Offsets for Editing 16x16+32x32 Blocks in Hex
Zeldix :: Zelda III Hacking :: Workshop
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Offsets for Editing 16x16+32x32 Blocks in Hex
Here are some offsets for editing both [16x16] and [32x32] tiles in a hex editor.
For both Unheadered and Headered ROMs.
Thanks to Spane for his initial offsets for clearing the [16x16] tiles into White-Red tiles.
You can find his thread here: https://www.zeldix.net/t467-changing-all-small-blocks-in-a-fresh-rom
Links:
Dropbox
Pastebin (Mirror)
Mediafire (Mirror)
For both Unheadered and Headered ROMs.
Thanks to Spane for his initial offsets for clearing the [16x16] tiles into White-Red tiles.
You can find his thread here: https://www.zeldix.net/t467-changing-all-small-blocks-in-a-fresh-rom
Links:
Dropbox
Pastebin (Mirror)
Mediafire (Mirror)
Last edited by Charmander106 on Thu 19 Jan 2017 - 0:59; edited 1 time in total (Reason for editing : Cleaning up the OP, added mirrors. Added a poll for fun! :3)
Charmander106- Since : 2014-04-01

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