Secret of Mana 2 / Seiken Densetsu 3

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Secret of Mana 2 / Seiken Densetsu 3






Patch (v2 - victory fanfare fixed):
http://bszelda.zeldalegends.net/stuff/Con/som2_msu1_patch.zip
Note:
Apply on japanese Seiken Densetsu 3 (or already pre-translated) rom The patch is compatible with all translation patches. An English, German and Spanish translation patch can be found in the patch folder!


OST PCM Set by RedScorpion:
https://mega.nz/#!6uYjRTaD!X2OJ_w5wkvk2wxo8A-n7qtURjpB5laptDt0aM7wNkgE

Remastered PCM Set by RedScorpion:
https://mega.nz/#!rq4mgbzQ!Pc0_0C2m9SpNaNNLM9YlV1PP9-pJ1Pm9cSkXE5Hx6RM

Note:
1) Download first the OST set (SOM2_OST.zip) and unpack the pcm:s into your msu folder. Not all 75 tracks have been remastered, so this is the base pcm set which consists of (high quality) spc resembling pcm themes.
2) Download the Remastered set (SOM2_Remastered.zip) and unpack the files into your msu folder by replacing the existing themes (35 remastered tracks were found, but many of the remaining spc resembling themes are sfx anyways, so a big part could be covered).


Last edited by Conn on Tue 1 May 2018 - 6:19; edited 4 times in total
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Conn



Since : 2013-06-30

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Secret of Mana 2 / Seiken Densetsu 3 :: Comments

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Post on Wed 31 Jan 2018 - 3:10 by RedScorpion

Hey guys,

regarding the pcm:s. All spc=ost tracks are from a high quality source. So, not only a dump of the rom spcs...

Thanks

red

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Post on Sun 4 Feb 2018 - 17:48 by Shiryu

Video up!



A curious bug I stumbled on latest bsnes+, unsure if it was reported already: Regardless of main character you pick, after their introductory Mode 7 scene, the game reverts back to the main menu. Does not happen with snes9x v1.55.

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Post on Sun 4 Feb 2018 - 19:02 by Conn

I just tested with bsnes+ 73 (that one that doesn't require xml) and got to this scene without problems, but also didn't play further. Did you reach this scene after the intro mode7?


If not it's really strange....
Anybody can try and tell us the experience?

Hold on, I get the same problem, suddenly.

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Post on Sun 4 Feb 2018 - 19:18 by Shiryu

Nope, neither of the characters prologue loaded, it reverted back to the start menu. I am using bsnes v073+3a compiled on January 17 2018, using the 1.01 English translation patch.

Glad you caught it and managed to replicate it, I had never seen this behaviour on any patched game ever.

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Post on Sun 4 Feb 2018 - 19:25 by Conn

Found out why: the xml corrupted the addresses, luckily it is not needed anymore so I simply removed it from the package Very Happy

Delete the xml in your msu folder and your bug should be gone Wink

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Post on Sun 4 Feb 2018 - 19:31 by Shiryu

Good going.

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Post on Sun 4 Feb 2018 - 19:34 by Conn

My easiest bug fix ever Razz
I assumed something like this. The first time I loaded it worked (I play without pcm, mute usually to see whether spc is playing and such). Then I renamed from som_msu1.sfc to som_msu.sfc to hear music, and thus the xml got involved. Since pcm playing could not be the reason... Wink

Nice videos, enjoying both smw2 and som2 at the moment, thanks for them Very Happy

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Post on Sun 4 Feb 2018 - 19:37 by Shiryu

Awaiting for PepilloPEV to finish his Final Fight 2 PCM pack, will then submit news to Go Nintendo and write up an article for Nintendo Life as per usual.

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Post on Sat 10 Feb 2018 - 5:17 by Special-Man

There is a Seiken Densetsu 3 Remix project, which looks promising and will possibly see a release sometime this year (finally). Some of its music tracks could be added for this MSU hack (after approval), to enhance it further.

I did a quick test with the German translation v2.03. As stated, this MSU hack seems to work fine with it as well. Thank you. Piece of Heart

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Post on Tue 20 Mar 2018 - 21:36 by Drakonas

Wanted to post to report that the link for the PCM files is dead.

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Post on Mon 30 Apr 2018 - 19:55 by SandmanLobo

I think I found a bug? The victory music that is supposed to play when you defeat a boss does not play; instead the game goes silent. I've defeated 4 bosses at the moment and the problem seems persistent throughout all of them.

If this helps, I'm currently playing the game patched with a translation on Snes9x-gtk for Linux.

Here's an example of the music that was supposed to play (It starts at 2:13):

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Post on Mon 30 Apr 2018 - 20:27 by Conn

Since this is the only location and all sfx work, I assume this is a forgotten pcm track.

But I don't know the game at all. Do you happen to make a geiger snes 1.51 savestate right before the boss explodes? alternatively, a bsnes v73+ savestate could also help (but I experienced some compatibilty problems, so Geiger is better).
I could also handle a srm file but then I need to have a detailed description how to get to the boss.

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Post on Tue 1 May 2018 - 0:47 by SandmanLobo

Conn wrote:Do you happen to make a geiger snes 1.51 savestate right before the boss explodes?

Sorry for the long delay. It took me a while to get geiger snes to work. Here's the link for the save.

Maybe it's worth mentioning that since the geiger snes doesn't recognize msu, the music played as expected when the boss was defeated.

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Post on Tue 1 May 2018 - 6:20 by Conn

Yes, I have my tricks to trace msu stuff with Geiger.

There's a good chance I fixed that issue. I made a security check. Please redownload and reapply v2 patch from first post. I cross fingers that it works now (and no other side effects occur through the fix) Wink

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Post on Tue 1 May 2018 - 10:01 by SandmanLobo

Yes. The music is playing as expected now. Thank you!

And since I am no longer lurking, let me say that I really appreciate what you guys have done for all these games. It's amazing work.

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Post on Tue 1 May 2018 - 12:48 by Conn

Perfect Smile Much thanks for finding and reporting that bug. As said, I hope my fix doesn't cause other problems (that may happen), but I think it is safe.
Also thanks for your appreciation!

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