Battletoads in the Battlemaniacs

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Battletoads in the Battlemaniacs






Patch (v3, 29th July 18, delayed playback fixed, sd2snes version added):
http://bszelda.zeldalegends.net/stuff/Con/btbm_msu1_patch.zip

PCMs (v3, btbm_msu1-1.pcm fixed):
https://drive.google.com/file/d/1axXYAqcdM5FXVK8RBNeyuKmtXes1SqxV/view?usp=drivesdk


Last edited by kurrono on Sun 29 Apr 2018 - 0:38; edited 3 times in total
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kurrono



Since : 2015-03-22

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Battletoads in the Battlemaniacs :: Comments

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Post on Thu 26 Apr 2018 - 9:21 by Conn

Pause theme (11) is missing. I hope K will update his set soon Smile

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Post on Fri 27 Apr 2018 - 9:39 by kurrono

Allright  i think is ready..test it

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Post on Fri 27 Apr 2018 - 10:21 by Conn

What exactly is ready?
Your link:
https://drive.google.com/file/d/1t4hEYjEfTAuDx6naRYJy0R2HHJQPNyK6/view?usp=drivesdk

still leads to only 10 pcm tracks (11 is missing)

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Post on Fri 27 Apr 2018 - 11:15 by kurrono

Ok Conn check again.... this time gotta be right

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Post on Fri 27 Apr 2018 - 11:16 by kurrono

The new one is not btoads.rar is Btbm.rar

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Post on Fri 27 Apr 2018 - 11:47 by Conn

Works perfectly now, thanks Very Happy

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Post on Sat 28 Apr 2018 - 11:25 by GameGenie720

When the song in the first level gets to the very end, you hear like a notification sound followed by "subscribe" lol Im sure thats not intended right?

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Post on Sat 28 Apr 2018 - 12:27 by Conn

Just talked to k, he said it's removed in v2 pack above...

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Post on Sat 28 Apr 2018 - 12:52 by GameGenie720

Thats the version I tried. The pause music works tho.

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Post on Sat 28 Apr 2018 - 13:17 by Conn

Oh ok. I notified k... Hopefully he comes up with a v3 soon. Very Happy

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Post on Sat 28 Apr 2018 - 13:26 by GameGenie720

Thnx bro. Really loving msu1. Ive had my sd2snes for about a month now and its awesome! Thnx to everyone who works on the patches and pcms. Piece of Heart

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Post on Sat 28 Apr 2018 - 13:59 by kurrono

It will be fixed tonight guys im sorry...ocerwriting pcms with wav2msu.caused that..mess on the music..it will be done!!

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Post on Sat 28 Apr 2018 - 17:58 by stevefox1620

Other than that subscribe thing it works great on sd2snes and snes9x. Thanks

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Post on Sat 28 Apr 2018 - 19:27 by kurrono

He he .. that was a ,guitarrist saying suscribe hahaah. I dont even do that on my videos on youtube..they just come and suscribe...without asking....thats crazy heheh

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Post on Sun 29 Apr 2018 - 9:19 by Conn

v3 without that "subscribe is up in first post...

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Post on Sun 29 Apr 2018 - 12:32 by Shiryu

Video up!

(In case you're wondering: Yes, I used to be able to pass the hover bikes stage, but old age is getting to me...)

Last edited by Shiryu on Sun 29 Apr 2018 - 14:19; edited 1 time in total

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Post on Sun 29 Apr 2018 - 13:43 by Conn

I leave it up to you K to replace Shiryu's videos in first post if you like them more than yours Wink

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Post on Sun 29 Apr 2018 - 23:42 by kurrono

Do it Conn.. u know how it is...put Shiryu 1st..

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Post on Mon 30 Apr 2018 - 3:22 by Conn

As said you can do it yourself, you're the author Wink

I replaced it but moved your video to your first comment post, so that it does not get lost. Think this is the best compromise Very Happy

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Post on Sun 10 Jun 2018 - 9:50 by Wesker

Does anyone know where I can access a soundtrack package of the remixed tracks used by this MSU-1 version?

I could find the ones used by the MSU-1 version of Battletoads Double Dragon, but not these. Would like to know where were they taken.

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Post on Fri 27 Jul 2018 - 21:42 by Wesker

Hello. The hack seems to cause some issues in several levels.

In the Snake Pit levels, if you pause the game, then you can't unpause the game because the screen turns black and the game freezes. Only the music continues playing.

And both in the Dark Tower level and the Dark Queen final boss, the life/health metter goes crazy (it goes up and down) and the foreground layers of the scenario (the ones that cover some of the paths) appear and disappear intermittently. Actually this helps making the Dark Tower level a little easier but it shouldn't be that way.

Also, some of the musics don't start playing from the beginning when you being a level but one second or two after. Although it you pause the game, then the music restarts from the beginning. It happens with most of the musics of the game actually.

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Post on Sat 28 Jul 2018 - 4:52 by kurrono

Bro i sont have those problem on my bsnes..are u using cheats ..sd2snes or wii snes9x..or snes9x ...explain 2hat ur using...

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Post on Sat 28 Jul 2018 - 7:43 by Wesker

I'm using SD2SNES and an infinte lives cheat. But this cheat doesn't give these problems applying it to a normal unmodified ROM. I have to see if with a clean hack these problems don't exist but it's difficult to check out due to the difficulty of the game.

Also, the problem with the musics starting a couple of seconds late is not related to the cheat since it can be noticed too on the video that Shiryu posted (see at 2:40). Can that be fixed at least?

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Post on Sat 28 Jul 2018 - 8:05 by Wesker

Ok, I just managed to reach the Snake Pit level using a clean hack without cheats, and the problem with pausing the game and not being able to unpause it due to the game freezing with a black screen is still there, so it's not related to the cheats. And I'm sure it's the same with the graphic problems on the Dark Tower and Dark Queen final boss.

My guess is this is a problem that happens on SD2SNES but not on BSNES, as I didn't test the game that way (neither with the other emulators you mentioned) because I prefer playing on the console, but I suppose I could try.

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