Super Nes Super Scope 6

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Super Nes Super Scope 6 :: Comments

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Post on Sun 22 Apr 2018 - 19:08 by smokemonster

Nice one, Kurrono Very Happy

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Post on Sun 22 Apr 2018 - 19:14 by smokemonster

Hmm, the patch only seems to play the original SNES music in emulation. Is this real hardware-only?

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Post on Sun 22 Apr 2018 - 19:54 by Conn

No, simply forgot to add an empty sns6-msu1.msu

(but included the sfc instead -> please delete that from the zip!)

Last edited by Conn on Sun 22 Apr 2018 - 19:57; edited 1 time in total

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Post on Sun 22 Apr 2018 - 19:57 by pepillopev

@Conn Fixed! Smile

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Post on Sun 22 Apr 2018 - 20:00 by Conn

Nice Smile

See if it works now with the empty sn6-msu1.msu file smokemonster (redownload Pev's patch to find it).

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Post on Sun 22 Apr 2018 - 20:05 by smokemonster

Yes, it works now. Thanks to you both! Very Happy

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Post on Sun 22 Apr 2018 - 20:21 by Conn

Both: = Kurrono & Pev, I didn't contribute anything to this patch Razz

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Post on Sun 22 Apr 2018 - 20:52 by kurrono



Hey guys Sf2 world warrior resulted easier than Turbo and .....Ssf....m no need to find mute i,just hacked on 008c20 thats it... is already spc fallback friendly..Conn no hard work there Very Happy

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Post on Sun 22 Apr 2018 - 20:53 by kurrono

So Im releasing street fighter 2 soon...

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Post on Mon 23 Apr 2018 - 3:11 by Relikk

kurrono wrote:So  Im releasing street fighter 2 soon...

You can use my PCM's for the arcade version if you want, K. You can repackage the ones you need.

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Post on Mon 23 Apr 2018 - 3:50 by kurrono

Yea is almost same as sf2 turbo..only easier to hack..ill release tomorrow i was dealing with the mask ..one of the shareable tracks is not even shared.. the park and the sewer has different music but it uses A:0000 X:9182 Y:0000
and i noticed another shareable one goes on Y:00c2 but that belong to stage clear..not the sewer..so if i hack park song it will be same for sewer..in,game they habe different songs ..totally trixky

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Post on Mon 23 Apr 2018 - 5:21 by Conn

I hope you used my code as template for SF2:WW. I remember that SF2-Turbo and TNC were so similar that it more or less a porting thing.

Regarding Battletoads, I was able to fix the crash bug in Geiger (there was a nmi disable not executed (LDA #$01 - STA $4200), I could work around this... however: I was not able to mute the music, equally what I did to the apu (and that was a lot), either the game did not enter from Title Screen to game mode, or it freezed at SFX. I start wondering whether it is possible to msu this game.
But I may try a bit more.

Edit, found it:
https://www.zeldix.net/t835-battletoads-and-double-dragon-msu1

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Post on Tue 24 Apr 2018 - 15:52 by kurrono

Yea but sf2ww dont needed a mute..that was in the same music change code i found Sta $7F7F7D

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Post on Sun 29 Apr 2018 - 12:31 by Shiryu

Video up!

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