Battletoads in the Battlemaniacs

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Battletoads in the Battlemaniacs






Patch (v3, 29th July 18, delayed playback fixed, sd2snes version added):
http://bszelda.zeldalegends.net/stuff/Con/btbm_msu1_patch.zip

PCMs (v3, btbm_msu1-1.pcm fixed):
https://drive.google.com/file/d/1axXYAqcdM5FXVK8RBNeyuKmtXes1SqxV/view?usp=drivesdk


Last edited by kurrono on Sun 29 Apr 2018 - 0:38; edited 3 times in total
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kurrono



Since : 2015-03-22

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Battletoads in the Battlemaniacs :: Comments

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Post on Sun 29 Jul 2018 - 12:34 by kurrono

No no my favorite toad is the leader too bad he got kidnapped with tjat chinese girl heheh.. light gree. Toad in battle toads arcade he is green blue

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Post on Sun 29 Jul 2018 - 12:54 by Wesker

Here's a video playing a clean v2 hack version without any cheats applied (you can see I have just one life and the lives counter decreases when I die). And playing as Pimple so you see it doesn't make difference either with playing either as Pimple or Rash. The problem sadly is still there.

https://mega.nz/#!ehgigagB!VmcFjrd8lZrr2P7JJJ5_GYCT3jIa44z0dVahdNFlayA

Conn wrote:You could attach a bsnes savestate from snake pit, where it happens in your sd2snes.
I'll try to trace then if there is anything different executed. Chance is little but your only hope.

Here you have.

https://mega.nz/#!q14wAS6C!UqVwuB03wUVmpDT86RzD95jX5G42sPO3B8IjxBWVgt8

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Post on Sun 29 Jul 2018 - 12:58 by kurrono

Maybe a brightness problem Wesker disable that.. here check this...

NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those.


Maybe that is the problem with Dma .disable the brightness thing

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Post on Sun 29 Jul 2018 - 13:05 by Wesker

kurrono wrote:No no my favorite toad is the leader too bad he got kidnapped with tjat chinese girl heheh.. light gree. Toad in battle toads arcade he is green blue

You mean Zitz. Yeah, Battletoads in Battlemaniacs is the only game in the series where you can't play as him as he got captured. You can play him in the original Battletoads, the exclusive Game Boy game titled "Battletoads" (he's actually the only toad playable there), Battletoads Double Dragon and Battletoads Arcade.

With the new Battletoads game they are developing for Xbox One and Windows they intend to add three simultaneous players like in Battletoads Arcade so presumably no toad will be captured there either. The "capture gimmick" that happens in the original Battletoads, the exclusive Game Boy game titled "Battletoads" and Battletoads in Battlemaniacs was just a bad plot excuse to justify why you can't have all the toads playing at the same time due to the 2P limitation of the home consoles of then and 1P limitation of the Game Boy, even though they didn't bother with that detail in Battletoads Double Dragon where you have all the characters available but can play with only two of them at the same time (except if you use that certain hack for the NES version).

kurrono wrote:Maybe a brightness problem Wesker disable that.. here check this...

NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those.


Maybe that is the problem with Dma .disable the brightness thing

Ok, I will try and report what happens. It would be weird because the clean ROM without MSU-1 hack applied doesn't suffer this issue on the SD2SNES, but maybe it makes sense.

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Post on Sun 29 Jul 2018 - 13:17 by Conn

Unfortunately I can't load your savestate, guess you have another bsnes version than I use.

I use this
http://www.emucr.com/2018/01/bsnes-plus-git-20180117.html
but could be another issue.
Is there any cheat or anything I can access this level quickly?

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Post on Sun 29 Jul 2018 - 14:28 by Conn

Ok, I played it there myself. What a f* hard game. Unbelieveable you managed it without cheats.

I did not find anything through tracing though. I nevertheless put a btbm_msu1_sd2snes.ips in the folder (download v3 from first post). It will NOT play the pause theme 0b (track -11) when pausing, but on the plus side it won't also crash anymore.

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Post on Sun 29 Jul 2018 - 14:56 by Colines

Conn wrote:Unfortunately I can't load your savestate, guess you have another bsnes version than I use.

I use this
http://www.emucr.com/2018/01/bsnes-plus-git-20180117.html

For what is worth, Revenant released not long ago a full new version:
https://github.com/devinacker/bsnes-plus/releases

The only reason for using EmuCR builds was because Revenant haven't released any official build with the new improvements added (like no more outdated manifests required for loading MSU-1 games)

I believe that recommending the official release will make things less confusing now Very Happy

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Post on Sun 29 Jul 2018 - 15:08 by kurrono

I was player when i was akid..now my memory is in the gutter to play good hahah

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Post on Sun 29 Jul 2018 - 15:25 by kurrono

Conn i can keep my old msu1 with the pause code ..cause mine dont freeze plus i like the theme..

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Post on Sun 29 Jul 2018 - 16:01 by Wesker

Conn wrote:Ok, I played it there myself. What a f* hard game. Unbelieveable you managed it without cheats.

I did not find anything through tracing though. I nevertheless put a btbm_msu1_sd2snes.ips in the folder (download v3 from first post). It will NOT play the pause theme 0b (track -11) when pausing, but on the plus side it won't also crash anymore.

Sorry not being able to provide you an useful savestate for you and having to suffer all the way up to the Snake Pit. I supposed you took some crashes on the Turbo Tunnel. The Battletoads titles are definitely not for everyone, that's one of the reasons why some of us love these games as much (others are, of course, their awesome designs and musics).

So I reached the Snake Pit with v3 and......

https://mega.nz/#!jpwAiYrC!bgSXgFL4HexibzTR2Z32vY1geBAJNl6ze9zadfcq5KE

... finally got solved! Thank you!

So yeah, I guess we'll never know what was exactly causing the trouble with the pause function in the Snake Pit levels (the rest of the levels were actually fine). And it's a shame to lose the pause music but hey, at least the game is perfectly playable now for anyone who could have this problem too.

Actually this v3 hack as another benefit, and it's the fact that you can pause the game and the regular music level still keeps playing (similar to what Battletoads Double Dragon actually does). This makes for a good sound test-like way of listening to these MSU-1 versions of the tracks which are truly excellent.

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Post on Sun 29 Jul 2018 - 16:20 by kurrono

So the pause was the problem..i knew it i. Some..way but.. i didnt want yo get assembly boss get mad ..so hehe i k3pt my mouth shush heheheh Smile

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Post on Sun 29 Jul 2018 - 17:35 by Conn

Sure it was the pause code when the game crash when you press pause - that's called causalitiy Very Happy

It was the least wanted solution though, but I can't get it fixed otherwise.

Kurrono doesn't have it, but Wesker has it, which is strange enough anyways. Maybe it also has something to do with firmware 1.8 update.
MegaManX suddenly also bugs:
https://www.zeldix.net/t1438-mega-man-x
(but I don't understand that message correctly (first: tried other firmwares, same thing... then: it only happens with this game playing in sd2snes rev H). Confusing... what does he mean? Rev H + only or also older firmwares?).
Ah well. Maybe somebody should point Ikari to it, could be the new SFX chip update.

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Post on Sun 29 Jul 2018 - 17:49 by kurrono

Ppl stop co.plaining here ..u gotta go .if is a sdsnes problem go to ikari heheh..itndoesnt have to eo with the Msu Guys here....go to ikari..eo he ca. Release.a.fix for sd2snes heheh Very Happy

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Post on Sun 29 Jul 2018 - 17:53 by Conn

I have a suspicion... wesker, could you apply attached test.ips and use a savestate of Level 4 to see if it still breaks with this code when pressing pause in sd2snes? (No need to make a complete playthrough again, it's just a test if this is the reason for your break).
Attachments
sd2snesTest.zip You don't have permission to download attachments.(1 Kb) Downloaded 2 times

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Post on Sun 29 Jul 2018 - 23:24 by Wesker

Sorry, I just tested it and unfortunately pause/unpause still freezes the game with black screen on the Snake Pit level. Damn untraceable problem. But oh well, thanks for still trying.

If it's really a firmware problem then I can try going back to an old firmware and see if the problem still happens. But I will probably try that tomorrow, I'm fed up of toads for today.

Would also be good to know if there's anyone else here with SD2SNES experimenting this issue or not.

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Post on Mon 30 Jul 2018 - 5:15 by Conn

Too bad, it was worth a shot. Much thanks for testing in any case.
Ah well, I can only cure the symptoms, like I did with that extra patch. If you really want to rape your freetime and sd2snes you can experimenting, like installing an older firmware, try with that or something.

bsnes is, like higan very close to real hardware emulation, it's very unlikely that a game works on bsnes but not on RH. But we need more info; e.g., it's not crashing on K's sd2snes but on yours. That's either voodoo or a strange setup pn your side.
Anyways, I think Ikari is in the end the only person able to help here.

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