ZScream 3.0.2
Zeldix :: Zelda III Hacking :: Workshop :: Tools
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Re: ZScream 3.0.2
Yeah, I guess it's been a while since I was this deep into the dungeons.
SunGodPortal- Since : 2015-01-26
Re: ZScream 3.0.2
Zarby, how are you going to handle the overlays? will there a shortcut where it will be easier to edit the holes?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ZScream 3.0.2
Nice thanks , i will put all of them on layer 3 at least for now, i guess that could be easy enough to change but i have lots of others stuff to fix before
For now i don't know it might not be possible to change in the 1st release but i don't know, it will probably looks like HM but with the possibility of having a room as background i guess i don't even really know how they work for now so that's hard to say
edit:
door preview :
wizzrobemaster wrote:Zarby, how are you going to handle the overlays? will there a shortcut where it will be easier to edit the holes?
For now i don't know it might not be possible to change in the 1st release but i don't know, it will probably looks like HM but with the possibility of having a room as background i guess i don't even really know how they work for now so that's hard to say
edit:
door preview :
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
I noticed you have the door boundaries highlighted. HM did not really have that feature.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ZScream 3.0.2
Not a very nice UI but it still progressing !, i'm streaming on twitch almost everyday the development of it if anyone is interested, https://www.twitch.tv/zarby89
it can also read JP text now !
it can also read JP text now !
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
Hello !, just posting to say the project is still going i've added lots of features but it much more work than i was expecting so it will take the time it will take... it really buggy atm i don't want to release anything bugged here's a gif of what it looks like now plus load layout feature
You can now name the dungeons / rooms as you can see on the left, the UI have been updated to be less "compacted" starting equipement tab have been added fully working i've done lots of draw fix as you can see the door draw is an entrance door and not a normal door anymore i won't give any other estimated release date anymore it could be in a month or in 6 i don't know
You can now name the dungeons / rooms as you can see on the left, the UI have been updated to be less "compacted" starting equipement tab have been added fully working i've done lots of draw fix as you can see the door draw is an entrance door and not a normal door anymore i won't give any other estimated release date anymore it could be in a month or in 6 i don't know
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
One feature I'd really love is the ability to directly export a room to .png. And the ability to batch do it for a range of rooms (or potentially all of them) all at once.
qwertymodo- Since : 2014-10-21
Re: ZScream 3.0.2
Really nice work there zarby, looks really promising.
If this is a thing, this will surly open up the alttp hacking community to new people (as most of them are afraid of hm)
If this is a thing, this will surly open up the alttp hacking community to new people (as most of them are afraid of hm)
IntimFuchtler- Since : 2016-02-12
Re: ZScream 3.0.2
Hehe maybe, but still hacking alttp is really hard
full size :
https://cdn.discordapp.com/attachments/172411224657625088/417062643702956033/graphicschemes.gif
here's my graphics schemes, it update in realtime the room gfx the project is still slowly progressing... , there's lots of corruption happening in the rom when you save too many times.
i'm currently working on splitting the project as a file independent from the actual rom, so you won't need the rom anymore once you create a project, you'll be able to patch JP1.0 / US1.2? with the data from your project file
full size :
https://cdn.discordapp.com/attachments/172411224657625088/417062643702956033/graphicschemes.gif
here's my graphics schemes, it update in realtime the room gfx the project is still slowly progressing... , there's lots of corruption happening in the rom when you save too many times.
i'm currently working on splitting the project as a file independent from the actual rom, so you won't need the rom anymore once you create a project, you'll be able to patch JP1.0 / US1.2? with the data from your project file
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
Holy crap, why was I not aware of this before?!
This looks absolutely fantastic!
The option to copy and save room layouts and paste them into another room altogether is a godsend for sure.
I cannot wait to try this out down the road!
I'll be looking forward to try out this nifty little app of yours
I have two questions:
1) I saw some pics about the script of the game. Are you planning on implementing some sort of script editor? Will it be for both the japanese and international releases?
2) In your Youtube channel (yeah I'm such a stalker ) I saw a video of a Map Viewer you made. Are you planning on further developing the viewer to make it a Map Editor? Or are you focusing only on the Dungeon Editor?
Best of luck with this project! Really looking forward to it
This looks absolutely fantastic!
The option to copy and save room layouts and paste them into another room altogether is a godsend for sure.
I cannot wait to try this out down the road!
I'll be looking forward to try out this nifty little app of yours
I have two questions:
1) I saw some pics about the script of the game. Are you planning on implementing some sort of script editor? Will it be for both the japanese and international releases?
2) In your Youtube channel (yeah I'm such a stalker ) I saw a video of a Map Viewer you made. Are you planning on further developing the viewer to make it a Map Editor? Or are you focusing only on the Dungeon Editor?
Best of luck with this project! Really looking forward to it
Last edited by ShadowOne333 on Thu 1 Mar 2018 - 14:30; edited 1 time in total
ShadowOne333- Witch
- Since : 2016-04-06
Re: ZScream 3.0.2
Thanks, i will do an overworld editor eventually that's planned it probably gonna be a separate tool i don't know yet since i'm focusing on dungeon editor for now.
Like i said in the previous post it should be able to open JP1.0/Rando and US 1.2 or whatever the version is headered or not, for now i'm focusing on en JP1.0 because of the randomizer.
i will also add somthing in it for asm scripts since the tool do not modify the rom directly that open up lots of thing.
Like i said in the previous post it should be able to open JP1.0/Rando and US 1.2 or whatever the version is headered or not, for now i'm focusing on en JP1.0 because of the randomizer.
i will also add somthing in it for asm scripts since the tool do not modify the rom directly that open up lots of thing.
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
could you provide some asm patches as options in the editor (i.e. similar to how zelda oracle level editor can apply them)?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ZScream 3.0.2
That was my intention already to provide some scripts, and there's probably gonna have an folder for asm script, where you'll be able to put script in and if the script have parameters (aka define?) the editors will read them and allow editing them
i have done that one mainly for the editor :
i have done that one mainly for the editor :
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
if you have a folder, then i suggest placing the "grab items with sword" asm and the ast pegasus boots. perhaps the auto magic refill could be placed in as well? i successfully inserted that one, but i need to find the comment of where it is documented.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ZScream 3.0.2
Started working on the overworld i'm still missing the hardcoded palettes, map size, secrets (holes),entrances i almost have items and sprites done already
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
how much is there to finish until the editor is ready to be released? does it need debug testing?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ZScream 3.0.2
It already being tested lots of majors bugs has been fixed, i'd say maybe 1 month or 2 before i release a "complete" debug version
here some progress on the overworld editor
https://cdn.discordapp.com/attachments/157379581618159616/422986947607134218/mapeditor.gif
here some progress on the overworld editor
https://cdn.discordapp.com/attachments/157379581618159616/422986947607134218/mapeditor.gif
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
Great zarby, for you to include a 16x16 tile editor, ie middle tiles, since the main problem with overworld drawing in HM was the 32x32 drawing.zarby89 wrote:It already being tested lots of majors bugs has been fixed, i'd say maybe 1 month or 2 before i release a "complete" debug version
here some progress on the overworld editor
https://cdn.discordapp.com/attachments/157379581618159616/422986947607134218/mapeditor.gif
Puzzledude- Since : 2012-06-20
Re: ZScream 3.0.2
hehe yeah i hate working with 32x32 tiles, 16x16 is so much better i've made that map in 45 minutes in tiled editor (which is what i'll be using along with my editor cause it a great editor and i don't want to work on a huge overworld editor for now) https://cdn.discordapp.com/attachments/329059206030295051/423048661896003594/Map.png
in game preview :
https://cdn.discordapp.com/attachments/157379581618159616/423073120392314881/tiledmap.gif
my overworld code seems to be working fine i'm really happy haha i'll finish the rest tomorrow entrances/sprites/items editing
in game preview :
https://cdn.discordapp.com/attachments/157379581618159616/423073120392314881/tiledmap.gif
my overworld code seems to be working fine i'm really happy haha i'll finish the rest tomorrow entrances/sprites/items editing
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
I must say, I'm very impressed with your work so far. Does your editor import tmx map files, or have you integrated Tiled into it? Either way, I think it's a great idea. I love using Tiled. I already use it to design my overworld areas so this sounds great.zarby89 wrote:hehe yeah i hate working with 32x32 tiles, 16x16 is so much better i've made that map in 45 minutes in tiled editor (which is what i'll be using along with my editor cause it a great editor and i don't want to work on a huge overworld editor for now) https://cdn.discordapp.com/attachments/329059206030295051/423048661896003594/Map.png
in game preview :
https://cdn.discordapp.com/attachments/157379581618159616/423073120392314881/tiledmap.gif
my overworld code seems to be working fine i'm really happy haha i'll finish the rest tomorrow entrances/sprites/items editing
By the way, I'm curious to know how the new tiles are stored. Are they stored at the end of the rom, or is the rom perhaps expanded from within?
Jeimuzu- Since : 2015-10-01
Re: ZScream 3.0.2
yes it import .tmx files and export .tmx files it not the best but tiled is great i'm pretty sure i'd never be able to make an editor like that haha but to make it "easier" i'll probably try to link them that's hard to explain but like my editor will save map into .tmx and if that file change it will be reloaded automatically in my editor for entrances/sprites/items stuff
i'll move lots of stuff around this is not done yet but my plan is to move tiles32 in the expanded region of the rom the map data will be saved "uncompressed" using that tiles32 space.
also my editor will by default expand rom to 2mb, (3mb for rando rom), so i can save lots of editor related stuff to remove some of the limitations
i'll move lots of stuff around this is not done yet but my plan is to move tiles32 in the expanded region of the rom the map data will be saved "uncompressed" using that tiles32 space.
also my editor will by default expand rom to 2mb, (3mb for rando rom), so i can save lots of editor related stuff to remove some of the limitations
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
Right, if Tiled gets the job done, then I see no reason to make a new editor. I'm glad to hear that you plan to move the map data to the expanded region. Shouldn't have any problems with bugging the rom that way.zarby89 wrote:yes it import .tmx files and export .tmx files it not the best but tiled is great i'm pretty sure i'd never be able to make an editor like that haha but to make it "easier" i'll probably try to link them that's hard to explain but like my editor will save map into .tmx and if that file change it will be reloaded automatically in my editor for entrances/sprites/items stuff
i'll move lots of stuff around this is not done yet but my plan is to move tiles32 in the expanded region of the rom the map data will be saved "uncompressed" using that tiles32 space.
also my editor will by default expand rom to 2mb, (3mb for rando rom), so i can save lots of editor related stuff to remove some of the limitations
Though I don't think the HM overworld editor necessarily bugs the rom either since you're really just moving tiles around, and therefore not increasing the amount of data. But like you and Puzzledude noted, 32x32 is a pain to work with, lol.
Anyway, I appreciate you working on this, and I look forward to seeing how it turns out.
Jeimuzu- Since : 2015-10-01
Re: ZScream 3.0.2
I'm loving the progress so far, especially the overworld editor with the ability to draw with 16x16 tiles. This is what Hyrule Magic should have done, instead of that 32x32 nonsense.
Charmander106- Since : 2014-04-01
Re: ZScream 3.0.2
Hello , bringing some news it been a while since i've not updated this thread
i am not working on that ZScream anymore, the code became too complicated to work with and everytime i had to work on it it was taking me hours just to understand where to put stuff etc...
i have not abandonned the idea of making an editor for zelda alttp, it just gonna be different instead of a all in one editor i'm working on a data exporter/importer in json for alttp.
here's an image of what i have in mind
i will also export some ASM routines like the sprites for example that are gonna be patched on runtime like the rest of the data so that will be easier to have custom sprites for example
i have around ~70% done on the exported data, less than 5% on imported data, and i have an overworld editor started too
i am not working on that ZScream anymore, the code became too complicated to work with and everytime i had to work on it it was taking me hours just to understand where to put stuff etc...
i have not abandonned the idea of making an editor for zelda alttp, it just gonna be different instead of a all in one editor i'm working on a data exporter/importer in json for alttp.
here's an image of what i have in mind
i will also export some ASM routines like the sprites for example that are gonna be patched on runtime like the rest of the data so that will be easier to have custom sprites for example
i have around ~70% done on the exported data, less than 5% on imported data, and i have an overworld editor started too
zarby89- Since : 2016-10-30
Re: ZScream 3.0.2
this is really nice, but too bad the all in one editor cannot happen. have you tried to ask for help regarding the old editor and is there still data available from it or was it completely dismantled?
wizzrobemaster- Ganon
- Since : 2015-01-04
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Zeldix :: Zelda III Hacking :: Workshop :: Tools
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