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Post by wizzrobemaster Thu 9 Nov 2017 - 23:26

i have noticed that this site does not seem as active as it used to be. is it because of hyrule magic not having a successor released or other hackers simply retiring?

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Post by qwertymodo Fri 10 Nov 2017 - 0:42

The entire reason the site was created centered around the development of Parallel Universes, which became Conker's High Rule Tail. It makes sense that the activity would die down with its release. And a lot of the people involved have either gone on to other things or have retired (more than once in some instances Razz)
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Post by wizzrobemaster Fri 10 Nov 2017 - 0:51

i was working on a hack, but HM became too frustrating too use because even when I think I have it ready, I discover that one of the rooms is bugged. is Zeldix Magic still in development or is that on a hiatus/cancelled?

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Post by Puzzledude Fri 10 Nov 2017 - 7:11

i have noticed that this site does not seem as active as it used to be. is it because of hyrule magic not having a successor released or other hackers simply retiring?
You said this once before already. Read what Qwerty said. The real romhacker doesn't need a forum or to post to finish his hack.

is Zeldix Magic still in development or is that on a hiatus/cancelled?
Also answered before. Not cancelled, the author of Zeldix Magic simply quit Zeldix and moved to Discord where they update daily. However ZM is far from being finished (don't expect anything in the next couple of years).
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Post by wizzrobemaster Fri 10 Nov 2017 - 7:19

well at least it is in development. hopefully it does not get cancelled or at least the torch gets passed to someone else if they are willing to finish the job.

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Post by zarby89 Fri 10 Nov 2017 - 13:55

I am working on a small editor very basic and easy to use that should be done probably before the end of the year i hope Smile it will probably help Zeldix Magic to progress as well.

you can see some test i've made so far :
overworld :
https://www.youtube.com/watch?v=SBS68fH24KY
dungeons :
https://www.youtube.com/watch?v=clju2Kit6Zc
those are mainly tests nothing of that is final
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Post by Erockbrox Sat 11 Nov 2017 - 1:06

I have an idea, why can't someone make a homebrew editor for a zelda 3 style game for the SNES.

This way we can make SNES games and not have to worry about the legal issues.

So please don't make a Zelda 3 editor or improve upon Hyrule Magic. Just make a zelda 3 style game engine for the SNES.
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Post by wizzrobemaster Sat 11 Nov 2017 - 3:44

HM has ruined so many copies of my roms. one thing I want to work on is to redesign the dungeons where they are more interesting. the tower of hera, for example is pretty bland in comparison to its ALBW counterpart (which in fairness is thanks to the 3D models) and Eagle's Tower from Link's Awakening, which was able to come up with more ideas and it was in 8-Bit. what I am trying to do is to keep the dungeons open to have more optional items while every dungeon has at least one optional key.

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Post by wizzrobemaster Sat 11 Nov 2017 - 3:52

zarby89 wrote:I am working on a small editor very basic and easy to use that should be done probably before the end of the year i hope Smile it will probably help Zeldix Magic to progress as well.

you can see some test i've made so far :
overworld :
https://www.youtube.com/watch?v=SBS68fH24KY
dungeons :
https://www.youtube.com/watch?v=clju2Kit6Zc
those are mainly tests nothing of that is final

i have a test hack i use for tile set edits, and i made a wasteland version of Hyrule with blood colored rivers and lakes. i wanted to make it look more Hellish in design.

can this edit rooms and how stable is the editor?

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Post by zarby89 Sat 11 Nov 2017 - 5:28

homebrew editor Disgust if i were ever doing a game engine like zelda i would probably not make it on snes because of the limitations that would be much more efficient on pc that would take years to do with a team so i don't really think that's a good idea lol

Nop it can't do anything for now it was mostly hardcoded i'm working on a new version it progressing really fast it will be much more stable than HM but probably a bit more limited
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Post by Puzzledude Sat 11 Nov 2017 - 6:04

I have an idea, why can't someone make a homebrew editor for a zelda 3 style game for the SNES.

This way we can make SNES games and not have to worry about the legal issues.

So please don't make a Zelda 3 editor or improve upon Hyrule Magic. Just make a zelda 3 style game engine for the SNES.
Bad idea. You think there will be no legal issues if you are making a "homebrew editor for a zelda 3 style game" for the SNES.
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Post by wizzrobemaster Sat 11 Nov 2017 - 7:34

Puzzledude wrote:
I have an idea, why can't someone make a homebrew editor for a zelda 3 style game for the SNES.

This way we can make SNES games and not have to worry about the legal issues.

So please don't make a Zelda 3 editor or improve upon Hyrule Magic. Just make a zelda 3 style game engine for the SNES.
Bad idea. You think there will be no legal issues if you are making a "homebrew editor for a zelda 3 style game" for the SNES.

This is Nintendo we are talking about. If they have caused youtubers to receive copyright strikes for uploading let's play videos or anything that comes close to using their IP when it is not even violating fair use (there is a reason why Jim Sterling keeps bashing them for these situations), then there is no doubt that they would do the same by having a C&D like they did for any other fan made titles.

I just hope Nintendo will release a Zelda maker one day, but in reality, it will probably only be restricted to Zelda 1 because the tile set is a lot more complicated than a platformer like Mario. one thing about editing Zelda 3's tile set, especially the maps is how much of a head ache it can be. dungeons are even more of a nightmare.

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Post by Erockbrox Sat 11 Nov 2017 - 17:56

I said zelda 3 style game, not actually zelda 3. All long as you dont use any of graphics from nintendo's games then it should be legally okay. after all it would be a homebrew game.
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Post by zarby89 Wed 29 Nov 2017 - 21:18

updates seem pretty slow now Zscrea10

updates seem pretty slow now Undoredo2

progressing fast ! i'll probably start a topic soon
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Post by Puzzledude Thu 30 Nov 2017 - 7:12

zarby89 wrote:updates seem pretty slow now Zscrea10

updates seem pretty slow now Undoredo2

progressing fast ! i'll probably start a topic soon

That's what you call talent.

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Post by Erockbrox Thu 30 Nov 2017 - 15:20

Zarby89, this looks like a great editor, just make sure that in the end you slip into the program on purpose a few bugs so that hackers still have to use careful hex edits to fix the rom.

Make sure that in every version of the editor that in the about tab that you make it so that it always says the same version number.

Make it closed source so that nobody can improve upon the editor and then vanish off the face of the internet, but just for kicks give the full source code to just a few people with the agreement that they never release the source code to anyone else.

Only then will this new Zelda 3 editor that you are working on be of any use to the Zelda 3 hacking community.
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Post by wizzrobemaster Thu 30 Nov 2017 - 16:51

what is this editor not going to have that HM had? how is it going to be different?

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Post by Puzzledude Thu 30 Nov 2017 - 17:23

Erockbrox wrote:Zarby89, this looks like a great editor, just make sure that in the end you slip into the program on purpose a few bugs so that hackers still have to use careful hex edits to fix the rom.

Make sure that in every version of the editor that in the about tab that you make it so that it always says the same version number.

Make it closed source so that nobody can improve upon the editor and then vanish off the face of the internet, but just for kicks give the full source code to just a few people with the agreement that they never release the source code to anyone else.

Only then will this new Zelda 3 editor that you are working on be of any use to the Zelda 3 hacking community.
Which only shows how unthoughtful the work on Hyrule Magic was. I believe you also forgot to add the bugged nature of the code of Hyrule Magic itself.
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Post by zarby89 Thu 30 Nov 2017 - 17:25

well i can't say my code won't be buggy unfortunately it not great i'm really bad a writing clean code so it usually a huge mess Very Happy but i'm doing my best !


also my code is open source !
https://github.com/Zarby89/ZScreamMagic
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Post by Puzzledude Thu 30 Nov 2017 - 17:27

wizzrobemaster wrote:what is this editor not going to have that HM had?  how is it going to be different?
Isn't it obvious, Scream Magic is a dungeon editor, as far as I know. Nothing else is done and this is indeed a correct order of business. Even if any editor is "just" an indoor editor, it's a heavy update already.

also my code is open source!
Yes, he/we know, he was being ironic.

well i can't say my code won't be buggy unfortunately it not great i'm really bad a writing clean code
It's great work in any case though.
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Post by wizzrobemaster Thu 30 Nov 2017 - 18:44

I am surprised how quickly this is making progress. will the over world also have edits? I guess I will no longer have to wait for Zeldix magic if this gets released. Puzzledude, once this program is released and is tested for better stability, should I use a clean rom instead?

anyway, one thing I would like to see is an item editor that can edit the damage classes of items. Final Fantasy 6 has a multi-editing program that can edit the attributes of stats and scripts, but that is an RPG.


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Post by wizzrobemaster Thu 30 Nov 2017 - 18:56

zarby89 wrote:well i can't say my code won't be buggy unfortunately it not great i'm really bad a writing clean code so it usually a huge mess Very Happy but i'm doing my best !


also my code is open source !
https://github.com/Zarby89/ZScreamMagic

changing the color palette freely is a nice addition. the only problem is that some tile sets share the same palette.  I tried to fix the sand tile in the Lanmola's room in Ganon's Tower when using the hyrule castle colors, but it ended up affecting the bridges in misery mire.

anyway, i recommend having debuggers take a look at the editor once you finish it.

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Post by zarby89 Thu 30 Nov 2017 - 19:30

Yeah i know unfortunately there are linked palettes hehe i might get rid of them at some point i don't even know why they exist i don't know for the overworld editor yet i will probably have a overworld viewer so can see entrances and stuff but making an overworld editor better than HM is kinda hard to be honest i'd recommend using a clean rom but it not necessary it should work fine with HM edited roms too, it can open US, JP and randomizer rom i won't support any others version
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Post by wizzrobemaster Thu 30 Nov 2017 - 19:38

zarby89 wrote:Yeah i know unfortunately there are linked palettes hehe i might get rid of them at some point i don't even know why they exist i don't know for the overworld editor yet i will probably have a overworld viewer so can see entrances and stuff but making an overworld editor better than HM is kinda hard to be honest i'd recommend using a clean rom but it not necessary it should work fine with HM edited roms too, it can open US, JP and randomizer rom i won't support any others version

if removing linked color palettes is possible, then I can finally have Link with the corrected hair color. part of what I am planning in my hack is to add diggable holes (this is where I will have the cane of byrna, but my hack is still a work in progress as i want to add better difficulty distribution and less redundant rooms being close to each other). i presume the over world is more difficult because of the over lays and more tile sets?

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Post by zarby89 Thu 30 Nov 2017 - 19:43

overworld is actually super easy to but i mean it hard to do better than HM, i have a viewer already i could probably turn it into an editor in couple hours of work but it would be bad Razz also overworld map are compressed and that's an easy way to corrupt rom if you don't know what you are doing haha
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