Super Mario World 2

Page 4 of 4 Previous  1, 2, 3, 4

Go down

20180129

Post 

Super Mario World 2






Last edited by Conn on Fri 30 Nov 2018 - 6:14; edited 7 times in total
avatar
Conn



Since : 2013-06-30

Back to top Go down

Share this post on: diggdeliciousredditstumbleuponslashdotyahoogooglelive

Super Mario World 2 :: Comments

Post on Sat 7 Apr 2018 - 11:25 by Wizball1973

My ROM is 1.1 so the no crying patch shouldn't even work. I just tried it on a whim Very Happy

Back to top Go down

avatar

Post on Sat 7 Apr 2018 - 11:42 by Conn

Indeed something strange is going on at your side Smile

See if your msu patched 1.1 rom work on snes9x, no other patch applied. I really assume that you either have a wrong version (try alternative download sources), or still have a header somewhere.

Edit:
Sent you a pm to try something...

Back to top Go down

avatar

Post on Sat 7 Apr 2018 - 16:42 by smokemonster

Just a note that there a lot of different bad dumps of YI circulating from older GoodSNES sets. Even though those are labeled as Rev 1.1, they will probably fail.

You want the latest No-Intro dump "Super Mario World 2 - Yoshi's Island (USA) (Rev 1).sfc"

Back to top Go down

avatar

Post on Wed 11 Apr 2018 - 20:20 by Conn

Oh, forgot to mention: my tipp worked - it was indeed the problem that Wizball1973 had a 1.0 rom.

So to avoid further stuff like this I updated:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

you find a v1.0 version of the patch inside. I decided to port the patch for 1.0 since many patches (e.g., mario not crying) are made for this version. However, I cannot guarantee that this patch is compatible (also I didn't test it extensively).

Back to top Go down

Post on Sun 15 Apr 2018 - 16:00 by alex_com

Hi!
Thanks for this patch that now we can enjoy even on sd2snes with the new SFX core.
I want to report a graphical glitch that I only encounter with the MSU-1 version. It’s on stage 2-3 when you press the second red switch and warp into this room: https://www.dropbox.com/s/qv1vrys5g7tt2ex/IMG_4900.JPG?dl=0

It only happens in that room so far.

Back to top Go down

avatar

Post on Sun 15 Apr 2018 - 17:04 by Conn

mh, when watching your image, the only thing I see are two blue strips from the ceiling. or which glitch do you mean?

Here's my take snes9x 1.55 with msu1, I have them, too if this is the glitch you talk about:


edit, end here on snes9x 1.52 no msu:


Dunno which glitch you exactly mean, but those blue strips are here as well present. And I've seen such glitches often. MSU/non-msu no matter.

Back to top Go down

Post on Sun 15 Apr 2018 - 17:13 by alex_com

Yes that blue strip on the ceiling shouldn’t be there and if you shoot an egg at the enemy, it gets worse with a diagonal strip (try to move around in that room attacking the enemy).

It’s not happening on a clean rom.

Back to top Go down

avatar

Post on Sun 15 Apr 2018 - 17:24 by Conn

My screenshot really was from a clean version. It happens all time. I wonder that you only had it once in 2-3. I have them e.g. at the boss in 1-4 as well

Clean rom, snes9x:





It's not the fault of the msu patch. But it's not much annoying either (at least not for me). Nothing I can do

Back to top Go down

avatar

Post on Sun 15 Apr 2018 - 22:46 by daniloroxette

Hello, guys.
I noticed the strips when I played the msu-1 for the first time, and it didn't happen in the clean rom, but I didn't consider it annoying too.

Yesterday, I played (for a long time) a multiple patched hack I made with MSU-1, SMW2+2 & No Crying. The port of the MSU-1 patch for the 1.0 version is working fine. Many thanks again, Conn.

Back to top Go down

avatar

Post on Mon 16 Apr 2018 - 2:27 by smokemonster

Oh, cool. Those hacks can be stacked without issues, or did you have to make changes to the hacks?

Back to top Go down

avatar

Post on Mon 16 Apr 2018 - 5:35 by Conn

I noticed the strips when I played the msu-1 for the first time, and it didn't happen in the clean rom, but I didn't consider it annoying too.
Really strange.

I swear this is from a clean rom with no msu (geiger snes9x 1.51):



My best guess is that this bug comes when the superFX calculations take too long time (maybe this was made faster in newer emulators, so you do not experience my glitches in 1-4 I posted above).
The msu was hooked in the superfx coded area, so probably this causes sort of a delay in the calculations giving these strips also in faster emus.
You see also that the music changes in this room, and the monster uses SFX code. This is a further indicator for my assumption. You enter and the chip calculates the vectors of the monster and the msu code at the same time.
As said it is not the fault of a mis-coded msu code since this also happens in other emus without msu.
I have no chance to fix that.

If anybody wants to know about more by professional SFX coders, feel free to report that problem here:
http://krikzz.com/forum/index.php?topic=7451.0

Edit:
I confirm that snes 1.55 does not have this glitch anymore on a clean rom, but has it in msu mode. Probably this glitch was fixed (made faster) since v1.51. Guess in case it "even" gets more faster, also that msu glitch in this particular place is gone then as well. But yeah... if this is the only place, I think we can also live with it  Very Happy

Oh, cool. Those hacks can be stacked without issues, or did you have to make changes to the hacks?
I added a msu version for 1.0 in the pack (thanks for testing, dani). It seems to be compatible with the other hacks for SMW2 without code changing. Wink

Back to top Go down

avatar

Post on Mon 16 Apr 2018 - 12:46 by daniloroxette

smokemonster wrote:Oh, cool. Those hacks can be stacked without issues, or did you have to make changes to the hacks?

I do not have the skills to work around if a bug happens.  Cool  I just applied the patch and they worked together.

Actually, the only weird thing that occurred from the combination was a glitch in the final stages of each map, where the Yoshis came to have strange colors. But this was not due to the MSU-1 patch!

I played the experiment in a live: https://www.youtube.com/watch?v=WwXOuzXBTwU

Back to top Go down

avatar

Post on Mon 16 Apr 2018 - 14:04 by Conn

Ok, there were some conflicts and I shifted my addresses, so that Yoshi's Island 1.0 msu should now work with your 2-2 patch, dani.

Please re-download v17 from first post and test if you like, the glitched color yoshi should be done, but I tracked only the hex, and didn't make a playtest

Back to top Go down

avatar

Post on Mon 16 Apr 2018 - 19:39 by daniloroxette

Hey, Conn. I thought it was already perfect. But I downloaded it here again, remade the 3 patches, and, in fact, there's no more glitch of colors. It was even better than I did for live. Thank you so much.

For those who want to play the SMW2+2 hack with MSU-1 hack (with or without the No-Crying patch), I applied the patches in the following order;

1 - I applied the "MSU-1 v 17" patch from Conn into a fresh unheadered rom (U) (M3) (V1.0) [!]
2 - then I applied the "No Crying, Improved SFX and Red Coins (Headerless)" patch from Trisma
3 - I added a header to the patched rom
4 - and finally, I applied the "SMW2 + 2" patch, released by Golden Yoshi.

Voilá.

And I just noticed that the Smokemonster who gave me a hello on the live I made yesterday of Yoshi Island is the same Smokemonster from here. I'm so stupid. Woot!!

Back to top Go down

avatar

Post on Tue 17 Apr 2018 - 6:05 by Conn

Great it works Very Happy
Oh wow, lucky me, I checked 2+2 on a non-headered rom for conflicts. So I shifted my stuff to 0x7A00, but 0x7800 would have been sufficient. But I rechecked and it makes no difference, works anyways Embarassed

Since your cooking receipt is a bit sophisticated, I added a merged patch in the package now (2+2, no-cry, msu1 merged as one patch for non-headered 1.0 rom). If people only want one of these patches they still must help themselves. I don't want to cover every combination.

v18 in first post Smile

Back to top Go down

avatar

Post on Tue 17 Apr 2018 - 12:54 by smokemonster

Awesome, SMW2+2 is excellent and this is like giving us a completely new game. Thanks for putting this together, DaniloRoxette and Conn Very Happy

Back to top Go down

avatar

Post on Wed 18 Apr 2018 - 15:27 by smokemonster

I've tested all three versions now and they all work on SD2SNES. Maybe v18 is the final revision?!! Very Happy

Back to top Go down

avatar

Post on Wed 18 Apr 2018 - 16:10 by Conn

Maybe v18 is the final revision?!!


That's the best joke I've ever heard Very Happy

Back to top Go down

Post  by Sponsored content

Back to top Go down

Page 4 of 4 Previous  1, 2, 3, 4

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum