Act Raiser 2

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Act Raiser 2






Last edited by kurrono on Thu 29 Mar 2018 - 14:59; edited 3 times in total
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kurrono



Since : 2015-03-22

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Act Raiser 2 :: Comments

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Post on Sun 5 Aug 2018 - 21:54 by Rockslam


I had not heard of this vgmtrans, thanks for mentioning Shiryu, now it will make it much easier for me to create my midis to do the pcm.

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Post on Sun 16 Sep 2018 - 17:31 by Rockslam

I was able to finish my Arrangement of this game, but I noticed that at the beginning of the game there is an annoying sound in the Enix logo, and the Boss song has no loop. Are you planning to regularize this patch? Then put the video result. thank you

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Post on Sun 16 Sep 2018 - 18:36 by kurrono

Ill check that annnoying logo ..tonight.. ur aerangement sounds nicer than my cheap midi hehe.mcanr wait to see that

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Post on Tue 18 Sep 2018 - 0:29 by Rockslam

Kurrono, taking advantage of his kindness, I also noticed that there is a lack of music, which in the American version is in the Tower of Souls / Tower of Babel. I noticed that there was no PCM related to the music of this phase, it is the penultimate of the game, I would give you to inform me later the number of this song. My capture card burned to record straight from Snes, I'll try for the emulator later. thank you and sorry for my Translate English Razz

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Post on Tue 18 Sep 2018 - 0:34 by Rockslam

I almost forgot, in the last phase when the stage starts, there's an annoying noise similar to the Enix logo.

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Post on Tue 18 Sep 2018 - 0:47 by kurrono

Bro i can speak spanish..and the tower of souls is 24.pcm

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Post on Tue 18 Sep 2018 - 0:52 by kurrono

In,my hacked rom Enix logo..dont do,any noise is muted..,u,sure u have the latest asm running?

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Post on Tue 18 Sep 2018 - 1:00 by kurrono

Are u using snes9x or sd2snes? U have the latest bsnesnoxml

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Post on Tue 18 Sep 2018 - 4:57 by Conn

I don't get a strange sound at enix logo either.

Regarding the missing loop at the boss, can you tell which track number that is?

Code:

Intro,Beat Tanzra=cmp #$00=0.pcm
Industen,Benefic=cmp #$08=8.pcm
Title Screen=cmp #$10=16.pcm
Gratis,StormRook=cmp #$18=24.pcm
Palace,Palace 2=cmp #$24=36.pcm
Overworld Map=cmp #$2A=42.pcm
Tortoise Isl, Altheria (Devote)=cmp #$38=56.pcm
Map Descent=cmp #$57=87.pcm
Death Field,Almetha Volcano=cmp #63=99.pcm
Stage Clear=cmp #$68=104.pcm
Banishing Tanzra=cmp #$71=113.pcm
Modero,Ant's Cave=cmp #$72=114.pcm
????? 117
Tower of Souls=cmp #$78=120.pcm
Ending=cmp #$eb=235.pcm

Looking at the code, only tracks not-looping are (dec) 0,87, 104, 113
All others should loop...

So if the boss theme is not-looping, there's either a bug in the code or with the emulator. Can you check snes9x whether your bugs occur there as well? My best guess is that you are using sd2snes, and here we get often unexpected problems.

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Post on Tue 18 Sep 2018 - 10:04 by pepillopev

@Conn I wonder if we have to put in a silent track again if it is Sd2Snes related.

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Post on Tue 18 Sep 2018 - 14:01 by Conn

The hook isn't so good we have for this game (multiple times executed with non-used tracks). I need to wait for rockslam report for which system he uses and the boss track (that is not looping).

If my assumption is correct, I'd work with the error bit set and disable the $2007 write if track not found rather than giving hundreds of mute tracks.

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Post on Tue 18 Sep 2018 - 14:03 by pepillopev

@Conn Agreed

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Post on Tue 18 Sep 2018 - 14:55 by Conn

I already did it Very Happy
@rockslam:
please re-download and re-apply
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip

The buzz at enix and stage clear should be gone in this new version. I cannot say anything regarding the boss music not-loop. Can you check on emulator whether you get the same results here?

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Post on Tue 18 Sep 2018 - 15:17 by kurrono

Hey Conn,..i,havent seen,u around here being busy on business my friend Wink

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Post on Tue 18 Sep 2018 - 15:20 by kurrono

I guess im not releasing beavis..but i got other 3 games im wroking on... i already hacked return of double dragon..jap version of super double dragon...music is in different pat of games and some are not even on super dbl dragon either

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Post on Tue 18 Sep 2018 - 15:22 by kurrono

Hey Rockslam u said u finish ue arrangement music..can u provide it for zeldix bro? Cant wait to hear them

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Post on Thu 20 Sep 2018 - 18:06 by Rockslam

Guys sorry for the delay, I am sick these days. I'm going to take the tests tonight (here in Brazil). Yes, I finished I'm just reviewing the songs, all the previous tests were in my sd2snes rev.h in version 1.18.

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Post on Thu 20 Sep 2018 - 18:11 by Rockslam

It's this one that did not loop as far as I tested on sd2snes.

Intro, Beat Tanzra = cmp # $ 00 = 0.pcm

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Post on Thu 20 Sep 2018 - 19:01 by Conn

I see, so this track is not only played during the intro but also at a boss?
It's set now to loop in the new patch (v3):
http://bszelda.zeldalegends.net/stuff/Con/act2_msu1_patch.zip

but I am not sure whether the pcm has a loop point and such. This must be tested and maybe fixed in the pcm set. I can only adjust the code.

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Post on Thu 20 Sep 2018 - 21:26 by Rockslam

Yes Tanzra plays Intro and all the end-of-the-stage bosses. I wanted to take advantage of it to say that I do not know how to program loop in pcm, only extending the track. Is this a problem or do I need to program?

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Post on Thu 20 Sep 2018 - 23:25 by kurrono

U dont know how to loop with wav2msu is easy
.it has a command -l (loop) but u need to use Audacity to know what point u goin to loop the song ..the song will automatically become a pcm

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Post on Sat 22 Sep 2018 - 2:28 by Rockslam

Now everything is ok with this v3 patch. Thanks for the tip Kurrono and Conn, I was able to loop in the PCM I needed. I'm leaving here the video link for sample and the pcm download link. I hope you enjoy this arrangement.

https://mega.nz/#!C6YXlCLa!nOspx_ILOv4oXPcac0mmH-mtNYKUX3m4_jDXh6MDwCo

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Post on Sat 22 Sep 2018 - 3:06 by kurrono

Amazing ..great job Rockslam..i love ur arranged music..that will make play this game again soon

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Post on Sat 22 Sep 2018 - 6:11 by Conn

@rockslam, thanks I added to first post

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Post on Sat 22 Sep 2018 - 6:30 by SeƱor Ventura

Is incredible how it changes the game... it made me thinking about the castlevania sotn of the playstation, even. I mean, like a game of the own playstation.

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