The difference between the trinexx heads in HM

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The difference between the trinexx heads in HM Empty The difference between the trinexx heads in HM

Post by Devan2002 Sun 24 Dec 2017 - 18:23

In case any of you don't know what the sprites in HM for TriNexx1, TriNexx2, and TriNexx3, here's some assistance.

The Main Head is TriNexx 1 (preferably you want to name it something saying it's the middle head in case you forget and don't want to resort to looking at this again).

The Fire Head is TriNexx 2 (preferably you want to name it something saying it's the left head in case you forget and don't want to resort to looking at this again).

The Ice Head is TriNexx 3 (preferably you want to name it something saying it's the right head in case you forget and don't want to resort to looking at this again).
Devan2002
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Post by wizzrobemaster Sun 24 Dec 2017 - 18:50

What I find strange when it comes to damaging the side heads is that the sword beams at damage class 2 can affect both of them. I am not sure if the Boomerang will work, but I need a hex address to find out if it does.

wizzrobemaster
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Post by Devan2002 Sun 24 Dec 2017 - 19:37

wizzrobemaster wrote:What I find strange when it comes to damaging the side heads is that the sword beams at damage class 2 can affect both of them. I am not sure if the Boomerang will work, but I need a hex address to find out if it does.

Alternatively, you could use the debug rom to see the original health of the side heads, since the middle head is invincible until both heads are gone, you can see if the other head has the same amount of health or not.
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Post by wizzrobemaster Sun 24 Dec 2017 - 19:58

You can use the sprite editor to see how much health they have.

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Post by assassin17 Sun 24 Dec 2017 - 20:15

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Post by wizzrobemaster Thu 28 Dec 2017 - 15:10

Why is it that the sword beams at damage class 2 can stun both heads?

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