Street Fighter 2 The World Warrior

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Street Fighter 2 The World Warrior






Last edited by kurrono on Tue 24 Apr 2018 - 13:50; edited 1 time in total
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kurrono



Since : 2015-03-22

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Street Fighter 2 The World Warrior :: Comments

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Post on Tue 24 Apr 2018 - 5:49 by Conn

Errr... K? You didn't link the patch, but the pcm for Rocketeer Very Happy

Feel free to copy/paste the pcm links from SF2T

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Post on Tue 24 Apr 2018 - 6:20 by Relikk

Conn wrote:Feel free to copy/paste the pcm links from SF2T

Is the heavy damage code in this at all? If it isn't then there'd be a lot of unused tracks and, as K said, the boss ending theme. If heavy damage works in this then just use the SF2T pack as Conn said.

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Post on Tue 24 Apr 2018 - 6:46 by Conn

Is the heavy damage code in this at all? If it isn't then there'd be a lot of unused tracks and, as K said, the boss ending theme. If heavy damage works in this then just use the SF2T pack as Conn said.
The heavy damage code is surely no part. But frankly, I think if the pcm set contains some more MB of unused tracks, this is really nothing to care about (it's just some HD space obsoletely used). Also the "normal" SF2T comes with the heavy damage pcm:s and are not used.

I pasted the SF2T pcm links into first post, and wait for K to post the "real" patch link Razz

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Post on Tue 24 Apr 2018 - 6:49 by Relikk

Conn wrote:But frankly, I think if the pcm set contains some more MB of unused tracks, this is really nothing to care about (it's just some HD space obsoletely used).

Just thinking about people with SD2SNES's where SD card space can be an issue.

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Post on Tue 24 Apr 2018 - 6:54 by Conn

Your set is 287 MB (in comparison to other sets this is quite few (Indiana Jones: 1.2 GB Very Happy )
...should be bearable with a SD-Card (I'm also not sure whether people won't prefer the Turbo or Heavy Damage version anyways).

If you want to make the effort you could filter all the unused tracks and re-upload the pcm set, but I think it's not worth the effort Wink

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Post on Tue 24 Apr 2018 - 13:50 by kurrono

Sorry its fixed

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Post on Tue 24 Apr 2018 - 14:02 by Relikk

Is the PCM volume set correctly in the patch? The PCM's seem very low compared to SF2 Turbo, and they're the same set.

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Post on Tue 24 Apr 2018 - 14:05 by kurrono

Dang i gotta fixed it i forgot bout that i ll fix that tonight.. .go. sf2_msu1.asm put
lda #$5f whatever to #$FF

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Post on Tue 24 Apr 2018 - 14:10 by Relikk

Conn, I'll make a new package for the PCM's. Similar to what we decided with MK3 and UMK3, there'd be a renaming job with the SF2T set, just so we don't get any complaints as to why they're not working. The unused tracks will shave off around 73MB, too.

Last edited by Relikk on Tue 24 Apr 2018 - 14:23; edited 1 time in total

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Post on Tue 24 Apr 2018 - 14:18 by Conn

pc address of patched rom is 0xa9145: 3f -> ff



Last edited by Conn on Tue 24 Apr 2018 - 14:27; edited 1 time in total

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Post on Tue 24 Apr 2018 - 14:26 by Conn


@K: in your readme, you could also rename all
-make a new folder (pf_msu1 or whatever)
pf -> sf (multiple times Wink )

@Relikk: could you maybe make that pcm set (filter or not doesn't matter to me), because the pcm:s are sf2t_msu1-x.pcm, but should be sf2_msu1-x.pcm
It's better to have an own set because of this.

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Post on Tue 24 Apr 2018 - 14:32 by Relikk

Yeah I edited my post above while you were posting that, suggesting exactly that.

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Post on Tue 24 Apr 2018 - 14:37 by Conn

haha, we have the same thoughts Very Happy

K didn't code a spc fallback, so the capcom logo is muted in this version. It is $10, pcm -16.

Please add it to your set as well if possible. If I remember correctly Super Ghouls n Ghosts (ArcadeTV) should have an "orchestrated" sound (but you could also msu the spc).

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Post on Tue 24 Apr 2018 - 14:39 by kurrono

Sorry i low that..my pcms were to loud so it was easier changing that. Than normalizing pcms

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Post on Tue 24 Apr 2018 - 14:43 by Relikk

Conn wrote:haha, we have the same thoughts Very Happy

K didn't code a spc fallback, so the capcom logo is muted in this version. It is $10, pcm -16.

Yep, got it covered.

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Post on Tue 24 Apr 2018 - 14:48 by Conn

@K:
I replaced your link in the first post with:
http://bszelda.zeldalegends.net/stuff/Con/sf2-ww_patch.zip

Corrected:
- music volume to FF (both asm and ips)
- corrected pf_msu1 to sf_msu1 in the readme
- added a bml

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Post on Tue 24 Apr 2018 - 14:51 by Conn

That was fast Very Happy
I replaced in first post (and removed Pittstone until there's a pcm set with correct names by him).

Guess we are done Wink

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Post on Tue 24 Apr 2018 - 15:05 by kurrono

Thank u..i like when host the patches..is better than the way ido... i appreciate that.so,that means u corrected the 3F to Ff on the patch...Awesome Very Happy

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