Super Mario World 2

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Super Mario World 2  - Page 7 Empty Super Mario World 2







Patch (v26: added pal version, fixed short spc play):
Code:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip



PCM Set (v2) presented by Enmet:
Code:
https://drive.google.com/open?id=1z4qtKGsIEplC5b7Aar3L3Ya9-Rjtds5d

PCM Set (v2) presented by daniloroxette:
Code:
https://mega.nz/#!QQpzmKrZ!xwRe4KWe-WCn4gnwWlF0TsFb9EqUyaBnXe9Pd-W00tw

Yoshi Island Orchestral PCM Set presented by JUD6MENT:
Code:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y
YouTube Preview



SMW2+ - MSU1 PCM Rename Generator by ABOhiccups
Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B
Needed for https://www.romhacking.net/hacks/19/

SMW2+2 - MSU1 PCM Rename Generator by ABOhiccups
Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B2
Needed for https://www.romhacking.net/hacks/395/


Last edited by Conn on Fri 30 Oct 2020 - 18:56; edited 25 times in total
Conn
Conn

Super Mario World 2  - Page 7 Image212

Since : 2013-06-30

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Super Mario World 2 :: Comments

Conn

Post on Wed 21 Oct 2020 - 14:37 by Conn

Uh, I updated the patch again today to v25, vvv18 found an issue on fxpak. I hope this works again (clear browser history, patch date 21st)

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Brutapode89

Post on Wed 21 Oct 2020 - 14:54 by Brutapode89

Don't worry, Conn. I retested the 1-7 level with the new patch for the same ROM and always no more issues. Wink

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Conn

Post on Wed 21 Oct 2020 - 14:58 by Conn

Awesome, no we only need fxpak confirmation Very Happy

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JUD6MENT

Post on Wed 21 Oct 2020 - 16:58 by JUD6MENT

Holy crap, version 25, dang, this game has been working you hard conn. Thanks for your hard work on this patch. I will test it myself too because this is one of my next projects for MSU-1 PCM sets.

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Conn

Post on Wed 21 Oct 2020 - 17:13 by Conn

Holy crap, version 25, dang,
Yeah, luckily we live in an universe that gives the possibility for infinite numbers.  Sad

This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks. Smile

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avatar

Post on Wed 21 Oct 2020 - 18:06 by VVV18

Conn wrote:
Holy crap, version 25, dang,
Yeah, luckily we live in an universe that gives the possibility for infinite numbers.  Sad

This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks. Smile

Hi...

I did some tests here and, everything seems perfect to me,
at least in the USA-patch versions I don’t hear anything wrong,
also when entering the pipes, now it works very well;
I can only thank you for the immense work,
thank you very much for everything, thanks;
if you need a test before (using SD2SNES / FXPAK PRO) just tell me, it will be a pleasure to help !!!

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Conn

Post on Wed 21 Oct 2020 - 18:39 by Conn

Nice to hear that also fxpak is working. So we are done now eventually! Smile
You can still hear a very small spc plop when having only the patched rom and the msu file, no tracks, so I'd advice @judgement, that you immediately start with the tracks without any mute at the beginning in your pcm tracks to cover that

Edit:
While thinking about it I updtaed to v26, just a small optimization for sd2snes: I set the spc mute quite early, because sd2snes takes some time to load a track. In v25 the mute spc command was after the loop, now it is before. This could have lead to some more spc play before the track starts.

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Brutapode89

Post on Thu 22 Oct 2020 - 11:39 by Brutapode89

Tested with the patch v26 on the PAL 1.1 version ROM. Always no issues Wink

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JUD6MENT

Post on Fri 30 Oct 2020 - 17:41 by JUD6MENT

Got a new PCM set:

Yoshi Island Orchestral PCM Set presented by JUD6MENT:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y

YouTube Preview:
https://www.youtube.com/watch?v=2h2w0q0Qm1c

This was a really fun one to do. Hope you enjoy!

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Conn

Post on Fri 30 Oct 2020 - 18:57 by Conn

Added to first post Wink

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