Super Mario RPG: Legend of the Seven Stars MSU-1

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Patch done by Conn for Mario RPG (update 8th Jan 2019, dream sequence fixed,2nd)
http://bszelda.zeldalegends.net/stuff/Con/smrpg_msu.zip

PCM music files presented by JUD6MENT
https://drive.google.com/open?id=1bP044_nR9QYd0hQGERarY9IhU6zKeL1c

PCM music files presented by the psynergist
https://drive.google.com/open?id=1T1oa77nvrYigUX8V4-QPT4Y1LYK3dXQk

Below is the psynergist first part of his live stream to showcase his music for his game. Skip ahead a few minutes to see the start of the stream.




Note:
This download comes with 61 music files and a separate folder of 14 alternative PCM files that give a different music option. In other words, you will have a choice of what song you like better out of a selection of 2 or 3 different tracks for a few different tracks in the game. The default 61 music files is what I recommend but feel free to see if one of my alternative tracks fits your taste in music better.


Last edited by JUD6MENT on Mon 20 May 2019 - 1:31; edited 7 times in total
JUD6MENT
JUD6MENT

Super Mario RPG: Legend of the Seven Stars MSU-1 - Page 2 Image110

Since : 2018-04-19

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Super Mario RPG: Legend of the Seven Stars MSU-1 :: Comments

Polargames

Post on Mon 15 Oct 2018 - 23:31 by Polargames

Lordmonkus wrote:hehe well like you Polargames, I can't claim any real work on any covers I make, I Just find good art made by others and put it together. I wish I had real art skills to make art. I'm just glad that what I put together people like and want to use it in their frontends or wherever.

100% understand with you on that :-D

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JUD6MENT

Post on Thu 15 Nov 2018 - 0:20 by JUD6MENT

Hey everyone, so I noticed a glitch if you are playing on the wii version of snes9x that plays msu-1 games. While playing on the wii emulator, when you pick up a powerstar the game crashes. I tested this on the snes9x 1.55 for pc and bsnes for pc and both of these does not make the game crash. I don't know if the crash will happen or not on other emulators, did not test it, but for the most part, the majority of you will be able to play this game without a crash.

There is a fix to not let the game crash however, it is simple, just remove PCM-8 and let the game play the default power star jingle. In all honesty, I also meant to release this game without PCM-8 anyway. PCM-8 actually plays the original soundtrack to the power star jingle, It was a PCM I made as a place holder to test if the game will play all the tracks correctly. In the end, I never did find a power star jingle that sounds the same as the one used in Mario RPG since this game's power star sounds a little different than other mario games do so I just thought for this 7 second jingle the default song will do just fine.

As of 11/14/2018, I fix the download to not have PCM-8 in it, so anyone that downloaded the PCM files after this date does not need to worry about a thing. If you downloaded this game before 11/14/2018, I suggest you remove PCM-8 even if you don't play on a wii because you don't need it anyway. And if you do play on a mod wii, you do need to remove PCM-8.

If anyone finds another glitch or bug let me know and we will find a solution. Thank you.

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Conn

Post on Thu 15 Nov 2018 - 1:35 by Conn

Good that you noticed, this probably also made issues in sd2snes (if sa1-msu1 compatibility is maintained one day that is).

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RedScorpion

Post on Thu 3 Jan 2019 - 5:05 by RedScorpion

Wow, great game with msu! Love it!

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thepsynergist

Post on Fri 4 Jan 2019 - 17:07 by thepsynergist

First, thanks for including some of my music. I'm currently streaming this, and I added to some of the pack using my own tracks as well.

I noticed that if you do the dream sequence in Nimbus land, the music won't resume. I thought I'd give you a heads up, Judgment.

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Conn

Post on Fri 4 Jan 2019 - 18:02 by Conn

I wait for j's evaluation (and savestate) to determine whether this is a bug. Which music does not resume? If it is one of the less important themes it might help to simply remove it from the pcm set and let the spc fallback take care of it?

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thepsynergist

Post on Fri 4 Jan 2019 - 18:34 by thepsynergist

The dream sequence usually doesn't have music, so it fades out when you start it. It's supposed to fade back in after you wake up, however it actually stops all music and won't resume any track, even if you leave the stage, so removing the track isn't exactly feasible.  =p  I'm also using Snes9x 1.55, if that helps.

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Conn

Post on Fri 4 Jan 2019 - 18:47 by Conn

mmh, that's odd... J surely tested the complete game before releasing and would have found this severe bug for sure. He played bsnes, but there shouldn't be a difference. Do you use cheats or something?
Ah well, we need to wait for J to answer I guess. I do not know the game at all. I only hacked the code with bsnes savestates provided by J - snes9x doesn't have a debugger so I can't do anything now.

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thepsynergist

Post on Fri 4 Jan 2019 - 22:17 by thepsynergist

Here's a link to the stream along with timestamp, if it helps.

https://youtu.be/30LhiJhB5aU?t=11873

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Conn

Post on Sat 5 Jan 2019 - 5:26 by Conn

Do you happen to have a saveslot (srm, not freeze state) before this bug happens? This I could load with bsnes and check.

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JUD6MENT

Post on Sat 5 Jan 2019 - 18:24 by JUD6MENT

Oh wow, i never knew this dream sequence was in the game, i thought i did deep check of the whole game. I will test this glitch out sunday night and send a snapshot and srm to conn. Thanks for finding it. Also, another known bug in the game is gaining a star piece jingle after the axem rangers fight cuts out and i remember another area that gets a start piece also had problems. However, they only had problems if the PCM file is present, and if you have it play from the original sound track, the game worls fine. Since i could not find a remix of the star piece jingle that i liked enough i wanted to use, i decided not to ask Conn to fix it because i had no plans to make a 5 second track for it anyways. I dont know if you planned on making star jingle track or not but we will have to fix that too if you did. If not, then i guess we are ok.

Also, to anyone reading, psynergist is making new music and PCM files for the game that are really good, and unlike me that made PCM off other youtubers videos, this is his music he is making, which makes it even more awesome. we have been talking on his youtube channel that when he is finished and releases his work im going to be changing some of my tracks with his because they are good and needed. His standard monster fight is much better than anything i could find myself so that track alone is going to make my existing PCM tracks better, so come back latter and redownload when we fix this bug and have better tracks for you.

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Conn

Post on Sat 5 Jan 2019 - 18:36 by Conn

Haha, those always buggy thingies, alike allstars bug you found months later Smile

Please leave that star piece jingle as spc fallback to spare my nerves, the patch is complicated enough. And I have little time only nowadays. I hope I can fix that sleeping bug with the savestate then Wink

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JUD6MENT

Post on Sat 5 Jan 2019 - 19:12 by JUD6MENT

Conn wrote:Haha, those always buggy thingies, alike allstars bug you found months later Smile

Please leave that star piece jingle as spc fallback to spare my nerves, the patch is complicated enough. And I have little time only nowadays. I hope I can fix that sleeping bug with the savestate then Wink

I completely agree. There is another problem with the star pieces that it has one track to start the begining jingle and one track to be the victory jingle when it is in mario hand. Because each star piece has a different length of loops before mario holds the star, no matter how hard i tried i couldnt get the PCM files to kick in at the right time for every start piece, with two of them having problems they wont play right at all. Basically even if conn fixed it, i still believe this 5 second moment in the game would sound wrong, so its best to just never do it.

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avatar

Post on Sat 5 Jan 2019 - 22:26 by psalmsamuel

JUD6MENT wrote:Oh wow, i never knew this dream sequence was in the game, i thought i did deep check of the whole game. I will test this glitch out sunday night and send a snapshot and srm to conn. Thanks for finding it. Also, another known bug in the game is gaining a star piece jingle after the axem rangers fight cuts out and i remember another area that gets a start piece also had problems. However, they only had problems if the PCM file is present, and if you have it play from the original sound track, the game worls fine. Since i could not find a remix of the star piece jingle that i liked enough i wanted to use, i decided not to ask Conn to fix it because i had no plans to make a 5 second track for it anyways. I dont know if you planned on making star jingle track or not but we will have to fix that too if you did. If not, then i guess we are ok.

Also, to anyone reading, psynergist is making new music and PCM files for the game that are really good, and unlike me that made PCM off other youtubers videos, this is his music he is making, which makes it even more awesome. we have been talking on his youtube channel that when he is finished and releases his work im going to be changing some of my tracks with his because they are good and needed. His standard monster fight is much better than anything i could find myself so that track alone is going to make my existing PCM tracks better, so come back latter and redownload when we fix this bug and have better tracks for you.

the msu patch works with "super mario armageddon 9.0", and the music is great, already ............... but ................ psynergist, did a good one with "illusion of gaia" (always liked the game but hated the music)
.................
are you sure the bug was not found in "super mario armageddon 9.0", and not in the vanilla rom?

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JUD6MENT

Post on Sun 6 Jan 2019 - 23:09 by JUD6MENT

Ok Conn, here is the save state and SRM.

https://drive.google.com/drive/folders/10pCt0k-9WLONSCv0tJpce0SWeHYWyzzD?usp=sharing

This Glitch/Bug is crazy and inconsistent. The good news is if the music cuts out, leaving Nimbus Land restores it like nothing happened. Also, the majority of times the dream sequence does not make the game music stop. And lastly, it is a very minor part of the game, so if you can not fix it I think everyone is going to be fine because this one seems really tricky. Also my coins are maxed out so you wont run out of coins trying to figure things out. This Glitch only happens when PCM files are in and you repeat the dream sequence multiple times in a row.

What is suppose to happen is mario accepts staying, accepts having the extra comfort stay, the music cuts out while he sleeps, a random event happens, Mario wakes up and music comes back in.

This is what the PCM files included do. The majority of the time the music keeps playing even when Mario falls asleep and a minority of the time the music will stop completely. It is completely random if things function correctly or not. Even using save states I will get different results each time I reload a save state. What dream sequence shows up does not seem to matter because I have had different results with the same dream sequence playing out.

I tested this many times, got many different results, but the majority of the time I have the music stop after the fourth dream sequence I do. The majority of the time the music plays straight through everything the first two, which is incorrect, the third time seems to do everything correct, and the forth time has the music crash completely. However, I have had the music stop completely after any amount of times between 2-5 repeated attempts. I have tested this thing out for over 30 minutes straight in hopes to find a consist pattern of mistakes and I can not find one

Good Luck with this one. And if you can not get it Conn, I think everything will be fine as is. It is not like the game is completely crashing or anything. I sure hope this does not get complicated.

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Conn

Post on Mon 7 Jan 2019 - 5:43 by Conn

Oh wow... I love random bugs Disgust

I'll look into it and tell more when I had time to.

Thanks!

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thepsynergist

Post on Mon 7 Jan 2019 - 5:45 by thepsynergist

Oh wow, look what can of worms I managed to open. >.> Hope this either gets resolved quickly and easily, or that it's not a big deal to most if it doesn't.

Interesting that it's seemingly random when it decides to have the music stop.

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Conn

Post on Mon 7 Jan 2019 - 7:02 by Conn

Ok I think I already fixed it:
http://bszelda.zeldalegends.net/stuff/Con/smrpg_msu.zip

The reason is that when Toad talks to you in one of the random dream sequences, the music fades out, but won't fade in again. I disabled the fade out this way:

LDA $7e0330 ;is it dream
cmp #$32
BNE nodream
LDA $7e0240
cmp #$00
BNE nodream
LDA #$FF
STA $7fff00

It's a bit experimental but there's a high chance this works. First I check at 7e0330 whether the track is $32, pcm 50 (Nimbus land track, all other tracks/locations are not affected by this addiditional code.
Then I noticed that in the dream sequence 7e0240 is $00, while in other areas of this cloud land it is always a value.
So the fade is disabled in case these 2 conditions match. If there are no other such conditions (like track pcm-50 is played elsewhere and this dream screen 7e0240 gets 00 there as well) we are safe Wink

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JUD6MENT

Post on Mon 7 Jan 2019 - 23:26 by JUD6MENT

Hey Conn, so I tested the new patch and it is better but still have the previously mentioned bugs. So before the music will cut out by repeating the dream sequence about 2-5 times, but with the new patch you made, it takes about 6 times of repeating to get a audio cut out that wont start back up again (but it is not always six times, that just seems to be the average attempts that I found to trigger the bug). Also it is not one particular dream sequence that causes it so I do not know why repeating it several times causes it or how it is caused.

The point of the dream sequence is just to gamble your coins for a chance to get two red essence from toad. Odds are the player will get the event where toad gives red essence before the music cuts out by too many repeats, so if you do not desire to invest more time into this rom hack, I honestly would be ok and I think the community would be to. In fact, some people will play this whole game not even knowing this is a thing despite beating this game a dozen times (like me) and will never encounter this problem. Also, leaving Nimbus Town fixes the fade out as well and restores the music like normal. I will let you decide if it is worth getting to the bottom of this bug, and seriously, no pressure if you do not have that time to invest. Thank you Conn.

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Conn

Post on Tue 8 Jan 2019 - 5:39 by Conn

lol*
try again:

Patch by Conn for Mario RPG (update 8th Jan 2019, dream sequence fixed,2nd)
http://bszelda.zeldalegends.net/stuff/Con/smrpg_msu.zip

I now disabled fading completely in that dreamhouse (02,00,04 at $0240):

Code:

LDA $7e0330 ;is it dream
cmp #$32
BNE nodream
LDA $7e0240
cmp #$00
BEQ dream
cmp #$02
beq dream
cmp #$04
BNE nodream
dream:
LDA #$FF
STA $7fff00
nodream:

I tested and before it partially faded to lower value, that's why it stopped at a time. Now it seems to work (so far I tested - 30 times or so.).

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JUD6MENT

Post on Tue 8 Jan 2019 - 5:47 by JUD6MENT

Sounds great, i will test a grew dozen times myself and see what happens.

Thanks so much Conn, i could tell this bug was going to be an obnoxious one.

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thepsynergist

Post on Tue 5 Mar 2019 - 17:19 by thepsynergist

Took me long enough, but I finally got around to uploading this. I wasn't happy with some of the audio levels in the tracks, so I had to boost them, then find the loop point again, then rerender as .pcm. But, we're good!

Hope you enjoy this version of Mario RPG!
Just replace the existing .pcm's in the pack with these, and you'll be golden.

Music Pack Link: https://drive.google.com/open?id=1T1oa77nvrYigUX8V4-QPT4Y1LYK3dXQk

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JUD6MENT

Post on Tue 5 Mar 2019 - 18:18 by JUD6MENT

thepsynergist wrote:Took me long enough, but I finally got around to uploading this.  I wasn't happy with some of the audio levels in the tracks, so I had to boost them, then find the loop point again, then rerender as .pcm.  But, we're good!

Hope you enjoy this version of Mario RPG!  
Just replace the existing .pcm's in the pack with these, and you'll be golden.

Music Pack Link: https://drive.google.com/open?id=1T1oa77nvrYigUX8V4-QPT4Y1LYK3dXQk

Ok, just updated original post. And thank you for adding to this project, i am really excited to try out these PCM tracks. Right now i have the first video of your stream as the showcase video, if you ever want me to change that just give me a heads up.

Also, i am going to be updating my PCM tracks to feature a few of thepsynergist pcm tracks. I am not going to use every new one that he made because i really enjoy the ones i made, however, there is some i really really liked better, and excited to make a few updates on mine. We will always have both playlists available so you guys can check out which one you like best.

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