Soul Blazer / Gaia Trilogy I

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Soul Blazer / Gaia Trilogy I Empty Soul Blazer / Gaia Trilogy I







US NTSC

Patch US (NTSC):
Code:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip

PCM Pack v2 (US) by Shiryu, Walter10h:
Code:
https://mega.nz/#!txZTkDJA!hVRCYVzxpQMUYI8SANSuGQgI2Z8PR56RCsMTskUubHg

NOTE: It also works using the re-translation by Steppolo.

PAL Versions
Patch French/German/Europe (PAL) by gizaha:
Code:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_pal.zip

PCM Pack PAL (frenach/german/europe) by Shiryu, Walter10h:
Code:
https://mega.nz/file/9nQxTKCB#CXJYaLe6JhKiYNuCRDxnIJ0YTp3y6lAiS3FI05MqgsU


Last edited by walter10h on Wed 11 Apr 2018 - 17:46; edited 3 times in total
walter10h
walter10h

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Since : 2018-04-03

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Soul Blazer / Gaia Trilogy I :: Comments

Shadowrun

Post Wed 11 Apr 2018 - 4:41 by Shadowrun

thanks ! nice !

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avatar

Post Fri 13 Apr 2018 - 18:47 by Shiryu

Thank you for this one. It might not be the best in the series, might not be the best Action RPG for the SNES but even so I often replay it because it is shorter than the sequels and the music is truly lovely. I hope in the future to be able to revisit and properly remake the whole soundtrack.

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smokemonster

Post Sat 14 Apr 2018 - 16:31 by smokemonster

Was the PCM pack updated since the original post?

Edit: Nevermind, I see that an extra track was added Very Happy

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walter10h

Post Mon 16 Apr 2018 - 16:14 by walter10h

Shiryu wrote:Thank you for this one. It might not be the best in the series, might not be the best Action RPG for the SNES but even so I often replay it because it is shorter than the sequels and the music is truly lovely. I hope in the future to be able to revisit and properly remake the whole soundtrack.

That would be amazing, your tracks are always top notch.

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PittStone

Post Tue 17 Apr 2018 - 15:56 by PittStone

Will be a German Version Patch available, also? Greedings.

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walter10h

Post Tue 17 Apr 2018 - 16:40 by walter10h

PittStone wrote:Will be a German Version Patch available, also? Greedings.

That's sadly not really up to me. Are there any differences between the English and German version except for the language? Just curious.

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Conn

Post Tue 17 Apr 2018 - 16:56 by Conn

People always prefer playing games (esp. RPG:s) in their mother tongue. Though being german myself I usually hack only US NTSC roms, simply to satisfy the masses (nearly everybody speaks english nowadays).
There are exceptions like Illusion of Gaia, where Red and I ported all the PAL versions, but we have now more than 90 msu patches, doing all ports (Jap,Eng,Esp,Ger,Fra...) is simply too much work. Not even Zelda3 was ported.

But whoever wants to port an asm (it's mostly not more than looking in the asm, make a hex comparison and look for corresponding addresses in the port, and then correct the asm, and compile), is welcome to do it, I'll add it to the patch package then.

However, as stated already in other posts, I'm exhausted at the moment... I did enough, and eventally work on my retirment, this is not gonna be my lifetask Very Happy - so I'm afraid but I reject all new msu requests.

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Conn

Post Mon 11 Nov 2019 - 13:48 by Conn

Gizaha heard your request and made a french version, find it in first post Wink

Edit: I also ported it to german (not testet), also in first post. If anybody wants a spanish, portuguese, or whichever other pal version, drop a line Very Happy



Last edited by Conn on Mon 11 Nov 2019 - 18:17; edited 1 time in total

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Conn

Post Mon 11 Nov 2019 - 18:17 by Conn

just found out that the game was in pal only released as Europe, German, French.

Gizaha just sent me the europe version and I updated the first post with it as well (so all is covered - french, german, europe).

The translation in Spanish I found was for the ntsc us version. If this or other fan translations are not compatible, get back at me.

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Conn

Post Thu 19 Nov 2020 - 4:20 by Conn

Ah by the way, there's not the before final boss music (By entering in the Temple of Death Toll (The World of Evil)).

The US version (by me) is completely different from pal (gizaha coded it from scratch). So any bugs with french must be reported to him).
If you want you can try whether the before boss music is playing in my US version.

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Conn

Post Thu 19 Nov 2020 - 13:44 by Conn

Yes. I can only help if it is the us version. You need to contact gizaha if it is the French version you experience a bug.

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Conn

Post Fri 20 Nov 2020 - 3:10 by Conn

@brutapode, it would be always great if you post a video reference. E.g., what shall this temple of death toll be?

Here's a mute before the final boss in msu version:
https://youtu.be/WLqCDy5AKrk?t=4529

But this mute is also there in spc version:
https://youtu.be/MvhJ2rAolJ8?t=10210

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Conn

Post Sat 21 Nov 2020 - 4:54 by Conn

Yes, there wasn't a spc fallback and this cause alwaays bugs on sd2snes.

I renewed the US patch with spc fallback:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip

Unfortunately I cannot fix the pal patch, but I added a mute track to the pcm pack:
https://mega.nz/file/9nQxTKCB#CXJYaLe6JhKiYNuCRDxnIJ0YTp3y6lAiS3FI05MqgsU

If you play US NTSC, download the new patch (clear browser history first), patch size is 468 bytes, date Nov, 21 2020

If you play PAL, download the pcm pack again, you find a sb_msu1-0.pcm, that is a mute track. With it, the buzz should be gone.

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