A few of my secrets!

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A few of my secrets!

Post by Spane on Sat 13 Jul 2013 - 6:06

I was already asked by a few people how I do it. I speak from my dungeon desing.
They have asked me how I manage to implement such a great dungeon gfx. Now here I want to tell you a few of my secrets that I taught myself.

We start off as I managed to leave the doors look bigger. It really is much much simpler than you think. The only thing you need to do is to place a different tile under the door that complements the dungeon door gfx. So what I mean? Best you see it on a picture:



Simple trick with a great effect :-)

Now I would lexplain how I managed to completely change the entrance door graphics. The only thing you have to do here is the parts that are used to search and modify.
Also here I have a picture for illustration:



I hope this helps all of you!!

Greetz Spane

Spane



Since : 2013-01-22

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Re: A few of my secrets!

Post by Puzzledude on Sat 13 Jul 2013 - 9:55

This is very well made. I just wanted to ask you Spane, did you draw that new wall blocksets on your own, or were they taken from somewhere else? I've also looked into the gfx. It seems like only 6 tilesets are defined: house, cave, dungeon 1-4. If we for instance sacrifice one overworld gfx (such as dark forest gfx tile) and make it into new dungeon gfx 7, how would we load those overworld tiles in HM under dungeon editing. It seems like this is not possible, this is why SePH used the sprite blocksets, which can be loaded indoors and outdoors.
 
So I'm guessing unless we use sprite blocksets, we are bound to use 6 different indoor wall-gfx tiles.
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Puzzledude



Since : 2012-06-20

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Re: A few of my secrets!

Post by Spane on Sat 13 Jul 2013 - 10:43

As far as I know, when you really want it, you can have up to 30 different indoor wall-gfx. Or have I missed something?
Go into a dungeon room and enter the value 99 at main blockset. You'll get out the number 30 I know many are reused, but you can give any main blockset another wall blocksets. All you have to do is change the value which gfx tilset is loadet.

Here the graphic scheme of my ancient maze: (sry the roomblockset is false)



And why should not the overworld tilesets can be loadet into dungeons? There was something with the dark world forest?



Works^^



Because of the other question. I have found the gfx on the internet and then redrawn it that I like it.

Spane



Since : 2013-01-22

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Re: A few of my secrets!

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