BS F-Zero Deluxe MSU-1

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BS F-Zero Deluxe contains three different offical SNES F-Zero games done by Nintendo combined into one rom. Two of these games were Japanese exclusive. Click below for more information.

BS F-Zero Deluxe Explanation, click here:

Patch:
Disclaimer: You will need to patch twice, once for the BS F-Zero Deluxe patch and then with the MSU-1 patch afterwards.

Patch #1 BS F-Zero Deluxe patch by Guy Perfect, PowerPanda, and Porthor:
Code:
https://www.romhacking.net/hacks/8437/

Patch #2 MSU-1 Patch V11 by Conn and Cubear:
Code:
https://mega.nz/file/h7BGAQyY#6o4qA8gTY4PaKRo2Qfvkm1H1mBqUlFFSHZ5JgBiV0iQ

PCM Packs:

track map, click here:


JUD6MENT's Instrumental Expanded PCM Set
Code:
Download:
https://mega.nz/file/qRM0CI4S#Wf4HudYchQ55fvv4X834OnDzhb7LzkRMGnzEaCmEBkg

Mirror Download:
https://www.mediafire.com/file/imtfee2xw9llanz/F-Zero_DX_Expanded_by_JUD6MENT.zip/file
YouTube Preview
Description: This PCM set has a different theme for every stage in the game. The 10 new stages uses music tracks from different F-Zero games.


JUD6MENT's Instrumental PCM Set
Not expanded, one theme for each stage type.
Code:
Download:
https://mega.nz/file/8zNUWZxT#15QL5gttjf5X2S3k7Ea0qP-m6qUoxsw7MbA4pt504Zg

Mirror Download:
https://www.mediafire.com/file/27b561ygzyjn557/BS_F-Zero_Deluxe_by_JUD6MENT.zip/file
YouTube Preview
Description: This PCM set has 3 new music tracks from other F-Zero games to be used for the new stage types which are:
Forest - Dream Chaser from F-Zero X
Sand Storm - Drivin' Through on Max from F-Zero X
Metal Fort - The Long Distance of Murder from F-Zero X
DISCLAIMER: To have the new stages play the same PCM tracks that match the exact same tracks as the base rom hack, remove these 3 PCM from the folder. PCM-22, PCM-24, and PCM-30. This will mimic the base rom hack, for example, Sand Storm 1 will now upload Fire Field PCM and Sand Strom 2 will upload Death Wind PCM. YouTube Preview of Default Satellaview Stage Music


Expanded Original Soundtrack by CosmicTailz (snes soundfont)
Code:
Download:
https://drive.google.com/file/d/1ex5kCsi10KRF7FJbYMkDJJCWvrKGdypD/view?usp=sharing
YouTube Preview
Description:This rom set uses CosmicTailz remixes to keep a snes style soundfont but give every stage a unique arrangement. This mimics the original Satellaview runs except in snes soundfont as even original levels of the base game would have new arrangements of the stage. Some stages will spc fallback by not having a PCM.


Original Soundtrack with TheBlurCafe recreated Satellaview stage music
Code:
Download:
https://mega.nz/file/GENnCCqK#md6ow-xovUgnoULm7eEr2sS8A6zObwq-pwm7eM85eOQ

Mirror Download:
https://www.mediafire.com/file/mgzb3kr6abux795/TheBlurCafe_recreated_Satellaview_PCM.zip/file
YouTube Preview Coming Soon
Description:This rom set uses TheBlurCafe version of live performance music recreated in SNES music style. This pcm set uses the original game's soundtrack with the exception of the 4 new pcm tracks for the new stages in snes soundfont style. I converted all of TheBlur Cafe music in a separate folder if you desire to use any of his other music.


Additional PCM Packs:
All PCM sets from the original F-Zero MSU-1 forum is compatible. New Satellaview stages will default to the remix of the base rom (for example, Sand Storm 1 will find the PCM for Fire Field like how BS F-Zero Deluxe upload Fire Field for this stage). Follow this link for the PCM of F-Zero MSU-1:



Additional Information:
To switch between different grand prix races, press L and R together on the controller. The Satalleview had two different F-Zero runs. The different GP are described as below:

All GP League Descriptions, click here:

BS F-Zero Deluxe MSU-1 Bs_fze10


-------------------------------------------------

Achieved BS F-Zero Grand Prix 2 (Outdated)

See the first comment in the forum below.


Last edited by JUD6MENT on Sun 17 Mar 2024 - 23:08; edited 15 times in total
JUD6MENT
JUD6MENT

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Since : 2018-04-19

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BS F-Zero Deluxe MSU-1 :: Comments

JUD6MENT

Post Sat 17 Feb 2024 - 1:15 by JUD6MENT

Achieved BS F-Zero Grand Prix 2 (Outdated)

This is to achieve the first BS F-Zero Grand Prix. It is now outdated as BS F-Zero Deluxe has all the content in this game plus more, but just in case someone wants this work, it is available below.




Download the patch here:
http://www.romhacking.net/hacks/2505/


JUD6MENT Presents BS F-Zero MSU-1 PCM (Updated April 8th 2022):
https://mega.nz/file/F3RwVSxC#BO_JuALdLHw-3R5Jf_Vj9BsU6wQKlt3OlIyCZlwYfQs
YouTube Preview

F-Zero PCM:s (not adjusted to the BS version) made by Colines (more native sound) and alternativels kurrono (more "electronic rock" sound) are found here:
https://1drv.ms/f/s!AtMUCmAL6x14hQ27EbkbRa8bkN45
Mirror1:
https://1drv.ms/f/s!AnoZka-iPruQhGc-Gnr8-cUBKTEd
Mirror2:
https://drive.google.com/folderview?id=0B68bmgtrAXQASlZDT0dYaGdwTW8&usp=sharing


Track Map (for this outdated BS F-Zero only):

PCM 1 - Count Down
PCM 2 - Racers Get Ready
PCM 3 - Lost the Race
PCM 4 - Title Screen
PCM 5 - Time Record Screen
PCM 6 - Big Blue Stage
PCM 7 - Victory! Win the Race
PCM 10 - Death Wind (this is PCM-16 in original F-Zero MSU)
PCM 14 - Mute City
PCM 15 - Fire Field (this is PCM-9 in original F-Zero MSU)
PCM 16 - Silence (this is PCM-10 in original F-Zero MSU)

Last edited by JUD6MENT on Sat 24 Feb 2024 - 19:00; edited 3 times in total

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Post Sat 17 Feb 2024 - 10:09 by darknior

So cool, thanks a lot for the recreated version Smile
I really dream to play this game like it was for real on Satellaview ...

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Post Sat 17 Feb 2024 - 14:19 by VVV18

@Conn wants to retire but good hacks and good hackers won't let him do so " I'm very happy about that lol " thank you all very much for this gem, this is another game that I will do 100% and if possible more than 100, thanks a lot guys!!! Arigatô.

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JUD6MENT

Post Sat 17 Feb 2024 - 14:55 by JUD6MENT

VVV18 wrote:@Conn wants to retire but good hacks and good hackers won't let him do so " I'm very happy about that lol " thank you all very much for this gem, this is another game that I will do 100% and if possible more than 100, thanks a lot guys!!! Arigatô.

The update was actually done by Cubear, Cubear took what Conn did with the base game years ago and then updated it for this version. Though i very appreciate both indeed, Conn did a lot on this website and still shows up every now and then.

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JUD6MENT

Post Sat 17 Feb 2024 - 14:56 by JUD6MENT

At some point i will make a full extended version, every single track of the game have its own theme. I have been finding some good new music, especially this last year with the popularity of F-Zero 99

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Post Sat 17 Feb 2024 - 18:46 by Dreadnort

BS F-Zero Deluxe MSU-1 is compatible with the Fastrom Patch.

Fastrom->Deluxe->MSU-1 worked for me in that order.

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JUD6MENT

Post Sat 17 Feb 2024 - 22:13 by JUD6MENT

Dreadnort wrote:BS F-Zero Deluxe MSU-1 is compatible with the Fastrom Patch.

Fastrom->Deluxe->MSU-1 worked for me in that order.

Wow, that is neat. Thanks for sharing and hope you enjoy playing it

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PowerPanda

Post Sat 17 Feb 2024 - 23:37 by PowerPanda

PowerPanda here. Thanks so much for creating this. I have a special request though.

For TheBlurCafe's music, are you willing to cut PCM tracks of the last 3 songs? These are labeled:
*Silence II & Mute City IV
*Metal Fort II
*Sand Storm II & Big Blue II

We know that the songs in the broadcast didn't necessarily "go" with any particular track. I think that the following music assignments would be more or less official:

===BS-1 LEAGUE===
Forest I: Forest I & III
Big Blue II: NO PCM
Sand Storm I: Metal Fort II
Forest II: Sand Storm GP1 Version
Silence II: NO PCM

===BS-2 LEAGUE===
Mute City IV: NO PCM
Forest III: Forest I & III
Sand Storm II: Sand Storm II & Big Blue
Metal Fort I: Metal Fort I & Sand Storm I
Metal Fort II: Silence II & Mute City IV

Note that on the F-Zero Online Discord, Facecat is nearly done converting all of CosmicTailz's songs. There's one thing they're going to fix tomorrow, but then that pack will be available.

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Ruffy5

Post Sat 17 Feb 2024 - 23:58 by Ruffy5

I was playing this last night, absolutely awesome Very Happy Very Happy Very Happy

I did experience some glitching in a couple of the new stages in regards to the music loading with using my SD2SNES.

it will pause and show a glitch screen just before the music starts, like its loading the music.

I can try and upload a picture to help with the description

oh I probably should note, that this is with the New Music Tracks PCM set. I haven't tried any of the others.

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JUD6MENT

Post Sun 18 Feb 2024 - 4:22 by JUD6MENT

PowerPanda wrote:PowerPanda here. Thanks so much for creating this. I have a special request though.

For TheBlurCafe's music, are you willing to cut PCM tracks of the last 3 songs? These are labeled:
*Silence II & Mute City IV
*Metal Fort II
*Sand Storm II & Big Blue II

We know that the songs in the broadcast didn't necessarily "go" with any particular track. I think that the following music assignments would be more or less official:

===BS-1 LEAGUE===
Forest I: Forest I & III
Big Blue II: NO PCM
Sand Storm I: Metal Fort II
Forest II: Sand Storm GP1 Version
Silence II: NO PCM

===BS-2 LEAGUE===
Mute City IV: NO PCM
Forest III: Forest I & III
Sand Storm II: Sand Storm II & Big Blue
Metal Fort I: Metal Fort I & Sand Storm I
Metal Fort II: Silence II & Mute City IV

Note that on the F-Zero Online Discord, Facecat is nearly done converting all of CosmicTailz's songs. There's one thing they're going to fix tomorrow, but then that pack will be available.

I can do that, thanks for the advice. Tell me more about the cosmictail songs if you could, we would love to feature here too

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Post Sun 18 Feb 2024 - 7:26 by Catador

Nice to see this finished!
I just registered here to give some feedback more oriented on the ASM-side.

I was actually developing an updated version as well based on Conn's original hack, but for the entirety of the last week I was away, so development had stopped. Nice to see it finished with fancier fallbacks.

Take this as feedback in an ASM sense, and not on gameplay/end-user side:
  1. I found updating the original hack kinda hard. This might have been for the lack of comments, formatting and consistency (indentation, newlines after return instructions, lack of labels in branches, etc.).
  2. I have actually rewritten/reformatted the original patch to use fancier Asar features, but I still found hard to make the hack to work properly, probably from lack of experience with the MSU-1. My rewrite seems to randomly restart the fallback SPC music at points.
  3. The finished hack won't work with the PAL version. I don't really care myself for the PAL version, but someone might. You can just change some addresses around. The ones around $00F8xx can be subtracted by 2, and $02C1CD can be changed to $02C1CE to make it work on PAL.


All in all, this is very nice. It takes the cake compared to my rewrite from actually working properly and having fancier fallbacks.
I'll link my rewrite here because I still feel like there are positive things that can be implemented into the hack, such as properly fading out the MSU tracks instead of just cutting abruptly.
That said, I don't know if I'm allowed to post a link to my rewrite in here. Apologies in advance if I'm not allowed to: https://drive.google.com/file/d/1cFhXDvr-YloioZXAZIKYWYjrV1K290yc/view?usp=sharing

And another thing: some sound effects seem to be broken with the hack. Now this isn't your or MSU-1's fault. It seems to be something deep inside the sound driver. My hypothesis is that some sound effects intentionally sound different while something other than a race music track is playing so these sound effects can be used in menus, but I haven't confirmed that hypothesis at all.

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PowerPanda

Post Sun 18 Feb 2024 - 8:50 by PowerPanda

JUD6MENT wrote:
I can do that, thanks for the advice. Tell me more about the cosmictail songs if you could, we would love to feature here too

CosmicTailz is a Youtube composer who has redone some of the SNES soundtrack, making remixes of songs for repeats of the same venue. (IE - Mute City II is a remixed version of Mute City I.) She also composed original music for Forest, Metal Fort, and Sand Storm. Here are the PCMs that Facecat just finished:

https://drive.google.com/file/d/1ex5kCsi10KRF7FJbYMkDJJCWvrKGdypD/view?usp=sharing

I noticed a glitch when I tried this out last night. With the fallback feature (an awesome idea, BTW), if you assign a different piece of music to the "II" version of the stage, then the "I" version will play for a few seconds after you cross the finish line.

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Post Sun 18 Feb 2024 - 10:16 by indingo85

PowerPanda wrote:I noticed a glitch when I tried this out last night. With the fallback feature (an awesome idea, BTW), if you assign a different piece of music to the "II" version of the stage, then the "I" version will play for a few seconds after you cross the finish line.
This same glitch also causes a slight buzz on FXPakPro on actual SNES hardware.

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PowerPanda

Post Sun 18 Feb 2024 - 10:58 by PowerPanda

I am not going to be at my computer today, but I forgot to check if the alternate courses are covered. Their course ids are the 4 directly after Metal Fort II. Were these accounted for?

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Post Mon 19 Feb 2024 - 5:34 by Xterra

Hi, first post here.
Ran into a bit of a bug, at least with a selectively-incomplete patchset (to save on disk space), and the patch doesn't seem to cover the five additional league lineups (Ace, GP Knight, GP Queen, GP King, GP Ace) in GP mode.

Is there something I need to do to counteract this, or is this a bug with the patch?

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Post Mon 19 Feb 2024 - 7:40 by Xterra

PowerPanda wrote:I am not going to be at my computer today, but I forgot to check if the alternate courses are covered. Their course ids are the 4 directly after Metal Fort II. Were these accounted for?
I know I wasn't the one you asked, but the answer is "for the most part", at least for timetrial mode; on Sand Storm II's broadcast version, however, it's a mite buggy, playing SS I's theme on the results screen (at least if you quit, didn't test finishing a run or crashing).

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JUD6MENT

Post Mon 19 Feb 2024 - 12:58 by JUD6MENT

Xterra wrote:Hi, first post here.
Ran into a bit of a bug, at least with a selectively-incomplete patchset (to save on disk space), and the patch doesn't seem to cover the five additional league lineups (Ace, GP Knight, GP Queen, GP King, GP Ace) in GP mode.

Is there something I need to do to counteract this, or is this a bug with the patch?

The readme document says on the screen with where you are choosing which gp to play, press both buttons L and R at the exact same time to swap to more options

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JUD6MENT

Post Mon 19 Feb 2024 - 13:00 by JUD6MENT

Thank you to anyone reporting bugs, I will investigate them and if I can recreate them I will make a short recording of it and send it to Cubear. Cubear seems to be on a trip right now but will look into them when she gets back.

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Post Mon 19 Feb 2024 - 17:34 by Xterra

JUD6MENT wrote:
Xterra wrote:Hi, first post here.
Ran into a bit of a bug, at least with a selectively-incomplete patchset (to save on disk space), and the patch doesn't seem to cover the five additional league lineups (Ace, GP Knight, GP Queen, GP King, GP Ace) in GP mode.

Is there something I need to do to counteract this, or is this a bug with the patch?

The readme document says on the screen with where you are choosing which gp to play, press both buttons L and R at the exact same time to swap to more options

Oh no, I'm aware of that. What I was saying is that when I play those leagues, the MSU-1 music does not play, falling back to the SPC music. Additionally, certain tracks like to play the wrong music on a post-crash or post-quit results screen perhaps every other race, also tending to play the White Land II music on next race start when it happens; also, on first boot it likes to play the Mute City II theme instead of the title theme.

Thank you (and the BS Deluxe authors!) for the hard work! This patch was literally all FZD needed to be the greatest, most definitive version of the game ever. :-)

EDIT: my issues are with a US ROM, on SNES9X 1.6.0.

Last edited by Xterra on Mon 19 Feb 2024 - 18:05; edited 3 times in total (Reason for editing : Add clarification)

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JUD6MENT

Post Mon 19 Feb 2024 - 18:15 by JUD6MENT

What pcm set are you using? If you are using the old version of bs fzero it will do what you describe and do some fall back as it only has 5 stage tracks in.

I will look into it myself though and see what is happening.

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Post Mon 19 Feb 2024 - 18:43 by Xterra

JUD6MENT wrote:What pcm set are you using? If you are using the old version of bs fzero it will do what you describe and do some fall back as it only has 5 stage tracks in.

I will look into it myself though and see what is happening.
I am using my own self-made PCM set that basically only includes CosmicTailz' tracks plus White Land II. The set was created using WAV2MSU, if that means anything.

I don't know myself to be using an old version of anything, patch-wise.

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JUD6MENT

Post Mon 19 Feb 2024 - 19:56 by JUD6MENT

Xterra wrote:
JUD6MENT wrote:What pcm set are you using? If you are using the old version of bs fzero it will do what you describe and do some fall back as it only has 5 stage tracks in.

I will look into it myself though and see what is happening.
I am using my own self-made PCM set that basically only includes CosmicTailz' tracks plus White Land II. The set was created using WAV2MSU, if that means anything.

I don't know myself to be using an old version of anything, patch-wise.

CosmicTailz and TheBlurCafe PCM sets are using the original soundtrack, and some stages will fallback to spc. Those tracks are trying to use MSU-1 to give the new stages a unique snes soundfont sound, but the goal of those two PCM sets is to recreate a SNES style of music. You will probably notice that PCM 1-16 is missing because it wants to use the original soundtrack there. If you are wanting remixes, use one of my PCM sets labeled "JUD6MENT's Intrumental"

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Post Mon 19 Feb 2024 - 20:55 by Xterra

JUD6MENT wrote:
Xterra wrote:
JUD6MENT wrote:What pcm set are you using? If you are using the old version of bs fzero it will do what you describe and do some fall back as it only has 5 stage tracks in.

I will look into it myself though and see what is happening.
I am using my own self-made PCM set that basically only includes CosmicTailz' tracks plus White Land II. The set was created using WAV2MSU, if that means anything.

I don't know myself to be using an old version of anything, patch-wise.

CosmicTailz and TheBlurCafe PCM sets are using the original soundtrack, and some stages will fallback to spc. Those tracks are trying to use MSU-1 to give the new stages a unique snes soundfont sound, but the goal of those two PCM sets is to recreate a SNES style of music. You will probably notice that PCM 1-16 is missing because it wants to use the original soundtrack there. If you are wanting remixes, use one of my PCM sets labeled "JUD6MENT's Intrumental"

M'hm, I'm aware. I'm going for the "authentic SNES sound", and 100% get the reason the first sixteen tracks or so ain't there; in fact I'm relying on it, so I don't have to bloat the folder with PCM data that just matches what I've got ingame.

The set I use consists of CosmicTailz' music plus one original track, with any tunes that are in a different key from the venue's first track (I.E. Mute City 3, White Land 2, Forests 2 and 3) pitch-shifted in editing to match (I'm oddly fixated on the key of the original tunes-- call it an autism thing).

But yeah, the lack of half the PCM tracks isn't the issue; the inbuilt fallback to SPC covers for that.

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Cubear

Post Mon 19 Feb 2024 - 23:04 by Cubear

Ruffy5 wrote:
I did experience some glitching in a couple of the new stages in regards to the music loading with using my SD2SNES.
it will pause and show a glitch screen just before the music starts, like its loading the music. with the New Music Tracks PCM set.

I was concerned that this may happen. I'll implement some code to allow a frame to pass before the next "play" signal instead of waiting for it all to work sequentially.

Catador wrote:Nice to see this finished!
Take this as feedback in an ASM sense, and not on gameplay/end-user side:
  1. I found updating the original hack kinda hard. This might have been for the lack of comments, formatting and consistency (indentation, newlines after return instructions, lack of labels in branches, etc.).
That's just @conn's coding style Smile it takes some getting used to.
Catador wrote:
That said, I don't know if I'm allowed to post a link to my rewrite in here. Apologies in advance if I'm not allowed to: https://drive.google.com/file/d/1cFhXDvr-YloioZXAZIKYWYjrV1K290yc/view?usp=sharing
It's welcome here, don't worry about it Smile
Catador wrote:
And another thing: some sound effects seem to be broken with the hack. Now this isn't your or MSU-1's fault. It seems to be something deep inside the sound driver.
Once the other issues are fixed I could look into a different means of muting the SPC tracks, but that might be far down the road from here.

PowerPanda wrote:
I noticed a glitch when I tried this out last night. With the fallback feature (an awesome idea, BTW), if you assign a different piece of music to the "II" version of the stage, then the "I" version will play for a few seconds after you cross the finish line.

Noted. I'll look into this.

indingo85 wrote:
This same glitch also causes a slight buzz on FXPakPro on actual SNES hardware.
Likely will be resolved with the other patches, but thank you for reporting.

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