F-Zero MSU1

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F-Zero MSU1 Empty F-Zero MSU1






Patch:
http://bszelda.zeldalegends.net/stuff/Con/f-zero_msu.zip

PCM Sets:
https://1drv.ms/f/s!AtMUCmAL6x14hQ27EbkbRa8bkN45
Mirror:
https://drive.google.com/folderview?id=0B68bmgtrAXQASlZDT0dYaGdwTW8&usp=sharing

You have the choice between:
- "F-ZeroX_MusicPack.zip" (original resemblance)
- "F-Zero GX Music Pack.zip" (electronical)
- "PeeWee&Michiko_Hill's_Jazzy_MusicPack.zip" (alternative)
For each exist optional extended tracks as well.

Kurrono PCM set:
https://1drv.ms/u/s!AvX_RmSPv95RgRuEgqPREuRzTnqu

Señor Ventura Rock Based PCMs:
mediafire.com file/k154rm9dk38ivdj/F-Zero_OST_MSU1.rar/file

F-Zero PCM presented by JUD6MENT:
https://drive.google.com/open?id=1n0zc3EDUVG7w8CbBN7tMA1f6cdNa3RS_

PCM sets by Shiryu:
The 8-bit Suite
[ GAMEPLAY ][ DOWNLOAD ]

Age of SNES
[ GAMEPLAY ][ DOWNLOAD ]

Age of N64
[ GAMEPLAY ][ DOWNLOAD ]

Age of GBA
[ GAMEPLAY ][ DOWNLOAD ]


Last edited by Conn on Tue 25 Dec 2018 - 6:24; edited 8 times in total
Conn
Conn

F-Zero MSU1 Image212

Since : 2013-06-30

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F-Zero MSU1 :: Comments

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Post on Sat 23 Dec 2017 - 17:47 by Señor Ventura

That 60fps lends to integrate even better songs that keeps the sensation of speed.

I'm in a search of songs/remixes to convert it into pcm's, but some of this songs haven't separated its channels, and appears mixed with sounds, so, is not a easy task, but i'm on it.

For now, i put some (these next three are really impressive):
https://www.youtube.com/watch?v=h2y5FfJzmxs
https://youtu.be/feWMwDbiMVk?t=19
https://www.youtube.com/watch?v=bhXXtcV7Tlk

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Post on Fri 12 Jan 2018 - 19:18 by Shiryu

#003 - F-Zero MSU-1 Soundtrack: The 8-bit Suite
RELEASE: June 24, 2016

F-Zero MSU1 13438851_10153619825156408_5568680280763162037_n
[ GAMEPLAY ][ DOWNLOAD ]


#004 - F-Zero MSU-1 Soundtrack: Age of SNES
RELEASE: June 24, 2016

F-Zero MSU1 13501919_10153619825166408_1460361684189097039_n
[ GAMEPLAY ][ DOWNLOAD ]


#005 - F-Zero MSU-1 Soundtrack: Age of N64
RELEASE: June 24, 2016

F-Zero MSU1 13511009_10153619825181408_5377900493020195132_n
[ GAMEPLAY ][ DOWNLOAD ]


#006 - F-Zero MSU-1 Soundtrack: Age of GBA
RELEASE: June 24, 2016

F-Zero MSU1 13537625_10153619825206408_743280555654415353_n
[ GAMEPLAY ][ DOWNLOAD ]

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Post on Wed 21 Feb 2018 - 18:55 by jmoral14

Whatever happened to Kurrono's PCM tracks? Sounds like a couple may have been used in the F-Zero X Music Pack that you provided.

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kurrono

Post on Thu 20 Dec 2018 - 17:19 by kurrono

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Conn

Post on Fri 21 Dec 2018 - 4:21 by Conn

Thanks K, added to frst post

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Post on Fri 21 Dec 2018 - 4:54 by Leviathan_GX

@Kurrono I noticed that "Zoom," & I think "Start" are different than the older build. Any other differences?

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kurrono

Post on Fri 21 Dec 2018 - 8:38 by kurrono

Nope.. only the mute cities.. all 3 have different songs
Death field 1 and 2
White land 1 and 2
Port town 1 and 2
And Grand Canyon 1 and 2..that's it..
Cause it uses Conns optional patch..
Plus I did the practice mode to have all tracks with msu1 on all tracks Wink
I havent upload that yet...

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kurrono

Post on Fri 21 Dec 2018 - 8:39 by kurrono

Oh by Sunday I may release some new patches.. I gotta prepare.my new drives for that...later guys

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JUD6MENT

Post on Fri 21 Dec 2018 - 21:32 by JUD6MENT

kurrono wrote:hey jmoral14 here my pcms:
https://1drv.ms/u/s!AvX_RmSPv95RgRuEgqPREuRzTnqu

This is an awesome pack. I am actually going to be releasing mine that I finished last night in a couple days but I think yours is really good as well and I will probably have both mine and yours on my SD card to play off of in the end. Just wanted to say great job

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kurrono

Post on Fri 21 Dec 2018 - 22:00 by kurrono

Thank u Judgement.. I try to keep my SNES hack close to original..I dont want to use those mono fzero x tracks I prefer to keep those for fzero climax..of course no msu1 there heheh

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Post on Sat 22 Dec 2018 - 11:07 by psalmsamuel

(Track 14 from the N64 i think, killed it from F-Zero X (?)
(Anywho) (I'd been using the one in the OP with the F-Zero x tracks, and will probably switch up to kurrono, just to try another one Wink)

(Just a Note)

(I noticed with "Wild Guns" snes, the author thought it was important to keep the sound effects louder then then sound track? ... I kinda agree with that, since, the original games seems that way, but, I don't have a problem if the sound effects are largely lower then the sound tracks in f-zero)

(couldn't image the "normalizing issue a big deal" unless some thought it detracted from the original feel of the game)

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Post on Sat 22 Dec 2018 - 11:18 by pepillopev

@psalmsamuel I agree with you on this as well. The volume is fine as it is now. As for F-Zero, I hardly play it to make a honest opinion of it. There was a batch file script to assist with adjusting the volume for this reason for the Wild Guns game. I remember someone having an issue with the volume level (not to their liking). We try to please when it is within reason. I trust Relikk's volume adjustments, the guy is an audio professional.

I believe most of the "normalizing" issues stem from emu versus sd2nes. The sd2snes revF boards and below (non-modded) still have audio volume issues. I was not a big fan of the sd2snes software audio boost option implementation. I installed the Borti hardware mod for this reason on my revF.

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Post on Sat 22 Dec 2018 - 12:30 by psalmsamuel

("PGO" version of lr-snes9x by griever ... few months ago, just about fixed the last remaining hiccup issues with msu-1, I think around the time of the donkey kong 2 revision, can't be to sure ... for the raspberry pi, or other, its not that ugly i use it)

(PSP portable, speaking of which, had a similar Pandora battery mod, originally, you just had to pop off a chip to increase the volume ... ... ... then it was corrected to add a wire and remove a wire)

(Guess work, there was a physical mod like the one above for the "sd2snes" that increases the volume, for one of those portable pc devices like the raspberry pi, to increase the volume on the mic inputs, maybe, very, close to the same release date of the sd2snes mod)

Optimization Issue, thats what the PGO build of lr-snes addressed, same like, for the sd2snes software boost.

See, if I were a super fan, I'd only follow your example, for the setup but I wouldn't enjoy it on purpose. Its reasonable that I did that before the Retropie was updated to 3B+, around the same time, of the, henkaku hack transitions to 3.65 fw, (and shortly after that the ps4 controller added to the nintendo switch support)

I just wouldn't enjoy it anyway enough, given the snes controller original , comfort issue, but, I agree with the mod, hardware mod, because only, I wouldn't enjoy the product so its worth the risk, of abandonment, not with warranty but with waiting for proper fix, or cart updates(s)

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Post on Sat 22 Dec 2018 - 13:41 by pepillopev

psalmsamuel wrote:See, if I were a super fan, I'd only follow your example...
I am not much of a superfan myself, I just enjoy making MSU-1 patches and PCMs from time to time (and some occasional retro gaming too).

The sd2snes was a gift from Kurrono. It proved useful for me for PCM development, I can find a reasonable volume level that fits both emus and real hardware (well, to the best of my ability).

In the past, it was a real nightmare adjusting the volume levels for both. I will still help out people that do not know how to do this though (Wild Guns and Street Fighter Alpha 2 are examples of this). I know not everyone is comfortable modding their equipment so I see making volume adjusting batch files happening every once in a while.
psalmsamuel wrote:..., for the setup but I wouldn't enjoy it on purpose.

I just wouldn't enjoy it anyway enough, given the snes controller original , comfort issue, but, I agree with the mod, hardware mod, because only, I wouldn't enjoy the product so its worth the risk, of abandonment, not with warranty but with waiting for proper fix, or cart updates(s)
I agree, to each their own. Find what format suits you and go with it, nothing wrong with that. Some methods to play retro are more costly than others. It is always good to have options that fit everyone's tastes.

I also play with emulation on various hardware platforms as well (ie, PS3, PSP, MacMini, Wii, etc). It is fun tinkering with different methods and the challenges they bring (ie, low volume, bugs, etc). This aside, Happy Holidays and have an outstanding New Year.
Smile

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Post on Sat 22 Dec 2018 - 17:18 by psalmsamuel

(he countered their frustrations with ignorance (s, es), not as a form of control, but the reveal the issue of the "will" (not having a will to live), by their conviction (s, es) .............. meaning the position (s, es) weren't enforced, under proprietorship, or the were set up to be negated) (at the same time that is all true, some arguments were or did become persistent)

(in the modern era, that is the vocal extension of behaviors with humanity ..... latency, in the positions that are set up to be the conviction, the latency for those, leads to the transitions into some other positions, and the process is repeated before it is lobbed off .... it becomes a dogma, something to wrestle with, joy for the ignorant, shame for the faithful)

(north korea war, calamity, some issue are not the result of being "unfaithful", its the result of limiting the exercise of strength to avoid the accusation of promoting the "unfaithful", so there very readily no "sin", but there, is also very readily, no need to disturb the natural mediums of conviction, which bleed into the natural state of man, and his doings and undoings)

(If none of this was true, and by that I mean, the negligence in continuing to produce hardware like sd2snes that is better served with a user modification, as chastisement for an extra company issue ............. then the latency, and energies expended and not expended, would not reveal the for-said conditions of man's fustrations, in his "will" and conviction, the true root of the issue revealed)

(It doesn't mean just because he has resources at his disposal that he will employ them, its a burden for the conviction of the "unfaithful" as, their dead weight, is some measure of chastisement that is blessed, not for the glory of men, but for their foolishness, and/but, for the issue of the "Will" and its conviction)

(Magnify this argument about 10 times more, then you, just about understood the goals of Moses and the Prophets)

(Historically speaking, "resonance in human behavior" is the equation that is tagged on, that means using the military or the people as is deemed profitable for exposing this issue of the "will", and it will be exposed.  (what this language is, is the answer to the "accusation of God, in being faithful" with a total effect argument for any activities involving a work, of for-said, extra unnatural processes or mercies). (this is blended into the behavior)

(War on Terrorism, a success, the melo-drama that smoothed that over, is the conviction of "will" ............ the War on Korea that brings both parties to cooperation, is likely also same umbrella .............. regardless of all that ................... these are stages towards the inevitable trial (s) that is progressive)

(God's Angels reconciled all that, but eventually, God allowed the sons of man to articulate some of that behavior to contend with man over the faith, "its a poor man's revelation")

(its a poor man's sd2snes)

(I believe it will take no more than 5 or so years, to satisfy any outstanding "accusation against God, by the "Will" of man, in due processes of the mercies", which is before hand, before things could become more expressive .................. so understanding that, the Apostle Paul had zero sin in God's Eyes, when he didn't wrestle with the Holocaust of that day, and when he eventually united two or more kingdoms, he had no sin in god's eyes for performing any work, and good saw to his conclusion, and he and his conclusions were good in god's eyes) (all this is, I believe, ............... kinda off topic ............ sorry, and merry christmas)

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Conn

Post on Sat 22 Dec 2018 - 18:06 by Conn

errr... possibly you are in the wrong forum for your bible texts. Please visit an appropriate forum (best a non-video game related Wink ) ...to discuss your views.

Merry Christmas!

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Post on Sun 23 Dec 2018 - 10:57 by psalmsamuel

Conn wrote:errr... possibly you are in the wrong forum for your bible texts. Please visit an appropriate forum (best a non-video game related Wink ) ...to discuss your views.

Merry Christmas!

msu1_audio_changer_F-ZERO-rev2 (Normalizer for Kurrono Sound Tracks)

https://drive.google.com/file/d/1nqPWYiGL_2MxD4hPCfdttXsTkqNCtutz/view?usp=sharing

I followed your suggestion and edited the "Wild Guns Normalizer Pack", so just extract the contents into the Kurrono Release and then double click the batch file, haven't tested yet, on the game, but I tested and it does lower the volume of the files it produces. (Kurrono's Volume is too Loud for the retropie 3B+ on the lr-snes9x for retroarch emulator, the only one that plays msu-1 on retroarch) (using modified PGO release, the good one).

I guess the loop points for F-Zero are set from the Rom itself, not tagged in the audio files, I don't know the points, and there not released with .json file in Kurrono pack, so far the volume is lowered, have to see later how it plays in game, but i'm sure it plays fine?

(sorry about that, just clearing my head, but I wanted to say that, the people of that day wanted to dispute his body the body of Edward Leedskalnin, but instead, the just sabotaged his experiments, the philadelphia experiment, nuclear experiments, even coral castle (as evident in miami circle), and roswell, that ended in death) (its about the progressive nature of the lord's body, that is primary, so they were in sin)
(donald trump has shut down the government in preparation for the north korean war announcement around this christmas, he should be applauded, if that is necessary, for the "master building in NYC = "r.m." initials for ray mabus, bringing the toils of that generations into this age)

Just like the Star Fox MSU-1 New Release

It hasn't been "normalized" and some of the tracks will just shriek/click very loud, usually, actually, I haven't see that in any releases until recently.   The rest of everything is just usually fixed by going through the set up (using lower resolution at launch, checking sound drivers options, and using PGO release for retropie)

Just edit the pack above for that, until someone makes a better fix, or I guess this fix is it for now,  Merry Christmas, Cheers!

EDIT (Loop Point (s))

the loop point is not carried over in "foobar2000", the workaround I've read about talks about the loop point saved in the file's header, in hex editor, (wasn't identified in some software in .wav format) will make a note when I come back to this, in few hours, some errans!

EDIT (It worked, nabbing a portion of the hex code, using hex editor to get the loop information from the header (beginning of file)

I took the original .pcm file from "kurrono"'s release, and the modified .pcm from the setup (modified from "wild guns"), took a portion of hex code and added, this fixed "Track 14" ................ I'm gona take a short cut and try to do same method for all files, then, share it! (should all work? Very Happy) (went from a header size of 4000 bytes i think, to 10021, the header information is contained somewhere in that margin, probably before 4000 bytes, but, so far so good) ... (everything checkout (working, the loop points) but file 6 broke (back clipping noise near the loop point, loop point works though) using the swap in header, must of cut into the file, back to around 4000 bytes)

EDITING
(fixed with 120 Bytes as header from start of file, hex editor swap, file 6, was only issue)

f-zero -kurrono - normalized1
https://drive.google.com/file/d/1vJ7ypx7VagBksgdq9NKTymed26N_F2G7/view?usp=sharing

its not complicated, after the files were turned into .pcm, you can see from the hex editor how i took 120bytes from same number track, from kurrono original release to the modified files ..... fixed the loop point missing in "foobar2000" playback, should be fixed in the snes too ............. last thing to do is to check on the retropie 3B+, for reduced audio without clicks. Finally Fixed, thanks, big help! (the recent release of starfox too, later, but I consider this an example for noobs, wouldn't want to litter the pages with hack fixes)

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JUD6MENT

Post on Sun 23 Dec 2018 - 21:13 by JUD6MENT

kurrono wrote:Thank u Judgement.. I try to keep my SNES hack close to original..I dont want to use those mono fzero x tracks I prefer to keep those for fzero climax..of course no msu1 there heheh

Hey Kurrono, i havent found a good track for the title screen for my pcm tracks. Would you be ok if i use your title screen track for my pcm set? I dont want to still your work so if your not ok with it i wont use it.

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Post on Mon 24 Dec 2018 - 11:03 by Señor Ventura

With your permission, i've selected a compilation of rock based themes for the F-zero, and i would like to add it here.

Link: mediafire.com file/k154rm9dk38ivdj/F-Zero_OST_MSU1.rar/file


Tracklist/Credits:
f-zero_msu1-1 Race start
f-zero_msu1-2 Race intro
f-zero_msu1-3 You lost - The Transmitter
f-zero_msu1-4 Opening theme - Jazz remix - Victorman
f-zero_msu1-5 Respect to result - F-Zero GX
f-zero_msu1-6 Big Blue remix by S.S.H
f-zero_msu1-7 Ending theme - Climax Style - by ¿remix rave?
f-zero_msu1-8 Red Canyon F-Zero remix by Tony Thai
f-zero_msu1-9 Fire Field by Gametal - Jonny Atma
f-zero_msu1-10 Silence remastered by Lohweo
f-zero_msu1-11 White Land by Xavier 'MU' Dang
f-zero_msu1-12 White Land F-Zero X style by Tony Thai
f-zero_msu1-13 Port Town by Metroidmix - Bluetrance Fer
f-zero_msu1-14 Mute City by Gametal - Jonny Atma
f-zero_msu1-15 Sand Ocean by metalrock - Theonlydeeralive
f-zero_msu1-16 Death Wind by theplasmas - Mauricio Plasma
f-zero_msu1-17 Mute City - F-Zero GX
f-zero_msu1-18 Port Town by Boogiepep
f-zero_msu1-19 Mute City - F-zero GX
f-zero_msu1-20 Port Town by Midi remix
f-zero_msu1-21 Cover of Red Canyon - F-Zero GX

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Post on Mon 24 Dec 2018 - 11:52 by pepillopev

@Señor Ventura Placed to the top. Thanks for your contribution.

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Post on Mon 24 Dec 2018 - 12:08 by Señor Ventura

pepillopev wrote:@Señor Ventura Placed to the top. Thanks for your contribution.

I'm glad to contribute Smile

P.D: Is there any song missing?

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Post on Mon 24 Dec 2018 - 12:10 by pepillopev

@Señor Ventura As far as I know, you have all 21 tracks intact in your set. Good job. Smile

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JUD6MENT

Post on Tue 25 Dec 2018 - 2:40 by JUD6MENT

F-Zero PCM presented by JUD6MENT

https://drive.google.com/open?id=1n0zc3EDUVG7w8CbBN7tMA1f6cdNa3RS_

The "Big Blue" track is amazing for this PCM set I did, which is PCM-6. I hope you listen to my track and give it a try because I have really been enjoying this PCM album.

Please add to the original post, thank you.

Merry Christmas Everyone!

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Conn

Post on Tue 25 Dec 2018 - 6:25 by Conn

first post updated, thanks Smile

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