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Post by Conn Wed 30 Sep 2015 - 11:46

This time not an update but I made a promotion video, showing the features of this hack... enjoy Very Happy

Conn
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Post by Conn Thu 15 Oct 2015 - 19:46

Alright, I looked again into the spike problem and think (hope) I fixed it. Now when walking in the upper part into a spike it won't hurt you anymore.
I didn't fix it in previous versions since the determination value was used elsewhere, but I think I found a workaround for this problem.

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by Conn Thu 5 Nov 2015 - 10:58

Jeimuzu found another bug with the fastrom. If you crash into a peg boots stone pile the pile will be shifted.

Patch update - Page 8 All-in10

This bug is fixed by
03/c1e2: 86 -> 06

I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom

with this one byte fix.
Conn
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Post by Conn Tue 10 Nov 2015 - 4:33

Placing a bomb in tall grass caused this bug

Patch update - Page 8 Legend10

This bug is fixed by
0d/c1cb: 86 ->06

I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom

with this one byte fix.
Conn
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Post by Conn Sun 13 Dec 2015 - 8:33

Just a small update. When investigating SePH's Conker game, I noticed a further small bug with the bottle catching fairies. Please reapply

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by Conn Mon 21 Dec 2015 - 20:02

Again a small update: I recently fixed the sprite hurt you for Conker and forgot it on the all-in. They casually still hurt you with L4 shield... now fixed:

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by wizzrobemaster Mon 21 Dec 2015 - 20:48

so spikes will no longer hurt you? is there any way to get protected by boulders or winders?

wizzrobemaster
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Post by Puzzledude Tue 22 Dec 2015 - 3:36

wizrobemaster wrote:so spikes will no longer hurt you?  is there any way to get protected by boulders or winders?
Lv4 shield will protect you from solid spikes (walk through as far as I know). It is not the same with boulders, which are a sprite. If those boulders on Death mountain bother you, you can remove this sprite from the mountain. This is a much more logical solution, than what you want to do - like be able to move during the old man getting into he cave.
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Post by wizzrobemaster Tue 22 Dec 2015 - 12:06

the problem is that it does remove the challenge from the game, although it is poorly executed when you have enemies that move much faster than you and objects that fall in an unpredictable pattern.

wizzrobemaster
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Post by Conn Mon 25 Apr 2016 - 17:22

Again some bugs squeezed:

glove: now you can also get the titan mitt directly after worn-out, and the upgrade pond fairy won't take it anymore from you.

Also you can now stun your enemies with your hands while the smiths temper your sword (hand combat was disabled prior).

all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Complete items update (glove):
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip

stun enemies (also during tempering):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
Conn
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Post by Conn Mon 20 Jun 2016 - 13:55

I again found a bug with the bare hand stun enemies. When collecting a bee it breaked (doesn't affect PU). Fixed:

all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/stun_hand_net.zip
Conn
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Post by Conn Mon 1 Aug 2016 - 11:35

Due to PU Hylian Tail is getting in its beta stage, we found some bugs, affecting also my hacks:

changing dash direction:
https://www.zeldix.net/t400-direction-change-while-running-with-pegasus-boots
Not a bug-fix, only an improvement: you can now run stairs on overworld without pressing the D-Pad. So you can dash the tree the regular way now.

Superbomb and hurricane spin:
https://www.zeldix.net/t386-brand-new-items-hack
Both bugged: hurricane when spinning through an dungeon door and superbomb when leaving a dungeon while it is in explode modus (or vice versa).

Also these fixes were applied on the all-in template:
https://www.zeldix.net/f43-the-all-in-patch
Conn
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Post by Conn Sun 21 Aug 2016 - 5:20

Again some fixes were required after SePH found some testing Conker...
- The guard monologues did not move to the next monologues
- When falling into pits in dungeons after launching a superbomb, the explosion followed you to the entrance

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Fortunately our server is online again Very Happy
Conn
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Post by Conn Wed 31 Aug 2016 - 12:01

Again, some crucial updates:
feather: you could glide through spikes
all-in, complete items: superbomb switches crystalswitch (disabled that), gold potion (spin2), no more empty bottle required to purchase it.

feather update (v29):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip


Last edited by Conn on Wed 31 Aug 2016 - 20:37; edited 2 times in total
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Post by Conn Wed 31 Aug 2016 - 20:37

Needed to re-update the feather, since my above fix wasn't sufficient in all cases. Now everything should work
feather update (v30):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip

Also modified the asm for limited time in dungeons:
https://www.zeldix.net/t459-have-limited-time-in-a-dungeon-until-you-have-a-specific-item#4107
(save keys, room progress, moving block while warped)... untested, but should work. If you experience problems, come back at me
Conn
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Post by Conn Tue 4 Oct 2016 - 9:29

Again a bug with the feather was found after dashing into entrances, following patches have been updated:

feather update (v33):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by Conn Wed 26 Oct 2016 - 11:30

Another bug source has been fixed, with my all-in and the upgrade pond. If any other sprites are in that room implemented, the receive message of the new items will not appear. It's small but nevertheless it was a problem in Conker:

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by Conn Thu 16 Mar 2017 - 8:12

A problem with the nimbus has appeared:

nimbus problems at boss fight: https://www.youtube.com/watch?v=4626piMhW8Y

It also affected all-in, so here is the fixed version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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Post by Conn Tue 21 Mar 2017 - 13:42

Again a problem occured with the morning star when using the somaria cane, it is now fixed in the latest version:


Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn
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