Teenage Mutant Ninja Turtles - Tournament Fighters

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Last edited by kurrono on Mon 25 Nov 2019 - 18:59; edited 12 times in total
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Teenage Mutant Ninja Turtles - Tournament Fighters :: Comments

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Post on Sun 24 Nov 2019 - 14:04 by Señor Ventura

Yes, i understood that, i just put what themes i hardcoded a loop, and whats not. The HEX values had yet to come then.

This is the *almost* complete list, i have to finish the game to identify the triggered themes for 19 and 32.

P.D: For karai's letter it has about one second of silent added at the end of the track, so it counts like if it were not added any silents, i suppose.



Nº track - track (DEC) - loop/non loop - name of the track

1 - ee-$01: Konami Fanfare, non loop
2 - 2e-$01: Tournament Fighters (part 1), non loop
3 - 46-$01: Tournament Fighters (part 2), non loop
4 - 0e-$03: Enter the Tournament, LOOP
5 - 2a-$03: Back Alley, LOOP
6 - 5a-$03: Cafetería, LOOP
7 - 66-$03: Sky Palace, LOOP
8 - f2-$03: Scrapyard, LOOP
9 - 62-$03: Noh Stage, LOOP
10 - 22-$03: Thunder Dome, LOOP
11 - 02-$03: Art Museum, LOOP
12 - f6-$03: Pirate Ship, LOOP
13 - 56-$03: Mt. Olympus, LOOP
14 - 5e-$03: Metal Works, LOOP
15 - 72-$03: Studio 6, LOOP
16 - 76-$03: Metro Train, LOOP
17 - 4e-$03: Safe Cracker, LOOP
18 - 6e-$03: Bragging Rights, LOOP
19 - 82-$03: The Champion's Challenge, LOOP
20 - fe-$03: Cowabunga!, LOOP
21 - 32-$03: Rest and Relaxation, LOOP
22 - 26-$03: Dreams to Reality, LOOP
23 - 3e-$03: Paceful Days Ahead, LOOP
24 - 06-$03: Hails the Villains, LOOP
25 - 0a-$03: Supreme Dominance, LOOP
26 - fa-$03: Eternal Glory, LOOP
27 - 12-$03: The Ten Champions, LOOP
28 - 7e-$01: Karai's Letter, non loop
29 - 7a-$03: Turtle Power!, LOOP
30 - 4a-$03: The Next Victim, LOOP
31 - 52-$03: Small Talk, LOOP
32 - 42-$03: All is Well! ~ Staff Roll, LOOP
33 - 1e-$01: You Win!!, non loop
34 - 36-$01: You Can't Beat Me!, non loop
35 - 6a-$03: The Fighting's Over, LOOP
36 - 3a-$01: You Need More Training!, non loop
37 - 1a-$03: Ten Second Decision, LOOP
38 - 16-$01: Game Over, non loop

Last edited by Señor Ventura on Fri 29 Nov 2019 - 19:34; edited 1 time in total

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Conn

Post on Sun 24 Nov 2019 - 14:52 by Conn

Alright, attached is v4, where everything should work (hopefully)

- all non-loop set (since 19 and 32 are loop, it does not affect)
- also fixed a bug with the tournament stuff K mentioned.

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kurrono

Post on Sun 24 Nov 2019 - 15:27 by kurrono

Didn't told u is a pain the gut hehehe..of course Conn..now I'm getting Into Nes hacking

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Conn

Post on Sun 24 Nov 2019 - 18:11 by Conn

Indeed. It's a pity that I wasn't able to preserve the round X fight speech and such as well, but this seems to be coupled to the spc somehow.
Ah well.

Seems like you need another platform if you want to hack nes... Or is there a msu 1 like emu available similar to md+? Would be nice to play legend of Zelda on nes with msu Smile

If the patch is ok, feel free to post it in the database kurrono or senor ventura together with the pcm set (kurrono, rename my v4 files and merge them with your patch file, if it turns out bug free).
The patch may need a bit tinkering like mute on demo, pause, etc. If you like K, you can add it Wink

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kurrono

Post on Sun 24 Nov 2019 - 23:18 by kurrono

Yea its called Mesen only 2 games are hacked already
.
Castlevania 1 and metroid.. im trying to study the routine Conn..

Hey Conn finding where the music changes is a little harder..
no 2140 to 2143..
not even 4000 to 4017 helps.. it took me awhile on legacy on the wizard.. and ninja gaiden 2 nes

oh the registers...... is for Mesen emulator
Replacing audio in games
Register Write Operations
$4100: Playback Options
$4101: Playback Control
$4102: BGM Volume
$4103: SFX Volume
$4104: Album Number
$4105: Play BGM Track
$4106: Play SFX Track
Register Read Operations
$4100: Status
$4101: Revision Number
$4102/$4103/$4104: Signature

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kurrono

Post on Mon 25 Nov 2019 - 3:41 by kurrono

Yea patch its fine.. its good to go!!!

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Conn

Post on Mon 25 Nov 2019 - 7:43 by Conn

Alright then, here is v5, hosted on my server:

v5:
http://bszelda.zeldalegends.net/stuff/Con/tmnttf_msu1.zip

Fixes:
- The music should stop now when e.g., from demo mode back to menu.
- It should also stop and continue if you press pause
- Tournament msu worked but was set to mute, so unmuted


Senor Ventura, when you are ready (and tested this new patch), please post it in the database along with your pcm set Wink
Also, if you have problems to play until 19, 32 is played, you can map these using the option menu music select (write hook at 2004 reveals also the hex numbers here).

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Post on Fri 29 Nov 2019 - 19:33 by Señor Ventura

Finally, the last two themes at last identified.

19 - 82-$03: The Champion's Challenge, LOOP
32 - 42-$03: All is Well! ~ Staff Roll, LOOP

it only remain to put the themes in decimal order, and upload these, but first i will check what happens with the alien 3.

Thank you two for all your effort! Smile

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Polargames

Post on Mon 2 Dec 2019 - 23:20 by Polargames

@Senor Ventura, How are the pcms coming along? Just asking. I hope all is well. :-D

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Conn

Post on Sat 7 Dec 2019 - 15:15 by Conn

@Senor Ventura, How are the pcms coming along? Just asking. I hope all is well. :-D

Seconded, I also started wondering how this project is proceeding Wink

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Conn

Post on Sun 8 Dec 2019 - 16:57 by Conn

Thanks a lot Very Happy

I moved this thread again into the database

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JUD6MENT

Post on Sun 8 Dec 2019 - 17:05 by JUD6MENT

Congrats on the full release.

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