Smashing Deadrocks with the Hammer

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Smashing Deadrocks with the Hammer

Post by wizzrobemaster on Mon 30 Jan 2017 - 23:42

The Deadrocks of death Mountain that become statues when hit, will giving the hammer the ability to smash them as difficult as recoding enemy properties?

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Re: Smashing Deadrocks with the Hammer

Post by Trovsky on Mon 30 Jan 2017 - 23:59

wizzrobemaster wrote:The Deadrocks of death Mountain that become statues when hit, will giving the hammer the ability to smash them as difficult as recoding enemy properties?

I checked Zeldix Magic's / superskuj's sprite editor, it doesn't seem to have the "Impervious to sword/hammer" checkbox checked off.

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Re: Smashing Deadrocks with the Hammer

Post by wizzrobemaster on Tue 31 Jan 2017 - 0:16

Zeldix magic will allow sprite property edits?  I can kill deadrocks with the unused damage class that can also destroy peg switches and small blade traps.  I used the Cane of Somaria to damage them with the block because the projectile could make the game unwinnable if you use that damage class (I recall it was 0E maybe?)

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Re: Smashing Deadrocks with the Hammer

Post by Puzzledude on Tue 31 Jan 2017 - 10:07

The Deadrocks of death Mountain that become statues when hit, will giving the hammer the ability to smash them as difficult as recoding enemy properties?
Smashing dead rocks with the hammer.
To make it as short and kind as possible, this really is not happening. At least not without some serious ASM. You asked this for Beamos as well. Try to understand that some sprites were programed to be invincible (can not be defeated), and also try to accept this simple fact.

Reprograming entire sprites (either modifying old ones or actually making brand new ones) is usually not in the scope of (casual) romhacking, unless you actually have a serious programer on your team. Plus: let's say you actually do this. What benefit is it to the gameplay if those rocks or Beamos can be defeated? The gameplay is identical. It only makes an easy game even easier.
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