Final Fantasy 3 Dancing Mad (Final Beta)

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Final Fantasy 3 Dancing Mad (Final Beta)






Dancing Mad 'Final' Beta (installer by Insidious611):
https://github.com/Insidious611/DancingMadFF6/releases

Original Thread/Installer: http://forums.qhimm.com/index.php?topic=16077.0

Also, 100% compatible with the Ted Woolsey Uncensor/retranslation patch, and about 90% compatibility with the additional music player patch included with the Ted Woolsey patch (music player works, and even plays the MSU-1 audio, but introduces some audio glitches at various points).

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The following patches are now included as optional components in the Installer, there's no need to download them separately:

Optional Cut Songs Restoration by Edale:
https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
(apply this after running Dancing Mad's installer)
The Cut Songs Restoration mod seamlessly reintroduces 4 songs that were cut from FFVI in development, and later released in the FFVI Special Tracks Album, without removing any of the existing tracks. Mod created by edale, with help from Insidious661 and mziab.

Ted Woolsey Uncensored Edition by Rodimus Primal
http://www.romhacking.net/hacks/1386

Optional FFVI Music Player by Madsiur
https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is the same as the Music Player included with the Ted Woolsey patch, but fixed to work properly with the MSU patch. Contains patches for both the normal Dancing Mad patch, and one that includes the extra songs from Edale's Cut Songs Restoration patch.


Last edited by edale on Fri 23 Feb 2018 - 5:48; edited 2 times in total (Reason for editing : update)

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Final Fantasy 3 Dancing Mad (Final Beta) :: Comments

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Post on Fri 20 Oct 2017 - 1:41 by Conn

Thanks for the info, I updated first post with your given links. Keep us informed about updates Wink

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Post on Fri 20 Oct 2017 - 4:52 by edale

Oh, I should note, the IPS link takes you to the absolute most current IPS in the master branch, so it's usually a newer version than the one included in the installer (for example, it just got an update an hour ago), it'll have more bugfixes than the one in the installer, but might also have a few lines of experimental code that might cause bugs somewhere (anything that has a high chance of bugs usually gets it's own branch).

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Post on Fri 20 Oct 2017 - 17:16 by smokemonster

Thanks edale! This is excellent. Please keep us updated and definitely let us know when it's complete.

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Post on Thu 9 Nov 2017 - 4:42 by edale

"Final" beta release:
https://github.com/Insidious611/DancingMadFF6/releases

Insidious and I are still trying to hammer out a few minor bugs, but the entire game is completely playable beginning to end.

You'd need to check with Insidious for the full list of changes since he last posted on here, but some things I can say for sure:

-Properly normalized audio.
-Several new audio track choices (there are now 2 versions of the OCR tracks, with the addition of qwertymodo's loops, as well as several new selections in the OTH section)
-The inclusion of some ambient sounds as PCM audio.
-Opera issue fixed.
-A much, MUCH improved OTH Opera track (it was a pain, but I managed to get everything timed almost perfectly).

Still no fading support.

The patch has also been verified as 100% compatible with the Ted Woolsey Uncensored Edition patch (The music player patch causes some slight auditory hitching when exiting the menu screen, but works fine otherwise, including playing the PCM audio).

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Post on Thu 9 Nov 2017 - 11:23 by Conn

Thanks for letting us know Very Happy

I updated the first post with your new link

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Post on Mon 13 Nov 2017 - 14:01 by darthvaderx

Some PCMs are corrupted as the number 53, I'm going to test all soundtrack versions and I'll put the results here, OK?

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Post on Mon 13 Nov 2017 - 18:33 by qwertymodo

If the broken PCM's come from the installer, it might be better to report it on the official Github repo.

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Post on Mon 13 Nov 2017 - 19:23 by edale

darthvaderx wrote:Some PCMs are corrupted as the number 53, I'm going to test all soundtrack versions and I'll put the results here, OK?
I just checked all copies of track 53 (Blackjack, first airship theme) on the download server and they're all fine.

Your copy might have gotten corrupted while downloading it.

http://www.somebodyelsesproblem.org/ff6data/

You can grab the tracks directly from there without going through the installer; note track 53 is only in the OST, OCR, and OCR2 sections. Also, the OCR version sounds like it's got static at the beginning, but that's actually part of the song (OCR2 doesn't have that bit).

And yea, you're likely to get a faster response from me and/or Insidious on the GitHub: https://github.com/Insidious611/DancingMadFF6/issues

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Post on Tue 14 Nov 2017 - 1:41 by darthvaderx

Really really, sorry.
I had tested with Audacity for track choices and in it some songs appear as corrupted (like PCM #53), but in the game they are normal, thanks.

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Post on Tue 14 Nov 2017 - 1:59 by edale

darthvaderx wrote:Really really, sorry.
I had tested with Audacity for track choices and in it some songs appear as corrupted (like PCM #53), but in the game they are normal, thanks.
Settings to import MSU-1 formatted PCM's into audacity properly:

File>import>raw data

Then use the following settings for the import:

Encoding: Signed 16-bit PCM
Byte order: Little-Endian
Channels: 2 channels (Stereo)
Start Offset: 8 bytes  - (to skip the MSU-1 header and loop info, only really necessary if altering something)
Amount to import: 100%
Sample Rate: 44100 Hz

Alternately, Qwertymodo made an addon for Foobar to play MSU formatted PCM files:
https://github.com/qwertymodo/foo_input_msu/releases

Just close Foobar, drop the .dll from there into foobar's "components" folder, and reopen foobar and the addon will be working.

Note that if you have any other foobar addons to handle .pcm audio then it may not read MSU formatted PCM's properly due to the conflict (or it could still play the music, but list drastically wrong track info).

Last edited by edale on Tue 14 Nov 2017 - 2:11; edited 1 time in total

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Post on Tue 14 Nov 2017 - 2:07 by darthvaderx

edale wrote:Start Offset: 8 bytes  - (to skip the MSU-1 header and loop info, only really necessary if altering something)

Always left in the default (0), now everything is normalized.

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Post on Tue 14 Nov 2017 - 2:37 by edale

darthvaderx wrote:
edale wrote:Start Offset: 8 bytes  - (to skip the MSU-1 header and loop info, only really necessary if altering something)

Always left in the default (0), now everything is normalized.
The only thing this should affect is interpreting the 8-byte header as 2 samples of audio data.

2 samples is not an audible amount of sound given there's 50ish samples in 1 second.

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Post on Tue 14 Nov 2017 - 4:02 by qwertymodo

Interpreting the header as sample data usually just results in a brief pop at the start (and you'll visually see a short spike in the waveform), but other than that it's harmless.

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Post on Tue 14 Nov 2017 - 4:28 by edale

Honestly, if you do 8 or 32 bit instead of 16 bit, it'll just play faster or slower, but if the audio seemed corrupted, the most likely candidate is the Byte-order.

Try importing ANY MSU formatted audio as big-endian and you'll get garbage output. No-endians and Default-endians can give mixed results

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Post on Tue 14 Nov 2017 - 4:45 by qwertymodo

Agreed, the heuristics tend to get it right more often than not, but every once in awhile it'll default to big endian, and that will definitely sound like garbage.

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Post on Mon 25 Dec 2017 - 8:19 by edale

So I made something. This is the first mod I've ever created.

https://mega.nz/#!DQAnBbgL!X-Xodf7JAmSPUHGqT_d_24ljPWVH_HyHWJTQYliUIIg

This is a patch meant to be applied on top of the Dancing Mad MSU-1 mod. This patch re-introduces 4 songs that were created for FFVI, but cut from the final game without removing any of the existing tracks. 2 of the songs are WoB only (WoB Mobliz, and WoB Nikeah), and 2 of the changes are available in both WoB and WoR (classroom in Narshe, but not at the very start of the game, and non-occupied South Figaro).

I wasn't shooting for a Christmas release when I started work on this, but that's how the timing worked out. Enjoy!

This patch might be offered as an option in the Dancing Mad installer at some point.

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Coming in the near future: an update to the Dancing Mad mod that will include 2 whole new albums worth of music. I'll post when it's released.

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Post on Mon 25 Dec 2017 - 11:34 by Conn

Nice Very Happy
Until it is possibly merged with the installer I linked to it in the first post as well.

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Post on Wed 27 Dec 2017 - 5:28 by edale

Hmmm... 'Alternate Tracks' doesn't really say what the mod does, maybe I should rename it something like "Cut Songs Restoration"?

Alternate tracks was just something I called it to differentiate the IPSs while working on the mod, didn't really think about the name when posting it...

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Post on Wed 27 Dec 2017 - 8:29 by edale

https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg

Old link to my mod is dead, new version here, and this time it's a folder link, so if any future changes get made I won't need to update links everywhere.

Only change to the mod is the name (renamed to "Cut Songs Restoration"), and some minor formatting changes to the readme.

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Post on Wed 27 Dec 2017 - 12:42 by Conn

Alright, updated first post. Thanks Very Happy

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Post on Wed 27 Dec 2017 - 13:24 by edale

Conn wrote:Alright, updated first post. Thanks Very Happy
Wanna update the name of my mod on the first post as well please. That was the main point of the change afterall, lol.

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Post on Wed 27 Dec 2017 - 13:41 by Conn

Ok so?

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Post on Thu 28 Dec 2017 - 17:32 by alex_com

Using the "Developer's Selection" as PCM set, the battle theme is way louder that you almost can't hear the SFX at all during the fight. Can someone please tell me which PCM is the battle one so I can swap it with the one from different sets?! (playing it on SD2SNES)

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Post on Thu 28 Dec 2017 - 19:23 by edale

Battle Theme: ff3-36
The Decisive Battle (boss battle theme): ff3-20
The Fierce Battle (Atma Weapon fight): ff3-51

http://www.somebodyelsesproblem.org/ff6data/

Link is to the patch's fileserver, so you can just grab the needed tracks without having to rerun the whole installer.

All of the songs should be properly normalized though, so please tell me which one exactly you are having this problem with. Hopefully it's just a case of you grabbing the mod a few weeks ago before the audio was all fixed.

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