Erock's Version Conker 1.2.7

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Re: Erock's Version Conker 1.2.7

Post by Puzzledude on Wed 6 Dec 2017 - 6:53

Unfortunately, the reversion reverts also the gribble on tree stump fix at Ganonagain.
Indeed, lol, I was wondering why I had 3 files, since I made 3 fixes. I though all 3 were for splash, but 1 was for that grapple fix.

So, I will only alter those 2 bytes for the beach in 1.2.7b.
Nice. Of course Erock can use the Revert and then fix that grapple problem, since this is an easy fix in HM by removing that stomp (I used middle tile edits again to be on the safe side, since there only 2 such stops in the game only in that area). And then fix the castle splash with this new method of middle tile type editing.

For the bubble, does anybody know where that tile is located in zcompress (I compare sprite by sprite usually to find it, so if anybody has a faster solution...)
It's in the second part of the file, where all the sprites are. Should be obvious, since these cannon balls use up almost an entire gfx set. You could also find it by comparing the gfx number shown in HM in dungeon editor in the East palace rooms. The gfx number, like 58, than means to load the 58th gfx set from the upper part down starting at 0 with the first gfx sprite set.
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Re: Erock's Version Conker 1.2.7

Post by Conn on Wed 6 Dec 2017 - 8:37

Nice. Of course Erock can use the Revert and then fix that grapple problem, since this is an easy fix in HM by removing that stomp (I used middle tile edits again to be on the safe side, since there only 2 such stops in the game only in that area). And then fix the castle splash with this new method of middle tile type editing.
mh, I'd rather not suggest to apply the revert pacth, because your castle fence is fixed with your previous patch and the grabble is also fixed in the version Erock has. So the only thing he needs to change is
Code:
0d/f1a0: 01 -> 09 (will make splash in shallow water then)
0d/f3d8: 09 -> 01 (won't make splash on dry land then)
Then all is good in his version.

Alright, I will look for the bubble once I have time. I thought this tile to be mirrored and flipped and thus difficult to spot. Ah well. If I won't find, no apocalypse.
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Re: Erock's Version Conker 1.2.7

Post by Puzzledude on Wed 6 Dec 2017 - 10:06

I'd rather not suggest to apply the revert pacth, because your castle fence is fixed with your previous patch and the grabble is also fixed in the version Erock has. So the only thing he needs to change is
CODE:
0d/f1a0: 01 -> 09 (will make splash in shallow water then)
0d/f3d8: 09 -> 01 (won't make splash on dry land then)
Then all is good in his version.
That's one way to go. From the debug perspective, this is fine.

Alright, I will look for the bubble once I have time. I thought this tile to be mirrored and flipped and thus difficult to spot. Ah well. If I won't find, no apocalypse.
Cannon bubble is at 56000 in Conker, and at 50800 in ALTTP, see now how Eyegore becomes a Robot and a cannon ball becomes remodeled to a different looking ball.

The big cannon ball is the round hollow thing will those "horns" which were added to make it different. In inner part was made transparent.



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Re: Erock's Version Conker 1.2.7

Post by Conn on Wed 6 Dec 2017 - 10:51

Thanks again for your help! I see what I can cook Razz
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Re: Erock's Version Conker 1.2.7

Post by Conn on Wed 6 Dec 2017 - 13:43

Alright, Conker 1.2.7b:
https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-2-7#19689

Code:
added new big bubble
fixed hammer using at beach

Erock, the hammer tile cannot be fixed, as there is no mirroring code. Means you can edit the tile at one side, slashing left, but when using it to the right, the hammer doesn't get mirrored and that looks odd.
Therefore, I highly recommend not changing it, it's only a second fraction anyways.
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Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 8 Dec 2017 - 20:57

Oh, my gosh I only step away for a few days and now I have all these things to read. I'm so glad everyone here cares about the game just as much as I do.

Anyway I got the new belt item graphic drawn. In the image is the whole explanation I gave to the artist and at the end of the image you see the final pixel art he made.

Basically I couldn't even tell what the original graphic was supposed to be. Is it a belt with the back of it broken? Because that is what it looks like. I hope you guys like the improvement.

You may want to right click on the image and click view image to see the whole thing as these message boards here only have a narrow width and therefore are not that good with presenting big images.



The pocket or belt slot now even matches the size and shape of what the "inside" of what the belt item looks like in the menu.


Last edited by Erockbrox on Fri 8 Dec 2017 - 22:53; edited 1 time in total
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Re: Erock's Version Conker 1.2.7

Post by Conn on Fri 8 Dec 2017 - 22:14

1. Don't forget you only have the 7 colors of the left palette when Alice holds the belt up -> you don't have yellow:


2. When you hold it in your hand it uses the 7 colors of the right palette, but another one that with the blue in it.


But if you use brown instead of yeelow for the button, it should work Wink

3.Don't forget that you only have 4 colors in the menu (actually 2, since the first is transparent, and the last black):
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Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 8 Dec 2017 - 22:54

This new belt slot graphic is not meant to be used in the menu, but only when you get the item in-game.
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Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Sat 9 Dec 2017 - 23:33

Okay, some questions.

1) Why when I pick up a big rock (32x32 stone) that the screen flickers for a second. I'm not saying this needs fixing, but just wanted to know from a programmers perspective. I know that the blocks turn into sprites, so its probably a flicker when this instant happens.

2) How come in room 23 in Hyrule Magic, did seph put ice tiles under the floor so that some parts are slippery and others not. If I recall this room also had that song glitch with the msu1.

3) Also what Conn posted above with the colors available for the items like the belt. I personally do not understand why I am only limited to the first or last 8 colors. In smw hacking I can use the whole damn palette row and use all 16 colors if I wanted to. So why is zelda 3 different? this just doesn't make any sense to me.

Just FYI, the penguins cannot be poked with the sword. So if you have the blue light saber and want to turn them into ice statues you cannot.
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Re: Erock's Version Conker 1.2.7

Post by Puzzledude Yesterday at 6:26

1) Why when I pick up a big rock (32x32 stone) that the screen flickers for a second. I'm not saying this needs fixing, but just wanted to know from a programmers perspective. I know that the blocks turn into sprites, so its probably a flicker when this instant happens.
You can not change this. It will always happen due to game mechanics and inability of flawless emulation. No idea how this performs on real hardware. Similar with Armos knights: when all of them are on screen going down, their lover half might become invisible. This is all a result of a limitation regarding how many sprites can be processed on screen.

2) How come in room 23 in Hyrule Magic, did seph put ice tiles under the floor so that some parts are slippery and others not. If I recall this room also had that song glitch with the msu1.
No idea, just remove the ice tiles, if you don't want ice.

3) Also what Conn posted above with the colors available for the items like the belt. I personally do not understand why I am only limited to the first or last 8 colors. In smw hacking I can use the whole damn palette row and use all 16 colors if I wanted to. So why is zelda 3 different? this just doesn't make any sense to me.
I think the original authors programed the sprite from chests and while holding above your head to use 8 colours. No idea how SMW can get this to 16, since it should also be 8.

Just FYI, the penguins cannot be poked with the sword. So if you have the blue light saber and want to turn them into ice statues you cannot.
That's because Penguins are programed in a different way. You can not burn or freeze a Penguin, they will be befeated normally even if attacked with fire or ice rod. That's why they can not be "poked" if the sword is remade to freeze (same as ice rod) on stabbing.
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Re: Erock's Version Conker 1.2.7

Post by Conn Yesterday at 11:19

I think link uses all 16 colors, but think about a pixel and the space it requires to be saved (bpp). So if a sprite uses 8 colors, 1bit can be saved and used  for other stuff.
The original programmers did something incredible using only 1mb for this game. So they had to be greedy with space used.
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Re: Erock's Version Conker 1.2.7

Post by Erockbrox Yesterday at 22:32

I think I've experienced some strange and weird type of glitch. In yychr I edited some blood graphics in the 1st dungeon and inserted them, but then later on they reverted back to their original graphics. This seems very strange because I've never seen anything like this.

My only guess is that somehow maybe these graphics are also in the rom as uncompress graphics as well as compressed. If you change them in the compressed allgfx.bin and then open the conker.sfc rom with yychr, this somehow reverts them back to the original graphics. I'm just taking a guess here, who really knows.

[edit]

It appears that this set of graphics is mirrored in two places in yychr. Maybe the game just randomly decides which set to use that this is why i keep getting these strange results.
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Re: Erock's Version Conker 1.2.7

Post by Erockbrox Today at 0:32

A preview of the Erock version. Up to the first dungeon. So far up to this point I'm happy with it.

The whole reason for doing the Erock version was because I was unhappy with the current version.

- new blood graphics on overworld and dungeon rooms
- proper tail graphics appears from chest in the 1st dungeon.
- fixing getting stuck on the south doors

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Re: Erock's Version Conker 1.2.7

Post by Erockbrox Today at 2:04

Also found this in the rom in the uncompressed graphics. I guess seph was tying to do something really interesting with the snoop dog 420 thing.

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Re: Erock's Version Conker 1.2.7

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