Hi everyone
Zeldix :: General :: General Discussion
Page 1 of 1 • Share
Hi everyone
Hello everyone, I am Polargames, feel free to call me Polar. I really like your website and I find the hacks that you all do awesome. I hope that I fit in somehow because I do not have the skills that all of you have lol. Have a great week :D
Polargames Since : 20180606
Re: Hi everyone
welcome polar, this is wizzrobemaster. unfortunately the site here is less active than it was a couple years ago, but feel free to ask Coon, seph, and puzzledude questions. they also have several resources on the page that can provide the information you need.
wizzrobemaster Ganon
 Since : 20150104
Re: Hi everyone
wizzrobemaster wrote:welcome polar, this is wizzrobemaster. unfortunately the site here is less active than it was a couple years ago, but feel free to ask Coon, seph, and puzzledude questions. they also have several resources on the page that can provide the information you need.
Hello wizzrobemaster and thank you for your comment about the information that I am looking for. Are you one of the many makers of the msu1 patches? And you said the website is less busy now then it was years ago. Because I am new here is that a good thing or bad, I honstly do not know myself.
Polargames Since : 20180606
Re: Hi everyone
Lol nah I am not one of them. In fact, I am an inexperienced hacker myself only knowing the surface of a few simple hex edits (i.e. address locations) when asking others for help and using the compendium. unfortunately, some of the big members here have retired, but still pop up on the site if you need any help. when it comes to finding hex addresses, the programs such as either Geiger or bsnes+ help.
hyrule magic is currently the only finished level editor available, but it is filled with a lot of bugs and can easily corrupt your rom if you do not know what you are doing.
anyway while the site is not as busy, there were not that many active hackers to begin with unfortunately, but the regulars used to appear all the time. now they appear less and some moved on.
hyrule magic is currently the only finished level editor available, but it is filled with a lot of bugs and can easily corrupt your rom if you do not know what you are doing.
anyway while the site is not as busy, there were not that many active hackers to begin with unfortunately, but the regulars used to appear all the time. now they appear less and some moved on.
wizzrobemaster Ganon
 Since : 20150104
Re: Hi everyone
wizzrobemaster wrote:Lol nah I am not one of them. In fact, I am an inexperienced hacker myself only knowing the surface of a few simple hex edits (i.e. address locations) when asking others for help and using the compendium. unfortunately, some of the big members here have retired, but still pop up on the site if you need any help. when it comes to finding hex addresses, the programs such as either Geiger or bsnes+ help.
hyrule magic is currently the only finished level editor available, but it is filled with a lot of bugs and can easily corrupt your rom if you do not know what you are doing.
anyway while the site is not as busy, there were not that many active hackers to begin with unfortunately, but the regulars used to appear all the time. now they appear less and some moved on.
Oh, So your a few levels above me lol thats cool. I had posted some help on Wolfenstine 3d to find where the music is so I could try to make a MSU1 patch, but Conn went through my code and said that its very weird and that he could not even find it. I have asked him on what to do next because with me being such a noob still in this area of hacking, I do not know where to go next. I would like to Kirby's Dream Land 3 but I do not know how to trace the music or where to look. If you would like to feel free to look at my wolfenstine code and if you want to take a crack at it go for it because its there for everyone.
Polargames Since : 20180606
Re: Hi everyone
Kirby's Dream Land... wow. You have a talent to pick the weirdest snes roms. The track is triggered in sram @_@
E.g., for the first title screen music:
$00/D7D1 8D 3E 73 STA $733E [$40:733E] A:0021
So it is track $21 stored to sram address $0733e
If you make a breakpoint here and write another theme like A:0025 you have a different theme (saveslot select).
Muting is easy, just have store a 00 instead of the track number to 40:733e.
This one should be quite easy to msu. Much luck (I am retired)...
E.g., for the first title screen music:
$00/D7D1 8D 3E 73 STA $733E [$40:733E] A:0021
So it is track $21 stored to sram address $0733e
If you make a breakpoint here and write another theme like A:0025 you have a different theme (saveslot select).
Muting is easy, just have store a 00 instead of the track number to 40:733e.
This one should be quite easy to msu. Much luck (I am retired)...
Conn Since : 20130630
Re: Hi everyone
Conn wrote:Kirby's Dream Land... wow. You have a talent to pick the weirdest snes roms. The track is triggered in sram @_@
E.g., for the first title screen music:
$00/D7D1 8D 3E 73 STA $733E [$40:733E] A:0021
So it is track $21 stored to sram address $0733e
If you make a breakpoint here and write another theme like A:0025 you have a different theme (saveslot select).
Muting is easy, just have store a 00 instead of the track number to 40:733e.
This one should be quite easy to msu. Much luck (I am retired)...
Hey Thank you very much Conn. :D Hey I do have a qusten about the weirdest snes roms, What makes Kirby Dream Land 3 weird. I was just woundering, not mad at all. :)
Polargames Since : 20180606
Re: Hi everyone
That is because I couldn't tackle wolfenstein sound engine (weird coding), and kirby is using sram to store the actual track to. It's normally saved to ram ($7E, $7F)  here to sram ($40).
That's the first time I see it, and might be important for msu (so that the track is loaded from sram to be played when using a slot to continue  but this is speculation.
That's the first time I see it, and might be important for msu (so that the track is loaded from sram to be played when using a slot to continue  but this is speculation.
Conn Since : 20130630
Re: Hi everyone
Conn wrote:That is because I couldn't tackle wolfenstein sound engine (weird coding), and kirby is using sram to store the actual track to. It's normally saved to ram ($7E, $7F)  here to sram ($40).
That's the first time I see it, and might be important for msu (so that the track is loaded from sram to be played when using a slot to continue  but this is speculation.
Ok, So for Kirby it turns the tables on the whole where ram is supposed to be in a snes rom? But does msu use that as well or does it work in the ram where music is supposed to be in?
Polargames Since : 20180606
Re: Hi everyone
It makes not much difference.
Hook here:
$00/D7ED 8D 46 73 STA $7346
$00/D7F0 AD 3E 73 LDA $733E
> I didn't test it, but see if it works. You need to replace org $XXXXXX with a valid free space address in the rom
Hook here:
$00/D7ED 8D 46 73 STA $7346
$00/D7F0 AD 3E 73 LDA $733E
> I didn't test it, but see if it works. You need to replace org $XXXXXX with a valid free space address in the rom
Last edited by Conn on Wed 13 Jun 2018  13:51; edited 1 time in total
Conn Since : 20130630
Re: Hi everyone
[quote="Conn"]It makes not much difference.
Hook here:
$00/D7ED 8D 46 73 STA $7346
$00/D7F0 AD 3E 73 LDA $733E
> I didn't test it, but see if it works. You need to replace org $XXXXXX with a valid free space address in the rom
Sweet thank you very much, I will give it a shot :D
Hook here:
$00/D7ED 8D 46 73 STA $7346
$00/D7F0 AD 3E 73 LDA $733E
> I didn't test it, but see if it works. You need to replace org $XXXXXX with a valid free space address in the rom
Sweet thank you very much, I will give it a shot :D
Polargames Since : 20180606
Re: Hi everyone
My code was wrong (used a bne instead of beq).
This one works:
https://www.zeldix.net/t1725kirbysdreamland3
This one works:
https://www.zeldix.net/t1725kirbysdreamland3
Conn Since : 20130630
Re: Hi everyone
Conn wrote:My code was wrong (used a bne instead of beq).
This one works:
https://www.zeldix.net/t1725kirbysdreamland3
Ok thats fine, my comment is in where the link is.
Polargames Since : 20180606
Re: Hi everyone
I know some ASM!
BNE is branch on not equals
BEQ is branch on equals
BRA is always branch
BNE is branch on not equals
BEQ is branch on equals
BRA is always branch
Erockbrox Since : 20130205
Re: Hi everyone
There's a lot more than that.Erockbrox wrote:I know some ASM!
BNE is branch on not equals
BEQ is branch on equals
BRA is always branch
Guide to 6502/65C02/65816 Instructions  a   b   c   d   e   i   j   l   m   n   o   p   r   s   t   w   x  Assembler Example HEX Addressing Mode 02 C02 816 Bytes Cycles ADC Add With Carry [Flags affected: n,v,z,c] ADC (dp,X) 61 DP Indexed Indirect,X x x x 2 61,2,4 ADC sr,S 63 Stack Relative x 2 41,4 ADC dp 65 Direct Page x x x 2 31,2,4 ADC [dp] 67 DP Indirect Long x 2 61,2,4 ADC #const 69 Immediate x x x 217 21,4 ADC addr 6D Absolute x x x 3 41,4 ADC long 6F Absolute Long x 4 51,4 ADC ( dp),Y 71 DP Indirect Indexed, Y x x x 2 51,2,3,4 ADC (dp) 72 DP Indirect x x 2 51,2,4 ADC (sr,S),Y 73 SR Indirect Indexed,Y x 2 71,4 ADC dp,X 75 DP Indexed,X x x x 2 41,2,4 ADC [dp],Y 77 DP Indirect Long Indexed, Y x 2 61,2,4 ADC addr,Y 79 Absolute Indexed,Y x x x 3 41,3,4 ADC addr,X 7D Absolute Indexed,X x x x 3 41,3,4 ADC long,X 7F Absolute Long Indexed,X x 4 51,4 AND AND Accumulator With Memory [Flags affected: n,z] AND (dp,X) 21 DP Indexed Indirect,X x x x 2 61,2 AND sr,S 23 Stack Relative x 2 41 AND dp 25 Direct Page x x x 2 31,2 AND [dp] 27 DP Indirect Long x 2 61,2 AND #const 29 Immediate x x x 217 21 AND addr 2D Absolute x x x 3 41 AND long 2F Absolute Long x 4 51 AND (dp),Y 31 DP Indirect Indexed, Y x x x 2 51,2,3 AND (dp) 32 DP Indirect x x 2 51,2 AND (sr,S),Y 33 SR Indirect Indexed,Y x 2 71 AND dp,X 35 DP Indexed,X x x x 2 41,2 AND [dp],Y 37 DP Indirect Long Indexed, Y x 2 61,2 AND addr,Y 39 Absolute Indexed,Y x x x 3 41,3 AND addr,X 3D Absolute Indexed,X x x x 3 41,3 AND long,X 3F Absolute Long Indexed,X x 4 51 ASL Accumulator or Memory Shift Left [Flags affected: n,z,c] ASL dp 06 Direct Page x x x 2 52,5 ASL A 0A Accumulator x x x 1 2 ASL addr 0E Absolute x x x 3 65 ASL dp,X 16 DP Indexed,X x x x 2 62,5 ASL addr,X 1E Absolute Indexed,X x x x 3 75,6 BCC Branch if Carry Clear [Flags affected: none][Alias: BLT] BCC nearlabel 90 Program Counter Relative x x x 2 27,8 BCS Branch if Carry Set [Flags affected: none][Alias: BGE] BCS nearlabel B0 Program Counter Relative x x x 2 27,8 BEQ Branch if Equal [Flags affected: none] BEQ nearlabel F0 Program Counter Relative x x x 2 27,8 BIT Test Bits [Flags affected: z (immediate mode) n,v,z (nonimmediate modes)] BIT dp 24 Direct Page x x x 2 31,2 BIT addr 2C Absolute x x x 3 41 BIT dp,X 34 DP Indexed,X x x 2 41,2 BIT addr,X 3C Absolute Indexed,X x x 3 41,3 BIT #const 89 Immediate x x 217 21 BMI Branch if Minus [Flags affected: none] BMI nearlabel 30 Program Counter Relative x x x 2 27,8 BNE Branch if Not Equal [Flags affected: none] BNE nearlabel D0 Program Counter Relative x x x 2 27,8 BPL Branch if Plus [Flags affected: none] BPL nearlabel 10 Program Counter Relative x x x 2 27,8 BRA Branch Always [Flags affected: none] BRA nearlabel 80 Program Counter Relative x x 2 38 BRK Break [Flags affected: b,i (6502) b,d,i (65C02/65816 Emulation) d,i (65816 Native)] BRK 00 Stack/Interrupt x x x 2 18 79 BRL Branch Long Always [Flags affected: none] BRL label 82 Program Counter Relative Long x 3 4 BVC Branch if Overflow Clear [Flags affected: none] BVC nearlabel 50 Program Counter Relative x x x 2 27,8 BVS Branch if Overflow Set [Flags affected: none] BVS nearlabel 70 Program Counter Relative x x x 2 27,8 CLC Clear Carry [Flags affected: c] CLC 18 Implied x x x 1 2 CLD Clear Decimal Mode Flag [Flags affected: d] CLD D8 Implied x x x 1 2 CLI Clear Interrupt Disable Flag [Flags affected: i] CLI 58 Implied x x x 1 2 CLV Clear Overflow Flag [Flags affected: v] CLV B8 Implied x x x 1 2 CMP Compare Accumulator With Memory [Flags affected: n,z,c] CMP (dp,X) C1 DP Indexed Indirect,X x x x 2 61,2 CMP sr,S C3 Stack Relative x 2 41 CMP dp C5 Direct Page x x x 2 31,2 CMP [dp] C7 DP Indirect Long x 2 61,2 CMP #const C9 Immediate x x x 217 21 CMP addr CD Absolute x x x 3 41 CMP long CF Absolute Long x 4 51 CMP (dp),Y D1 DP Indirect Indexed, Y x x x 2 51,2,3 CMP (dp) D2 DP Indirect x x 2 51,2 CMP (sr,S),Y D3 SR Indirect Indexed,Y x 2 71 CMP dp,X D5 DP Indexed,X x x x 2 41,2 CMP [dp],Y D7 DP Indirect Long Indexed, Y x 2 61,2 CMP addr,Y D9 Absolute Indexed,Y x x x 3 41,3 CMP addr,X DD Absolute Indexed,X x x x 3 41,3 CMP long,X DF Absolute Long Indexed,X x 4 51 COP CoProcessor Enable [Flags affected: d,i] COP const 02 Stack/Interrupt x 218 79 CPX Compare Index Register X with Memory [Flags affected: n,z,c] CPX #const E0 Immediate x x x 219 210 CPX dp E4 Direct Page x x x 2 32,10 CPX addr EC Absolute x x x 3 410 CPY Compare Index Register Y with Memory [Flags affected: n,z,c] CPY #const C0 Immediate x x x 219 210 CPY dp C4 Direct Page x x x 2 32,10 CPY addr CC Absolute x x x 3 410 DEC Decrement [Flags affected: n,z] DEC A 3A Accumulator x x 1 2 DEC dp C6 Direct Page x x x 2 52,5 DEC addr CE Absolute x x x 3 65 DEC dp,X D6 DP Indexed,X x x x 2 62,5 DEC addr,X DE Absolute Indexed,X x x x 3 75,6 DEX Decrement Index Register X [Flags affected: n,z] DEX CA Implied x x x 1 2 DEY Decrement Index Register Y [Flags affected: n,z] DEY 88 Implied x x x 1 2 EOR ExclusiveOR Accumulator with Memory [Flags affected: n,z] EOR (dp,X) 41 DP Indexed Indirect,X x x x 2 61,2 EOR sr,S 43 Stack Relative x 2 41 EOR dp 45 Direct Page x x x 2 31,2 EOR [dp] 47 DP Indirect Long x 2 61,2 EOR #const 49 Immediate x x x 217 21 EOR addr 4D Absolute x x x 3 41 EOR long 4F Absolute Long x 4 51 EOR (dp),Y 51 DP Indirect Indexed, Y x x x 2 51,2,3 EOR (dp) 52 DP Indirect x x 2 51,2 EOR (sr,S),Y 53 SR Indirect Indexed,Y x 2 71 EOR dp,X 55 DP Indexed,X x x x 2 41,2 EOR [dp],Y 57 DP Indirect Long Indexed, Y x 2 61,2 EOR addr,Y 59 Absolute Indexed,Y x x x 3 41,3 EOR addr,X 5D Absolute Indexed,X x x x 3 41,3 EOR long,X 5F Absolute Long Indexed,X x 4 51 INC Increment [Flags affected: n,z] INC A 1A Accumulator x x 1 2 INC dp E6 Direct Page x x x 2 52,5 INC addr EE Absolute x x x 3 65 INC dp,X F6 DP Indexed,X x x x 2 62,5 INC addr,X FE Absolute Indexed,X x x x 3 75,6 INX Increment Index Register X [Flags affected: n,z] INX E8 Implied x x x 1 2 INY Increment Index Register Y [Flags affected: n,z] INY C8 Implied x x x 1 2 JMP Jump [Flags affected: none][Alias: JML for all Long addressing modes] JMP addr 4C Absolute x x x 3 3 JMP long 5C Absolute Long x 4 4 JMP (addr) 6C Absolute Indirect x x x 3 511,12 JMP (addr,X) 7C Absolute Indexed Indirect x x 3 6 JMP [addr] DC Absolute Indirect Long x 3 6 JSR Jump to Subroutine [Flags affected: none][Alias: JSL for Absolute Long] JSR addr 20 Absolute x x x 3 6 JSR long 22 Absolute Long x 4 8 JSR (addr,X)) FC Absolute Indexed Indirect x 3 8 LDA Load Accumulator from Memory [Flags affected: n,z] LDA (dp,X) A1 DP Indexed Indirect,X x x x 2 61,2 LDA sr,S A3 Stack Relative x 2 41 LDA dp A5 Direct Page x x x 2 31,2 LDA [dp] A7 DP Indirect Long x 2 61,2 LDA #const A9 Immediate x x x 217 21 LDA addr AD Absolute x x x 3 41 LDA long AF Absolute Long x 4 51 LDA (dp),Y B1 DP Indirect Indexed, Y x x x 2 51,2,3 LDA (dp) B2 DP Indirect x x 2 51,2 LDA (sr,S),Y B3 SR Indirect Indexed,Y x 2 71 LDA dp,X B5 DP Indexed,X x x x 2 41,2 LDA [dp],Y B7 DP Indirect Long Indexed, Y x 2 61,2 LDA addr,Y B9 Absolute Indexed,Y x x x 3 41,3 LDA addr,X BD Absolute Indexed,X x x x 3 41,3 LDA long,X BF Absolute Long Indexed,X x 4 51 LDX Load Index Register X from Memory [Flags affected: n,z] LDX #const A2 Immediate x x x 2 19 210 LDX dp A6 Direct Page x x x 2 32,10 LDX addr AE Absolute x x x 3 410 LDX dp,Y B6 DP Indexed,Y x x x 2 42,10 LDX addr,Y BE Absolute Indexed,Y x x x 3 43,10 LDY Load Index Register Y from Memory [Flags affected: n,z] LDY #const A0 Immediate x x x 2 19 210 LDY dp A4 Direct Page x x x 2 32,10 LDY addr AC Absolute x x x 3 410 LDY dp,X B4 DP Indexed,X x x x 2 42,10 LDY addr,X BC Absolute Indexed,X x x x 3 43,10 LSR Logical Shift Memory or Accumulator Right [Flags affected: n,z,c] LSR dp 46 Direct Page x x x 2 52,5 LSR A 4A Accumulator x x x 1 2 LSR addr 4E Absolute x x x 3 65 LSR dp,X 56 DP Indexed,X x x x 2 62,5 LSR addr,X 5E Absolute Indexed,X x x x 3 75,6 MVN Block Move Negative [Flags affected: none][Registers: X,Y,C] MVN srcbk,destbk 54 Block Move x 3 13 MVP Block Move Positive [Flags affected: none][Registers: X,Y,C] MVN srcbk,destbk 44 Block Move x 3 13 NOP No Operation [Flags affected: none] NOP EA Implied x x x 1 2 ORA OR Accumulator with Memory [Flags affected: n,z] ORA (dp,X) 01 DP Indexed Indirect,X x x x 2 61,2 ORA sr,S 03 Stack Relative x 2 41 ORA dp 05 Direct Page x x x 2 31,2 ORA [dp] 07 DP Indirect Long x 2 61,2 ORA #const 09 Immediate x x x 217 21 ORA addr 0D Absolute x x x 3 41 ORA long 0F Absolute Long x 4 51 ORA (dp),Y 11 DP Indirect Indexed, Y x x x 2 51,2,3 ORA (dp) 12 DP Indirect x x 2 51,2 ORA (sr,S),Y 13 SR Indirect Indexed,Y x 2 71 ORA dp,X 15 DP Indexed,X x x x 2 41,2 ORA [dp],Y 17 DP Indirect Long Indexed, Y x 2 61,2 ORA addr,Y 19 Absolute Indexed,Y x x x 3 41,3 ORA addr,X 1D Absolute Indexed,X x x x 3 41,3 ORA long,X 1F Absolute Long Indexed,X x 4 51 PEA Push Effective Absolute Address [Flags affected: none] PEA addr F4 Stack (Absolute) x 3 5 PEI Push Effective Indirect Address [Flags affected: none] PEI (dp) D4 Stack (DP Indirect) x 2 62 PER Push Effective PC Relative Indirect Address [Flags affected: none] PER label 62 Stack (PC Relative Long) x 3 6 PHA Push Accumulator [Flags affected: none] PHA 48 Stack (Push) x x x 1 31 PHB Push Data Bank Register [Flags affected: none] PHB 8B Stack (Push) x 1 3 PHD Push Direct Page Register [Flags affected: none] PHD 0B Stack (Push) x 1 4 PHK Push Program Bank Register [Flags affected: none] PHK 4B Stack (Push) x 1 3 PHP Push Processor Status Register [Flags affected: none] PHP 08 Stack (Push) x x x 1 3 PHX Push Index Register X [Flags affected: none] PHX DA Stack (Push) x x 1 310 PHY Push Index Register Y [Flags affected: none] PHY 5A Stack (Push) x x 1 310 PLA Pull Accumulator [Flags affected: n,z] PLA 68 Stack (Pull) x x x 1 41 PLB Pull Data Bank Register [Flags affected: n,z] PLB AB Stack (Pull) x 1 4 PLD Pull Direct Page Register [Flags affected: n,z] PLD 2B Stack (Pull) x 1 5 PLP Pull Processor Status Register [Flags affected: n,z] PLP 28 Stack (Pull) x x x 1 4 PLX Pull Index Register X [Flags affected: n,z] PLX FA Stack (Pull) x x 1 410 PLY Pull Index Register Y [Flags affected: n,z] PLY 7A Stack (Pull) x x 1 410 REP Reset Processor Status Bits [Flags affected: all except b per operand] REP #const C2 Immediate x 2 3 ROL Rotate Memory or Accumulator Left [Flags affected: n,z,c] ROL dp 26 Direct Page x x x 2 52,5 ROL A 2A Accumulator x x x 1 2 ROL addr 2E Absolute x x x 3 65 ROL dp,X 36 DP Indexed,X x x x 2 62,5 ROL addr,X 3E Absolute Indexed,X x x x 3 75,6 ROR Rotate Memory or Accumulator Right [Flags affected: n,z,c] ROR dp 66 Direct Page x x x 2 52,5 ROR A 6A Accumulator x x x 1 2 ROR addr 6E Absolute x x x 3 65 ROR dp,X 76 DP Indexed,X x x x 2 62,5 ROR addr,X 7E Absolute Indexed,X x x x 3 75,6 RTI Return from Interrupt [Flags affected: all except b] RTI 40 Stack (RTI) x x x 1 69 RTL Return from Subroutine Long [Flags affected: none] RTL 6B Stack (RTL) x 1 6 RTS Return from Subroutine [Flags affected: none] RTS 60 Stack (RTS) x x x 1 6 SBC Subtract with Borrow from Accumulator [Flags affected: n,v,z,c] SBC (dp,X) E1 DP Indexed Indirect,X x x x 2 61,2,4 SBC sr,S E3 Stack Relative x 2 41,4 SBC dp E5 Direct Page x x x 2 31,2,4 SBC [dp] E7 DP Indirect Long x 2 61,2,4 SBC #const E9 Immediate x x x 217 21,4 SBC addr ED Absolute x x x 3 41,4 SBC long EF Absolute Long x 4 51,4 SBC (dp),Y F1 DP Indirect Indexed, Y x x x 2 51,2,3,4 SBC (dp) F2 DP Indirect x x 2 51,2,4 SBC (sr,S),Y F3 SR Indirect Indexed,Y x 2 71,4 SBC dp,X F5 DP Indexed,X x x x 2 41,2,4 SBC [dp],Y F7 DP Indirect Long Indexed, Y x 2 61,2,4 SBC addr,Y F9 Absolute Indexed,Y x x x 3 41,3,4 SBC addr,X FD Absolute Indexed,X x x x 3 41,3,4 SBC long,X FF Absolute Long Indexed,X x 4 51,4 SEC Set Carry Flag [Flags affected: c] SEC 38 Implied x x x 1 2 SED Set Decimal Flag [Flags affected: d] SED F8 Implied x x x 1 2 SEI Set Interrupt Disable Flag [Flags affected: i] SEI 78 Implied x x x 1 2 SEP Set Processor Status Bits [Flags affected: all except b per operand] SEP E2 Immediate x 2 3 STA Store Accumulator to Memory [Flags affected: none] STA (dp,X) 81 DP Indexed Indirect,X x x x 2 61,2 STA sr,S 83 Stack Relative x 2 41 STA dp 85 Direct Page x x x 2 31,2 STA [dp] 87 DP Indirect Long x 2 61,2 STA addr 8D Absolute x x x 3 41 STA long 8F Absolute Long x 4 51 STA (dp),Y 91 DP Indirect Indexed, Y x x x 2 61,2 STA (dp) 92 DP Indirect x x 2 51,2 STA (sr,S),Y 93 SR Indirect Indexed,Y x 2 71 STA dpX 95 DP Indexed,X x x x 2 41,2 STA [dp],Y 97 DP Indirect Long Indexed, Y x 2 61,2 STA addr,Y 99 Absolute Indexed,Y x x x 3 51 STA addr,X 9D Absolute Indexed,X x x x 3 51 STA long,X 9F Absolute Long Indexed,X x 4 51 STP Stop Processor [Flags affected: none] STP DB Implied x 1 314 STX Store Index Register X to Memory [Flags affected: none] STX dp 86 Direct Page x x x 2 32,10 STX addr 8E Absolute x x x 3 410 STX dp,Y 96 DP Indexed,Y x x x 2 42,10 STY Store Index Register Y to Memory [Flags affected: none] STY dp 84 Direct Page x x x 2 32,10 STY addr 8C Absolute x x x 3 410 STY dp,X 94 DP Indexed,X x x x 2 42,10 STZ Store Zero to Memory [Flags affected: none] STZ dp 64 Direct Page x x 2 31,2 STZ dp,X 74 DP Indexed,X x x 2 41,2 STZ addr 9C Absolute x x 3 41 STZ addr,X 9E Absolute Indexed,X x x 3 51 TAX Transfer Accumulator to Index Register X [Flags affected: n,z] TAX AA Implied x x x 1 2 TAY Transfer Accumulator to Index Register Y [Flags affected: n,z] TAY A8 Implied x x x 1 2 TCD Transfer 16bit Accumulator to Direct Page Register [Flags affected: n,z] TCD 5B Implied x 1 2 TCS Transfer 16bit Accumulator to Stack Pointer [Flags affected: none] TCS 1B Implied x 1 2 TDC Transfer Direct Page Register to 16bit Accumulator [Flags affected: n,z] TDC 7B Implied x 1 2 TRB Test and Reset Memory Bits Against Accumulator [Flags affected: z] TRB dp 14 Direct Page x x 2 52,5 TRB addr 1C Absolute x x 3 63 TSB Test and Set Memory Bits Against Accumulator [Flags affected: z] TSB dp 04 Direct Page x x 2 52,5 TSB addr 0C Absolute x x 3 65 TSC Transfer Stack Pointer to 16bit Accumulator [Flags affected: n,z] TSC 3B Implied x 1 2 TSX Transfer Stack Pointer to Index Register X [Flags affected: n,z] TSX BA Implied x x x 1 2 TXA Transfer Index Register X to Accumulator [Flags affected: n,z] TXA 8A Implied x x x 1 2 TXS Transfer Index Register X to Stack Pointer [Flags affected: none] TXS 9A Implied x x x 1 2 TXY Transfer Index Register X to Index Register Y [Flags affected: n,z] TXY 9B Implied x 1 2 TYA Transfer Index Register Y to Accumulator [Flags affected: n,z] TYA 98 Implied x x x 1 2 TYX Transfer Index Register Y to Index Register X [Flags affected: n,z] TYX BB Implied x 1 2 WAI Wait for Interrupt [Flags affected: none] WAI CB Implied x 1 315 WDM Reserved for Future Expansion [Flags affected: none (subject to change)] WDM 42 n/a x 2 16 n/a16 XBA Exchange B and A 8bit Accumulators [Flags affected: n,z] XBA EB Implied x 1 3 XCE Exchange Carry and Emulation Flags [Flags affected: m,b/x,c,e] XCE FB Implied x 1 2 
Puzzledude Since : 20120620
Re: Hi everyone
Puzzledude wrote:There's a lot more than that.Erockbrox wrote:I know some ASM!
BNE is branch on not equals
BEQ is branch on equals
BRA is always branch
Guide to 6502/65C02/65816 Instructions
 a   b   c   d   e   i   j   l   m   n   o   p   r   s   t   w   x 
Assembler Example HEX Addressing Mode 02 C02 816 Bytes Cycles
ADC Add With Carry [Flags affected: n,v,z,c]
ADC (dp,X) 61 DP Indexed Indirect,X x x x 2 61,2,4
ADC sr,S 63 Stack Relative x 2 41,4
ADC dp 65 Direct Page x x x 2 31,2,4
ADC [dp] 67 DP Indirect Long x 2 61,2,4
ADC #const 69 Immediate x x x 217 21,4
ADC addr 6D Absolute x x x 3 41,4
ADC long 6F Absolute Long x 4 51,4
ADC ( dp),Y 71 DP Indirect Indexed, Y x x x 2 51,2,3,4
ADC (dp) 72 DP Indirect x x 2 51,2,4
ADC (sr,S),Y 73 SR Indirect Indexed,Y x 2 71,4
ADC dp,X 75 DP Indexed,X x x x 2 41,2,4
ADC [dp],Y 77 DP Indirect Long Indexed, Y x 2 61,2,4
ADC addr,Y 79 Absolute Indexed,Y x x x 3 41,3,4
ADC addr,X 7D Absolute Indexed,X x x x 3 41,3,4
ADC long,X 7F Absolute Long Indexed,X x 4 51,4
AND AND Accumulator With Memory [Flags affected: n,z]
AND (dp,X) 21 DP Indexed Indirect,X x x x 2 61,2
AND sr,S 23 Stack Relative x 2 41
AND dp 25 Direct Page x x x 2 31,2
AND [dp] 27 DP Indirect Long x 2 61,2
AND #const 29 Immediate x x x 217 21
AND addr 2D Absolute x x x 3 41
AND long 2F Absolute Long x 4 51
AND (dp),Y 31 DP Indirect Indexed, Y x x x 2 51,2,3
AND (dp) 32 DP Indirect x x 2 51,2
AND (sr,S),Y 33 SR Indirect Indexed,Y x 2 71
AND dp,X 35 DP Indexed,X x x x 2 41,2
AND [dp],Y 37 DP Indirect Long Indexed, Y x 2 61,2
AND addr,Y 39 Absolute Indexed,Y x x x 3 41,3
AND addr,X 3D Absolute Indexed,X x x x 3 41,3
AND long,X 3F Absolute Long Indexed,X x 4 51
ASL Accumulator or Memory Shift Left [Flags affected: n,z,c]
ASL dp 06 Direct Page x x x 2 52,5
ASL A 0A Accumulator x x x 1 2
ASL addr 0E Absolute x x x 3 65
ASL dp,X 16 DP Indexed,X x x x 2 62,5
ASL addr,X 1E Absolute Indexed,X x x x 3 75,6
BCC Branch if Carry Clear [Flags affected: none][Alias: BLT]
BCC nearlabel 90 Program Counter Relative x x x 2 27,8
BCS Branch if Carry Set [Flags affected: none][Alias: BGE]
BCS nearlabel B0 Program Counter Relative x x x 2 27,8
BEQ Branch if Equal [Flags affected: none]
BEQ nearlabel F0 Program Counter Relative x x x 2 27,8
BIT Test Bits [Flags affected: z (immediate mode) n,v,z (nonimmediate modes)]
BIT dp 24 Direct Page x x x 2 31,2
BIT addr 2C Absolute x x x 3 41
BIT dp,X 34 DP Indexed,X x x 2 41,2
BIT addr,X 3C Absolute Indexed,X x x 3 41,3
BIT #const 89 Immediate x x 217 21
BMI Branch if Minus [Flags affected: none]
BMI nearlabel 30 Program Counter Relative x x x 2 27,8
BNE Branch if Not Equal [Flags affected: none]
BNE nearlabel D0 Program Counter Relative x x x 2 27,8
BPL Branch if Plus [Flags affected: none]
BPL nearlabel 10 Program Counter Relative x x x 2 27,8
BRA Branch Always [Flags affected: none]
BRA nearlabel 80 Program Counter Relative x x 2 38
BRK Break [Flags affected: b,i (6502) b,d,i (65C02/65816 Emulation) d,i (65816 Native)]
BRK 00 Stack/Interrupt x x x 2 18 79
BRL Branch Long Always [Flags affected: none]
BRL label 82 Program Counter Relative Long x 3 4
BVC Branch if Overflow Clear [Flags affected: none]
BVC nearlabel 50 Program Counter Relative x x x 2 27,8
BVS Branch if Overflow Set [Flags affected: none]
BVS nearlabel 70 Program Counter Relative x x x 2 27,8
CLC Clear Carry [Flags affected: c]
CLC 18 Implied x x x 1 2
CLD Clear Decimal Mode Flag [Flags affected: d]
CLD D8 Implied x x x 1 2
CLI Clear Interrupt Disable Flag [Flags affected: i]
CLI 58 Implied x x x 1 2
CLV Clear Overflow Flag [Flags affected: v]
CLV B8 Implied x x x 1 2
CMP Compare Accumulator With Memory [Flags affected: n,z,c]
CMP (dp,X) C1 DP Indexed Indirect,X x x x 2 61,2
CMP sr,S C3 Stack Relative x 2 41
CMP dp C5 Direct Page x x x 2 31,2
CMP [dp] C7 DP Indirect Long x 2 61,2
CMP #const C9 Immediate x x x 217 21
CMP addr CD Absolute x x x 3 41
CMP long CF Absolute Long x 4 51
CMP (dp),Y D1 DP Indirect Indexed, Y x x x 2 51,2,3
CMP (dp) D2 DP Indirect x x 2 51,2
CMP (sr,S),Y D3 SR Indirect Indexed,Y x 2 71
CMP dp,X D5 DP Indexed,X x x x 2 41,2
CMP [dp],Y D7 DP Indirect Long Indexed, Y x 2 61,2
CMP addr,Y D9 Absolute Indexed,Y x x x 3 41,3
CMP addr,X DD Absolute Indexed,X x x x 3 41,3
CMP long,X DF Absolute Long Indexed,X x 4 51
COP CoProcessor Enable [Flags affected: d,i]
COP const 02 Stack/Interrupt x 218 79
CPX Compare Index Register X with Memory [Flags affected: n,z,c]
CPX #const E0 Immediate x x x 219 210
CPX dp E4 Direct Page x x x 2 32,10
CPX addr EC Absolute x x x 3 410
CPY Compare Index Register Y with Memory [Flags affected: n,z,c]
CPY #const C0 Immediate x x x 219 210
CPY dp C4 Direct Page x x x 2 32,10
CPY addr CC Absolute x x x 3 410
DEC Decrement [Flags affected: n,z]
DEC A 3A Accumulator x x 1 2
DEC dp C6 Direct Page x x x 2 52,5
DEC addr CE Absolute x x x 3 65
DEC dp,X D6 DP Indexed,X x x x 2 62,5
DEC addr,X DE Absolute Indexed,X x x x 3 75,6
DEX Decrement Index Register X [Flags affected: n,z]
DEX CA Implied x x x 1 2
DEY Decrement Index Register Y [Flags affected: n,z]
DEY 88 Implied x x x 1 2
EOR ExclusiveOR Accumulator with Memory [Flags affected: n,z]
EOR (dp,X) 41 DP Indexed Indirect,X x x x 2 61,2
EOR sr,S 43 Stack Relative x 2 41
EOR dp 45 Direct Page x x x 2 31,2
EOR [dp] 47 DP Indirect Long x 2 61,2
EOR #const 49 Immediate x x x 217 21
EOR addr 4D Absolute x x x 3 41
EOR long 4F Absolute Long x 4 51
EOR (dp),Y 51 DP Indirect Indexed, Y x x x 2 51,2,3
EOR (dp) 52 DP Indirect x x 2 51,2
EOR (sr,S),Y 53 SR Indirect Indexed,Y x 2 71
EOR dp,X 55 DP Indexed,X x x x 2 41,2
EOR [dp],Y 57 DP Indirect Long Indexed, Y x 2 61,2
EOR addr,Y 59 Absolute Indexed,Y x x x 3 41,3
EOR addr,X 5D Absolute Indexed,X x x x 3 41,3
EOR long,X 5F Absolute Long Indexed,X x 4 51
INC Increment [Flags affected: n,z]
INC A 1A Accumulator x x 1 2
INC dp E6 Direct Page x x x 2 52,5
INC addr EE Absolute x x x 3 65
INC dp,X F6 DP Indexed,X x x x 2 62,5
INC addr,X FE Absolute Indexed,X x x x 3 75,6
INX Increment Index Register X [Flags affected: n,z]
INX E8 Implied x x x 1 2
INY Increment Index Register Y [Flags affected: n,z]
INY C8 Implied x x x 1 2
JMP Jump [Flags affected: none][Alias: JML for all Long addressing modes]
JMP addr 4C Absolute x x x 3 3
JMP long 5C Absolute Long x 4 4
JMP (addr) 6C Absolute Indirect x x x 3 511,12
JMP (addr,X) 7C Absolute Indexed Indirect x x 3 6
JMP [addr] DC Absolute Indirect Long x 3 6
JSR Jump to Subroutine [Flags affected: none][Alias: JSL for Absolute Long]
JSR addr 20 Absolute x x x 3 6
JSR long 22 Absolute Long x 4 8
JSR (addr,X)) FC Absolute Indexed Indirect x 3 8
LDA Load Accumulator from Memory [Flags affected: n,z]
LDA (dp,X) A1 DP Indexed Indirect,X x x x 2 61,2
LDA sr,S A3 Stack Relative x 2 41
LDA dp A5 Direct Page x x x 2 31,2
LDA [dp] A7 DP Indirect Long x 2 61,2
LDA #const A9 Immediate x x x 217 21
LDA addr AD Absolute x x x 3 41
LDA long AF Absolute Long x 4 51
LDA (dp),Y B1 DP Indirect Indexed, Y x x x 2 51,2,3
LDA (dp) B2 DP Indirect x x 2 51,2
LDA (sr,S),Y B3 SR Indirect Indexed,Y x 2 71
LDA dp,X B5 DP Indexed,X x x x 2 41,2
LDA [dp],Y B7 DP Indirect Long Indexed, Y x 2 61,2
LDA addr,Y B9 Absolute Indexed,Y x x x 3 41,3
LDA addr,X BD Absolute Indexed,X x x x 3 41,3
LDA long,X BF Absolute Long Indexed,X x 4 51
LDX Load Index Register X from Memory [Flags affected: n,z]
LDX #const A2 Immediate x x x 2 19 210
LDX dp A6 Direct Page x x x 2 32,10
LDX addr AE Absolute x x x 3 410
LDX dp,Y B6 DP Indexed,Y x x x 2 42,10
LDX addr,Y BE Absolute Indexed,Y x x x 3 43,10
LDY Load Index Register Y from Memory [Flags affected: n,z]
LDY #const A0 Immediate x x x 2 19 210
LDY dp A4 Direct Page x x x 2 32,10
LDY addr AC Absolute x x x 3 410
LDY dp,X B4 DP Indexed,X x x x 2 42,10
LDY addr,X BC Absolute Indexed,X x x x 3 43,10
LSR Logical Shift Memory or Accumulator Right [Flags affected: n,z,c]
LSR dp 46 Direct Page x x x 2 52,5
LSR A 4A Accumulator x x x 1 2
LSR addr 4E Absolute x x x 3 65
LSR dp,X 56 DP Indexed,X x x x 2 62,5
LSR addr,X 5E Absolute Indexed,X x x x 3 75,6
MVN Block Move Negative [Flags affected: none][Registers: X,Y,C]
MVN srcbk,destbk 54 Block Move x 3 13
MVP Block Move Positive [Flags affected: none][Registers: X,Y,C]
MVN srcbk,destbk 44 Block Move x 3 13
NOP No Operation [Flags affected: none]
NOP EA Implied x x x 1 2
ORA OR Accumulator with Memory [Flags affected: n,z]
ORA (dp,X) 01 DP Indexed Indirect,X x x x 2 61,2
ORA sr,S 03 Stack Relative x 2 41
ORA dp 05 Direct Page x x x 2 31,2
ORA [dp] 07 DP Indirect Long x 2 61,2
ORA #const 09 Immediate x x x 217 21
ORA addr 0D Absolute x x x 3 41
ORA long 0F Absolute Long x 4 51
ORA (dp),Y 11 DP Indirect Indexed, Y x x x 2 51,2,3
ORA (dp) 12 DP Indirect x x 2 51,2
ORA (sr,S),Y 13 SR Indirect Indexed,Y x 2 71
ORA dp,X 15 DP Indexed,X x x x 2 41,2
ORA [dp],Y 17 DP Indirect Long Indexed, Y x 2 61,2
ORA addr,Y 19 Absolute Indexed,Y x x x 3 41,3
ORA addr,X 1D Absolute Indexed,X x x x 3 41,3
ORA long,X 1F Absolute Long Indexed,X x 4 51
PEA Push Effective Absolute Address [Flags affected: none]
PEA addr F4 Stack (Absolute) x 3 5
PEI Push Effective Indirect Address [Flags affected: none]
PEI (dp) D4 Stack (DP Indirect) x 2 62
PER Push Effective PC Relative Indirect Address [Flags affected: none]
PER label 62 Stack (PC Relative Long) x 3 6
PHA Push Accumulator [Flags affected: none]
PHA 48 Stack (Push) x x x 1 31
PHB Push Data Bank Register [Flags affected: none]
PHB 8B Stack (Push) x 1 3
PHD Push Direct Page Register [Flags affected: none]
PHD 0B Stack (Push) x 1 4
PHK Push Program Bank Register [Flags affected: none]
PHK 4B Stack (Push) x 1 3
PHP Push Processor Status Register [Flags affected: none]
PHP 08 Stack (Push) x x x 1 3
PHX Push Index Register X [Flags affected: none]
PHX DA Stack (Push) x x 1 310
PHY Push Index Register Y [Flags affected: none]
PHY 5A Stack (Push) x x 1 310
PLA Pull Accumulator [Flags affected: n,z]
PLA 68 Stack (Pull) x x x 1 41
PLB Pull Data Bank Register [Flags affected: n,z]
PLB AB Stack (Pull) x 1 4
PLD Pull Direct Page Register [Flags affected: n,z]
PLD 2B Stack (Pull) x 1 5
PLP Pull Processor Status Register [Flags affected: n,z]
PLP 28 Stack (Pull) x x x 1 4
PLX Pull Index Register X [Flags affected: n,z]
PLX FA Stack (Pull) x x 1 410
PLY Pull Index Register Y [Flags affected: n,z]
PLY 7A Stack (Pull) x x 1 410
REP Reset Processor Status Bits [Flags affected: all except b per operand]
REP #const C2 Immediate x 2 3
ROL Rotate Memory or Accumulator Left [Flags affected: n,z,c]
ROL dp 26 Direct Page x x x 2 52,5
ROL A 2A Accumulator x x x 1 2
ROL addr 2E Absolute x x x 3 65
ROL dp,X 36 DP Indexed,X x x x 2 62,5
ROL addr,X 3E Absolute Indexed,X x x x 3 75,6
ROR Rotate Memory or Accumulator Right [Flags affected: n,z,c]
ROR dp 66 Direct Page x x x 2 52,5
ROR A 6A Accumulator x x x 1 2
ROR addr 6E Absolute x x x 3 65
ROR dp,X 76 DP Indexed,X x x x 2 62,5
ROR addr,X 7E Absolute Indexed,X x x x 3 75,6
RTI Return from Interrupt [Flags affected: all except b]
RTI 40 Stack (RTI) x x x 1 69
RTL Return from Subroutine Long [Flags affected: none]
RTL 6B Stack (RTL) x 1 6
RTS Return from Subroutine [Flags affected: none]
RTS 60 Stack (RTS) x x x 1 6
SBC Subtract with Borrow from Accumulator [Flags affected: n,v,z,c]
SBC (dp,X) E1 DP Indexed Indirect,X x x x 2 61,2,4
SBC sr,S E3 Stack Relative x 2 41,4
SBC dp E5 Direct Page x x x 2 31,2,4
SBC [dp] E7 DP Indirect Long x 2 61,2,4
SBC #const E9 Immediate x x x 217 21,4
SBC addr ED Absolute x x x 3 41,4
SBC long EF Absolute Long x 4 51,4
SBC (dp),Y F1 DP Indirect Indexed, Y x x x 2 51,2,3,4
SBC (dp) F2 DP Indirect x x 2 51,2,4
SBC (sr,S),Y F3 SR Indirect Indexed,Y x 2 71,4
SBC dp,X F5 DP Indexed,X x x x 2 41,2,4
SBC [dp],Y F7 DP Indirect Long Indexed, Y x 2 61,2,4
SBC addr,Y F9 Absolute Indexed,Y x x x 3 41,3,4
SBC addr,X FD Absolute Indexed,X x x x 3 41,3,4
SBC long,X FF Absolute Long Indexed,X x 4 51,4
SEC Set Carry Flag [Flags affected: c]
SEC 38 Implied x x x 1 2
SED Set Decimal Flag [Flags affected: d]
SED F8 Implied x x x 1 2
SEI Set Interrupt Disable Flag [Flags affected: i]
SEI 78 Implied x x x 1 2
SEP Set Processor Status Bits [Flags affected: all except b per operand]
SEP E2 Immediate x 2 3
STA Store Accumulator to Memory [Flags affected: none]
STA (dp,X) 81 DP Indexed Indirect,X x x x 2 61,2
STA sr,S 83 Stack Relative x 2 41
STA dp 85 Direct Page x x x 2 31,2
STA [dp] 87 DP Indirect Long x 2 61,2
STA addr 8D Absolute x x x 3 41
STA long 8F Absolute Long x 4 51
STA (dp),Y 91 DP Indirect Indexed, Y x x x 2 61,2
STA (dp) 92 DP Indirect x x 2 51,2
STA (sr,S),Y 93 SR Indirect Indexed,Y x 2 71
STA dpX 95 DP Indexed,X x x x 2 41,2
STA [dp],Y 97 DP Indirect Long Indexed, Y x 2 61,2
STA addr,Y 99 Absolute Indexed,Y x x x 3 51
STA addr,X 9D Absolute Indexed,X x x x 3 51
STA long,X 9F Absolute Long Indexed,X x 4 51
STP Stop Processor [Flags affected: none]
STP DB Implied x 1 314
STX Store Index Register X to Memory [Flags affected: none]
STX dp 86 Direct Page x x x 2 32,10
STX addr 8E Absolute x x x 3 410
STX dp,Y 96 DP Indexed,Y x x x 2 42,10
STY Store Index Register Y to Memory [Flags affected: none]
STY dp 84 Direct Page x x x 2 32,10
STY addr 8C Absolute x x x 3 410
STY dp,X 94 DP Indexed,X x x x 2 42,10
STZ Store Zero to Memory [Flags affected: none]
STZ dp 64 Direct Page x x 2 31,2
STZ dp,X 74 DP Indexed,X x x 2 41,2
STZ addr 9C Absolute x x 3 41
STZ addr,X 9E Absolute Indexed,X x x 3 51
TAX Transfer Accumulator to Index Register X [Flags affected: n,z]
TAX AA Implied x x x 1 2
TAY Transfer Accumulator to Index Register Y [Flags affected: n,z]
TAY A8 Implied x x x 1 2
TCD Transfer 16bit Accumulator to Direct Page Register [Flags affected: n,z]
TCD 5B Implied x 1 2
TCS Transfer 16bit Accumulator to Stack Pointer [Flags affected: none]
TCS 1B Implied x 1 2
TDC Transfer Direct Page Register to 16bit Accumulator [Flags affected: n,z]
TDC 7B Implied x 1 2
TRB Test and Reset Memory Bits Against Accumulator [Flags affected: z]
TRB dp 14 Direct Page x x 2 52,5
TRB addr 1C Absolute x x 3 63
TSB Test and Set Memory Bits Against Accumulator [Flags affected: z]
TSB dp 04 Direct Page x x 2 52,5
TSB addr 0C Absolute x x 3 65
TSC Transfer Stack Pointer to 16bit Accumulator [Flags affected: n,z]
TSC 3B Implied x 1 2
TSX Transfer Stack Pointer to Index Register X [Flags affected: n,z]
TSX BA Implied x x x 1 2
TXA Transfer Index Register X to Accumulator [Flags affected: n,z]
TXA 8A Implied x x x 1 2
TXS Transfer Index Register X to Stack Pointer [Flags affected: none]
TXS 9A Implied x x x 1 2
TXY Transfer Index Register X to Index Register Y [Flags affected: n,z]
TXY 9B Implied x 1 2
TYA Transfer Index Register Y to Accumulator [Flags affected: n,z]
TYA 98 Implied x x x 1 2
TYX Transfer Index Register Y to Index Register X [Flags affected: n,z]
TYX BB Implied x 1 2
WAI Wait for Interrupt [Flags affected: none]
WAI CB Implied x 1 315
WDM Reserved for Future Expansion [Flags affected: none (subject to change)]
WDM 42 n/a x 2 16 n/a16
XBA Exchange B and A 8bit Accumulators [Flags affected: n,z]
XBA EB Implied x 1 3
XCE Exchange Carry and Emulation Flags [Flags affected: m,b/x,c,e]
XCE FB Implied x 1 2
Wow, As a noob I had really jumped from starting out, skiped that along with 99+ levels to armageddon mode whene the super coders live. Man I am dumb.
Polargames Since : 20180606
Re: Hi everyone
Polargames wrote:Wow, As a noob I had really jumped from starting out, skiped that along with 99+ levels to armageddon mode whene the super coders live. Man I am dumb.
Rome wasn't built in a day.
SunGodPortal Since : 20150126
Re: Hi everyone
SunGodPortal wrote:Polargames wrote:Wow, As a noob I had really jumped from starting out, skiped that along with 99+ levels to armageddon mode whene the super coders live. Man I am dumb.
Rome wasn't built in a day.
That is very true, I guess I had the old saying Go Big or Go home really drilled into my head
Polargames Since : 20180606
Zeldix :: General :: General Discussion
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum

