SNESTilesKitten

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SNESTilesKitten

Post by Skarsnik on Fri 5 May 2017 - 18:28

Here something that can probably interest you. It's a tool to view, export or inject tile in SNES ROM.

More information and download on SNESTilesKitten github page

It's nothing really new. But what is different, it only works with Indexed PNG file and it includes a full decompression/compression support for Alttp.

You can find the compression code at
https://github.com/Skarsnik/sneshacking/tree/master/src/compressions . It's not hard to create a DLL from it if you want to use it in C#/.Net project.

All of this is under the GPL v3 license meaning you can only use it with code using a compatible license (even via DLL)

Feel free to post issue or improvement idea on this post or at Issues page


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Re: SNESTilesKitten

Post by Trovsky on Tue 9 May 2017 - 20:57

Seems directed towards me, so noted.

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Re: SNESTilesKitten

Post by Skarsnik on Thu 11 May 2017 - 7:24

Hu? Not sure what you mean. If I offended you in some way, just tell me.

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Re: SNESTilesKitten

Post by SunGodPortal on Fri 12 May 2017 - 0:08

Skarsnik wrote:Hu? Not sure what you mean. If I offended you in some way, just tell me.

No biggie. I think he's referring to some of the things that people have contributed recently in order to help him with Zeldix Magic. Your program might be able to give him a better understanding of some things that could possibly improve the editor he's working on.
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Re: SNESTilesKitten

Post by Trovsky on Sat 20 May 2017 - 23:49

Yes! Working with Bitmaps has proved to be annoying so I think I'll just take the code from this program. Is the C++ code here at all adaptable to C#? https://github.com/Skarsnik/SNESTilesKitten/blob/master/pngexportimport.cpp

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Re: SNESTilesKitten

Post by Skarsnik on Sun 21 May 2017 - 6:15

I don't think so since all the "real" png export/import is mainly done by the Qt framework. This part mainly convert snes stuff to Qt Image or the other way.

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