by JUD6MENT on Sun 7 Apr 2019 - 0:35

Here is all the tracks mapped

https://docs.google.com/spreadsheets/d/1jxgpNQOIB3NTRqfNf2Vma4uu4Xxkgo7rGjldCBXKypk/edit?usp=sharing

There may still be a few I haven't found because I did this chart by going through the Jukebox Music Player you get after 100% the game, however, after playing some levels I have found all tracks to match this.
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Post by JUD6MENT on Sun 7 Apr 2019 - 0:40

Conn wrote:Seeing your traces (wow your fast!), it appears some tracks are shared and need to get remapped (e.g., 16).

What exactly does this mean? I have uploaded all the songs, but I have not yet done a full playthrough of the game so maybe there is something I have not seen yet that would make sense if I stumble across it myself, but at this moment, I am not sure what needs to be remapped. (I do plan on doing a full playthrough before releasing, but at this moment I mapped the tracks through the unlockable music player that is in the game after 100% the game).

When you say share tracks, is this similar to the issue we had during Mario RPG at Tadpole Pond that needed us to remap the cricket sounds and the theme of tad pole pond? Looking back at the conversation we had on the problem, I remember that in Mario RPG the game could upload $11 with the cricket sounds only or could upload track $11 as cricket sounds with the actual Happy Tadpole Theme playing and the solution was to remap Happy Tadpole Medley to it's own thing which was $80, is this what is going on somewhere in Kirby as well?
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Post by Conn on Sun 7 Apr 2019 - 6:09

Much thanks Pev and Jud6ment!
I edited the loop table with the non-loop tracks from the docx.
Please re-download patch from first post!


Yes, exactly, multiple tracks can have the same numbers, worst games I had this problem was Super Mario Allstars, where e.g., track 01 was used in all 3 games with a different music. I thought we have the same conflicts also here after reading Polar's trace:



efed10 sta $2004     [002004] A:0016 Corkboard menu
efed10 sta $2004     [002004] A:0016 Spring Breeze ending Credits
efed10 sta $2004     [002004] A:0016 Win/Back to map

So here track 16 is played at multiple locations, probably with a different theme... can you confirm this? Your google docx entries do not suggest any conflicts.


Edit
efed10 sta $2004 [002004] A:0016 Spring Breeze ending Credits
This is in the jukebox theme 12(together with the spring breeze). With luck polar just mixed something up here and we are conflict-free and thus the patch is done Very Happy
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Post by Polargames on Sun 7 Apr 2019 - 16:14

@conn I might had made an error. When the ending was played for spring breeze after the credits the game did break and it showed 0016 and then when I continued the game it brought me back to the main game map. I hoped that clears things up. :-)
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Post by JUD6MENT on Sun 7 Apr 2019 - 19:18

Either way, I will be playing through the entire game most likely at least twice before releasing so I will see if there is any mistakes to catch or not.

Also, I am really glad you are playing through the game too Polar, because I did two full play through of Mario RPG and still missed something. It is nice to publish a game and have it stay finished, and I am certain Conn likes those games to stay finished much more than I even do, so it is great to have another play tester catching things.

Also, I have good friend of mine that is teaching me how to use FL Studios to make my own video game remixes, so with some luck, I actually would hope to finish Lufia 1 PCM tracks missing by making the missing tracks myself. I do not believe I will ever explore making my own music to the point they sound something spectacular, but I would love to learn to take a midi file and tweak it to sound better than the fallback ost, which is good enough for filling the lesser important tracks that I can not find remixes/arrangements for. Just thought I would share that Conn.
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Post by pepillopev on Sun 7 Apr 2019 - 19:56

Polargames wrote:Thank you very much Pepv for your words of encouragement :-D, Ok so this is normal. I did not know that. I thought it was because this game has a lot of small games into it thats way it shared tracks. Out of the ones you had listed Pepv, What seems to do this the most. Or is it to hard to tell? I take a guess on Capcom. But its just a guess.

Yup, track sharing does not discriminate. It haunts triple “A” titles right down to the shittiest and lower grade ones as stated in my previous post. Conn, Kurrono, and others found creatives ways to get around it. There is always a way to fix stuff like that.

So, really, it does not matter if it’s a Capcom, Konami, Nintendo, etc. title. I’ve encountered different games from separate publishers with this issue.

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Post by Polargames on Mon 8 Apr 2019 - 0:40

JUD6MENT wrote:Either way, I will be playing through the entire game most likely at least twice before releasing so I will see if there is any mistakes to catch or not.

Also, I am really glad you are playing through the game too Polar, because I did two full play through of Mario RPG and still missed something. It is nice to publish a game and have it stay finished, and I am certain Conn likes those games to stay finished much more than I even do, so it is great to have another play tester catching things.

Also, I have good friend of mine that is teaching me how to use FL Studios to make my own video game remixes, so with some luck, I actually would hope to finish Lufia 1 PCM tracks missing by making the missing tracks myself. I do not believe I will ever explore making my own music to the point they sound something spectacular, but I would love to learn to take a midi file and tweak it to sound better than the fallback ost, which is good enough for filling the lesser important tracks that I can not find remixes/arrangements for. Just thought I would share that Conn.

No problem Jud6ment, That's why I am here to help. Also its a Kirby game and I go kinda crazy over it , I really like the series, but I have enjoyed map tracing games, So you can thank @Conn and @Pepv for that part. And two heads are better then one as well. Smile Oh yes Conn does like it when games are for the most part ironed out in the bug department. :-) I also like to say looking forward to your new skill in
FL Studios. I know you just started, but I can see that really amping up your PCM's even more. Heck you might just make @Reilkk a run for there money lol. Very Happy
Polargames
Polargames

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Post by Polargames on Mon 8 Apr 2019 - 0:45

pepillopev wrote:
Polargames wrote:Thank you very much Pepv for your words of encouragement :-D, Ok so this is normal. I did not know that. I thought it was because this game has a lot of small games into it thats way it shared tracks. Out of the ones you had listed Pepv, What seems to do this the most. Or is it to hard to tell? I take a guess on Capcom. But its just a guess.

Yup, track sharing does not discriminate. It haunts triple “A” titles right down to the shittiest and lower grade ones as stated in my previous post. Conn, Kurrono, and others found creatives ways to get around it. There is always a way to fix stuff like that.

So, really, it does not matter if it’s a Capcom, Konami, Nintendo, etc. title. I’ve encountered different games from separate publishers with this issue.

Sweet, Thank you very much for the new information on this. I now have a better understanding on how snes games work and why at times they can be a pain to do. Thank you again and @Conn the Thank you also goes to you as well. Smile
Polargames
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Post by Polargames on Mon 8 Apr 2019 - 1:57

@Conn, Thank you for the fix patch, Here is the rest of the map tracing.
Code:
The Arena
efed10 sta $2004     [002004] A:0030 map start
efed10 sta $2004     [002004] A:cf13 new game start
efed10 sta $2004     [002004] A:cf06 computer boss
efed10 sta $2004     [002004] A:cf34 Metaknight boss
efed10 sta $2004     [002004] A:cf31 Mega Cannon
efed10 sta $2004     [002004] A:cf13 bosses are beaten/ back to tree to get new powers and health, also to star warp to new boss
efed10 sta $2004     [002004] A:cf31 eyecloud
efed10 sta $2004     [002004] A:cf3a Heart of Nova
efed10 sta $2004     [002004] A:cf31 multi mini boss fight
efed10 sta $2004     [002004] A:cf31 Core reactor
efed10 sta $2004     [002004] A:cf07 King Deedee
efed10 sta $2004     [002004] A:cf31 blue and pink people
efed10 sta $2004     [002004] A:cf31 Bonkers boss
efed10 sta $2004     [002004] A:cf31 Whale boss
efed10 sta $2004     [002004] A:cf31 Wispy Woods
efed10 sta $2004     [002004] A:cf31 Dynablade boss
efed10 sta $2004     [002004] A:cf31 Robo Lobster
efed10 sta $2004     [002004] A:cf31 Wispy Woods
efed10 sta $2004     [002004] A:cf31 Wham Bam Rock
efed10 sta $2004     [002004] A:cf2d Marx boss
efed10 sta $2004     [002004] A:0030 the arena mini game is done

Its all there. I hope this helps :-D
Polargames
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Post by Conn on Mon 8 Apr 2019 - 5:33

Sounds all awesome Very Happy
I look forward to the outcome of this!
Conn
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