Secret of Evermore MSU

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20171020

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Secret of Evermore MSU







Patch (v2, 4th November 2017, critical bugfix)
http://bszelda.zeldalegends.net/stuff/Con/soe_msu1.zip

PCM:s
https://drive.google.com/drive/folders/0B2jBFWEm9IiwRktiX0VtMlZjQzg?usp=sharing

Optional 13 remastered PCM:s by Sean Schafianski
https://drive.google.com/open?id=0B3YAcoWoOm9VSFk5R1lTcFc0eTA
Important Note:
Before using these optional 13 themes, read this appeal carefully:
https://drive.google.com/open?id=0B3YAcoWoOm9VX0hHTEM5VEdwdXc
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RedScorpion



Since : 2013-04-28

http://www.snes-projects.de

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Secret of Evermore MSU :: Comments

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Post on Fri 20 Oct 2017 - 18:41 by smokemonster

Truly awesome release. Thanks! Very Happy

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Post on Sat 21 Oct 2017 - 6:25 by TheRetromancer

Boom, headshot! Now all we need is a complete audio set.

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Post on Sat 21 Oct 2017 - 7:44 by Conn

The audio set is complete. There are only some themes spc converted (like the main theme) since the source of the remastered version offers them for purchase:
https://www.youtube.com/watch?v=x8QFRT3T2y4

In total he has 13 themes:
https://loudr.fm/release/secret-of-evermore-remastered-tracks/MWEMz

However, this site doesn't offer the themes anymore. I think it would be a legally grey zone, since the music can be ripped as mp3 from youtube.
So if anybody pcm:s them and replaces Red's OST spc versions with these 13 remastered themes, and uploads them on a cloud I will most likely post the link Wink

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Post on Sat 21 Oct 2017 - 7:48 by TheRetromancer

Well, I bought that album, so I guess then that what'd really help if someone built a .BAT to take those files, pare them down and loop them in conjunction with wav2msu and then share the .BAT. I work too many hours to devote to music creation like I used to.

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Post on Sat 21 Oct 2017 - 7:50 by Conn

I'd guess this solution would work out only for you; all other users surely didn't buy the album...

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Post on Sat 21 Oct 2017 - 7:53 by TheRetromancer

Well, the album is available, just like the Chrono Trigger albums that someone built a .BAT for, and I guarantee that others bought those albums just so they could use them for the MSU-1 patch.

*shrugs*. Same concept - I wouldn't be the only person to get use out of it, and the album isn't expensive. I mean, I'm not demanding someone do it, it'd just be super convenient. There's also the fiddly bits of volume control with the album tracks. I mean, I'll probably do it myself eventually anyway.

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Post on Sat 21 Oct 2017 - 8:18 by Conn

I think I'm getting friend with this idea. Users that suffer poverty could even rip the mp3 from YouTube then, convert it to wav and run the bat... while we stay legally clean.
Probably we need 2 versions of this bat however, one for the bought album, and one for ripped mp3... guess the length of the tracks won't match exactly and thus the loop is inaccurate...

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Post on Sat 21 Oct 2017 - 9:00 by emuandco

Someone a list of which pcm is which song so that the SPC conversions are easier to identify and overwrite?

Well the song length seems fine. At least most of the time (Hall of Collosia seems 2 sec shorter). If it's 1:1 same number of frames I don't know.

Anyways the way the Chrono Trigger Patch of MLarouche follows is a nice idea. You hand it some raw material and it normalizes, cuts and loops where needed. (Or someone just does it once and uploads it somewhere) ^^

Problem is the fade in I would say, so maybe using the 2nd loop in the song would be a good idea.

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Post on Sat 21 Oct 2017 - 13:54 by Conn

I'm in touch with Red to find a solution. I am open to both, either a bat file that msu-ifies the ripped or bought album themes, or an anonymous cloud that offers the complete set and where I post the link.

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Post on Sat 21 Oct 2017 - 17:51 by RedScorpion

Hi guys,

see the json file and look which track is the correct with the remastered version.

https://www.youtube.com/watch?v=519QQfWFSvw&index=13&list=PLv3607Rzyj4iw-i33GRu6174OzNtLcN_c

you can use msupcm from qwerty. copy json file in seperate folder with exe file.

rename json to tracks.json (thats the easiest way)

The json looks for folder OST/Name of the track.flac/mp3...

Rename and set the lenght, loop and startpoint. open a cmd windows and look for the folder. run msupcm.exe

Json attached.

msupcm: https://github.com/qwertymodo/msupcmplusplus/releases

Schema/Syntax: https://github.com/qwertymodo/msupcmplusplus/blob/master/configs/schema

I only use: "trim_start": samplevalue, "trim_end": samplevalue, "loop": samplevalue,

You can change the setting from minutes/seconds to sample in audacity.

Please check for more infos the tutorial.

https://www.youtube.com/watch?v=9pDXdaWS9-Q

Hope that will help.

thanks

red
Attachments
tracks_remastered.json.txt You don't have permission to download attachments.(4 Kb) Downloaded 9 times

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Post on Sun 22 Oct 2017 - 7:00 by Conn

Thanks Red, with this tutorial even I would be able to produce the pcm:s now Very Happy
Regarding the purchase themes issue I came to following solution: not everybody's work is for free, and the author of the themes should be honored to make such fantastic work (he also did Chrono Trigger remastered tracks and such).
However, he distributes his full themes also at youtube, making it quite easy to rip his themes without the need to buy -> means it is up to the fairness of the users anyways to support him and his work.

So, I will most likely post these pcm 13 themes separately with an urgend apell to be fair and buy the album, once the pcm:s are done (Red will also do them, as soon he has time to look for the adjustments like trim and loop).

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Post on Sat 28 Oct 2017 - 13:55 by Conn

Alright, the 13 remastered pcm:s by Sean Schafianski are made to pcm:s and ready to download in the first post.

I also included a readme and referred to it in the first post (Important Note), why I offer these non-free pcm:s and where they can be purchased.

I hope this is ok with everybody Smile

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Post on Sat 4 Nov 2017 - 22:44 by Conn

A serious bug was found while playtesting. When leaving a cave and re-entering it, the game crashed. Also some sfx were corrupted.

In a brief, hot bugfix, we found the hex to mute the spc culprit. We now used another byte (previous it was 2d, now it is 46), and with this code, everything seems to be alright Very Happy

However, the game was not completely playtested with this new byte 46, but since the old code is definitely buggy, I decided to already release it. If this one bugs as well in some playtests, people hopefully perform, we will need to change it again. So for now it is beta, but since all crucial situations are tested and did not bug, I do not assume there will be more troubles Wink

Redownload patch from first post!

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