Secret of Evermore MSU

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Secret of Evermore MSU







Patch (v3, 30th November 2017, sd2snes/bsnes fix)
http://bszelda.zeldalegends.net/stuff/Con/soe_msu1.zip

PCM:s
https://mega.nz/#!P74z3IiK!lGHq4uGzgjy9xOb6Mlaodaq62tBJ_ioHPO0YLnj3LKg


Optional 13 remastered PCM:s by Sean Schafianski
https://mega.nz/#!qrpkySTR!Mlcd16nGmdCLmZUh6UN7IeNnqUbpNhpnq4OwudflwP4
Important Note:
Before using these optional 13 themes, read this appeal carefully:
https://drive.google.com/open?id=0B3YAcoWoOm9VX0hHTEM5VEdwdXc


Last edited by RedScorpion on Thu 22 Mar 2018 - 17:15; edited 1 time in total
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RedScorpion



Since : 2013-04-28

http://www.snes-projects.de

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Secret of Evermore MSU :: Comments

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Post on Fri 1 Dec 2017 - 14:38 by Conn

Both sd2snes and bsnes have been tested successfully with the new v3 and it finally seems to work, so I removed the expression "beta".

Guess long-term tests need to be accomplished, and I am sure people will complain in case there are still bugs Smile

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Post on Sat 2 Dec 2017 - 9:53 by frenchman

Fixed my problem. I wasn't copying the 13 remastered files in the folder so that's why it was obviously wasn't working. I've tried it on my SD2SNES and it works great so far! Overall, I'm having an issue where MSU1 music comes out way too loud without even setting the boost. I'm a component moded SNES and sound doesn't come put from the multi out. I'll try with a regular composite cable and scart cable to see if it makes any difference. I'll let you know if it's my hardware quirk or if the problem is still there.

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Post on Sat 2 Dec 2017 - 10:11 by Conn

Nice to hear that my fix helped Very Happy

The too loud problem might also be a based on the input pcm:s, means they are amplified too high. You can compare that with emulator play on snes9x 1.55. If it appears too loud there as well, you can ask Red to lower the global volume.

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Post on Sat 2 Dec 2017 - 16:53 by Ballz

Heyyy this is @NewsFedora from Twitter. I'd bugged RedScorpion enough over email and DM as I've played through this game, so I figured it'd probably be easier to just create an account here. Razz

I wasn't sure if you were planning to permanently keep those SPCs muted, but if you do eventually get them to work again, I just thought I'd let you know I encountered an issue when you enter Percival Plank's Exhibition: both the MSU track and original SPC played at the same time.

Obviously that bug is now fixed with the latest patch, but I just wanted you to be aware of it in case you do turn unmute the SPCs in a future patch, as that would probably bring back this bug.

For the record, I'm playing with an sd2snes and have the 13 extra tracks included.

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Post on Sat 2 Dec 2017 - 18:39 by Conn

Hi and welcome on board, I read some of your Twitter posts.
Nice to know another glitch probably is fixed. Hardcore muting the audio in apu is the last chance I had,so if this won't work, the game can't get msu-ified bugfree. But chances are good, that all is safe&sound now Very Happy
Hardcore mute has small audio anomalies, at least in dkc there's a sfx acceleration when switching characters and if you directly compare native with msu sfx, you notice that all sfx are a bit different even the small banana get, I'd even say clearer and better in the msu.
However hardcore mute is the last choice I take if everything else fails Wink

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Post on Sun 3 Dec 2017 - 14:33 by edale

http://normalize.nongnu.org/

You can use that program to easily normalize the WAV files before converting them to PCM.

It's also possible to write a script to strip the 8-byte MSU header, add in a valid WAV header, normalize the audio, then strip the WAV header, and replace the MSU header, so you don't have to worry about relooping anything.

Most SNES games need to be normalized to either -18dB or -21dB. Basically, try it normalized at -18dB, and if the MSU audio is still too loud in-game (especially if it still drowns out in-game SFX, such as the sounds from entering/exiting the menu ring), then normalize it to -21dB.

You don't need to worry about overall volume at all (that's handled by the end-user's volume controls), just how the volume of the PCM music balances with the sound of the SPC sfx.

Last edited by edale on Sun 3 Dec 2017 - 14:45; edited 2 times in total

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Post on Sun 3 Dec 2017 - 14:44 by Ballz

So far so good with the latest patch. But I hadn't encountered any real serious issues ever since the cave game crash was fixed a while ago.

Thanks for all your hard work on this! Just like how the MSU patch got me to finally beat Terranigma, I'm playing through Evermore for the first time with this hack.

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Post on Sun 3 Dec 2017 - 16:21 by Conn

@ballz, awesome, thanks for testing!
@edale: I only code and pcm:s are really not my business. Red published json files with loop points,so if you like to improve his work be my guest Smile
If you do it simply post the cloud link and I will update first post then.

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Post on Wed 21 Mar 2018 - 1:59 by Drakonas

I wanted to post to report that the link for the PCM's for this is dead.

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Post on Wed 21 Mar 2018 - 8:12 by Conn

I contacted Red, damned f* DMCA:s.
He'll reupload soon

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Post on Wed 21 Mar 2018 - 13:42 by smokemonster

I noticed that the manifest references soe_msu-0.pcm and 71 to 80, which were missing from the original set. Does this matter at all or are those just placeholders?

Also, has anyone tested if the 2 Player Hack or the Gameplay Balance Hack work with the MSU-1 hack?
Update: Drakonas tested the 2 Player hack and it's broken, but Balance appears to be compatible at first glance (needs more testing).

Last edited by smokemonster on Wed 21 Mar 2018 - 18:36; edited 1 time in total

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Post on Wed 21 Mar 2018 - 14:16 by Conn

Just placeholder, you know making bml entries is a copy paste, then search and replace thing. I only take care of all tracks are addressed, and do not care (delete) obsolete entries.

If you are interested to see whether another patch is compatible... you have to check that out yourself. I doubt anybody here tests all possible combinations of hacks from other authors Sad

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Post on Wed 21 Mar 2018 - 16:29 by smokemonster

OK--thanks, Conn! Very Happy

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Post on Wed 21 Mar 2018 - 18:45 by edale

Use this tool: https://www.romhacking.net/utilities/1080/
Or this tool: https://www.romhacking.net/utilities/1386/ (newer and better program just released a month or two ago, but I haven't had a chance to check it out yet, so can't comment)
To check and make sure all the patches you're using are compatible with each other.

There are some situations where a conflict can get past them, but it's a rare kind of conflict (example, Dancing Mad FFVI MSU-1 patch + Madsiur's Music Player patch, both have separate code in different locations that restarts the music when exiting the menu screen, so you get an audio hitch exiting the menu screen from both sets of music restart cades running).

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Post on Thu 22 Mar 2018 - 17:16 by RedScorpion

Update Links!

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Post on Thu 22 Mar 2018 - 22:35 by Drakonas

RedScorpion wrote:Update Links!
Your first link has an extra H in http. Not sure if that was intended.

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Post on Fri 23 Mar 2018 - 7:10 by Conn

Surely wasn't intented Wink thanks and corrected

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