Secret of Evermore MSU

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Secret of Evermore MSU







Patch (v3, 30th November 2017, sd2snes/bsnes fix)
http://bszelda.zeldalegends.net/stuff/Con/soe_msu1.zip

PCM:s
https://drive.google.com/drive/folders/0B2jBFWEm9IiwRktiX0VtMlZjQzg?usp=sharing

Optional 13 remastered PCM:s by Sean Schafianski
https://drive.google.com/open?id=0B3YAcoWoOm9VSFk5R1lTcFc0eTA
Important Note:
Before using these optional 13 themes, read this appeal carefully:
https://drive.google.com/open?id=0B3YAcoWoOm9VX0hHTEM5VEdwdXc
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RedScorpion



Since : 2013-04-28

http://www.snes-projects.de

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Secret of Evermore MSU :: Comments

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Post on Fri 1 Dec 2017 - 14:38 by Conn

Both sd2snes and bsnes have been tested successfully with the new v3 and it finally seems to work, so I removed the expression "beta".

Guess long-term tests need to be accomplished, and I am sure people will complain in case there are still bugs Smile

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Post on Sat 2 Dec 2017 - 9:53 by frenchman

Fixed my problem. I wasn't copying the 13 remastered files in the folder so that's why it was obviously wasn't working. I've tried it on my SD2SNES and it works great so far! Overall, I'm having an issue where MSU1 music comes out way too loud without even setting the boost. I'm a component moded SNES and sound doesn't come put from the multi out. I'll try with a regular composite cable and scart cable to see if it makes any difference. I'll let you know if it's my hardware quirk or if the problem is still there.

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Post on Sat 2 Dec 2017 - 10:11 by Conn

Nice to hear that my fix helped Very Happy

The too loud problem might also be a based on the input pcm:s, means they are amplified too high. You can compare that with emulator play on snes9x 1.55. If it appears too loud there as well, you can ask Red to lower the global volume.

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Post on Sat 2 Dec 2017 - 16:53 by Ballz

Heyyy this is @NewsFedora from Twitter. I'd bugged RedScorpion enough over email and DM as I've played through this game, so I figured it'd probably be easier to just create an account here. Razz

I wasn't sure if you were planning to permanently keep those SPCs muted, but if you do eventually get them to work again, I just thought I'd let you know I encountered an issue when you enter Percival Plank's Exhibition: both the MSU track and original SPC played at the same time.

Obviously that bug is now fixed with the latest patch, but I just wanted you to be aware of it in case you do turn unmute the SPCs in a future patch, as that would probably bring back this bug.

For the record, I'm playing with an sd2snes and have the 13 extra tracks included.

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Post on Sat 2 Dec 2017 - 18:39 by Conn

Hi and welcome on board, I read some of your Twitter posts.
Nice to know another glitch probably is fixed. Hardcore muting the audio in apu is the last chance I had,so if this won't work, the game can't get msu-ified bugfree. But chances are good, that all is safe&sound now Very Happy
Hardcore mute has small audio anomalies, at least in dkc there's a sfx acceleration when switching characters and if you directly compare native with msu sfx, you notice that all sfx are a bit different even the small banana get, I'd even say clearer and better in the msu.
However hardcore mute is the last choice I take if everything else fails Wink

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Post on Sun 3 Dec 2017 - 14:33 by edale

http://normalize.nongnu.org/

You can use that program to easily normalize the WAV files before converting them to PCM.

It's also possible to write a script to strip the 8-byte MSU header, add in a valid WAV header, normalize the audio, then strip the WAV header, and replace the MSU header, so you don't have to worry about relooping anything.

Most SNES games need to be normalized to either -18dB or -21dB. Basically, try it normalized at -18dB, and if the MSU audio is still too loud in-game (especially if it still drowns out in-game SFX, such as the sounds from entering/exiting the menu ring), then normalize it to -21dB.

You don't need to worry about overall volume at all (that's handled by the end-user's volume controls), just how the volume of the PCM music balances with the sound of the SPC sfx.

Last edited by edale on Sun 3 Dec 2017 - 14:45; edited 2 times in total

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Post on Sun 3 Dec 2017 - 14:44 by Ballz

So far so good with the latest patch. But I hadn't encountered any real serious issues ever since the cave game crash was fixed a while ago.

Thanks for all your hard work on this! Just like how the MSU patch got me to finally beat Terranigma, I'm playing through Evermore for the first time with this hack.

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Post on Sun 3 Dec 2017 - 16:21 by Conn

@ballz, awesome, thanks for testing!
@edale: I only code and pcm:s are really not my business. Red published json files with loop points,so if you like to improve his work be my guest Smile
If you do it simply post the cloud link and I will update first post then.

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