Star Fox
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Shoot 'em up :: Other
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20181001

Star Fox
Patch Revision 2, 13/Dec/2021: boss theme):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
Mirror: https://mega.nz/file/FPdGADJZ#OjYYwsQ6_xfORRLbXSG2K4pmjtFH2cupXnZvyRXvego
PCM set by Kurrono:
- Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU
PCM set by daniloroxette v2 (updated Sep, 14th 2021):
- Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
Alternative Video (including speech):
- Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
Last edited by kurrono on Thu 25 Oct 2018 - 23:57; edited 3 times in total
kurrono- Since : 2015-03-22
Star Fox :: Comments

Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.

Relikk wrote:Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.
Nope. Track 7 to 10 needs to be set as loop. daniloroxette created a loop tract for Track 7 to 10 in his PCM Pack.
Conn needs to fix that to make it loop on Track 7 to 10.

Please read what I said again. I agreed that they should loop.
As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.
As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.

Relikk wrote:Please read what I said again. I agreed that they should loop.
As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.
Yea, that sounds disappointed. Hey daniloroxette, Can you extend Track 7 to 10 for about 1 Minute? Like Relikk said. It won't loop because of SPC soundtrack.

You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.

Relikk wrote:You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.
Oh, okay! I though you said it won't loop. daniloroxette forget anything I said.

Jupp, I compared with the spc, track 07-0a loop indeed (fixed):
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

You're welcome and thanks for the report
I hope this Star Fox chapter is closed soon, I still have to come over the MMX trauma, and have no ambitions that this is going to become the next

I hope this Star Fox chapter is closed soon, I still have to come over the MMX trauma, and have no ambitions that this is going to become the next


daniloroxette The list of all defeated Bosses screen plays the wrong track from the Opening Screen. Can you fix that and place the correct track? The correct track should play like this.
Skip to 3:13
Skip to 3:13

Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side
At least I hope it's nothing from the asm side

Conn wrote:Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side
daniloroxette Pack plays correct track. Conn Patch plays the wrong track in List of Defeated Boss Screen. It plays Track 48 from Opening Screen instead of Track 11.
I uploaded a Save State to test it. You need BSNES Core on RetroArch.
- Attachments

Jupp, trauma arrived eventually
I updated the patch:
It's a mess and I didn't test much. I hope it works

I updated the patch:
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
- Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
It's a mess and I didn't test much. I hope it works

Conn wrote:Jupp, trauma arrived eventually![]()
I updated the patch:and the vitor:
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
- Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
It's a mess and I didn't test much. I hope it works
The list of defeated Bosses track is not fix. It still plays Track 48 instead of Track 11.

I tried with
It works:
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:00F8
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:41FC
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:FF0B
Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
It works:
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:00F8
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:41FC
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:FF0B
Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!

Conn wrote:I tried withv12.bps
- Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
It works:
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:00F8
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:41FC
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:FF0B
Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!
The track was fixed! Great work!

Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.

Conn wrote:Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.
No, I'm saying it works! Your new patch plays the correct track now.
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