Are you stuck in the hack?

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Re: Are you stuck in the hack?

Post by Derolis on Wed 8 Mar 2017 - 12:41

Ambureon wrote:Hey, uh, first post here. This is kinda embarrassing, but I'm stuck on the first bloody dungeon.

Screenshots showing where I am linked here.

Can anyone help please? I am absolutely stumped. I've been stuck here for hours.

My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.

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Re: Are you stuck in the hack?

Post by Ambureon on Wed 8 Mar 2017 - 12:44

Derolis wrote:My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.

Uh. If I push the top block over, it's in line with the other blocks, thus I physically cannot hookshot over to it.

EDIT: There was a random block I had to push. I swear I tried pushing all the blocks before, but whatever. Problem solved.

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Re: Are you stuck in the hack?

Post by Derolis on Wed 8 Mar 2017 - 13:00

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I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.

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Re: Are you stuck in the hack?

Post by Puzzledude on Wed 8 Mar 2017 - 13:32

Hey, uh, first post here. This is kinda embarrassing, but I'm stuck on the first bloody dungeon.

Screenshots showing where I am linked here.

Can anyone help please? I am absolutely stumped. I've been stuck here for hours.
Uh. If I push the top block over, it's in line with the other blocks, thus I physically cannot hookshot over to it.
But not hours. I think SePH made this one. You just push the 4th one from top once left and go all around, then you hookshot up.

My memory is a little fuzzy, but I think you push the top block over, then go back down and around and hookshot across the hole to the block you pushed.
EDIT: There was a random block I had to push. I swear I tried pushing all the blocks before, but whatever. Problem solved.
Indeed.
You see the problem is we can not make the pushable blocks be visible on the fly. The best we can do is to make them different once pushed at least once. I usually put the star object near to a pushable block to indicate it is pushable (if the indication is needed). This was not done here.

I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.
Congratulations. Not everyone can solve such advanced design.
I'm guessing you are missing those DNA(Heartpieces) which you need to dig for.

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Re: Are you stuck in the hack?

Post by Puzzledude on Wed 8 Mar 2017 - 13:38

Derolis wrote:[You must be registered and logged in to see this link.]

I finally managed. That was a really fun puzzle, good stuff Puzzledude. Now to track down the last 3 DNA pieces I need and a bottle/belt.
When you finish the game, here's some extra material if you are interested. Those were the Prototypes for some of the dungeons, as well as the "hard" version of the block puzzle you just finished:
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Re: Are you stuck in the hack?

Post by Derolis on Wed 8 Mar 2017 - 14:21

Puzzledude wrote:
I'm guessing you are missing those DNA(Heartpieces) which you need to dig for.

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You would be right. I managed to nab the last 3 pieces pretty quickly. I have absolutely no idea where that last bottle/belt could be though, if there even is a 4th one.

Also, I might check out those prototypes, thanks for linking them Puzzledude. Very Happy

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Re: Are you stuck in the hack?

Post by Puzzledude on Wed 8 Mar 2017 - 14:47

You would be right. I managed to nab the last 3 pieces pretty quickly. I have absolutely no idea where that last bottle/belt could be though, if there even is a 4th one.
Yes, there is a 4th bottle/belt. I think it is in the Conn's briefcase dungeon when you move one block (if I remember correctly), one is in the Resident Evil dungeon at the very bottom floor (soled by that sleeping guy), one is sold by that girl by the Casino, one should be in the chest (not sure), but this one should be easy to get.

Also, I might check out those prototypes, thanks for linking them.
Yes, primarily since you have just played through that big puzzle room, I thought it is the perfect timing for you to also try that "harder" version of the same room/puzzle. The rest is just for additional demo-playing if anyone is interested, since my original design might be somewhat less friendly (hidden switches in the wall, 2 layers secrets when one fake layer is hiding the actual layer, etc).
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Re: Are you stuck in the hack?

Post by Derolis on Wed 8 Mar 2017 - 19:06

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^Spoilers for those who don't want to see all the items^

The last bottle was the one in Conn's Briefcase. Finally 100% completion, I think anyway. Again, kudos to the whole team behind making this amazing rom hack. Easily the best one I've ever played. I had an absolute blast. Very Happy

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Re: Are you stuck in the hack?

Post by Puzzledude on Wed 8 Mar 2017 - 19:15

Derolis wrote:[You must be registered and logged in to see this link.]
^Spoilers for those who don't want to see all the items^

The last bottle was the one in Conn's Briefcase. Finally 100% completion, I think anyway. Again, kudos to the whole team behind making this amazing rom hack. Easily the best one I've ever played. I had an absolute blast. Very Happy
Thank you for playing.
Also do note: SePH is the main person, who made the game. We were simply helping him out with smaller tasks.

I remember the first time I got the 100% solve on the version 1.0 (plays globally the same as 1.1.2 only the 1.0 has more bugs), and also made a screenshot on it.

By the way: which bosses were you using: normal (vanilla) or the "spiced up" ones (recoded bosses by Euclid). Namely you can choose the bosses difficulty when you read the first sign in the game (default setting is "normal"), when you enter the first black warp and change from Neo to Conker.

Also: did you play with MSU-1 sound or without.

There is an "easter egg" if completed the game on hard bosses (spiced up). But nothing special though.
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Re: Are you stuck in the hack?

Post by Derolis on Wed 8 Mar 2017 - 19:29

I used bsnes v070 and played with the MSU-1 sound. I used Vanilla bosses, mostly because I have horrible memories of slashing at Armos Knights for several minutes in Parallel Worlds (Which I never finished btw, I might have to go back to that) and I was scared I would get a repeat of that. I kind of regret it now, the bosses were a bit too easy on Vanilla. I might go back and replay it at some point and try hard mode without MSU-1 sound.

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Re: Are you stuck in the hack?

Post by SePH on Wed 8 Mar 2017 - 21:37

Thanks for playing and having fun!

There's a special easter egg for those of you who have defeated the final boss/triggered the ending at least once on hard mode and are playing the msu-1 version. If you beat the final boss once on hard mode and save/quit, reload your game and go in Conn's folder. Try to find the easter egg!

An idea of Euclid for personal purposes!

There's also an easter egg in Euclid's DOS and that one doesn't need you to finish the game!

Very Happy Very Happy Very Happy

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Re: Are you stuck in the hack?

Post by W4mp3 on Fri 17 Mar 2017 - 20:23

I'm currently stuck at the Jedi Academy. I've tried to look up the solution on YouTube, but only found one video with a different layout than the current version. I'm basically stuck at the very beginning of the dungeon, I've only acquired the key in the "key"-room and need a small hint to progress further.
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Re: Are you stuck in the hack?

Post by Plastic on Sat 18 Mar 2017 - 3:17

Am I supposed to have 5 rings when I reach dungeon VI?

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Re: Are you stuck in the hack?

Post by Puzzledude on Sat 18 Mar 2017 - 7:07

W4mp3 wrote:I'm currently stuck at the Jedi Academy. I've tried to look up the solution on YouTube, but only found one video with a different layout than the current version. I'm basically stuck at the very beginning of the dungeon, I've only acquired the key in the "key"-room and need a small hint to progress further.
I think you are missing the hookshoting through the bumper trick (only where possible). Otherwise your goal is to get the One Ring to be able to walk through all bumpers and also dig up the Seed to finish the dungeon.
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Re: Are you stuck in the hack?

Post by Puzzledude on Sat 18 Mar 2017 - 7:12

Plastic wrote:Am I supposed to have 5 rings when I reach dungeon VI?
It's possible, depends on how many Human and how many Dwarven you got. Before dungeon VI you should have 4 human rings in any case. I believe in the 1.1.2 we made it so that you can not solve dungeons ahead, so as far as I know you can not have 5 human rings before dungeon VI (since dungeon I has no ring, only the Agahnim fight), but you can have 4 human and 1 dwarven, which still makes it 5 in total. So the rings should read 05-04, which means 5 total, and out of that are 4 human= main or dungeon-rings (equals to crystals in ALttP).
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Re: Are you stuck in the hack?

Post by W4mp3 on Sat 18 Mar 2017 - 12:39

Puzzledude wrote:I think you are missing the hookshoting through the bumper trick (only where possible). Otherwise your goal is to get the One Ring to be able to walk through all bumpers and also dig up the Seed to finish the dungeon.
I forgot you can shoot arrows through blocks if you stand partially inside them.
Solution Dungeon IX - First Bumpers:

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Re: Are you stuck in the hack?

Post by Puzzledude on Sat 18 Mar 2017 - 13:00

Spoiler:
Nice. It wasn't actually meant to be solved like that. As far as I know you should place that pushable block onto the switch and go up and hit the pegswitch there.

This room where you hit it is for later. And you hit this switch with the Seed (place the seed and kick it with pegasus shoes) and then explode the seed (previously known as cane of somaria). Of course this is mandatory only if you actually want to get pass this room entirely. I've also seen people hitting this switch with the superbomb, which we then fixed to not allow this to happen.

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Re: Are you stuck in the hack?

Post by Lucky Bacon on Fri 31 Mar 2017 - 0:36

Is the single long room on the right of the map in the Parallel Tower accessible?
If yes, how?

EDIT: Using no-clip cheat, these rooms don't seem to exist. There are just 2 random holes that are off-screen in normal play, in the wall.

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Re: Are you stuck in the hack?

Post by SePH on Fri 31 Mar 2017 - 18:39

The top half of the room will appear as visited once you reach ganon's room and the bottom half will appear as visited when you reach the room below ganon's room!

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Re: Are you stuck in the hack?

Post by rmcdra on Mon 17 Apr 2017 - 1:41

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.  I see that one of them is connected to a room that fall through.  The other greyed out room seems to have no connection to it.  How do I get into these rooms?

Edit had a screenshot of the map but it wouldn't let me post it. Added a link to the screenshot [You must be registered and logged in to see this link.]
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Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?


Last edited by rmcdra on Mon 17 Apr 2017 - 1:48; edited 1 time in total (Reason for editing : couldn't post screenshot)

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Re: Are you stuck in the hack?

Post by Puzzledude on Mon 17 Apr 2017 - 6:17

Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?
With a level-4 tail (hacked shield).

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.
I think 2 grey rooms of Parallel Tower become blue when you reach Ganon and the room under Ganon. Not sure about the left grey square though.
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Re: Are you stuck in the hack?

Post by rmcdra on Wed 19 Apr 2017 - 10:24

Puzzledude wrote:
Unrelated to Parallel Tower ruins, in the Clock Tower, there is a pair of warp tiles blocked off by spikes.  How do I get past the spikes?
With a level-4 tail (hacked shield).
Thank you. Found that shield. When you said it was a hacked shield, I thought it wasn't accessible in normal gameplay of this hack at first but I get your meaning now.

Stuck trying to figure out how to get into the greyed out rooms in Parallel Tower on the map here.
I think 2 grey rooms of Parallel Tower become blue when you reach Ganon and the room under Ganon. Not sure about the left grey square though.
Found out how to get into the room on the left. Had to use the feather over the pit so I would fall past the hole I dropped into.

Very awesome game btw.

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Heart Piece Guide - With Pictures

Post by rmcdra on Fri 21 Apr 2017 - 2:03

Complete Heart Container/Piece Guide with Pictures.  Big thanks to Puzzledude for listing the rooms/areas of where to find them. Didn't know if this show go here or be it's own topic but I thought it would fit here.
Spoiler:

Heart Piece #1 - Outside Peach's Castle
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Heart Piece #2 - Spencer Estate
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Heart Piece #3 - Retro Land (Duck Cunt Area)
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Heart Piece #4 - Retro Land (Down hole in Atari Area)
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Heart Piece #5 - Retro Land (Atari Area)
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Heart Piece #6 - Heart of the TARDIS (Path to Level 6)
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Heart Piece #7 - The Source (Directions to Source found in Hitchhiker's Guide)
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Heart Piece #8 - Behind Vaati's Crypt
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Heart Piece #9 - Vaati's Crypt
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Heart Piece #10 - Peach's Castle (Area accessed in Eden by putting Fairy Dust on the Tingle blocking the path)
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Heart Piece #11 - Simpson's area (use super Dynamite on Garage)
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Heart Piece #12 - Outside Triforce Temple (Directions to Triforce Temple found in Hitchhiker's Guide)
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Heart Piece #13 - Stargate Area (Dive under hole to System Folder in Ancient Hyrule)
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Heart Piece #14 - Space Hub (Along the way to Jedi Academy)
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Heart Piece #15 - Parallel Tower
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Heart Piece #16 - Parallel Tower (make sure you hug to the left of this path to avoid being hit by beams)
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Heart Piece #17 - Parallel Tower (Use Feather to move to invisible platform in center of underwater room to get across and defeat the Moldrum)
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Heart Piece #18 - Parallel Tower (Use series of invisible platforms and feather
to get.  Pictures provided showing areas where you can stand)
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Heart Piece #19 - Parallel Tower (Use Feather to fall in back end of the hole.  If you don't you'll miss the room)
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Heart Piece #20 - Parallel Tower (Area right before you get the red suit)
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Heart Piece #21 - Triforce Temple
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Heart Piece #22 - Mario Land (Use Harp to get to this area)
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Heart Piece #23 - Hockey Area (Use Harp to get to this area)
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Heart Piece #24 - Heart of the TARDIS (Enter door from Peach's Castle on the left in the center room.  From there head right you may need Deku Sprout and possibly TARDIS Key to hit the switch needed to open the pathway to it)
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Dig Spot Heart Pieces
Heart Piece #25 - Lost Desert (under Triforce shadow)
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Heart Piece #26 - Ancient Hyrule (between two trees)
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Heart Piece #27 - Triforce Temple Area (under Triforce shadow)
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Heart Piece #28 - Space Garden (Jedi Academy area where you find Deku Sprout
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Heart Container #1 - Spencer Estate (Area before boss - Light 4 torches)
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Heart Container #2 - Retro Land
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Heart Container #3 - Garden of Eden
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Heart Container #4 - Peach's Castle (Use Super Dynamite on Bob-Omb Painting)
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Heart Container #5 - Red TARDIS (Accessed by going into Stargate; Stargate is found by swimming under the hole that leads to System Folder.  Have fun with the puzzle)
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Heart Container #6 - Jedi Academy
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Heart Container #7 - Heart of the TARDIS (In portal blocked by bumper in path to Level 6.  To get to the portal you will need Deku Sprout.  Dash into Deku Seed to get it to land on far off terminal.  Make sure to turn switch off before riding new Deku Leaf)
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Heart Container #8 - Clock Tower (You will need level 4 Tail/Shield to get past spikes blocking portals)
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Last edited by rmcdra on Fri 21 Apr 2017 - 2:12; edited 2 times in total (Reason for editing : Missing picture; Exposition)

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Re: Are you stuck in the hack?

Post by rmcdra on Fri 21 Apr 2017 - 2:47

SePH wrote:Thanks for playing and having fun!

There's a special easter egg for those of you who have defeated the final boss/triggered the ending at least once on hard mode and are playing the msu-1 version. If you beat the final boss once on hard mode and save/quit, reload your game and go in Conn's folder. Try to find the easter egg!

An idea of Euclid for personal purposes!

There's also an easter egg in Euclid's DOS and that one doesn't need you to finish the game!
Very Happy Very Happy Very Happy
I have a question concerning the easter egg
Spoiler:
I'm not seeing or hearing any difference in Conn's room easy vs hard mode beaten. It's playing Sadame's Theme from X/1999 but I thought it was playing that before? Is the easter egg something else because there doesn't seem to be anything to interact with in the room other than the tile and moveable block.

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Re: Are you stuck in the hack?

Post by Conn on Fri 21 Apr 2017 - 3:19

Easter egg in "my" room:
Spoiler:
I'm not seeing or hearing any difference in Conn's room easy vs hard mode beaten. It's playing Sadame's Theme from X/1999 but I thought it was playing that before? Is the easter egg something else because there doesn't seem to be anything to interact with in the room other than the tile and moveable block.


Spoiler:

The easter egg is a msu1-player in the menu. Go where the map is in the smart phone menu and you can select any msu-1 themes Wink
Credits and congratulations go to Euclid for this.
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