Gradius III

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Gradius III Empty Gradius III






-  Patch  -

Patches for US/JP v3* (by PeV):
Code:
https://www.mediafire.com/file/8018phnwarqoxci/Gradius_III.zip/file
*Support for Vitor's SA-1 patches included. Please review readme file for details. Readme updated 02/10/2024.


-  PCM Packs  -

Arcade (by Relikk):
Code:
https://mega.nz/file/wr42VBga#uKLVSI5Ysq1zW-lxtLUHMjHHTEHy3cnYIHL52n-jidI

X68000 MIDI Power Arranged (by Relikk):
Code:
https://mega.nz/file/YqJ23BCL#hGaNYAGf8e1sQ2RJK4ili0xXRFgV-F3qj2IbBVtIKpk

Option Fire NES Version (by Arasoi):
Code:
https://mega.nz/file/JTElTKyD#Xj_7ohCeO-_yVWOTI-qn57AtXqfrJFxK9K8f5HfSak8
YouTube Preview

Kurrono's "Arranged" Pack:
Code:
https://drive.google.com/file/d/1LZFAkuoDNn2kTOlZ-SyPxU0GUScVG8g3


-  Track Map  -

Code:
https://docs.google.com/spreadsheets/d/1rIj67MBZWKlAn4vG8sgVbgDc3ef8gFBfWJXMgnL9DTU


Last edited by pev on Sun 11 Feb 2024 - 15:52; edited 41 times in total
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pev

Gradius III Image211

Since : 2017-10-16

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Gradius III :: Comments

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Post Fri 10 Nov 2017 - 20:35 by darthvaderx

Hello, you did not put the "gr3-msu1.msu" file in the package.

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Post Fri 10 Nov 2017 - 20:49 by pev

darthvaderx wrote:Hello, you did not put the "gr3-msu1.msu" file in the package.
The gr3-msu1.msu is just a simple blank file. Create a dummy file and just rename it as such (good to go). I added it to both my pcm set and patch (as you requested too).

Last edited by pepillopev on Mon 19 Apr 2021 - 13:53; edited 1 time in total

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smokemonster

Post Sat 11 Nov 2017 - 1:34 by smokemonster

Incredible!! Finally a SNES shooter gets some MSU1 love.

I'd love to see more of this genre, along with some puzzles perhaps (Panel de Pon, Dr. Mario, etc) Very Happy

Edit: the Drive link is dead.

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Post Sat 11 Nov 2017 - 8:24 by pev

The 2nd link is hosted by Kurrono and was brought down temporarily for maintenance.

Sent from Topic'it App

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Post Sat 11 Nov 2017 - 11:21 by Shiryu

Excellent work guys! I love shmups and was wondering when someone would notice the potential on SNES to enhance the system's usual suspects (Axelay, Super Aleste, UN Squadron /Area 88, Super R-Type, R-Type III, Sonic Wings, etc) considering the amount of both official and unofficial fan remixes of their soundtracks. Very Happy



Conn, may I suggest you change the name of the top from "shooters" to ""shmups"?

PeppiloPEV, what is the source of the music form your soundpack? It this an official Konami CD release or something else? Need it to write an article about it.

Last edited by Shiryu on Sat 11 Nov 2017 - 13:41; edited 1 time in total

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Post Sat 11 Nov 2017 - 11:25 by pev

Kurrono will be the man to ask. I got the samples from him. Right now, I'm trying to find the original non amplified versions. I really love this game and would love to get the music at the right volume level. Some of the tracks were clipped so bad which makes it difficult to fix.

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Conn

Post Sat 11 Nov 2017 - 12:19 by Conn

Kurrono's pcm link works now and can be downloaded in first post.

I also updated your video to the first post, Shiryu, hope this is ok with you PEV


Coon, may I suggest you change the name of the top from "shooters" to ""shmups"?
Better not Very Happy I never heard about shmups, but I renamed this category now to the full name "Shmups" = "Shoot 'em up" in contrast to the section "Beat em up"

I'm also thinking curretnly in splitting the Jump 'n run section, gets overcrowded. Maybe: PLatform - Jump 'n run and Platform - Shooter.
The differences are that in Jump 'n runs you can jump on enemies (SMW, DKC), while in others you need to shoot them (Metroid, Contra). While the borders are fluent, take the fire flower in SMW.
Any suggestions?

Last edited by Conn on Sat 11 Nov 2017 - 12:41; edited 3 times in total

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Post Sat 11 Nov 2017 - 12:20 by pev

That is fine with me Wink

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Post Sat 11 Nov 2017 - 13:04 by Shiryu

Platforms= Super Mario World, DKC, etc

Run'n'Gun = Contra, Super Turrican, Super Metroid

Shmup = Axelay, Super Aleste, Gradius III, Super R-Type, etc.

Conn, are the PCM files taken from Konami's official arrangement album? I have so much "Gradius" albums I was unable to find where these came from. Disgust

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kurrono

Post Sat 11 Nov 2017 - 13:24 by kurrono

Shiryu u asking the wrong guy..Conn is our asm master coder kz..the ones doing pcms are me and Pev

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Post Sat 11 Nov 2017 - 13:30 by Shiryu

My bad. So... where are these from? Confused

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kurrono

Post Sat 11 Nov 2017 - 13:39 by kurrono

From different sources why? Are they bad?

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Post Sat 11 Nov 2017 - 13:41 by Shiryu

No dude, because I must credit the soundtrack on my Nintendo Life article.

Very Happy

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Conn

Post Sat 11 Nov 2017 - 13:42 by Conn

@Shiryu: Nice, I made the new section Jump 'n Gun, wasn't sure about Flashback, so I left it in Jump 'n Run.

Pev needs in any case some more tracks (he uses some spc converted pcm:s) so if you have some nice tracks on some albums, he's maybe able to substitute all his tracks Very Happy

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Post Sat 11 Nov 2017 - 13:59 by pev

Some tracks are from OverClockRemix, JCE3000GT (YouTube), NintendoCode (YouTube), teckworks (YouTube). That is so far what I know.

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Conn

Post Sat 11 Nov 2017 - 14:03 by Conn

Can you list what themes are still needed to be substituted in your set, this could make it easier for people to suggest some...

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Post Sat 11 Nov 2017 - 14:33 by pev

Gradius Tracks that need remix versions:

Track 04 Boss Battle Theme 1
Track 05 Boss Battle Theme 2
Track 06 Continue Screen
Track 07 Game Over
Track 14 Fire Zone
Track 18 Boss Rush Ship #1
Track 19 Boss Rush Ship #2 (Crystal Ship)
Track 20 Boss Rush Ship #3
Track 21 Boss Rush Ship #4
Track 23 Shadow Dancer Mech Bosses
Track 24 Bacterion Lair Zone
Track 25 Boss Bacterion
Track 27 Game Ending Music
Track 29 Hi-Score Page (King of Kings)

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kurrono

Post Sat 11 Nov 2017 - 14:53 by kurrono

So Pev if you found thosenim changing mines too

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Relikk

Post Sat 11 Nov 2017 - 15:09 by Relikk

As usual I have the arcade soundtrack CD if anyone's interested in an arcade pcm pack. I have a feeling not all of the tracks of the SNES equivalent are there, though. There was new music composed for certain parts of the SNES version. Still...

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kurrono

Post Sat 11 Nov 2017 - 15:22 by kurrono

Bacterion lairsnin arcade is way shorter and it has final shot music on it..
Plus all thr bosses have the Dark..song ..no sharp shoot...
Crystal butterfly dont have her song like snes...is a regular rush boss music like the others....last sttuggle is not on arcade either..only cool on arcade is the screams from bacterion
.u hear baby voices and his voice ..he talks

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Post Sat 11 Nov 2017 - 15:30 by pev

I think Bacterion talks after you defeat him.

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kurrono

Post Sat 11 Nov 2017 - 16:19 by kurrono

Yes he do he he he...but omg ..gradius 3 arcade is harder than snes version

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kurrono

Post Sat 11 Nov 2017 - 16:35 by kurrono

I can use boss 2 dark force from gradius 5...sounds great

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kurrono

Post Sat 11 Nov 2017 - 17:23 by kurrono

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