Conker hack talk
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Re: Conker hack talk
^^ The gorons head looks like penis with stuff squirting out of it.
was that on purpose?
was that on purpose?
Erockbrox- Since : 2013-02-05
Re: Conker hack talk
*lol, nice SePH - really looks like piss
Also the talking salesman is great!


It's a video game, Erock, this is in the end also virtual pissHmmm.... even though its a joke, its kind of hard to believe that the whole lake is made of pee.

Conn- Since : 2013-06-30
Re: Conker hack talk
Hey thanks Conn!
I was going to use another generic sprite, but then I thought about that unused bottle guy. If you feel like going for it, he has two more dialogues to insert:
BOUGHT A BOTTLE BOTTLE GUY
SOLD OUT BOTTLE GUY
Meaning he says something else after buying a belt and another thing when you have already bought it...in case you wanna continue that story further!
I was thinking something like (when you bought it): ''So, have you tried that peeing water yet?'' Or something!
http://www.allowe.com/gamedesign/Larry7%20Design.pdf
^^This should be a good read to you Erock! It has been my own inspiration for so long and probably one of the reasons why Al Lowe is credited in my game special thanks!
^^That's the best game design document one could get his hands for. Especially because this game has been my greatest inspiration so far on all these aspects and because the lack of other Conker games like Bad Fur Day (well thank you Micro$oft for ruining RARE). Al Lowe is probably the best candidate here to fill in those shoes.
I was going to use another generic sprite, but then I thought about that unused bottle guy. If you feel like going for it, he has two more dialogues to insert:
BOUGHT A BOTTLE BOTTLE GUY
SOLD OUT BOTTLE GUY
Meaning he says something else after buying a belt and another thing when you have already bought it...in case you wanna continue that story further!
I was thinking something like (when you bought it): ''So, have you tried that peeing water yet?'' Or something!

http://www.allowe.com/gamedesign/Larry7%20Design.pdf
^^This should be a good read to you Erock! It has been my own inspiration for so long and probably one of the reasons why Al Lowe is credited in my game special thanks!
What has made the Larry games successful?
• comedy; funny, outrageous, silly, slapstick, bawdy, titillating
• Babes; saucy, sassy, sexy, but they usually come out “on top”
• puzzles; fair but not difficult
• appeal to males’ prurient interest, sense of humor, and feelings of superiority over Larry
• appeal to women? They’ve all dated a jerk like Larry.
• initial purchase may be for the babes, but people return for the humor
What haven’t the games been?
• Pornographic.
• Technological breakthroughs.
• Large.
Topics to consider:
• The marketplace is crowded. No room for another “okay” game. Needs “wow!” factor. Needs new look.
• women 25% of past sales; we’ll lose them if there’s too much video or realistic women or graphic sex
• it’s a parody, not a simulation. Can we afford actresses with great bodies who can also do comedy?
• the writing, situations, characters have all been cartoony. Live video must be handled differently.
• there’s no way to produce a GK2 or Phantas-style full-video game by October
Therefore, Leisure Suit Larry 7 should:
• be animated, but with more and better animation than any game done yet
• have a new background style of art mixing photos & paint & 3-D; not photo-realism, but photosurrealism
• keep Larry himself animated, but with great animation and lots of close-ups, reaction shots, etc.
• keep the girls animated, but sexier, more detailed, better-animation and much more action
^^That's the best game design document one could get his hands for. Especially because this game has been my greatest inspiration so far on all these aspects and because the lack of other Conker games like Bad Fur Day (well thank you Micro$oft for ruining RARE). Al Lowe is probably the best candidate here to fill in those shoes.
Floki- Since : 2012-06-19
Re: Conker hack talk
DARK ALLEY:
''You find yourself in a dark alley. There are two streets at each ends of it. The north street leads to a subway station and the south street leads to a grocery story.''
What will you do?
> Go North (hole leads you to a cave that leads to modern area)
^^to exit enter the tardis to lead you back into the castle!
> Go South (warps you to another text adventure area)
SOUTH:
''You find yourself inside the grocery story. There is a rack full of magazines, but your eyes immediately go to the ones with the naked girls on the cover. There is also a teleporter, but no one knows where it leads.''
What will you do?
> Take ''porn'' Magazines
--Narrator: You can't take those! Think about all the pervy people who just come here to read those directly in the store!
--Conker: Can I at least just take a peek?
--Narrator: You might, but your heart just wouldn't take it!
> Enter teleporter (zaps you to the simpsons area)
^^^^to exit enter the tardis to lead you back into the castle!
Once in the simpsons area, use ether on the delorean to warp you yet again to another special area:
''You find yourself in a dark alley. There are two streets at each ends of it. The north street leads to a subway station and the south street leads to a grocery story.''
What will you do?
> Go North (hole leads you to a cave that leads to modern area)
^^to exit enter the tardis to lead you back into the castle!
> Go South (warps you to another text adventure area)
SOUTH:
''You find yourself inside the grocery story. There is a rack full of magazines, but your eyes immediately go to the ones with the naked girls on the cover. There is also a teleporter, but no one knows where it leads.''
What will you do?
> Take ''porn'' Magazines
--Narrator: You can't take those! Think about all the pervy people who just come here to read those directly in the store!
--Conker: Can I at least just take a peek?
--Narrator: You might, but your heart just wouldn't take it!
> Enter teleporter (zaps you to the simpsons area)
^^^^to exit enter the tardis to lead you back into the castle!
Once in the simpsons area, use ether on the delorean to warp you yet again to another special area:
Doc: "Great Scott, Marty, it's you!!" It's so good to see you again!! Did you get a haircut or something?
Conker (plays along): "Oh, hi hi hi there!"
Doc: "It's good luck that you're here, because my Delorean needs 1.21 gigawatts of electricity to power the flux capacitor to send us back in time to 1985!
Conker (thinks): This guy is crazy!
Conker: "Alright doc I'll find what you need!
Doc: "Thank you Marty! The world depends on your success!"
Floki- Since : 2012-06-19
Re: Conker hack talk
*lol, I'd suggest something with Zoras' and korikiri for the further monologues... what could they have done pervy to Fairy Springs 
Maybe you get an idea with graphical reference (alike the waters)... and we can think about a cool text then. I wait for a brainstorm, too. Drugs reference with Korikiri, for sure... A weed plantage which was a unicorn wood before?

Maybe you get an idea with graphical reference (alike the waters)... and we can think about a cool text then. I wait for a brainstorm, too. Drugs reference with Korikiri, for sure... A weed plantage which was a unicorn wood before?
Conn- Since : 2013-06-30
Re: Conker hack talk
I never played those text adventure games from the old school era but I know a lot of people have. I think it's a cool way to spice things up.
Erockbrox- Since : 2013-02-05
Re: Conker hack talk
I'll think about something Conn!
How's this Erock? Was it not you who once suggested to have a porn folder on my windows area? This is pretty similar lol
^^And finally that simpsons area is linked to the rest of the overworld! I'll now need to link those adventure game areas to my modern world.
How's this Erock? Was it not you who once suggested to have a porn folder on my windows area? This is pretty similar lol
^^And finally that simpsons area is linked to the rest of the overworld! I'll now need to link those adventure game areas to my modern world.
Floki- Since : 2012-06-19
Re: Conker hack talk
^^Finally got around to do that big boi's dialogue!
It includes references to Dragon Ball as suggested by Erock once and funny monologues from the really weird Zelda CDi games lol
''NOOOO NOT INTO THE PIT IT BUUUURRRNNNSSSS!'' LOL WTF
Floki- Since : 2012-06-19
Re: Conker hack talk


Added arrows so that people aren't confused how to ''take'' the pervy magazines!

Floki- Since : 2012-06-19
Re: Conker hack talk
Alternatively you could also draw a booklet with some black-bar censored titts and cunts (or whatever you imagine ) next to the line to people know where to press the A buttonAdded arrows so that people aren't confused how to ''take'' the pervy magazines!

Conn- Since : 2013-06-30
Re: Conker hack talk
Yeah that could work! Although it would be a very basic icon, similar to those Final Fantasy VIII monthly magazines:

Which reminds me that this game had naughty magazines too!




More info here:
http://finalfantasy.wikia.com/wiki/The_Girl_Next_Door
lol

Which reminds me that this game had naughty magazines too!




More info here:
http://finalfantasy.wikia.com/wiki/The_Girl_Next_Door
lol

Last edited by Jaqen on Wed 22 Jun 2016 - 20:42; edited 1 time in total
Floki- Since : 2012-06-19
Re: Conker hack talk
What do you mean by "your heart cant take it" regarding the porn mags? Like the images are so intense that conkers heart will fail?
The over 9000 reference is AWESOME!!
Also I laughed my ass off when it said "Squadallah were off". That's an excellent way to use that.
The over 9000 reference is AWESOME!!
Also I laughed my ass off when it said "Squadallah were off". That's an excellent way to use that.
Erockbrox- Since : 2013-02-05
Re: Conker hack talk
Yes exactly! He will probably die from a heart attack viewing those central pagesErockbrox wrote:What do you mean by "your heart cant take it" regarding the porn mags? Like the images are so intense that conkers heart will fail?

Not too sure how many people will catch those references, but there's surely going to have something for everybody in this game!Erockbrox wrote:The over 9000 reference is AWESOME!!
Also I laughed my ass off when it said "Squadallah were off". That's an excellent way to use that.
lol
Floki- Since : 2012-06-19
Re: Conker hack talk
possible back to the future music for the back to the future area/part
Erockbrox- Since : 2013-02-05
Re: Conker hack talk
^^Sounds awesome! I have no idea yet what the area will be all about, but I'll figure it out someday.
You'll also be glad Erock, that I've really started taking your feedback into real consideration!



^^Made me long enough to realize that this hack doesn't need complicated dungeons in order to be enjoyed. Just for the sheer awesomeness of everything we pulled together, this will make an exciting hack for everybody!!!
Easy puzzles = fun game
You'll also be glad Erock, that I've really started taking your feedback into real consideration!



^^Made me long enough to realize that this hack doesn't need complicated dungeons in order to be enjoyed. Just for the sheer awesomeness of everything we pulled together, this will make an exciting hack for everybody!!!
Easy puzzles = fun game

Floki- Since : 2012-06-19
Re: Conker hack talk
On the topic of game design. You don't necessarily want the game to be so easy that everyone just blows right through it and yet you also don't want the game to be so hard that people can't do it and give up. The right balance is somewhere in the middle.
Kind of like the goldilocks story for kids. You don't want to eat a soup that's too cold and you don't want to eat soup that is too hot, but the soup that is somewhere in-between is just right.
You want to give people a game that can be reasonably completed. Offer a challenge that is doable. The challenge can also be increased as the game progresses too.
In the beginning of the game it should be pretty easy. You want someone to complete the 1st dungeon for sure because this gives the player motivation to continue playing.
If a player sees that they can be successful at your game early on then they most likely will continue playing it. It's as if you want to invite the players into playing your game.
And of course I've got another suggestion.
Those gray scale images with red blood on them. I think the idea is just fine, but the color of blood to me just seems a little to dark.

Now I don't know how many colors you have to work with in this area and if you have extra colors available or not to maybe add more shades of red, but when I think blood I'm thinking more of an approach like in the image below.

See how the red color is a little more brighter. This is the kind of effect that I would like to see in these gray scale images. I think it would make the blood stand out a little more.
So I'm thinking something more like this. Of course this doesn't take into consideration your tile limits and obviously this is just for show, but this is to show the change in color of blood or at least the idea I'm talking about.

Kind of like the goldilocks story for kids. You don't want to eat a soup that's too cold and you don't want to eat soup that is too hot, but the soup that is somewhere in-between is just right.
You want to give people a game that can be reasonably completed. Offer a challenge that is doable. The challenge can also be increased as the game progresses too.
In the beginning of the game it should be pretty easy. You want someone to complete the 1st dungeon for sure because this gives the player motivation to continue playing.
If a player sees that they can be successful at your game early on then they most likely will continue playing it. It's as if you want to invite the players into playing your game.
And of course I've got another suggestion.

Those gray scale images with red blood on them. I think the idea is just fine, but the color of blood to me just seems a little to dark.

Now I don't know how many colors you have to work with in this area and if you have extra colors available or not to maybe add more shades of red, but when I think blood I'm thinking more of an approach like in the image below.

See how the red color is a little more brighter. This is the kind of effect that I would like to see in these gray scale images. I think it would make the blood stand out a little more.
So I'm thinking something more like this. Of course this doesn't take into consideration your tile limits and obviously this is just for show, but this is to show the change in color of blood or at least the idea I'm talking about.

Erockbrox- Since : 2013-02-05
Re: Conker hack talk
Thanks Euclid!
Erock the game will be easiest in the beginning and it slowly get harder but never as hard as LTTP.
I may brighten the blood color but I have like only two red colors at most.
And definately dont have this much tiles to make something as big as that in dungeons so itll stay like that.
Erock the game will be easiest in the beginning and it slowly get harder but never as hard as LTTP.
I may brighten the blood color but I have like only two red colors at most.
And definately dont have this much tiles to make something as big as that in dungeons so itll stay like that.
Floki- Since : 2012-06-19
Re: Conker hack talk
I'd be interested in a text speeding mechanism though!
I want to read but not slowly.
Let me see if there's some asm to tinker that scroll speed thing.
I want to read but not slowly.
Let me see if there's some asm to tinker that scroll speed thing.
Euclid- Since : 2012-06-21
Re: Conker hack talk
Text speed is done entirely in monologue editor. No asm needed for this.
It's possible to make it speedier or slower depending on the needs.
Althrough I'll probably leave ot as such because I don't want to go edit all 400 monologue entries again just for this. Remember you can always skip long entries using the L button. So first playthrough you can read them even if they are too long and second playthrough youre free to skip em.
Not everyone is fluent in english like myself, so Ive made the monologue at a moderate speed except a few slower ones.
It's possible to make it speedier or slower depending on the needs.
Althrough I'll probably leave ot as such because I don't want to go edit all 400 monologue entries again just for this. Remember you can always skip long entries using the L button. So first playthrough you can read them even if they are too long and second playthrough youre free to skip em.
Not everyone is fluent in english like myself, so Ive made the monologue at a moderate speed except a few slower ones.
Floki- Since : 2012-06-19
Re: Conker hack talk

^^Polished the font so the letters no longer touch themselves as suggested in the previous beta by SunGodPortal and added the Kokiri Milk Bar outside sign dialog as suggested by Trovsky!
Hashtag WiggerWednesday lol

https://twitter.com/hashtag/wiggerwednesday

And changed this:

but...


Floki- Since : 2012-06-19
Re: Conker hack talk
I sorta regret making that suggestion. It can stay anyway.Jaqen wrote:and added the Kokiri Milk Bar outside sign dialog as suggested by Trovsky!
Hashtag WiggerWednesday lol
https://twitter.com/hashtag/wiggerwednesday
Also it seems like SePH is having some fun with PhotoShop as of lately.
I am a fan of the text adventure and Link's Awakening dungeon, I really like them. I'm very curious how you pulled off the text adventure, I assume you utilized room warping depending on a dialogue section? Also I really like the red blood in a monochrome areas, I've seen the style of using color for only one object in a monochrome set to make the colored object stand out. It is a great effect.
Overall I thought the monologues were a great inclusion to the game. The have great jokes and give the game character. I have brought this up a couple times, but the monologue text speed is a tad slow to my memory still. Presumably, the text is slow because some text scrolls too far therefore truncating parts of the dialogue. If the text speed is turned too fast, players will miss some dialogue in this situation. I would suggest looking at A Link to the Past's monologues because it does manage text skillfully so a player doesn't miss any text. But even ALttP suffers from really slow text so it's a fault from the original game.
Also I never realized this before, but I'm impressed you for actually modifying the VWF in the original game. This allows you to get fatter, bolder text.
I remember my music got annoying during one video with the Doctor's monologues so you replaced the music for the video with another track. That theme was a lazy theme anyway. I should get around replacing some tracks when I feel up to it.
Last edited by Trovsky on Fri 24 Jun 2016 - 1:32; edited 1 time in total
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker hack talk
As far as the wiggerwednesday joke goes. I'm not necessarily a big fan of race jokes either, however if you look at shows like Family Guy they make tons of race jokes and really push the boundaries. But at the same time people, for the most part don't mind and many laugh.
Here is a clip of jokes from Family Guy and it has way more thumbs up than down.
The blood color looks better too.
Here is a clip of jokes from Family Guy and it has way more thumbs up than down.
The blood color looks better too.
Erockbrox- Since : 2013-02-05
Re: Conker hack talk
WiggerWednesday isn't as much offending as other typical jokes because it turned into it's own meme, all thanks to Nintendo themselves! It's more a reference to the meme in question. I'm far from racist and even dated a chinese girl back in school, so no worries here.
I once added a name to my smartphone and it was called ''BlackBarry'' and some random dude found it offensive...but its a video game...people should learn to make up differences between virtual games and real life someday.
The text adventure areas are actually overworld areas and I used whirlpools and holes to link them together. Nothing too fancy, but creative nonetheless.
If memory serves right, most of the original lttp dialogs are appearing instantly on screen. What I wanted to do here, was to make it scroll as people would be talking, kinda like a typewriter effect like in those resident evil games when you inspect stuff around and it mimics it well. I don't like how the original lttp handles the monologue through because it often breaks sentences, where here I really tried to make an halt only after a punctuation.
Here's an example of how I do my monologues.
When I format my sentences for maximum characters allowed per line, I refer to this sentence here:
Time lord£ Hello young
^^Each line is exactly that length at maximum.
Now it looks like this before insertion:
[Window 02][Speed 05][color=undefined]
???£ Hi, hi, hi,[2]
there![Wait 01][Scroll][Scroll][Scroll][1]
To what do I owe [2]
the extreme pleasure[3]
of this surprising [Scroll]
visit?[Wait 01][Scroll][Scroll][Scroll][1]
[Name]£ I'm just[2]
a random nobody from[3]
another universe[Scroll]
that's just looking [Scroll]
for his droogies![Wait 01][Scroll][Scroll][Scroll][1]
???£ Now listen here,[2]
you little bastard![Wait 01][Scroll][Scroll][Scroll][1]
Just turn around and[2]
walk out of here the [3]
same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]
I won't leave your[2]
sight until you get[3]
the fuck out!
At the end of each sentence marked with a final punctuation, I add this:
[Wait 01][Scroll][Scroll][Scroll][1]
This ''clears'' all the monologue that was inserted and begins writing a new monologue. Like it works in Conker Bad Fur Day otherwise.
When I insert it back into HM it looks like this:
[Window 02][color=undefined][Speed 05]???£ Hi, hi, hi,[2]there![Wait 01][Scroll][Scroll][Scroll][1]To what do I owe [2]the extreme pleasure [3]of this surprising [Scroll]visit?[Wait 01][Scroll][Scroll][Scroll][1][Name]£ I'm just [2]a random nobody from [3]another universe[Scroll]that's just looking [Scroll]for his droogies![Wait 01][Scroll][Scroll][Scroll][1]???£ Now listen here,[2]you little bastard![Wait 01][Scroll][Scroll][Scroll][1]Just turn around and[2]walk out of here the [3]same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]I won't leave your [2]sight until you get[3]the fuck out!
Now if I were to speed up all the dialogs, I would have to go edit each of the 400 monologues **[Speed 05]** entries into a shorter number like 03 or 02, this would speed it up much faster, but sometimes the lines would scroll too fast for non fluent people. I understand it may be painful for people with english as their mother tongues, but for me its just fine like that.
Alternatively if enough people complain about this when the game is release I'll bundle an additional ips patch that speeds up all the monologue (for fluent people).
My main inspiration for the black/white bloody areas is of course the awesome ''Sin City'' movie and that ''Mad World'' game for the original Wii. I really loved that effect so much that I wanted to bring it into my hack.
I've added that Super Mario Font long ago after having found the vwf properties in MathOnNapkins source code. I think it's great to have a funnier font then the generic lttp one. Especially with an hack like this.
I haven't replaced the music in that doctor cave, it was just some music playing in the background on youtube. But it's a track which I've considered adding for Bowser's Castle when I'll get around to do that mini-dungeon. Probably during my september vacation which will be dedicated to finishing the dungeons. My july vacation still being reserved to finalize the overworlds.
If you think Family Guy is anything offensive, try South Park. It's as offensive as it can be. Just look for that really offensive muslim insult which made the news in the arab world for example:
https://www.youtube.com/watch?v=3KSuFN8-tWw
...and after getting death threats, the authors later censored the damn guy:
http://www.avclub.com/article/the-uncensored-version-of-south-parks-controversia-107422
^^Now that's offensive, well....at least to some religious fanatics...I doubt I'll get any death threats over playing a bit with an internet meme. Especially coming from Nintendo!
Now excuse me, while I go motivate myself again...

I once added a name to my smartphone and it was called ''BlackBarry'' and some random dude found it offensive...but its a video game...people should learn to make up differences between virtual games and real life someday.
The text adventure areas are actually overworld areas and I used whirlpools and holes to link them together. Nothing too fancy, but creative nonetheless.
If memory serves right, most of the original lttp dialogs are appearing instantly on screen. What I wanted to do here, was to make it scroll as people would be talking, kinda like a typewriter effect like in those resident evil games when you inspect stuff around and it mimics it well. I don't like how the original lttp handles the monologue through because it often breaks sentences, where here I really tried to make an halt only after a punctuation.
Here's an example of how I do my monologues.
When I format my sentences for maximum characters allowed per line, I refer to this sentence here:
Time lord£ Hello young
^^Each line is exactly that length at maximum.
Now it looks like this before insertion:
[Window 02][Speed 05][color=undefined]
???£ Hi, hi, hi,[2]
there![Wait 01][Scroll][Scroll][Scroll][1]
To what do I owe [2]
the extreme pleasure[3]
of this surprising [Scroll]
visit?[Wait 01][Scroll][Scroll][Scroll][1]
[Name]£ I'm just[2]
a random nobody from[3]
another universe[Scroll]
that's just looking [Scroll]
for his droogies![Wait 01][Scroll][Scroll][Scroll][1]
???£ Now listen here,[2]
you little bastard![Wait 01][Scroll][Scroll][Scroll][1]
Just turn around and[2]
walk out of here the [3]
same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]
I won't leave your[2]
sight until you get[3]
the fuck out!
At the end of each sentence marked with a final punctuation, I add this:
[Wait 01][Scroll][Scroll][Scroll][1]
This ''clears'' all the monologue that was inserted and begins writing a new monologue. Like it works in Conker Bad Fur Day otherwise.
When I insert it back into HM it looks like this:
[Window 02][color=undefined][Speed 05]???£ Hi, hi, hi,[2]there![Wait 01][Scroll][Scroll][Scroll][1]To what do I owe [2]the extreme pleasure [3]of this surprising [Scroll]visit?[Wait 01][Scroll][Scroll][Scroll][1][Name]£ I'm just [2]a random nobody from [3]another universe[Scroll]that's just looking [Scroll]for his droogies![Wait 01][Scroll][Scroll][Scroll][1]???£ Now listen here,[2]you little bastard![Wait 01][Scroll][Scroll][Scroll][1]Just turn around and[2]walk out of here the [3]same way you came in.[Wait 01][Scroll][Scroll][Scroll][1]I won't leave your [2]sight until you get[3]the fuck out!
Now if I were to speed up all the dialogs, I would have to go edit each of the 400 monologues **[Speed 05]** entries into a shorter number like 03 or 02, this would speed it up much faster, but sometimes the lines would scroll too fast for non fluent people. I understand it may be painful for people with english as their mother tongues, but for me its just fine like that.
Alternatively if enough people complain about this when the game is release I'll bundle an additional ips patch that speeds up all the monologue (for fluent people).
My main inspiration for the black/white bloody areas is of course the awesome ''Sin City'' movie and that ''Mad World'' game for the original Wii. I really loved that effect so much that I wanted to bring it into my hack.
I've added that Super Mario Font long ago after having found the vwf properties in MathOnNapkins source code. I think it's great to have a funnier font then the generic lttp one. Especially with an hack like this.
I haven't replaced the music in that doctor cave, it was just some music playing in the background on youtube. But it's a track which I've considered adding for Bowser's Castle when I'll get around to do that mini-dungeon. Probably during my september vacation which will be dedicated to finishing the dungeons. My july vacation still being reserved to finalize the overworlds.
If you think Family Guy is anything offensive, try South Park. It's as offensive as it can be. Just look for that really offensive muslim insult which made the news in the arab world for example:
https://www.youtube.com/watch?v=3KSuFN8-tWw
...and after getting death threats, the authors later censored the damn guy:
http://www.avclub.com/article/the-uncensored-version-of-south-parks-controversia-107422
^^Now that's offensive, well....at least to some religious fanatics...I doubt I'll get any death threats over playing a bit with an internet meme. Especially coming from Nintendo!
Now excuse me, while I go motivate myself again...

Floki- Since : 2012-06-19
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