Super Mario World 2

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Super Mario World 2  - Page 6 Empty Super Mario World 2






Patch (v24: added pal version, fixed short spc play):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip


PCM Sets:
Enmet's PCM Set (v2):
Version 2 with ending split

daniloroxette's PCM Set (v2):
https://mega.nz/#!QQpzmKrZ!xwRe4KWe-WCn4gnwWlF0TsFb9EqUyaBnXe9Pd-W00tw


MSU1 PCM Rename Generator by ABOhiccups
SMW2+ - MSU1 PCM Rename Generator
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B

SMW2+2 - MSU1 PCM Rename Generator
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B2


Last edited by Conn on Tue 20 Oct 2020 - 16:07; edited 15 times in total
Conn
Conn

Super Mario World 2  - Page 6 Image212

Since : 2013-06-30

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Super Mario World 2 :: Comments

Conn

Post on Sun 18 Oct 2020 - 11:35 by Conn

Oh wow, how many versions do we have? Thanks for the info, I adjusted the readme accordingly Wink

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Brutapode89

Post on Sun 18 Oct 2020 - 11:46 by Brutapode89

Ah! A new update! Thanks, Conn. In first, I'll verify by playing from start to finish if it's working perfectly fine Wink

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Brutapode89

Post on Sun 18 Oct 2020 - 11:57 by Brutapode89

Sorry for the double post...

Please. There's always this serious bug, the game crashes by touching a Fuzzy. You know, enemies on this screenshot.
Super Mario World 2  - Page 6 D6u0ey10

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Conn

Post on Sun 18 Oct 2020 - 12:28 by Conn

Horrible bug but easy to fix.

Clear browser history,
Redownload and re-apply:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

(change date for the patch is 18th October, if your download shows 17th october, it is the old one and you didn't clear browser history).

Edit:
It crashed at the end of 1.7 so I fexed it another time. Redownload if you have already before this edit.

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Brutapode89

Post on Sun 18 Oct 2020 - 15:51 by Brutapode89

Thanks Conn. I redownloaded it and I'll continue to verify by playing.

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Brutapode89

Post Yesterday at 10:58 by Brutapode89

In the 1.1 version. Is it possible to fix these pink squares appearing when we're touching a Fuzzy, please?
Super Mario World 2  - Page 6 Super_36

Ah by the way. Is it also possible to make sure this Anti-Region-Lock patch works perfectly in MSU-1, please? It's to prevent original slowdowns of the PAL version by playing to NTSC format.

I tested other Anti-Region-Lock patches for other games into MSU-1 and there's not problem Wink

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Conn

Post Yesterday at 15:32 by Conn

In the 1.1 version. Is it possible to fix these pink squares appearing when we're touching a Fuzzy, please?
No it isn't, since it is not related to msu1. Try vanilla us version (no patch applied), happens there as well. Also, it only happens in snes9x and not bsnes.
Report this bug to the snes9x dev team:
https://github.com/snes9xgit/snes9x

Ah by the way. Is it also possible to make sure this Anti-Region-Lock patch works perfectly in MSU-1, please? It's to prevent original slowdowns of the PAL version by playing to NTSC format.
I checked it and it does not at all interfere with my msu1 patch, I also applied it and it runs on 60 fps. Please, why do ask me such things before trying yourself? I am not the oracle of delphi and need to test things out too Wink

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Brutapode89

Post Yesterday at 17:13 by Brutapode89

Ah by the way. Is it also possible to make sure this Anti-Region-Lock patch works perfectly in MSU-1, please? It's to prevent original slowdowns of the PAL version by playing to NTSC format.
I checked it and it does not at all interfere with my msu1 patch, I also applied it and it runs on 60 fps. Please, why do ask me such things before trying yourself? I am not the oracle of delphi and need to test things out too Wink

Oh nothing sorry.
_________________________
Oh, please. Is it possible to fix an issue? When I want go to this secret passage with a spring ball... (On that screenshot)
Super Mario World 2  - Page 6 Super_37
...the game crashes sometimes.

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Conn

Post Yesterday at 17:29 by Conn

Which level is it?

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Brutapode89

Post Yesterday at 17:41 by Brutapode89

1-7

Actually, I'm playing it on my PS Classic with RetroArch.

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Conn

Post Yesterday at 17:49 by Conn

mh, I tried at least 30 times with a savestate and snes9x 1.60... no crash. Can you confirm this bug using snes9x (and if yes, what are your steps so I can reproduce)?

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Brutapode89

Post Yesterday at 18:08 by Brutapode89

Conn. By testing US versions (1.0 & 1.1) into MSU-1 on any Snes9x & bsnes emulators (PS Classic & PC), you'll seen that it do the same thing. I tested these.

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Relikk

Post Today at 4:25 by Relikk

Conn wrote:mh, I tried at least 30 times with a savestate and snes9x 1.60... no crash. Can you confirm this bug using snes9x (and if yes, what are your steps so I can reproduce)?

Tried it on BSNES and it crashed on the first try for me, unfortunately. Just a black screen. US 1.1 patch. Haven't tried 1.0 yet.

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Conn

Post Today at 9:52 by Conn

ok, though I couldn't completely reproduce the crash, here's a new version to try:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

as always, clear browser history. Patch date should be 20th october.

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Brutapode89

Post Today at 12:20 by Brutapode89

There's always the crash. Even on the US version.

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Conn

Post Today at 12:23 by Conn

Relikk reported no crash and the code is similar to the first version, so there's hardly anything more I can do.
Be sure you have a fresh rom patched.
Don't use freeze savestates, but you can use srm data.
Anybody else can test as well?

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Brutapode89

Post Today at 12:38 by Brutapode89

Oh. It's working with one of two PAL 1.0 versions. Rev 1 or h1C.

Last edited by Brutapode89 on Tue 20 Oct 2020 - 13:05; edited 2 times in total

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Conn

Post Today at 12:50 by Conn

Can you rephrase, maybe using google translate?

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Brutapode89

Post Today at 13:07 by Brutapode89

Sorry Conn to have forgotten "with" between "working" and "one".

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Conn

Post Today at 13:14 by Conn

So... Do you still get a crash with a version?

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Brutapode89

Post Today at 14:46 by Brutapode89

Yes, I test the PAL 1.0 version but I think I know the problem, after to have touched a Fuzzy in the first section and go to the secret passage in the section, the rom not working anymore.

Or I think it's the save file .srm.

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Conn

Post Today at 15:52 by Conn

I know the underlying problem. The versions do not differ in the code, so if one version crashes it is sheer luck if another version works. Since it again crashes in some testings (at least I assume this happens if you didn't make a setup mistake), with some luck I fixed it now in all versions.

The problem: the apu needs to run before you can mute it. You noticed the spc play at the start, I fixed it and therefore it crashed. Now I used another check and cross fingers that it works for all versions now:

Again, clear browser history and download v23:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

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Conn

Post Today at 15:58 by Conn

F* it Crashes at the fuzzy now. Hold on

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Conn

Post Today at 16:07 by Conn

Ok v24
Patch (v24: added pal version, fixed short spc play):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

Again, clear browser history!

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