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Star Fox - Page 6 Empty Star Fox






Patch Revision 2, 13/Dec/2021: boss theme):
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

PCM set by Kurrono:
Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU

PCM set by daniloroxette v2 (updated Sep, 14th 2021):
Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
YouTube Preview

Alternative Video (including speech):
Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
(just replace this video with that that comes with the pcm set above)


Last edited by kurrono on Thu 25 Oct 2018 - 22:57; edited 3 times in total
kurrono
kurrono

Star Fox - Page 6 Image111

Since : 2015-03-22

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Star Fox :: Comments

Relikk

Post Tue 7 Dec 2021 - 22:31 by Relikk

Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.

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ABOhiccups

Post Wed 8 Dec 2021 - 5:30 by ABOhiccups

Relikk wrote:Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.

Nope. Track 7 to 10 needs to be set as loop. daniloroxette created a loop tract for Track 7 to 10 in his PCM Pack.

Conn needs to fix that to make it loop on Track 7 to 10.

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Relikk

Post Wed 8 Dec 2021 - 9:06 by Relikk

Please read what I said again. I agreed that they should loop.

As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.

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ABOhiccups

Post Wed 8 Dec 2021 - 9:19 by ABOhiccups

Relikk wrote:Please read what I said again. I agreed that they should loop.

As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.

Yea, that sounds disappointed. Hey daniloroxette, Can you extend Track 7 to 10 for about 1 Minute? Like Relikk said. It won't loop because of SPC soundtrack.

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Relikk

Post Wed 8 Dec 2021 - 9:42 by Relikk

You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.

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ABOhiccups

Post Wed 8 Dec 2021 - 9:45 by ABOhiccups

Relikk wrote:You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.

Oh, okay! I though you said it won't loop. daniloroxette forget anything I said.

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Conn

Post Wed 8 Dec 2021 - 10:29 by Conn

Jupp, I compared with the spc, track 07-0a loop indeed (fixed):
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

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ABOhiccups

Post Wed 8 Dec 2021 - 10:37 by ABOhiccups

That is perfect! Good job, Conn!

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Conn

Post Wed 8 Dec 2021 - 11:21 by Conn

You're welcome and thanks for the report Smile
I hope this Star Fox chapter is closed soon, I still have to come over the MMX trauma, and have no ambitions that this is going to become the next Razz

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ABOhiccups

Post Fri 10 Dec 2021 - 21:44 by ABOhiccups

daniloroxette The list of all defeated Bosses screen plays the wrong track from the Opening Screen. Can you fix that and place the correct track? The correct track should play like this.

Skip to 3:13

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Conn

Post Sat 11 Dec 2021 - 19:10 by Conn

Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side

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ABOhiccups

Post Mon 13 Dec 2021 - 19:06 by ABOhiccups

Conn wrote:Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side

daniloroxette Pack plays correct track. Conn Patch plays the wrong track in List of Defeated Boss Screen. It plays Track 48 from Opening Screen instead of Track 11.

I uploaded a Save State to test it. You need BSNES Core on RetroArch.
Attachments
Star Fox - Page 6 Attachment
Star Fox MSU1 BSNES Save State.zip You don't have permission to download attachments.(78 Kb) Downloaded 3 times

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Conn

Post Mon 13 Dec 2021 - 23:10 by Conn

Jupp, trauma arrived eventually Disgust

I updated the patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
and the vitor:
Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1


It's a mess and I didn't test much. I hope it works

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ABOhiccups

Post Mon 13 Dec 2021 - 23:19 by ABOhiccups

Conn wrote:Jupp, trauma arrived eventually Disgust

I updated the patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
and the vitor:
Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1


It's a mess and I didn't test much. I hope it works

The list of defeated Bosses track is not fix. It still plays Track 48 instead of Track 11.

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Conn

Post Tue 14 Dec 2021 - 9:38 by Conn

I tried with
Code:

http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
v12.bps
It works:

$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:00F8
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:41FC
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:FF0B


Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!

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ABOhiccups

Post Tue 14 Dec 2021 - 13:30 by ABOhiccups

Conn wrote:I tried with
Code:

http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
v12.bps
It works:

$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:00F8
$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:41FC
$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:FF0B


Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!

The track was fixed! Great work!

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Conn

Post Tue 14 Dec 2021 - 15:44 by Conn

Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.

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ABOhiccups

Post Tue 14 Dec 2021 - 15:47 by ABOhiccups

Conn wrote:Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.

No, I'm saying it works! Your new patch plays the correct track now.

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