Gradius III MSU1

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Gradius III MSU1 - Page 3 Empty Gradius III MSU1






Conn/Vitor/PeV MSU1+SA-1 patch v1.5*:
https://www.dropbox.com/sh/spfmgxf7pyu8bcy/AABdm23sT45Y8q-mozLGIpf7a?dl=0

*There will be a BPS patch called "g3sa1-spcFallback-msu1-v1.5.bps" that already contains the relocated MSU-1 and Vitor Vilelas's SA-1 final patch v1.5 code. This updated patch also includes SPC fallback now for this game. The mute track is no longer necessary (fixed). Sorry, SA-1 and MSU-1 are not supported together in original SD2SNES hardware. You have been warned!

Gradius III Track Map

--- Relikk's PCM Sets ---
Arcade Set
Midi Power x68000 Set

--- Other PCM Sets ---
Kurrono's "Arranged" Set
PeV's "Arranged" Set plus silent track 0


Last edited by pepillopev on Tue 9 Jul 2019 - 16:37; edited 18 times in total
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pepillopev

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Since : 2017-10-16

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Gradius III MSU1 :: Comments

Relikk

Post on Sun 12 May 2019 - 15:37 by Relikk

Thanks Pev.

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Post on Mon 13 May 2019 - 2:43 by xjunox

When you say you need a blank track does that mean a file named
g3-msu1-0.pcm that makes no sound? If so can anyone share one they made?

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Post on Mon 13 May 2019 - 9:15 by pepillopev

xjunox wrote:When you say you need a blank track does that mean a file  named
g3-msu1-0.pcm that makes no sound?  If so can anyone share one they made?

@xjunox Apologies for not being clear. Basically, you need a mute PCM track (just silence) named as "g3-msu1-0.pcm". You will only need this if playing on a SD2SNES Pro (emulators will not have the buzzing sound as writing to msu1 registers is pretty much instantaneous, not so on real hardware). As a reminder, you will not get PCM audio on a regular SD2SNES. Only the SD2SNES Pro version supports SA-1 and MSU-1 together.

UPDATE: Redownload my PCM Set from top (PeV's Arranged Set). I cleaned them up a bit and it also includes the silent track if you immediately cannot find one.

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Post on Mon 13 May 2019 - 12:41 by xjunox

Thanks

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Relikk

Post on Tue 11 Jun 2019 - 13:06 by Relikk

There was a patch update for this a couple of weeks ago (v1.5).

Code:
Fixed the slowdown and graphical glitches on the dissolving effect after beating stages.

https://github.com/VitorVilela7/SA1-Root/tree/master/Gradius-III

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Post on Tue 11 Jun 2019 - 13:37 by pepillopev

Relikk wrote:There was a patch update for this a couple of weeks ago (v1.5).
@Relikk Already applied that final 1.5 patch since day one of its release.

Last edited by pepillopev on Tue 11 Jun 2019 - 13:43; edited 2 times in total

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Relikk

Post on Tue 11 Jun 2019 - 13:40 by Relikk

Ah, right you are. Didn't notice that in the first post. Cheers.

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Post on Tue 11 Jun 2019 - 13:42 by pepillopev

@Relikk No problem. Thanks for keeping and eye out for updated patches too. Otherwise, things will go stale here, lol.

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Post on Tue 11 Jun 2019 - 14:14 by darthvaderx

Strange, in this new version 1.5 there is no sound of any track and in Konami logo comes a sound of shooting, the previous 1.4b works perfectly.

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Post on Tue 11 Jun 2019 - 15:11 by pepillopev

@darthvaderx I see where the problem is. If you add a pcm track 30 (for konami logo) it will work. I have to fix the spc fallback code (somehow the value for spc version of Konami jingle does not play and messes up the audio for the rest of the game).

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Post on Tue 11 Jun 2019 - 15:34 by pepillopev

@darthvaderx Ok, it is fixed, phew, something simple. The "g3sa1-spcFallback-msu1-v1.5-fixed.bps" file corrects the bug. Thanks for the heads up on this one. Apply on a clean non-header US Gradius III rom.

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Post on Tue 11 Jun 2019 - 15:38 by darthvaderx

Thanks, it works perfectly now . Yes

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Post on Tue 11 Jun 2019 - 15:41 by pepillopev

@darthvaderx Adding the PCM track 30 or using the fixed 1.5 patch? Not sure if I understood your response. If the latter, then awesome news indeed.

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Post on Tue 11 Jun 2019 - 15:44 by darthvaderx

Using the fixed 1.5 patch.

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Relikk

Post on Tue 9 Jul 2019 - 16:33 by Relikk

(video moved to the top)  <--- Thanks Relikk Smile

I didn't know the first post was updated with a video for the combined patch, but here's a single loop playthrough with it applied, anyway. Arcade PCM's.

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Post on Tue 9 Jul 2019 - 16:40 by pepillopev

@Relikk Thanks. Video moved to the top.

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Relikk

Post on Tue 9 Jul 2019 - 16:53 by Relikk

Nice. Thanks. Smile

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