Teenage Mutant Ninja Turtles - Tournament Fighters

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Last edited by kurrono on Mon 25 Nov 2019 - 18:59; edited 12 times in total
kurrono
kurrono

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Since : 2015-03-22

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Teenage Mutant Ninja Turtles - Tournament Fighters :: Comments

Polargames

Post on Mon 14 Oct 2019 - 23:51 by Polargames

Teenage Mutant Ninja Turtles - Tournament Fighters Giphy

Great Job Kurrono :-D

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kurrono

Post on Tue 15 Oct 2019 - 0:48 by kurrono

You make the music please...is like 34 songs..buy in options mode is just 28... Some music aren't in the options or it didn't fit... Konami weird on that

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Post on Tue 15 Oct 2019 - 9:28 by pepillopev

kurrono wrote:You make the music please...is like 34 songs..buy in options mode is just 28... Some music aren't in the options or it didn't fit... Konami weird on that
@kurrono It would be helpful if you provided a track map, K.

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Post on Tue 15 Oct 2019 - 10:55 by Señor Ventura

I have one tracklist finished and equalizated, only left forcing the loopings.

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Post on Tue 15 Oct 2019 - 11:07 by pepillopev

Señor Ventura wrote:I have one tracklist finished and equalizated, only left forcing the loopings.
@ Señor Ventura Fantastic. When you are done post the links for the track map and your OST. I (or Conn) will update to the top when posted.

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Post on Sun 27 Oct 2019 - 17:21 by Señor Ventura

Ok, it's done, i will begin to upload (sorry for de delay, i'm have been a little bit busy).

I have a doubt... some tracks are no loop coded, but are looped, Do those needs to be pointed like "non loop"?.

Last edited by Señor Ventura on Tue 29 Oct 2019 - 8:17; edited 1 time in total

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kurrono

Post on Sun 27 Oct 2019 - 18:43 by kurrono

I will have all the loops ready in like 4hrs..
I got to do laundry now ..I'll fix them. Soon
Patience guys

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Post on Sun 27 Oct 2019 - 19:44 by Señor Ventura

kurrono wrote:I will have all the loops ready in like 4hrs..
I got to do laundry now ..I'll fix them. Soon
Patience guys

Or tell me if you need from me to modify something.

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Post on Sun 27 Oct 2019 - 21:52 by pepillopev

Señor Ventura wrote:Or tell me if you need from me to modify something.
Señor Ventura Kurrono will use your provided track map to setup what loops and does not loop in this game. He will re-do the IPS patch file soon. You do not have to do anything else on your end for the time being. Your pack will be used as the template for the rest to follow. Thanks for your hard work. Please stand by.

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kurrono

Post on Sun 27 Oct 2019 - 22:09 by kurrono

i go it loop and non-loop i laready updated the patch Wink

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Post on Mon 28 Oct 2019 - 8:00 by Señor Ventura

Some stage tracks are non looped, but sounds looped in game. The loop is not hardcoded in those cases, but the own audio tracks ends and begins again in the same way, and are indicated like "non loop".

I imagined that it is correct then, right?.

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kurrono

Post on Mon 28 Oct 2019 - 11:15 by kurrono

Non loop means it completely stop... Looped starts again

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kurrono

Post on Mon 28 Oct 2019 - 11:26 by kurrono

U gave me wrong values I see a song that is A0=160.pcm..is not in ur list and it did stop..being non loop....
Loop song starts again after finish

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Post on Tue 29 Oct 2019 - 8:16 by Señor Ventura

kurrono wrote:U gave me wrong values I see a song that is A0=160.pcm..is not in ur list and it did stop..being non loop....

What song is that?.

kurrono wrote:Loop song starts again after  finish

Sorry, that's is why i was asking, basically i differenced three types of behaviour (loop, non loop, and once time), so i was putting like $01 tracks that really are $03. Sorry.


Now is fixed, this is the correct form:

1 - 00-$01: Konami Fanfare, non loop
2 - 01-$01: Tournament Fighters (part 1), non loop
3 - 02-$01: Tournament Fighters (part 2), non loop
4 - 03-$03: Enter the Tournament, LOOP
5 - 04-$03: Back Alley, LOOP
6 - 05-$03: Cafetería, LOOP
7 - 06-$03: Sky Palace, LOOP
8 - 07-$03: Scrapyard, LOOP
9 - 08-$03: Noh Stage, LOOP
10 - 09-$03: Thunder Dome, LOOP
11 - 0A-$03: Art Museum, LOOP
12 - 0B-$03: Pirate Ship, LOOP
13 - 0C-$03: Mt. Olympus, LOOP
14 - 0D-$03: Metal Works, LOOP
15 - 0E-$03: Studio 6, LOOP
16 - 0F-$03: Metro Train, LOOP
17 - 10-$03: Safe Cracker, LOOP
18 - 11-$03: Bragging Rights, LOOP
19 - 12-$03: The Champion's Challenge, LOOP
20 - 13-$03: Cowabunga!, LOOP
21 - 14-$03: Rest and Relaxation, LOOP
22 - 15-$03: Dreams to Reality, LOOP
23 - 16-$03: Paceful Days Ahead, LOOP
24 - 17-$03: Hails the Villains, LOOP
25 - 18-$03: Supreme Dominance, LOOP
26 - 19-$03: Eternal Glory, LOOP
27 - 1A-$03: The Ten Champions, LOOP
28 - 1B-$01: Karai's Letter, non loop
29 - 1C-$03: Turtle Power!, LOOP
30 - 1D-$03: The Next Victim, LOOP
31 - 1E-$03: Small Talk, LOOP
32 - 1F-$03: All is Well! ~ Staff Roll, LOOP
33 - 20-$01: You Win!!, non loop
34 - 21-$01: You Can't Beat Me!, non loop
35 - 22-$03: The Fighting's Over, LOOP
36 - 23-$01: You Need More Training!, non loop
37 - 24-$03: Ten Second Decision, LOOP
38 - 25-$01: Game Over, non loop

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kurrono

Post on Tue 29 Oct 2019 - 11:33 by kurrono

No no the values aren't in that order..from where u getting the values in the game ...are u using 2004 on breakpoint with Bsnes before music starts from every stage?... Cause the values I n my hack aren't in that order... It goes from 0 to 255... Not 0 to 25

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Post on Tue 29 Oct 2019 - 16:42 by Señor Ventura

kurrono wrote:No no the values aren't in that order..from where u getting the values in the game ...are u using 2004 on breakpoint with Bsnes before music starts from every stage?... Cause the values I n my hack aren't in that order... It goes from 0 to 255...  Not 0 to 25

Bsnes doesn't have debugger, right?, How you can use it?.

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Retroplay

Post on Tue 29 Oct 2019 - 16:56 by Retroplay

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Conn

Post on Tue 29 Oct 2019 - 17:26 by Conn

Go in the menu into tools -> debugger
Go in the debug console tools -> breakpoint editor

Type 2004 in address and make hook at write.
The debugger will halt whenever the theme is written to 2004 then. You will find the hex value of your theme as the lower byte in A:

E.g. if A:010f
Your theme is 0f, means pcm -15

Here's how I explained it for alien 3:


For alien3 I see the stage intro not looping and the game over not looping as well (it silences), while the level music plays forever. The intro themes are also non loop (they end).

So start the patched rom with breakpoint 2004, W hook in bsnes debugger. You need to watch the value in A: tp map the themes (simply press run at the debug console if a breakpoint is hit to resume).

Teenage Mutant Ninja Turtles - Tournament Fighters Image224

You will see in A: the theme that is played with the breakpoint. Don't care that the game is silent, the spc is disabled with the patch, only msu works

00: intro (part1), non loop
01: intro (part2), non loop
05: menu, silent, give non-loop as well
0c: stage intro, non loop
02: level 1, LOOP
09: game over, non-loop

So the first row in your loop table is:
db $01,$01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01 ; themes 00-0f - 00

You notice that $02 is a 03, so the level 1 music plays infinite? While the others (00,01,05,09,0c) have a 01 (pcm does not loop). If a track isn't present in the game you can have any value in the loop table.
Track 5 is special, you don't need it, it is silent. I made an error check so it does not give a buzz in bsnes, so just don't care about it (no need for a pcm).

Once all the themes are mapped, you need to name them correctly, e.g.
alien3_msu1-2.pcm is the level1 music
alien3_msu1-12.pcm is the stage intro (it was $0C =-12.pcm)

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Post on Tue 29 Oct 2019 - 17:38 by Señor Ventura

Retroplay wrote:Bsnes-plus have a debugger
https://github.com/devinacker/bsnes-plus

It is not compiled, i wil try searching on google.

Thank you Smile

Conn wrote:Go in the menu into tools -> debugger

Mine hasn't debugger ^^u (I'm on it, sorry for the inconveniences).

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kurrono

Post on Tue 29 Oct 2019 - 18:37 by kurrono

That's how it is Sr.Ventura...the way Conn explained to find values in A,X or Y...but I'd hacked on A.

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Retroplay

Post on Tue 29 Oct 2019 - 18:42 by Retroplay

Señor Ventura wrote:
It is not compiled, i wil try searching on google.

Binaries can be found on the releases page
https://github.com/devinacker/bsnes-plus/releases

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Post on Tue 29 Oct 2019 - 19:15 by Señor Ventura

Ok, i already solved that issue.

I'm on it for the rest, sorry ^^

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Post on Sun 10 Nov 2019 - 14:58 by Señor Ventura

I'm battling yet with this, the debugger of my bsnes seems not to have the right symbol adress to do the breakpoints (there is no 2004), and its appearance is different too.

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Last edited by Señor Ventura on Sun 10 Nov 2019 - 15:10; edited 1 time in total

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Relikk

Post on Sun 10 Nov 2019 - 15:06 by Relikk

Manually enter 2004 into the start value box, don't use anything in the dropdown menu.

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