Mega Man X2 MSU-1

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Post by DarkShock Sat 19 Dec 2015 - 12:36

It is finally here, Mega Man X2 MSU-1 !

Download the patch here: http://www.mediafire.com/download/2a98ff8j3iet3f1/MegaManX2_MSU1.zip

The link to the music pack is included in the README. Many thanks to my friend Exort who did the research while I was editing the music. We made the whole patch in a day, thanks to Capcom who didn't change that much their music code Wink

Music reorchestration by Krzysztof Slowikowski:
https://www.youtube.com/watch?v=HQ9oQCCSw8o

Check out his other stuff on his channel, the guy got talent !

I've made a full playthrough of the hack here:
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Post by Conn Sat 19 Dec 2015 - 15:29

Awesome and right in time for christmas Very Happy

Added your hack to our msu database:
https://www.zeldix.net/f46-msu-1-hacks-database
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Post by Basara Sat 19 Dec 2015 - 21:42

Will you update the other ones with the reorchestrated Versions of Krzysztof Slowikowski?
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Post by vacantplanets Sun 20 Dec 2015 - 2:31

Basara wrote:Will you update the other ones with the reorchestrated Versions of Krzysztof Slowikowski?

I've already found X3 done with his work. I uploaded it here:



I'm not sure how I feel about his current X1 work. Krzysztof doesn't like it himself. It was the first one he ever did along with MM3. He's currently working on remaking it to his current standards (also going to use a standard tuned guitar this time). I'm going to wait until he releases the remake and then use that version. Smile

Almost forgot, Darkshock is the coolest! Very Happy
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Post by vacantplanets Fri 8 Jan 2016 - 18:59

Hey maybe someone can quickly answer a question for me.

I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks
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Post by DarkShock Fri 8 Jan 2016 - 20:01

vacantplanets wrote:Hey maybe someone can quickly answer a question for me.

I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks

Yes I do, because they don't need a loop point, the music loops properly by itself.
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Post by DarkShock Fri 8 Jan 2016 - 20:01

vacantplanets wrote:Hey maybe someone can quickly answer a question for me.

I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks

Yes I do, because they don't need a loop point, the music loops properly by itself.
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Post by vacantplanets Fri 8 Jan 2016 - 20:33

DarkShock wrote:
vacantplanets wrote:Hey maybe someone can quickly answer a question for me.

I'm looking at the create_pcm.bat file and I'm confused because not every stage track has a loop point set. I don't understand why some do and some don't. Do you know why? Thanks

Yes I do, because they don't need a loop point, the music loops properly by itself.

Interesting. Weird, haha.

If I may sneak in another question--how can we implement the "DAC: volume boost setting for MSU1" into preexisting games/patches?

Thanks for your time!
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