Final Fantasy 3 Dancing Mad (Final Beta)

Page 3 of 3 Previous  1, 2, 3

Go down

20171019

Post 

Final Fantasy 3 Dancing Mad (Final Beta)






Dancing Mad 'Final' Beta (installer by Insidious611):
https://github.com/Insidious611/DancingMadFF6/releases

Original Thread/Installer: http://forums.qhimm.com/index.php?topic=16077.0

Also, 100% compatible with the Ted Woolsey Uncensor/retranslation patch, and about 90% compatibility with the additional music player patch included with the Ted Woolsey patch (music player works, and even plays the MSU-1 audio, but introduces some audio glitches at various points).

------

The following patches are now included as optional components in the Installer, there's no need to download them separately:

Optional Cut Songs Restoration by Edale:
https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
(apply this after running Dancing Mad's installer)
The Cut Songs Restoration mod seamlessly reintroduces 4 songs that were cut from FFVI in development, and later released in the FFVI Special Tracks Album, without removing any of the existing tracks. Mod created by edale, with help from Insidious661 and mziab.

Ted Woolsey Uncensored Edition by Rodimus Primal
http://www.romhacking.net/hacks/1386

Optional FFVI Music Player by Madsiur
https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is the same as the Music Player included with the Ted Woolsey patch, but fixed to work properly with the MSU patch. Contains patches for both the normal Dancing Mad patch, and one that includes the extra songs from Edale's Cut Songs Restoration patch.


Last edited by edale on Thu 22 Feb 2018 - 23:48; edited 2 times in total (Reason for editing : update)

edale
Fluteboy
Fluteboy

Since : 2017-10-03

Back to top Go down

Share this post on: diggdeliciousredditstumbleuponslashdotyahoogooglelive

Final Fantasy 3 Dancing Mad (Final Beta) :: Comments

Post on Thu 19 Apr 2018 - 4:12 by edale

So it was brought to Insidious and my attention that Sean Schafianski (SSC option in the installer) actually had a partially completed Disk 2 for his remaster.
https://soundcloud.com/sschafi1/sets/ongoing-final-fantasy-vi-remastered-soundtrack-disc-2

The tracks will probably be added with the next hotfix Insidious releases, but in the meanwhile, here they are:
https://mega.nz/#!SVYyyCxR!9nb0okEsbo3N0-e-zSd2ynjqs-FcBfFs1yaCkIVhpyQ

In particular the version of Another World of Beasts is amazing.

Back to top Go down

Post on Thu 17 May 2018 - 13:10 by Leonardo_BVB@hotmail.com

Version 2.01 of Ted's hack is already out. I hope it is integrated soon in the patcher! :-)

Back to top Go down

Post on Fri 18 May 2018 - 1:24 by edale

Leonardo_BVB@hotmail.com wrote:Version 2.01 of Ted's hack is already out. I hope it is integrated soon in the patcher! :-)
I don't know when Insidious will get around to updating it, but that would literally just be swapping out the IPS on the download servers, wouldn't even require a hotfix.

You can manually apply the new version of TWUE by:

Installing Dancing Mad through the installer.
Do not select to install the music player if you want it, we'll do that later.
You can select the Cut Songs Restoration mod if you like.

Now apply the new TWUE patch to the MSU-1 patched ROM.

If you want the Music Player mod as well:
http://www.somebodyelsesproblem.org/ff6data/contrib/
Grab the IPS from there.
mplayer-main-nh.ips for without the Cut Songs Restoration mod.
mplayer-csr-main-nh.ips for with the Cut Songs Restoration mod.
DO NOT use the Music Player patch included with TWUE, it has a compatibility issue with the MSU-1 mod (and there's no CSR version).

The Music Player mod must be applied after TWUE is applied because of an issue with one of the bugfixes (the relevant bugfix will still work after the Music Player mod is applied).

Part of the reason there are so many optional components in the installer is because with some of the patches patching order matters, so automating it simplifies things greatly for the end-user.

Back to top Go down

Post on Fri 18 May 2018 - 16:23 by Leonardo_BVB@hotmail.com

Thanks! That is what I did and seems to work allright

Back to top Go down

Post on Mon 3 Sep 2018 - 21:28 by edale

New update!
http://forums.qhimm.com/index.php?topic=16077.msg259081#msg259081 wrote:
So, I absolutely missed my original deadline of the end of june, by a few months. This is why I don't generally like making deadlines Razz

*but*

I am happy to announce the release of
Dancing Mad Final Beta Hotfix Three

There's a *lot* of bug fixes and new stuff in this version, much of which I'm very excited to get into your hands. Here's a summary taken from the Readme for the installer itself:


Fixed Bugs

* A workaround for the issue where the wrong song plays during some of Shadow's cutscenes was implemented. The wrong song may still play for a split second.
* Installer is now usable without manually resizing the window on High DPI systems.
* Patch now uses a more recent version of wla-dx assembler.
* Phantom Train track now behaves correctly, playing train noises until the music is called for.
* Select-a-scenario menu is now properly silent, instead of playing the last song played.
* Patch is now compatible with ExHIROM patches.
* Installer no longer freezes while testing for the status of mirrors.
* Minor packaging fixes.
* Unused files removed from GitHub tree.

New Features

* Dancing Mad MSU-1 now works along with the Brave New World patch (apply after install). Technical details of this support are that state variables had to be moved to a different place in RAM so as not to conflict with BNW's state variables.
* Five different versions of the opera are now available! These include new versions The Black Mages, Distant Worlds concert and More Friends Concert, as well as the existing Game Music Concert 4 and OST versions. See section 2 for details.
* Installer is now capable of previewing songs! Currently support is only enabled for the Opera selections, but once previews are available for all tracks, a "preview" button will be available in the "custom track" selection table.
* Installer now checks for pre-existing PCM files in the install directory. If these are found, they are compared against the files on the server. Upon a match, the download is skipped. This enables updating your version of Dancing Mad or changing your selection of tracks without redownloading a large number of files.
* Sean Schafianski's "Disc 2" tracks now available to be downloaded/installed.
* Installer now outputs a log to dancing-mad-installer.log in your home directory (e.g., C:\Users\yourusername). Please attach this when reporting installer bugs!


And just to update people, here are the still existing known bugs/issues:

* NOT A BUG - On older versions of BSNES and older SD2SNES firmware, area music will restart after battles. Please see the thread on qhimm.com for discussion of this issue. Area music *will* resume on Higan v096 and later, bsnes-plus, snes9x-msu, and latest SD2SNES firmwares, due to updates to the MSU-1 code. I will not workaround nor fix resume support on earlier versions of Higan or BSNES.
* Tracks do not smoothly fade. Implementing this requires precise NMI timing and is a continuing project. Contributions welcome.
* Installer may look strange on High DPI systems (4K displays, 1080p laptops with small screens). It should at the very least be usable now, but for best effect please use the compatibility settings in Windows to set the DancingMadInstaller.exe to System instead of Application scaling.
* Music may revert to SPC after certain scenes. Known scenes mostly involve the Coin Song and the Figaro theme.

One thing I failed to note in the readme is that the latest versions of snes9x support the MSU-1 natively! No more need to download a specific MSU-1 version of Snes9x.

Downloads!

Windows AMD64 (64-bit) (if you're not sure, this is what you want)

Windows i386 (32-bit)

Linux/OSX/etc.

Back to top Go down

Post on Tue 4 Sep 2018 - 20:46 by edale

And one more piece of news. Apparently the current code works as-is on the USv1.1 and JP ROMs (we don't know if this holds true for the optional components, but the TWUE mod definitely won't work on anything but the USv1.0 ROM). The installer has been updated to accept all 3 versions of the ROM.

Back to top Go down

Post  by Sponsored content

Back to top Go down

Page 3 of 3 Previous  1, 2, 3

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum