Mega Man X3

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Mega Man X3 - Page 2 Empty Mega Man X3






Patch (v5, rockman x compatible):
Code:
https://mega.nz/file/kq51WQgK#36XSZfvX464RoHSU3COr2UoEghM_5g6cvSeGA7Q1D3c
v2: support for Dr. Light Theme

Dr. Light Theme collection by Jud6Ment:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just add theme 91 from the X3 version to the pcm set you can download below).

PCM Sets:
Mega Man X3 by DarkShock(-18dB):
Code:
http://www.mediafire.com/?udndt2yfz7pzhh1

TheLegendOfRenegade Sega Mega Drive/Genesis YM2612 Style PCM's by Relikk:
Code:
https://1drv.ms/u/s!Ahue7izQZmouwnbnenHPEIQA144h

Krzysztof Slowikowski PCM set by JUD6MENT v3 - added Dr. Light theme  2/3/2020:
Code:
https://mega.nz/file/JnAE3CZK#fn4U_D2Rrl2JEMqMB5PzyHVaoXnh5NVe0G25-YjRdF4
YouTube Preview


Last edited by Conn on Sun 12 Jul 2020 - 8:06; edited 28 times in total
Conn
Conn

Mega Man X3 - Page 2 Image212

Since : 2013-06-30

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Mega Man X3 :: Comments

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Post on Fri 20 Dec 2019 - 13:57 by Kornor

Can we get a .bps file? Thr .ips extension doesn't seem to work on any emulator I've used

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JUD6MENT

Post on Fri 20 Dec 2019 - 19:42 by JUD6MENT

Kornor wrote:Can we get a .bps file? Thr .ips extension doesn't seem to work on any emulator I've used

What emulator are you using? I don't think it should make a difference once the rom is patched, should pay the same on any emulator.

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Conn

Post on Sat 21 Dec 2019 - 5:17 by Conn

guess he patched a headered rom...

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Post on Sat 21 Dec 2019 - 10:58 by Kornor

I have patched MMX3 game rom with the given .ips file, just like in the tutorial from the "MSU-1 Getting Started Guide". I tried to play the game after finishing the conversion, however higan, bsnes and Snes9x v1.55 didn't work and all I got was a black screen. I was curious if a .bps file could be created as it was written in the post that .bps format has a bigger probobility of working than .ips does.

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Retroplay

Post on Sat 21 Dec 2019 - 11:32 by Retroplay

You need to apply the ips to an unheadered rom with these checksums.
Name:  Mega Man X3 (USA).sfc
Size:    2097152
CRC32: fa0fe671
MD5:    cfe8c11f0dce19e4fa5f3fd75775e47c
SHA1:   b226f7ec59283b05c1e276e2f433893f45027cac

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Post on Sun 22 Dec 2019 - 13:28 by Kornor

Alright, now it's all working fine. I mean… almost everything. You see, for some reason Dr. Light's Capsule theme did not change. Do you have any ideas on how to fix it?

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JUD6MENT

Post on Sun 22 Dec 2019 - 15:50 by JUD6MENT

Kornor wrote:Alright, now it's all working fine. I mean… almost everything. You see, for some reason Dr. Light's Capsule theme did not change. Do you have any ideas on how to fix it?

Yup, that is right. I asked DrakShock who did this rom patch and he told me that the parts with dr light is too complex coding. He could not change it for all 3 mega man x games so we have to have the default play. Nothing we can do about it.

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Post on Mon 23 Dec 2019 - 3:31 by Kornor

JUD6MENT wrote:Yup, that is right. I asked DrakShock who did this rom patch and he told me that the parts with dr light is too complex coding. He could not change it for all 3 mega man x games so we have to have the default play. Nothing we can do about it.

Dunno what makes it more complex than he rest of the soundtrack but whatever. I'll take what I can. Thank you all guys for help!

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Post on Thu 26 Dec 2019 - 16:18 by darthvaderx

I found the Judgment v2 set sound volume very low, the previous version for me was already at a good level.

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JUD6MENT

Post on Thu 26 Dec 2019 - 19:30 by JUD6MENT

darthvaderx wrote:I found the Judgment v2 set sound volume very low, the previous version for me was already at a good level.

I had a ton of comments like this when i did the updated megaman x2 v.2 pcm last spring. There was once a time when there was inconsistent volume levels based on which emulator you are using until qwertmodo and a few others went through all the patches and fixed them to be one volume level fits all. My best guess, you are playing on sd2snes emulator and patched that rom a few years ago. Just a guess.

Regardless, first thing you need to try is re-download x3 patch with the link on this page and get a free rom to patch it, then try that patched rom. Can almost guarantee that will work.

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Conn

Post on Fri 27 Dec 2019 - 5:21 by Conn

There is a youtube preview of the v2 pcm set:

https://www.youtube.com/watch?v=N2z-p63Wbac

darthvaderx, if you have different volume levels than shown in the video when playing, I also think it is your setup (sd2snes boost or something?)

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Post on Sat 28 Dec 2019 - 0:36 by darthvaderx

I only use SNes9x, but now everything is normal, I downloaded everything again (including Project Zero 4.0) and applied the patches. Previously I was using the new set with an old MSU-1 version.
I would also like to know if you intend to include the video in the hack.

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Conn

Post on Sat 28 Dec 2019 - 6:46 by Conn

Implementing a video is rather tricky, I did that only for 4 games: wolfchild, zelda, starfox, out of this world, (+ chrono trigger, Killer Instinct by other authors). It is too much work for me unfortunately but maybe DS may do it.

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Conn

Post on Thu 30 Jan 2020 - 14:32 by Conn

Patch has been updated (v2 in first post), now supports Dr. Light Theme, $5b=track-91

If anybody wants to update his pcm pack please let us know, I'd suggest to make this track also optional single download, so we do not need to update all sets.
SPC fallback grips if track is not found.

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Post on Thu 30 Jan 2020 - 21:48 by OMorty

Turns out there's a relocalization hack in the works in the same vein as the MMX2 relocalization (https://www.romhacking.net/forum/index.php?topic=29848.0). Once that gets further along, would it be doable to have the MSU-1 patch merged with the MMX3 relocalization patch, like what happened with Her-Saki's retranslation of MMX1? That and the missing Dr. Light track would make this the definite version of MMX3!

If it turns out the X3 relocalization patch already works with the MSU-1 patch as-is, though, feel free to add a note to the OP, if that's okay with you! Smile

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Conn

Post on Fri 31 Jan 2020 - 4:49 by Conn

It is impossible to make every patch compatible with every patch out there.
We were able to make it for MMX1 compatible with Her-Saki since Pev took the time to reverse engineer DS code to asm.

Since the code to enable dr.light theme was so similar between X1,X2,X3 I was able to hex edit and quick/dirty copy/pasted the code without a source asm.

There will however no further compatibiltiy version from my side. You do not want to know what a mess it was that even we had a source code to make it compatible with j1.0,j1.1,us1.0,us1.1.

This is DarkShock's project, Pev and I revised X1 only to make some basics msu1 compatible (dr.light, item obtained, zero talking). X2,X3 was just sheer luck that I looked into it and found it simple enough to add dr. light.

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Post on Fri 31 Jan 2020 - 20:27 by OMorty

Conn wrote:It is impossible to make every patch compatible with every patch out there.
We were able to make it for MMX1 compatible with Her-Saki since Pev took the time to reverse engineer DS code to asm.

Since the code to enable dr.light theme was so similar between X1,X2,X3 I was able to hex edit and quick/dirty copy/pasted the code without a source asm.

There will however no further compatibiltiy version from my side. You do not want to know what a mess it was that even we had a source code to make it compatible with j1.0,j1.1,us1.0,us1.1.

This is DarkShock's project, Pev and I revised X1 only to make some basics msu1 compatible (dr.light, item obtained, zero talking). X2,X3 was just sheer luck that I looked into it and found it simple enough to add dr. light.

Fair! My genuine apologies if I came off as unappreciative of the work involved. I will at the very least pay it forward by reporting on how my MSU-1 + extra patch experiments go for all the threads I posted in recently.

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JUD6MENT

Post on Mon 3 Feb 2020 - 4:10 by JUD6MENT

Ok, I got every Dr. Light PCM from every set from all three X games we have put together into one download. If anyone wants to update all their PCM packs for all the X games without re-downloading every last PCM pack this is how, download this.

https://drive.google.com/open?id=1kKZStA7UtFpQX9gMbWs0DC__EdCulJLm

Also, as a bonus, I personally love the X6 Dr. Light theme so I made a PCM of that and put it in this download link if someone wants to put that into one of their X games just because.

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JUD6MENT

Post on Mon 3 Feb 2020 - 4:58 by JUD6MENT

Krzysztof Slowikowsk PCM set by JUD6MENT v2 - 2/3/2020 update (now include Dr. Light Theme):

https://drive.google.com/open?id=1jVhX-VEQdwRSEp6qKGSwg3gPJSUZfH9x

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Conn

Post on Mon 3 Feb 2020 - 6:00 by Conn

Much thanks Jud6Ment, a genuine pack... this is the optimal solution! I added your collections and updated each MMX thread Very Happy

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Conn

Post on Mon 3 Feb 2020 - 16:26 by Conn

v3 is up. BGM music will resume from where it stopped after Dr. Light spoke instead starting from beginning.

(clear browser history before re-download).

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Conn

Post on Tue 7 Jul 2020 - 19:23 by Conn

updated to fix sd2snes resume:
Reason is the resume $2007:04 in sd2snes which qwerty found out while working on zelda LA DX.
If you want to resume a currently played track somewhen later you make a LDA #$04 : Sta $2007

On sd2snes it takes a time to transfer the resume location, so if you immediately make a STA $2004: newTrack, the resume info might get lost.

To overcome I added this loop:
LDA #$04
STA $2007
loop41:
LDA $2000
AND #$10
BNE loop41

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Conn

Post on Sun 12 Jul 2020 - 6:59 by Conn

I updated to v5, which could be compatible with japa.
https://mega.nz/file/kq51WQgK#36XSZfvX464RoHSU3COr2UoEghM_5g6cvSeGA7Q1D3c
mmx3_msu1_v5.ips, NOT the zero thing)


I needed to hex edit, so please check whether I didn't break anything.

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Conn

Post on Sun 12 Jul 2020 - 8:30 by Conn

Damned, Dr. Light didn't play. Redownload
https://mega.nz/file/kq51WQgK#36XSZfvX464RoHSU3COr2UoEghM_5g6cvSeGA7Q1D3c

Hope I will never have to tinker on mmx again..

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Nicholas

Post on Sun 12 Jul 2020 - 11:37 by Nicholas

Thank you. I really appreciate the effort in doing this for me going through the frustrations I might have caused. lol

I know that you have other projects and things like that with certain GB sets. I will continue on making PCM sets for any of the MM GB games in the future after 2. I definitely see the 5th game getting done some day since it's all original music. Besides Mega Man's Soccer (lol) and the GB games. I think we're pretty good on Mega Man patches.

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