Mega Man X3
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Jump 'n Gun :: Mega Man
Page 3 of 3
Page 3 of 3 • 1, 2, 3
20170816
Mega Man X3
Patch (v5, rockman x compatible):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/MegaManX3_MSU1.zip
Mirror: https://mega.nz/file/tS0iULSA#Z2xjOy8n2PA3mgC0dz_LfGz5z9nGpoRE8f9eVnU_GdY
PCM Sets:
MET (Krzysztof Slowikowski) PCM set by JUD6MENT v2 2/3/2020:
YouTube Preview
- Code:
Download:
https://mega.nz/file/JnAE3CZK#fn4U_D2Rrl2JEMqMB5PzyHVaoXnh5NVe0G25-YjRdF4
Mirror Download:
https://www.mediafire.com/file/y8siq7y2l2gv9t0/MMX3_MSU-1_MET_Guitar_Playthrough_2019_Update_presented_by_JUD6MENT.zip/file
TheLegendOfRenegade Sega Mega Drive/Genesis YM2612 Style PCM's by Relikk:
- Code:
https://1drv.ms/u/s!Ahue7izQZmouwnaxqJYt0kXZ2wWl
Mega Man X3 by DarkShock(-18dB):
- Code:
http://www.mediafire.com/?udndt2yfz7pzhh1
MMX3 Guitar Legends PCM set by JUD6MENT: (updated: November 26, 2021)
YouTube Preview
- Code:
Download:
https://mega.nz/file/VqgCiBhY#PQcNgZwe-_6p1F-JLXLQSfFzaEgLJcpm6BocKWcy3-4
Mirror Download:
https://www.mediafire.com/file/h4acvujyq07u1uz/MMX3_Guitar_Legends_MSU-1%252C_JUD6MENT_%2528updated_November_11th%252C_2021%2529.zip/file
If you have not updated your PCM packs with the doctor light theme included, the below link may help.
Dr. Light Theme collection by JUD6MENT:
- Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
Last edited by Conn on Sun 12 Sep 2021 - 6:17; edited 29 times in total
Conn- Since : 2013-06-30
Mega Man X3 :: Comments
Re: Mega Man X3
You're welcome and had luck that I had the motivation. I shifted the code over the complete rom and readdressed all jsr, jsl, jml, jmp involved directly in hex editing (very bug affecting but... No source )
There won't be much Gameboy releases I'd guess. Zelda dx was qwertys pet, ffa mine (I played the game in my youth q couple of time, and this wish attracted qwerty so we have the patches).
Qwerty will surely release his code so people will do much easier making new games (data_snd transmission to snes for track change is sophisticated, along bios injection and all that stuff.
With the source you have the tools, but nevertheless you need to know Gameboy asm next to snes asm to tinker. That is the hard part: finding the mute points and track numbers in gb tracing. Snes code is simple in comparison. So I expect only a few releases, maybe sml, Tetris, gargoyle quest, mega man, final fantasy (round based games).… But maybe it remains only those 2 we have
We haven't drawn a capacity of coders doing those projects unfortunately
There won't be much Gameboy releases I'd guess. Zelda dx was qwertys pet, ffa mine (I played the game in my youth q couple of time, and this wish attracted qwerty so we have the patches).
Qwerty will surely release his code so people will do much easier making new games (data_snd transmission to snes for track change is sophisticated, along bios injection and all that stuff.
With the source you have the tools, but nevertheless you need to know Gameboy asm next to snes asm to tinker. That is the hard part: finding the mute points and track numbers in gb tracing. Snes code is simple in comparison. So I expect only a few releases, maybe sml, Tetris, gargoyle quest, mega man, final fantasy (round based games).… But maybe it remains only those 2 we have
We haven't drawn a capacity of coders doing those projects unfortunately
SML is a must have for an MSU-1!
If somebody would get MM2 GB going then they would be doing the best deed ever. This music set I made would make the game less ears bleeding. The music of the game isn't bad by any means. It's just the way it's coded to the Game Boy that sounds terrible.
Tell me, what Emulator can I use for a debugger besides Mednafen? I've been hard patch modifying codes on to PC Engine games lately. I think I want to take the plunge to get Her-Saki's patch working with the MSU-1 patch. I've played the translation patch the whole way through. Very faithful to the Japanese version. The only translation error I saw was that Dr. Light isn't Dr. Right, and they name Zero's Body Parts Zero's Torso. I think an X3 patch will happen. But I think the same problem will happen due to the new text engine problems.
Update: There’s a github source for the translation.
https://github.com/Her-Saki/Rockmania_X2
If somebody would get MM2 GB going then they would be doing the best deed ever. This music set I made would make the game less ears bleeding. The music of the game isn't bad by any means. It's just the way it's coded to the Game Boy that sounds terrible.
Tell me, what Emulator can I use for a debugger besides Mednafen? I've been hard patch modifying codes on to PC Engine games lately. I think I want to take the plunge to get Her-Saki's patch working with the MSU-1 patch. I've played the translation patch the whole way through. Very faithful to the Japanese version. The only translation error I saw was that Dr. Light isn't Dr. Right, and they name Zero's Body Parts Zero's Torso. I think an X3 patch will happen. But I think the same problem will happen due to the new text engine problems.
Update: There’s a github source for the translation.
https://github.com/Her-Saki/Rockmania_X2
I ususally check compatibility using a hex compare program, 1st rom: hersaki patched, 2nd: hersaki+msu patched.Tell me, what Emulator can I use for a debugger besides Mednafen?
Then I see where both codes overwrite each other like in this image, and shift the msu code to an unused region (principially, this I also did to make MMX3 compatible with the japa version. I looked for space that is free in both versions.
Since HerSaki has the source code you could ask him to shift the code he uses at 0x7e77 to another location in the expanded area, then you are able to use also the msu code.
I made an issue on Github.
https://github.com/Her-Saki/Rockmania_X2/issues/1
Thank you for looking into it specifically. Probably the most time saving and reliable solution we could hope for.
https://github.com/Her-Saki/Rockmania_X2/issues/1
Thank you for looking into it specifically. Probably the most time saving and reliable solution we could hope for.
Yeah, he only needs to move in the asm:
and the data beginning at $7e80
To not confuse anybody, the last messages about the problems with hersaki translation is X2, though we talk in X3.
@Nicholas, I advice to post in the correct threads in future!
- Code:
;=====================
;Jump to jump to main routine
;=====================
org $670A
JMP $FE77
MainJump:
;==========================
org $7E77
JMP $31B000
and the data beginning at $7e80
- Code:
!ShiftData = $80FE80 ;;Shift table address
To not confuse anybody, the last messages about the problems with hersaki translation is X2, though we talk in X3.
@Nicholas, I advice to post in the correct threads in future!
Whenever I pause the game, it freezes on a black screen and I can't get out. This needs to be updated
TheMasonGamer wrote:Whenever I pause the game, it freezes on a black screen and I can't get out. This needs to be updated
This has been downloaded and played many times without problems, something else is going on. Could be a bad rom, or rom still has header, or maybe patching wrong region version?
You may also just want to try another time. One time i had a problem with Yoshi Island msu-1 patch that also involved the pause screen. I don't know what went wrong but i patched a new rom and it worked fine.
One question.
Just as Zelda, could MMX3 have FMV support, like Sega Saturn boss intros?
Just as Zelda, could MMX3 have FMV support, like Sega Saturn boss intros?
Cyber_Yagami wrote:One question.
Just as Zelda, could MMX3 have FMV support, like Sega Saturn boss intros?
It can, but i dont think we have a rom hacker up for it.
JUD6MENT wrote:Cyber_Yagami wrote:One question.
Just as Zelda, could MMX3 have FMV support, like Sega Saturn boss intros?
It can, but i dont think we have a rom hacker up for it.
i see.
Thank you for the reply
Yeah, our rom hackers did fantastic work and accomplished a lot, but at this moment, they are a bit tired. They mainly focus there energy in maintaining bugs being found and this website over continuously making new. It may happen one day that someone comes along and does this, but it may be a wait.
I made a new PCM set with a few different various artist put together. I already updated the first post.
Mega Man X3 Guitar Legends PCM set by JUD6MENT:
https://mega.nz/file/TLh3FIrZ#AFD-lMnlS9Fp9wrZ9N-Dw5f2k2h4RUbr8lfNWy37Apw
Here is the preview video, timestamps are in the description and comment section of the video.
Music by:
- MET (Krzysztof Slowikowsk)
- Lenny Lederman
- Murakiss
- GuitarWanker90
- Devil's Lab
- Husky by the Geek
- Merton
I also recently released Pokemon MSU-1 for Red and Blue and updated my Silver and Gold versions if you want to check that out.
Enjoy everyone!
Mega Man X3 Guitar Legends PCM set by JUD6MENT:
https://mega.nz/file/TLh3FIrZ#AFD-lMnlS9Fp9wrZ9N-Dw5f2k2h4RUbr8lfNWy37Apw
Here is the preview video, timestamps are in the description and comment section of the video.
Music by:
- MET (Krzysztof Slowikowsk)
- Lenny Lederman
- Murakiss
- GuitarWanker90
- Devil's Lab
- Husky by the Geek
- Merton
I also recently released Pokemon MSU-1 for Red and Blue and updated my Silver and Gold versions if you want to check that out.
Enjoy everyone!
There has been some good new tracks made for this game since last July, so I decided to update my latest PCM and preview video. I have a new version of Crush Crawfish, Tunnel Rhino, and Doppler Stage 1. I also spliced two tracks together to give a new intro to Blast Hornet stage, and I lowered a few volume levels to some loud tracks. First post already updated, uploading YouTube video soon.
MMX3 Guitar Legends PCM set by JUD6MENT: (updated: November 26, 2021)
MMX3 Guitar Legends PCM set by JUD6MENT: (updated: November 26, 2021)
- Code:
https://mega.nz/file/VqgCiBhY#PQcNgZwe-_6p1F-JLXLQSfFzaEgLJcpm6BocKWcy3-4
Ok, got a new YouTube preview up. I think the last track shown, Doppler Stage 1, was pretty awesome.
Just spoke with XxJustin3009xX, the developer of the Zero Project hack. They just merged ZeroSigea's Tunnel Rhino behavior fix (https://www.romhacking.net/hacks/7144/) into the Zero Project code (https://github.com/justin3009/MMX3-ZeroProject/pull/11). Would it be possible to create a version of the MSU-1 hack based on the latest Zero Project code?
Did you already try applying mmx3_msu1_drlight_zero_new.ips whether there's a problem?
If it bugs, can you give me the patch file of the last zero code?
If it bugs, can you give me the patch file of the last zero code?
I just applied the MSU-1 patch to a rom with the updated Zero Project code, and so far I have not noticed anything wrong with the patched game. I will be sure to report back if anything weird pops up.
A FastROM patch for X3 just came out: https://www.patreon.com/posts/megaman-x3-78613230
I reached out to XxJustin3009xX about compatibility with the latest version of the Zero Project. Will report back.
I reached out to XxJustin3009xX about compatibility with the latest version of the Zero Project. Will report back.
Page 3 of 3 • 1, 2, 3
Similar topics
» Mega Man - Rockman to Mega Man (EU) / Roll-chan + No Skid + Restore Health with Score Points and Instant Glitch + MSU-1
» Mega Man X2
» Mega Man X
» Mega Man 7
» Mega SD
» Mega Man X2
» Mega Man X
» Mega Man 7
» Mega SD
Permissions in this forum:
You cannot reply to topics in this forum