Tales of Phantasia

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Post by Conn Sun 25 Apr 2021 - 10:18

Project moved:

https://www.zeldix.net/t2291-tales-of-phantasia#38063

Report bugs in that thread

For anybody who is interested, making a track map and looking for bugs.

Also if themes shall resume after fight or so, I'd need the fight theme numbers. SPC fallback is implemented in v2 Very Happy .

Patch should be compatible with any version (Eng/dub jap), No Header!

Track Map:
https://docs.google.com/spreadsheets/d/1eOhK7IITQRbWvyn3l4dZ-75ZQhtGDd4nq589Le8OXtY

Test PCM set (by Relikk):
https://mega.nz/file/RrpSVCoR#IVvip-UhoIJLfAVVrwAbE95QOPgkxUHDTiymEUih4dA

Version History:
v1: initital release
v2: spc fallback
v3: pause added
v4: loop points / previous music resume after battle/boss theme played
v5: fade up implemented
v6: fade up and down ovrworld when dying tweaked
v7: some bugfixes
v8: track $47 set to no loop

Missing:
- possible bugs (not covered ingame-mutes, fades)


Last edited by Conn on Mon 3 May 2021 - 15:38; edited 18 times in total
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Post by Relikk Sun 25 Apr 2021 - 10:32

PS1, GBA and PSP versions with a quick search. Don't know if there are any differences between them, at the moment. I can check in a while.
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Post by Retroplay Sun 25 Apr 2021 - 11:45

Here's the extracted XA audio/video from PS1 version in case they're of any use.
Used this gem of a tool
https://github.com/m35/jpsxdec

These are unaltered 37800Hz wavs, so needs to be upped to 44100Hz for MSU1.
Video is uncompressed hence the huge file size.
https://mega.nz/file/KxtlWQZS#MMH0oUAI4CVrSkabgAOF2clKkhe7iHr6lOvi3yRGH08
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Post by Conn Sun 25 Apr 2021 - 12:51

Updated to V2. I luckily found a spc fallback Smile
Somebody needs to give me the
-hex battle Theme Numbers so I can make the previous track resume after battle
-non-loop tracks
-check for in-game bugs, like fading/mute should appear
....
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Post by Relikk Sun 25 Apr 2021 - 13:15

Retroplay wrote:Here's the extracted XA audio/video from PS1 version in case they're of any use.
Used this gem of a tool
https://github.com/m35/jpsxdec

These are unaltered 37800Hz wavs, so needs to be upped to 44100Hz for MSU1.
Video is uncompressed hence the huge file size.
https://mega.nz/file/KxtlWQZS#MMH0oUAI4CVrSkabgAOF2clKkhe7iHr6lOvi3yRGH08

You can take care of the PS1 soundtrack, if you'd like. It's a lot of tracks to get through, but I'll get around to it in a few days if you're not into it.

I'd prefer to do the "Complete Version" below, which I've already started editing.

https://vgmdb.net/album/1075
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Post by Conn Sun 25 Apr 2021 - 13:30

The sound menu tracks correspond with the hex/pcm+1
So track 01(in the soundmenu) is track $02 (hex, also pcm map)... You can listen until track 64 (hex $41 pcm 65).

Relikk found out that you can cheat for the other tracks, last one is track 79 ($50)...

https://tcrf.net/Tales_of_Phantasia_(SNES)#Unused_Music_Box_Choices

7e0206-42= track65 (pcm 66) Rally X (past)
7e0206-43=66
7e0206-44=67
....
7e0206-4f=78 (owl)
7e0206-50=79 (pcm 80) (silence)
51 will crash
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Post by Relikk Mon 26 Apr 2021 - 13:39

Track map: https://docs.google.com/spreadsheets/d/1eOhK7IITQRbWvyn3l4dZ-75ZQhtGDd4nq589Le8OXtY

Here's some PCM's to test with: Link changed, check first post.


Last edited by Relikk on Tue 27 Apr 2021 - 7:44; edited 1 time in total
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Post by Conn Mon 26 Apr 2021 - 14:09

v4 is up in first post.
- added loop points according Relikk's track map
- previous music resumes after battle ($23) or boss ($41)

Anything else is up to playtesters....
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Post by Conn Mon 26 Apr 2021 - 15:20

There's a normal English patch and an English dub patch. I think it refers to the spoken text at the beginning

It's v5 now (fade up). I hope I cought the correct play commands, if not, you may have mute at some instances.
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Post by JUD6MENT Mon 26 Apr 2021 - 18:47

Dang, this project is on a roll. I have actually never played this game before.
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Post by JHelmeke Tue 27 Apr 2021 - 2:12

Honestly, I think the dub is coming of an FT of the PlayStation version. I’ve got access to a PSIO and both Win/Mac OS so I might be able help with some beta testing here and there.

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Post by Conn Tue 27 Apr 2021 - 3:24

RPG are worst when playtesting, but mandatory - thanks for the offer Wink (I updated to v7 - apply on fresh rom)... let's hope best
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Post by Relikk Tue 27 Apr 2021 - 10:11

To anyone that is testing, we need save states where these two tracks play in-game as they are apparently inaccessible from the sound test menu...

Harvest Festival

Lonely Twilight
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